mirror of
https://github.com/zed-industries/zed.git
synced 2025-01-24 02:46:43 +00:00
better but still broken
This commit is contained in:
parent
5eac797a93
commit
a369fb8033
9 changed files with 294 additions and 236 deletions
|
@ -32,11 +32,12 @@ pub fn init(cx: &mut MutableAppContext) {
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});
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for screen in cx.platform().screens() {
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let screen_size = screen.size();
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let screen_bounds = screen.bounds();
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let (window_id, _) = cx.add_window(
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WindowOptions {
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bounds: WindowBounds::Fixed(RectF::new(
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vec2f(screen_size.x() - window_size.x() - PADDING, PADDING),
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screen_bounds.upper_right()
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- vec2f(PADDING + window_size.x(), PADDING),
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window_size,
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)),
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titlebar: None,
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@ -31,11 +31,11 @@ pub fn init(cx: &mut MutableAppContext) {
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let window_size = vec2f(theme.window_width, theme.window_height);
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for screen in cx.platform().screens() {
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let screen_size = screen.size();
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let screen_bounds = screen.bounds();
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let (window_id, _) = cx.add_window(
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WindowOptions {
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bounds: WindowBounds::Fixed(RectF::new(
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vec2f(screen_size.x() - window_size.x() - PADDING, PADDING),
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screen_bounds.upper_right() - vec2f(PADDING + window_size.x(), PADDING),
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window_size,
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)),
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titlebar: None,
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@ -123,7 +123,7 @@ pub trait InputHandler {
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pub trait Screen: Debug {
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fn as_any(&self) -> &dyn Any;
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fn size(&self) -> Vector2F;
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fn bounds(&self) -> RectF;
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fn display_uuid(&self) -> Uuid;
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}
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@ -12,12 +12,15 @@ mod sprite_cache;
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mod status_item;
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mod window;
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use cocoa::base::{BOOL, NO, YES};
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use cocoa::{
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base::{id, nil, BOOL, NO, YES},
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foundation::{NSAutoreleasePool, NSNotFound, NSString, NSUInteger},
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};
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pub use dispatcher::Dispatcher;
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pub use fonts::FontSystem;
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use platform::{MacForegroundPlatform, MacPlatform};
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pub use renderer::Surface;
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use std::{rc::Rc, sync::Arc};
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use std::{ops::Range, rc::Rc, sync::Arc};
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use window::Window;
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pub(crate) fn platform() -> Arc<dyn super::Platform> {
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@ -41,3 +44,57 @@ impl BoolExt for bool {
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}
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}
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}
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#[repr(C)]
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#[derive(Copy, Clone, Debug)]
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struct NSRange {
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pub location: NSUInteger,
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pub length: NSUInteger,
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}
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impl NSRange {
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fn invalid() -> Self {
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Self {
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location: NSNotFound as NSUInteger,
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length: 0,
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}
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}
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fn is_valid(&self) -> bool {
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self.location != NSNotFound as NSUInteger
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}
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fn to_range(self) -> Option<Range<usize>> {
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if self.is_valid() {
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let start = self.location as usize;
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let end = start + self.length as usize;
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Some(start..end)
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} else {
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None
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}
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}
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}
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impl From<Range<usize>> for NSRange {
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fn from(range: Range<usize>) -> Self {
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NSRange {
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location: range.start as NSUInteger,
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length: range.len() as NSUInteger,
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}
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}
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}
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unsafe impl objc::Encode for NSRange {
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fn encode() -> objc::Encoding {
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let encoding = format!(
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"{{NSRange={}{}}}",
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NSUInteger::encode().as_str(),
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NSUInteger::encode().as_str()
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);
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unsafe { objc::Encoding::from_str(&encoding) }
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}
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}
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unsafe fn ns_string(string: &str) -> id {
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NSString::alloc(nil).init_str(string).autorelease()
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}
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@ -1,27 +1,99 @@
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use cocoa::foundation::{NSPoint, NSRect, NSSize};
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use pathfinder_geometry::{rect::RectF, vector::Vector2F};
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use cocoa::{
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appkit::NSWindow,
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base::id,
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foundation::{NSPoint, NSRect, NSSize},
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};
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use objc::{msg_send, sel, sel_impl};
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use pathfinder_geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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};
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///! Macos screen have a y axis that goings up from the bottom of the screen and
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///! an origin at the bottom left of the main display.
