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https://github.com/zed-industries/zed.git
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Redraw the window at the end of flush_effects
in tests
Co-Authored-By: Max Brunsfeld <max@zed.dev>
This commit is contained in:
parent
f1ebad22db
commit
9b94f1483a
4 changed files with 24 additions and 9 deletions
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@ -595,6 +595,14 @@ impl AppContext {
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break;
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}
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}
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for (_, window) in &self.windows {
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if let Some(window) = window.as_ref() {
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if window.dirty {
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window.platform_window.invalidate();
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}
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}
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}
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}
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/// Repeatedly called during `flush_effects` to release any entities whose
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@ -713,7 +721,7 @@ impl AppContext {
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fn apply_refresh_effect(&mut self) {
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for window in self.windows.values_mut() {
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if let Some(window) = window.as_mut() {
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window.platform_window.invalidate();
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window.dirty = true;
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}
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}
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}
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@ -136,11 +136,12 @@ impl Platform for TestPlatform {
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&self,
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handle: AnyWindowHandle,
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options: WindowOptions,
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_draw: Box<dyn FnMut() -> Result<Scene>>,
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draw: Box<dyn FnMut() -> Result<Scene>>,
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) -> Box<dyn crate::PlatformWindow> {
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*self.active_window.lock() = Some(handle);
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Box::new(TestWindow::new(
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options,
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draw,
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self.weak.clone(),
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self.active_display.clone(),
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))
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@ -1,7 +1,7 @@
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use crate::{
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px, AtlasKey, AtlasTextureId, AtlasTile, Pixels, PlatformAtlas, PlatformDisplay,
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PlatformInputHandler, PlatformWindow, Point, Scene, Size, TestPlatform, TileId,
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WindowAppearance, WindowBounds, WindowOptions,
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px, AtlasKey, AtlasTextureId, AtlasTile, DrawWindow, Pixels, PlatformAtlas, PlatformDisplay,
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PlatformInputHandler, PlatformWindow, Point, Size, TestPlatform, TileId, WindowAppearance,
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WindowBounds, WindowOptions,
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};
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use collections::HashMap;
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use parking_lot::Mutex;
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@ -20,7 +20,7 @@ pub(crate) struct TestWindowHandlers {
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pub struct TestWindow {
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pub(crate) bounds: WindowBounds,
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current_scene: Mutex<Option<Scene>>,
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draw: Mutex<DrawWindow>,
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display: Rc<dyn PlatformDisplay>,
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pub(crate) window_title: Option<String>,
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pub(crate) input_handler: Option<Arc<Mutex<Box<dyn PlatformInputHandler>>>>,
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@ -32,12 +32,13 @@ pub struct TestWindow {
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impl TestWindow {
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pub fn new(
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options: WindowOptions,
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draw: DrawWindow,
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platform: Weak<TestPlatform>,
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display: Rc<dyn PlatformDisplay>,
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) -> Self {
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Self {
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bounds: options.bounds,
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current_scene: Default::default(),
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draw: Mutex::new(draw),
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display,
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platform,
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input_handler: None,
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@ -166,7 +167,9 @@ impl PlatformWindow for TestWindow {
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unimplemented!()
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}
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fn invalidate(&self) {}
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fn invalidate(&self) {
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(self.draw.lock())().unwrap();
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}
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fn sprite_atlas(&self) -> sync::Arc<dyn crate::PlatformAtlas> {
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self.sprite_atlas.clone()
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@ -223,6 +223,7 @@ pub struct Window {
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bounds: WindowBounds,
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bounds_observers: SubscriberSet<(), AnyObserver>,
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active: bool,
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pub(crate) dirty: bool,
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activation_observers: SubscriberSet<(), AnyObserver>,
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pub(crate) last_blur: Option<Option<FocusId>>,
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pub(crate) focus: Option<FocusId>,
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@ -355,6 +356,7 @@ impl Window {
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bounds,
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bounds_observers: SubscriberSet::new(),
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active: false,
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dirty: false,
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activation_observers: SubscriberSet::new(),
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last_blur: None,
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focus: None,
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@ -406,7 +408,7 @@ impl<'a> WindowContext<'a> {
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/// Mark the window as dirty, scheduling it to be redrawn on the next frame.
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pub fn notify(&mut self) {
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self.window.platform_window.invalidate();
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self.window.dirty = true;
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}
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/// Close this window.
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@ -1237,6 +1239,7 @@ impl<'a> WindowContext<'a> {
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.take()
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.unwrap_or(CursorStyle::Arrow);
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self.platform.set_cursor_style(cursor_style);
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self.window.dirty = false;
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scene
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}
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