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Fix failed initialization of setting file in welcome experience
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parent
05f6747132
commit
99257a8213
1 changed files with 24 additions and 3 deletions
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@ -1,8 +1,9 @@
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use crate::{update_settings_file, watched_json::WatchedJsonFile, SettingsFileContent};
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use anyhow::Result;
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use assets::Assets;
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use fs::Fs;
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use gpui::MutableAppContext;
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use std::{path::Path, sync::Arc};
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use gpui::{AssetSource, MutableAppContext};
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use std::{io::ErrorKind, path::Path, sync::Arc};
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// TODO: Switch SettingsFile to open a worktree and buffer for synchronization
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// And instant updates in the Zed editor
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@ -39,7 +40,27 @@ impl SettingsFile {
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cx.background()
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.spawn(async move {
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let old_text = fs.load(path).await?;
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let old_text = match fs.load(path).await {
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Ok(settings) => settings,
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Err(err) => {
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if let Ok(e) = err.downcast::<std::io::Error>() {
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if e.kind() == ErrorKind::NotFound {
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std::str::from_utf8(
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Assets
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.load("settings/initial_user_settings.json")
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.unwrap()
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.as_ref(),
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)
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.unwrap()
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.to_string()
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} else {
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anyhow::bail!("Failed to load settings");
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}
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} else {
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anyhow::bail!("Failed to load settings")
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}
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}
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};
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let new_text = update_settings_file(old_text, current_file_content, update);
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