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pub trait Vector2FExt {
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fn to_ns_point(&self) -> NSPoint;
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fn to_ns_size(&self) -> NSSize;
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/// Converts self to an NSPoint with y axis pointing up.
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fn to_screen_ns_point(&self, native_window: id) -> NSPoint;
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}
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impl Vector2FExt for Vector2F {
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fn to_screen_ns_point(&self, native_window: id) -> NSPoint {
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unsafe {
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let point = NSPoint::new(self.x() as f64, -self.y() as f64);
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msg_send![native_window, convertPointToScreen: point]
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}
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}
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}
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pub trait RectFExt {
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/// Converts self to an NSRect with y axis pointing up.
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/// The resulting NSRect will have an origin at the bottom left of the rectangle.
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/// Also takes care of converting from window scaled coordinates to screen coordinates
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fn to_screen_ns_rect(&self, native_window: id) -> NSRect;
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/// Converts self to an NSRect with y axis point up.
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/// The resulting NSRect will have an origin at the bottom left of the rectangle.
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/// Unlike to_screen_ns_rect, coordinates are not converted and are assumed to already be in screen scale
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fn to_ns_rect(&self) -> NSRect;
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}
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impl Vector2FExt for Vector2F {
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fn to_ns_point(&self) -> NSPoint {
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NSPoint::new(self.x() as f64, self.y() as f64)
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}
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fn to_ns_size(&self) -> NSSize {
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NSSize::new(self.x() as f64, self.y() as f64)
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}
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}
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impl RectFExt for RectF {
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fn to_screen_ns_rect(&self, native_window: id) -> NSRect {
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unsafe { native_window.convertRectToScreen_(self.to_ns_rect()) }
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}
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fn to_ns_rect(&self) -> NSRect {
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NSRect::new(self.origin().to_ns_point(), self.size().to_ns_size())
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dbg!(&self);
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NSRect::new(
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NSPoint::new(
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dbg!(self.origin_x() as f64),
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dbg!(-(self.origin_y() - self.height()) as f64),
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),
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NSSize::new(self.width() as f64, self.height() as f64),
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)
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}
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}
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pub trait NSPointExt {
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/// Converts self to a Vector2F with y axis pointing down.
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/// Also takes care of converting from window scaled coordinates to screen coordinates
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fn to_window_vector2f(&self, native_window: id) -> Vector2F;
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}
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impl NSPointExt for NSPoint {
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fn to_window_vector2f(&self, native_window: id) -> Vector2F {
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unsafe {
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let point: NSPoint = msg_send![native_window, convertPointFromScreen: self];
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vec2f(point.x as f32, -point.y as f32)
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}
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}
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}
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pub trait NSRectExt {
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/// Converts self to a RectF with y axis pointing down.
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/// The resulting RectF will have an origin at the top left of the rectangle.
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/// Also takes care of converting from screen scale coordinates to window coordinates
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fn to_window_rectf(&self, native_window: id) -> RectF;
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/// Converts self to a RectF with y axis pointing down.
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/// The resulting RectF will have an origin at the top left of the rectangle.
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/// Unlike to_screen_ns_rect, coordinates are not converted and are assumed to already be in screen scale
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fn to_rectf(&self) -> RectF;
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}
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impl NSRectExt for NSRect {
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fn to_window_rectf(&self, native_window: id) -> RectF {
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unsafe {
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dbg!(self.origin.x);
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let rect: NSRect = native_window.convertRectFromScreen_(*self);
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rect.to_rectf()
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}
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}
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fn to_rectf(&self) -> RectF {
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RectF::new(
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vec2f(
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dbg!(self.origin.x as f32),
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dbg!(-(self.origin.y - self.size.height) as f32),
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),
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vec2f(self.size.width as f32, self.size.height as f32),
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)
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}
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}
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@ -1,21 +1,21 @@
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use std::{any::Any, ffi::c_void};
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use crate::{
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geometry::vector::{vec2f, Vector2F},
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platform,
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};
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use crate::platform;
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use cocoa::{
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appkit::NSScreen,
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base::{id, nil},
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foundation::{NSArray, NSDictionary, NSString},
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foundation::{NSArray, NSDictionary},
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};
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use core_foundation::{
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number::{kCFNumberIntType, CFNumberGetValue, CFNumberRef},
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uuid::{CFUUIDGetUUIDBytes, CFUUIDRef},
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};
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use core_graphics::display::CGDirectDisplayID;
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use pathfinder_geometry::rect::RectF;
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use uuid::Uuid;
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use super::{geometry::NSRectExt, ns_string};
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#[link(name = "ApplicationServices", kind = "framework")]
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extern "C" {
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pub fn CGDisplayCreateUUIDFromDisplayID(display: CGDirectDisplayID) -> CFUUIDRef;
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@ -58,13 +58,6 @@ impl platform::Screen for Screen {
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self
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}
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fn size(&self) -> Vector2F {
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unsafe {
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let frame = self.native_screen.frame();
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vec2f(frame.size.width as f32, frame.size.height as f32)
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}
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}
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fn display_uuid(&self) -> uuid::Uuid {
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unsafe {
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// Screen ids are not stable. Further, the default device id is also unstable across restarts.
