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Decrease max windings to avoid problems with anti-aliasing
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
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@ -193,7 +193,7 @@ vertex SpriteFragmentInput sprite_vertex(
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};
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}
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#define MAX_WINDINGS 128.
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#define MAX_WINDINGS 32.
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fragment float4 sprite_fragment(
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SpriteFragmentInput input [[stage_in]],
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