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Avoid showing selection strip on top of diagnostic headers
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parent
51c34ebcc2
commit
9b9fcf6927
2 changed files with 26 additions and 23 deletions
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@ -855,32 +855,34 @@ impl Element for EditorElement {
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layout: &mut Self::LayoutState,
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cx: &mut PaintContext,
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) -> Self::PaintState {
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if let Some(layout) = layout {
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cx.scene.push_layer(Some(bounds));
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let layout = layout.as_mut()?;
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cx.scene.push_layer(Some(bounds));
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let gutter_bounds = RectF::new(bounds.origin(), layout.gutter_size);
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let text_bounds = RectF::new(
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bounds.origin() + vec2f(layout.gutter_size.x(), 0.0),
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layout.text_size,
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);
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let gutter_bounds = RectF::new(bounds.origin(), layout.gutter_size);
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let text_bounds = RectF::new(
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bounds.origin() + vec2f(layout.gutter_size.x(), 0.0),
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layout.text_size,
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);
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self.paint_background(gutter_bounds, text_bounds, layout, cx);
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if layout.gutter_size.x() > 0. {
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self.paint_gutter(gutter_bounds, visible_bounds, layout, cx);
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}
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self.paint_text(text_bounds, visible_bounds, layout, cx);
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self.paint_blocks(bounds, visible_bounds, layout, cx);
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cx.scene.pop_layer();
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Some(PaintState {
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bounds,
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gutter_bounds,
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text_bounds,
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})
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} else {
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None
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self.paint_background(gutter_bounds, text_bounds, layout, cx);
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if layout.gutter_size.x() > 0. {
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self.paint_gutter(gutter_bounds, visible_bounds, layout, cx);
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}
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self.paint_text(text_bounds, visible_bounds, layout, cx);
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if !layout.blocks.is_empty() {
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cx.scene.push_layer(Some(bounds));
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self.paint_blocks(bounds, visible_bounds, layout, cx);
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cx.scene.pop_layer();
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}
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cx.scene.pop_layer();
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Some(PaintState {
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bounds,
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gutter_bounds,
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text_bounds,
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})
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}
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fn dispatch_event(
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@ -258,6 +258,7 @@ path = { extends = "$text.2", size = 14, margin.left = 12 }
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text_scale_factor = 0.857
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[editor.diagnostic_header]
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background = "$editor.background"
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border = { width = 1, top = true, bottom = true, color = "$border.1" }
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code = { extends = "$text.2", size = 14, margin.left = 10 }
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icon_width_factor = 1.5
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