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@ -72,7 +65,7 @@ impl platform::Screen for Screen {
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// This approach is similar to that which winit takes
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// https://github.com/rust-windowing/winit/blob/402cbd55f932e95dbfb4e8b5e8551c49e56ff9ac/src/platform_impl/macos/monitor.rs#L99
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let device_description = self.native_screen.deviceDescription();
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let key = NSString::alloc(nil).init_str("NSScreenNumber");
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let key = ns_string("NSScreenNumber");
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let device_id_obj = device_description.objectForKey_(key);
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let mut device_id: u32 = 0;
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CFNumberGetValue(
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@ -102,4 +95,11 @@ impl platform::Screen for Screen {
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])
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}
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}
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fn bounds(&self) -> RectF {
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unsafe {
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let frame = self.native_screen.frame();
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frame.to_rectf()
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}
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}
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}
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@ -17,14 +17,12 @@ use crate::{
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use block::ConcreteBlock;
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use cocoa::{
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appkit::{
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CGFloat, CGPoint, NSApplication, NSBackingStoreBuffered, NSScreen, NSView,
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NSViewHeightSizable, NSViewWidthSizable, NSWindow, NSWindowButton,
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NSWindowCollectionBehavior, NSWindowStyleMask,
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CGPoint, NSApplication, NSBackingStoreBuffered, NSScreen, NSView, NSViewHeightSizable,
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NSViewWidthSizable, NSWindow, NSWindowButton, NSWindowCollectionBehavior,
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NSWindowStyleMask,
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},
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base::{id, nil},
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foundation::{
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NSAutoreleasePool, NSInteger, NSNotFound, NSPoint, NSRect, NSSize, NSString, NSUInteger,
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},
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foundation::{NSAutoreleasePool, NSInteger, NSPoint, NSRect, NSSize, NSString, NSUInteger},
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};
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use core_graphics::display::CGRect;
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use ctor::ctor;
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|
@ -52,6 +50,11 @@ use std::{
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time::Duration,
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};
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use super::{
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geometry::{NSRectExt, Vector2FExt},
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ns_string, NSRange,
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};
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const WINDOW_STATE_IVAR: &str = "windowState";
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static mut WINDOW_CLASS: *const Class = ptr::null();
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|
@ -76,56 +79,6 @@ const NSTrackingInVisibleRect: NSUInteger = 0x200;
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#[allow(non_upper_case_globals)]
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const NSWindowAnimationBehaviorUtilityWindow: NSInteger = 4;
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#[repr(C)]
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#[derive(Copy, Clone, Debug)]
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struct NSRange {
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pub location: NSUInteger,
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pub length: NSUInteger,
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}
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impl NSRange {
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fn invalid() -> Self {
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Self {
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location: NSNotFound as NSUInteger,
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length: 0,
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}
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}
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fn is_valid(&self) -> bool {
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self.location != NSNotFound as NSUInteger
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}
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fn to_range(self) -> Option<Range<usize>> {
|
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if self.is_valid() {
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let start = self.location as usize;
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let end = start + self.length as usize;
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Some(start..end)
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} else {
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None
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}
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}
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}
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impl From<Range<usize>> for NSRange {
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fn from(range: Range<usize>) -> Self {
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NSRange {
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location: range.start as NSUInteger,
|
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length: range.len() as NSUInteger,
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}
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}
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}
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|
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unsafe impl objc::Encode for NSRange {
|
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fn encode() -> objc::Encoding {
|
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let encoding = format!(
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"{{NSRange={}{}}}",
|
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NSUInteger::encode().as_str(),
|
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NSUInteger::encode().as_str()
|
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);
|
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unsafe { objc::Encoding::from_str(&encoding) }
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}
|
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}
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|
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#[ctor]
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unsafe fn build_classes() {
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WINDOW_CLASS = build_window_class("GPUIWindow", class!(NSWindow));
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|
@ -315,8 +268,6 @@ unsafe fn build_window_class(name: &'static str, superclass: &Class) -> *const C
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decl.register()
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}
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|
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pub struct Window(Rc<RefCell<WindowState>>);
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|
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///Used to track what the IME does when we send it a keystroke.
|
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///This is only used to handle the case where the IME mysteriously
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///swallows certain keys.
