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Add a terminal button to status bar
Co-Authored-By: Petros Amoiridis <petros@hey.com>
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2 changed files with 90 additions and 0 deletions
86
crates/workspace/src/terminal_button.rs
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86
crates/workspace/src/terminal_button.rs
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@ -0,0 +1,86 @@
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use gpui::{
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elements::{Empty, MouseEventHandler, Svg},
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CursorStyle, Element, ElementBox, Entity, MouseButton, RenderContext, View, ViewContext,
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ViewHandle, WeakViewHandle,
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};
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use settings::Settings;
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use crate::{dock::FocusDock, item::ItemHandle, StatusItemView, Workspace};
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pub struct TerminalButton {
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workspace: WeakViewHandle<Workspace>,
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}
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impl TerminalButton {
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pub fn new(workspace: ViewHandle<Workspace>, cx: &mut ViewContext<Self>) -> Self {
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// When dock moves, redraw so that the icon and toggle status matches.
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cx.subscribe(&workspace, |_, _, _, cx| cx.notify()).detach();
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Self {
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workspace: workspace.downgrade(),
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}
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}
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}
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impl Entity for TerminalButton {
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type Event = ();
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}
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impl View for TerminalButton {
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fn ui_name() -> &'static str {
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"TerminalButton"
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}
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fn render(&mut self, cx: &mut RenderContext<'_, Self>) -> ElementBox {
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let workspace = self.workspace.upgrade(cx);
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if workspace.is_none() {
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return Empty::new().boxed();
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}
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// let workspace = workspace.unwrap();
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let theme = cx.global::<Settings>().theme.clone();
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MouseEventHandler::<Self>::new(0, cx, {
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let theme = theme.clone();
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move |state, _| {
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let style = theme
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.workspace
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.status_bar
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.sidebar_buttons
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.item
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.style_for(state, true);
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Svg::new("icons/terminal_12.svg")
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.with_color(style.icon_color)
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.constrained()
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.with_width(style.icon_size)
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.with_height(style.icon_size)
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.contained()
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.with_style(style.container)
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.boxed()
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}
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})
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.with_cursor_style(CursorStyle::PointingHand)
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.on_up(MouseButton::Left, move |_, _| {
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// let dock_pane = workspace.read(cx.app).dock_pane();
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// let drop_index = dock_pane.read(cx.app).items_len() + 1;
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// handle_dropped_item(event, &dock_pane.downgrade(), drop_index, false, None, cx);
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})
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.on_click(MouseButton::Left, |_, cx| {
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cx.dispatch_action(FocusDock);
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})
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.with_tooltip::<Self, _>(
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0,
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"Show Terminal".into(),
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Some(Box::new(FocusDock)),
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theme.tooltip.clone(),
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cx,
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)
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.boxed()
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}
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}
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impl StatusItemView for TerminalButton {
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fn set_active_pane_item(&mut self, _: Option<&dyn ItemHandle>, _: &mut ViewContext<Self>) {}
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}
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@ -12,6 +12,7 @@ pub mod searchable;
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pub mod shared_screen;
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pub mod sidebar;
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mod status_bar;
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pub mod terminal_button;
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mod toolbar;
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pub use smallvec;
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@ -56,6 +57,7 @@ use std::{
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sync::Arc,
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time::Duration,
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};
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use terminal_button::TerminalButton;
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use crate::{
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notifications::simple_message_notification::{MessageNotification, OsOpen},
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@ -584,6 +586,7 @@ impl Workspace {
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let left_sidebar = cx.add_view(|_| Sidebar::new(SidebarSide::Left));
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let right_sidebar = cx.add_view(|_| Sidebar::new(SidebarSide::Right));
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let left_sidebar_buttons = cx.add_view(|cx| SidebarButtons::new(left_sidebar.clone(), cx));
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let toggle_terminal = cx.add_view(|cx| TerminalButton::new(handle.clone(), cx));
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let toggle_dock = cx.add_view(|cx| ToggleDockButton::new(handle, cx));
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let right_sidebar_buttons =
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cx.add_view(|cx| SidebarButtons::new(right_sidebar.clone(), cx));
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@ -592,6 +595,7 @@ impl Workspace {
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status_bar.add_left_item(left_sidebar_buttons, cx);
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status_bar.add_right_item(right_sidebar_buttons, cx);
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status_bar.add_right_item(toggle_dock, cx);
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status_bar.add_right_item(toggle_terminal, cx);
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status_bar
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});
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