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Rename Window::mouse_position to last_mouse_position
We want to encourage people to use WindowContext::mouse_position, which requests the position from the platform. Co-Authored-By: Conrad Irwin <conrad@zed.dev>
This commit is contained in:
parent
684db11afd
commit
8e3b23e510
1 changed files with 12 additions and 21 deletions
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@ -59,10 +59,10 @@ pub struct Window {
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mouse_regions: Vec<(MouseRegion, usize)>,
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event_handlers: Vec<EventHandler>,
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last_mouse_moved_event: Option<Event>,
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last_mouse_position: Vector2F,
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pub(crate) hovered_region_ids: Vec<MouseRegionId>,
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pub(crate) clicked_region_ids: Vec<MouseRegionId>,
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pub(crate) clicked_region: Option<(MouseRegionId, MouseButton)>,
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mouse_position: Vector2F,
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text_layout_cache: TextLayoutCache,
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}
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@ -94,10 +94,10 @@ impl Window {
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event_handlers: Default::default(),
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text_layout_cache: TextLayoutCache::new(cx.font_system.clone()),
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last_mouse_moved_event: None,
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last_mouse_position: Vector2F::zero(),
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hovered_region_ids: Default::default(),
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clicked_region_ids: Default::default(),
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clicked_region: None,
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mouse_position: Default::default(),
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titlebar_height,
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appearance,
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};
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@ -259,7 +259,7 @@ impl<'a> WindowContext<'a> {
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}
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pub fn mouse_position(&self) -> Vector2F {
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self.window.mouse_position
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self.window.platform_window.mouse_position()
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}
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pub fn text_layout_cache(&self) -> &TextLayoutCache {
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@ -578,7 +578,7 @@ impl<'a> WindowContext<'a> {
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// Synthesize one last drag event to end the drag
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mouse_events.push(MouseEvent::Drag(MouseDrag {
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region: Default::default(),
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prev_mouse_position: self.window.mouse_position,
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prev_mouse_position: self.window.last_mouse_position,
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platform_event: MouseMovedEvent {
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position: e.position,
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pressed_button: Some(e.button),
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@ -631,14 +631,14 @@ impl<'a> WindowContext<'a> {
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if pressed_button.is_some() {
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mouse_events.push(MouseEvent::Drag(MouseDrag {
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region: Default::default(),
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prev_mouse_position: self.window.mouse_position,
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prev_mouse_position: self.window.last_mouse_position,
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platform_event: e.clone(),
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end: false,
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}));
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} else if let Some((_, clicked_button)) = self.window.clicked_region {
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mouse_events.push(MouseEvent::Drag(MouseDrag {
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region: Default::default(),
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prev_mouse_position: self.window.mouse_position,
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prev_mouse_position: self.window.last_mouse_position,
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platform_event: e.clone(),
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end: true,
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}));
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@ -698,7 +698,7 @@ impl<'a> WindowContext<'a> {
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}
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if let Some(position) = event.position() {
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self.window.mouse_position = position;
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self.window.last_mouse_position = position;
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}
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// 2. Dispatch mouse events on regions
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@ -712,7 +712,7 @@ impl<'a> WindowContext<'a> {
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match &mouse_event {
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MouseEvent::Hover(_) => {
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let mut highest_z_index = None;
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let mouse_position = self.window.mouse_position.clone();
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let mouse_position = self.mouse_position();
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let window = &mut *self.window;
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let prev_hovered_regions = mem::take(&mut window.hovered_region_ids);
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for (region, z_index) in window.mouse_regions.iter().rev() {
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@ -757,7 +757,7 @@ impl<'a> WindowContext<'a> {
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MouseEvent::Down(_) | MouseEvent::Up(_) => {
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for (region, _) in self.window.mouse_regions.iter().rev() {
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if region.bounds.contains_point(self.window.mouse_position) {
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if region.bounds.contains_point(self.mouse_position()) {
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valid_regions.push(region.clone());
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if region.notify_on_click {
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notified_views.insert(region.id().view_id());
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@ -784,10 +784,7 @@ impl<'a> WindowContext<'a> {
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// Find regions which still overlap with the mouse since the last MouseDown happened
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for (mouse_region, _) in self.window.mouse_regions.iter().rev() {
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if clicked_region_ids.contains(&mouse_region.id()) {
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if mouse_region
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.bounds
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.contains_point(self.window.mouse_position)
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{
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if mouse_region.bounds.contains_point(self.mouse_position()) {
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valid_regions.push(mouse_region.clone());
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}
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}
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@ -809,10 +806,7 @@ impl<'a> WindowContext<'a> {
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| MouseEvent::ClickOut(_) => {
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for (mouse_region, _) in self.window.mouse_regions.iter().rev() {
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// NOT contains
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if !mouse_region
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.bounds
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.contains_point(self.window.mouse_position)
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{
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if !mouse_region.bounds.contains_point(self.mouse_position()) {
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valid_regions.push(mouse_region.clone());
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}
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}
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@ -821,10 +815,7 @@ impl<'a> WindowContext<'a> {
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_ => {
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for (mouse_region, _) in self.window.mouse_regions.iter().rev() {
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// Contains
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if mouse_region
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.bounds
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.contains_point(self.window.mouse_position)
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{
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if mouse_region.bounds.contains_point(self.mouse_position()) {
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valid_regions.push(mouse_region.clone());
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}
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}
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