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|
@ -329,6 +280,11 @@ enum ImeState {
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None,
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}
|
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|
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struct InsertText {
|
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replacement_range: Option<Range<usize>>,
|
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text: String,
|
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}
|
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|
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struct WindowState {
|
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id: usize,
|
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native_window: id,
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|
@ -357,10 +313,111 @@ struct WindowState {
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ime_text: Option<String>,
|
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}
|
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|
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struct InsertText {
|
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replacement_range: Option<Range<usize>>,
|
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text: String,
|
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impl WindowState {
|
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fn move_traffic_light(&self) {
|
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if let Some(traffic_light_position) = self.traffic_light_position {
|
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let titlebar_height = self.titlebar_height();
|
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|
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unsafe {
|
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let close_button: id = msg_send![
|
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self.native_window,
|
||||
standardWindowButton: NSWindowButton::NSWindowCloseButton
|
||||
];
|
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let min_button: id = msg_send![
|
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self.native_window,
|
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standardWindowButton: NSWindowButton::NSWindowMiniaturizeButton
|
||||
];
|
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let zoom_button: id = msg_send![
|
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self.native_window,
|
||||
standardWindowButton: NSWindowButton::NSWindowZoomButton
|
||||
];
|
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|
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let mut close_button_frame: CGRect = msg_send![close_button, frame];
|
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let mut min_button_frame: CGRect = msg_send![min_button, frame];
|
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let mut zoom_button_frame: CGRect = msg_send![zoom_button, frame];
|
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let mut origin = vec2f(
|
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traffic_light_position.x(),
|
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titlebar_height
|
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- traffic_light_position.y()
|
||||
- close_button_frame.size.height as f32,
|
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);
|
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let button_spacing =
|
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(min_button_frame.origin.x - close_button_frame.origin.x) as f32;
|
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|
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close_button_frame.origin = CGPoint::new(origin.x() as f64, origin.y() as f64);
|
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let _: () = msg_send![close_button, setFrame: close_button_frame];
|
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origin.set_x(origin.x() + button_spacing);
|
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|
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min_button_frame.origin = CGPoint::new(origin.x() as f64, origin.y() as f64);
|
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let _: () = msg_send![min_button, setFrame: min_button_frame];
|
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origin.set_x(origin.x() + button_spacing);
|
||||
|
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zoom_button_frame.origin = CGPoint::new(origin.x() as f64, origin.y() as f64);
|
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let _: () = msg_send![zoom_button, setFrame: zoom_button_frame];
|
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}
