Add cave theme

Sneaking one more in, cave is a nice cool dark theme that isn't super blue.
This commit is contained in:
Nate Butler 2022-04-25 18:19:49 -04:00
parent a3adefcf0d
commit 9338cd9cf8
6 changed files with 3058 additions and 0 deletions

1396
assets/themes/cave-dark.json Normal file

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import * as fs from "fs";
import * as path from "path";
import app from "./styleTree/app";
import caveDark from "./themes/cave-dark";
import caveLight from "./themes/cave-light";
import dark from "./themes/dark";
import light from "./themes/light";
import solarizedDark from "./themes/solarized-dark";
@ -11,6 +13,7 @@ import snakeCase from "./utils/snakeCase";
const themes = [
dark, light,
caveDark, caveLight,
solarizedDark, solarizedLight,
sulphurpoolDark, sulphurpoolLight
];

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import { cave } from "./cave";
export default cave(true);

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import { cave } from "./cave";
export default cave(false);

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styles/src/themes/cave.ts Normal file
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import { color, fontWeights, NumberToken } from "../tokens";
import { withOpacity } from "../utils/color";
import Theme, { buildPlayer, Syntax } from "./theme";
// Dark: 0 == Darkest, 3 == Lightest
const dark = {
0: color("#19171c"),
1: color("#26232a"),
2: color("#585260"),
3: color("#655f6d"),
};
// Light: 0 == Lightest, 3 == Darkest
const light = {
0: color("#efecf4"),
1: color("#e2dfe7"),
2: color("#8b8792"),
3: color("#7e7887"),
};
const colors = {
"red": color("#be4678"),
"orange": color("#aa573c"),
"yellow": color("#a06e3b"),
"green": color("#2a9292"),
"cyan": color("#398bc6"),
"blue": color("#576ddb"),
"violet": color("#955ae7"),
"magenta": color("#bf40bf"),
};
export function cave(darkTheme: boolean): Theme {
let fg = darkTheme ? light : dark;
let bg = darkTheme ? dark : light;
let name = darkTheme ? "cave-dark" : "cave-light";
const backgroundColor = {
100: {
base: bg[1],
hovered: bg[3],
active: bg[3],
focused: bg[3],
},
300: {
base: bg[1],
hovered: bg[3],
active: bg[3],
focused: bg[3],
},
500: {
base: bg[0],
hovered: bg[1],
active: bg[1],
focused: bg[1],
},
on300: {
base: bg[0],
hovered: bg[1],
active: bg[1],
focused: bg[1],
},
on500: {
base: bg[1],
hovered: bg[3],
active: bg[3],
focused: bg[3],
},
ok: {
base: colors.green,
hovered: colors.green,
active: colors.green,
focused: colors.green,
},
error: {
base: colors.red,
hovered: colors.red,
active: colors.red,
focused: colors.red,
},
warning: {
base: colors.yellow,
hovered: colors.yellow,
active: colors.yellow,
focused: colors.yellow,
},
info: {
base: colors.blue,
hovered: colors.blue,
active: colors.blue,
focused: colors.blue,
},
};
const borderColor = {
primary: bg[0],
secondary: bg[1],
muted: bg[3],
focused: bg[3],
active: bg[3],
ok: colors.green,
error: colors.red,
warning: colors.yellow,
info: colors.blue,
};
const textColor = {
primary: fg[1],
secondary: fg[2],
muted: fg[2],
placeholder: fg[3],
active: fg[0],
//TODO: (design) define feature and it's correct value
feature: colors.blue,
ok: colors.green,
error: colors.red,
warning: colors.yellow,
info: colors.blue,
};
const player = {
1: buildPlayer(colors.blue),
2: buildPlayer(colors.green),
3: buildPlayer(colors.magenta),
4: buildPlayer(colors.orange),
5: buildPlayer(colors.violet),
6: buildPlayer(colors.cyan),
7: buildPlayer(colors.red),
8: buildPlayer(colors.yellow),
};
const editor = {
background: backgroundColor[500].base,
indent_guide: borderColor.muted,
indent_guide_active: borderColor.secondary,
line: {
active: withOpacity(fg[0], 0.07),
highlighted: withOpacity(fg[0], 0.12),
inserted: backgroundColor.ok.active,
deleted: backgroundColor.error.active,
modified: backgroundColor.info.active,
},
highlight: {
selection: player[1].selectionColor,
occurrence: withOpacity(bg[0], 0.12),
activeOccurrence: withOpacity(bg[0], 0.16), // TODO: This is not correctly hooked up to occurences on the rust side
matchingBracket: backgroundColor[500].active,
match: withOpacity(colors.violet, 0.5),
activeMatch: withOpacity(colors.violet, 0.7),
related: backgroundColor[500].focused,
},
gutter: {
primary: textColor.placeholder,
active: textColor.active,
},
};
const syntax: Syntax = {
primary: {
color: fg[0],
weight: fontWeights.normal,
},
comment: {
color: fg[2],
weight: fontWeights.normal,
},
punctuation: {
color: fg[2],
weight: fontWeights.normal,
},
constant: {
color: fg[3],
weight: fontWeights.normal,
},
keyword: {
color: colors.blue,
weight: fontWeights.normal,
},
function: {
color: colors.yellow,
weight: fontWeights.normal,
},
type: {
color: colors.cyan,
weight: fontWeights.normal,
},
variant: {
color: colors.blue,
weight: fontWeights.normal,
},
property: {
color: colors.blue,
weight: fontWeights.normal,
},
enum: {
color: colors.orange,
weight: fontWeights.normal,
},
operator: {
color: colors.orange,
weight: fontWeights.normal,
},
string: {
color: colors.orange,
weight: fontWeights.normal,
},
number: {
color: colors.green,
weight: fontWeights.normal,
},
boolean: {
color: colors.green,
weight: fontWeights.normal,
},
predictive: {
color: textColor.muted,
weight: fontWeights.normal,
},
title: {
color: colors.yellow,
weight: fontWeights.bold,
},
emphasis: {
color: textColor.feature,
weight: fontWeights.normal,
},
"emphasis.strong": {
color: textColor.feature,
weight: fontWeights.bold,
},
linkUri: {
color: colors.green,
weight: fontWeights.normal,
underline: true,
},
linkText: {
color: colors.orange,
weight: fontWeights.normal,
italic: true,
},
};
const shadowAlpha: NumberToken = {
value: 0.32,
type: "number",
};
return {
name,
backgroundColor,
borderColor,
textColor,
iconColor: textColor,
editor,
syntax,
player,
shadowAlpha,
};
}