|
||||
}
|
||||
}
|
||||
|
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fn is_fullscreen(&self) -> bool {
|
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unsafe {
|
||||
let style_mask = self.native_window.styleMask();
|
||||
style_mask.contains(NSWindowStyleMask::NSFullScreenWindowMask)
|
||||
}
|
||||
}
|
||||
|
||||
fn bounds(&self) -> WindowBounds {
|
||||
unsafe {
|
||||
if self.is_fullscreen() {
|
||||
return WindowBounds::Fullscreen;
|
||||
}
|
||||
|
||||
let screen_frame = self
|
||||
.native_window
|
||||
.screen()
|
||||
.visibleFrame()
|
||||
.to_window_rectf(self.native_window);
|
||||
let window_frame = self.frame();
|
||||
|
||||
if screen_frame == window_frame {
|
||||
WindowBounds::Maximized
|
||||
} else {
|
||||
WindowBounds::Fixed(window_frame)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the window bounds in window coordinates
|
||||
fn frame(&self) -> RectF {
|
||||
unsafe { NSWindow::frame(self.native_window).to_window_rectf(self.native_window) }
|
||||
}
|
||||
|
||||
fn content_size(&self) -> Vector2F {
|
||||
let NSSize { width, height, .. } =
|
||||
unsafe { NSView::frame(self.native_window.contentView()) }.size;
|
||||
vec2f(width as f32, height as f32)
|
||||
}
|
||||
|
||||
fn scale_factor(&self) -> f32 {
|
||||
get_scale_factor(self.native_window)
|
||||
}
|
||||
|
||||
fn titlebar_height(&self) -> f32 {
|
||||
unsafe {
|
||||
let frame = NSWindow::frame(self.native_window);
|
||||
let content_layout_rect: CGRect = msg_send![self.native_window, contentLayoutRect];
|
||||
(frame.size.height - content_layout_rect.size.height) as f32
|
||||
}
|
||||
}
|
||||
|
||||
fn present_scene(&mut self, scene: Scene) {
|
||||
self.scene_to_render = Some(scene);
|
||||
unsafe {
|
||||
let _: () = msg_send![self.native_window.contentView(), setNeedsDisplay: YES];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Window(Rc<RefCell<WindowState>>);
|
||||
|
||||
impl Window {
|
||||
pub fn open(
|
||||
|
@ -395,7 +452,7 @@ impl Window {
|
|||
}
|
||||
};
|
||||
let native_window = native_window.initWithContentRect_styleMask_backing_defer_screen_(
|
||||
RectF::new(Default::default(), vec2f(1024., 768.)).to_ns_rect(),
|
||||
NSRect::new(NSPoint::new(0., 0.), NSSize::new(1024., 768.)),
|
||||
style_mask,
|
||||
NSBackingStoreBuffered,
|
||||
NO,
|
||||
|
@ -416,20 +473,8 @@ impl Window {
|
|||
WindowBounds::Maximized => {
|
||||
native_window.setFrame_display_(screen.visibleFrame(), YES);
|
||||
}
|
||||
WindowBounds::Fixed(top_left_bounds) => {
|
||||
let frame = screen.visibleFrame();
|
||||
let bottom_left_bounds = RectF::new(
|
||||
dbg!(vec2f(
|
||||
top_left_bounds.origin_x(),
|
||||
frame.size.height as f32
|
||||
- top_left_bounds.origin_y()
|
||||
- top_left_bounds.height(),
|
||||
)),
|
||||
dbg!(top_left_bounds.size()),
|
||||
)
|
||||
.to_ns_rect();
|
||||
let screen_rect = native_window.convertRectToScreen_(bottom_left_bounds);
|
||||
native_window.setFrame_display_(screen_rect, YES);
|
||||
WindowBounds::Fixed(rect) => {
|
||||
native_window.setFrame_display_(rect.to_screen_ns_rect(native_window), YES);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -776,21 +821,16 @@ impl platform::Window for Window {
|
|||
}
|
||||
|
||||
fn is_topmost_for_position(&self, position: Vector2F) -> bool {
|
||||
let window_bounds = self.bounds();
|
||||
let self_borrow = self.0.borrow();
|
||||
let self_id = self_borrow.id;
|
||||
|
||||
unsafe {
|
||||
let window_frame = self_borrow.frame();
|
||||
let app = NSApplication::sharedApplication(nil);
|
||||
|
||||
// Convert back to bottom-left coordinates
|
||||
let point = NSPoint::new(
|
||||
position.x() as CGFloat,
|
||||
(window_bounds.height() - position.y()) as CGFloat,
|
||||
);
|
||||
|
||||
let screen_point: NSPoint =
|
||||
msg_send![self_borrow.native_window, convertPointToScreen: point];
|
||||
// Convert back to screen coordinates
|
||||
let screen_point =
|
||||
(position + window_frame.origin()).to_screen_ns_point(self_borrow.native_window);
|
||||
let window_number: NSInteger = msg_send![class!(NSWindow), windowNumberAtPoint:screen_point belowWindowWithWindowNumber:0];
|
||||
let top_most_window: id = msg_send![app, windowWithWindowNumber: window_number];
|
||||
|
||||
|
@ -807,113 +847,6 @@ impl platform::Window for Window {
|
|||
}
|
||||
}
|
||||
|
||||
impl WindowState {
|
||||
fn move_traffic_light(&self) {
|
||||
if let Some(traffic_light_position) = self.traffic_light_position {
|
||||
let titlebar_height = self.titlebar_height();
|
||||
|
||||
unsafe {
|
||||
let close_button: id = msg_send![
|
||||
self.native_window,
|
||||
standardWindowButton: NSWindowButton::NSWindowCloseButton
|
||||
];
|
||||
let min_button: id = msg_send![
|
||||
self.native_window,
|
||||
standardWindowButton: NSWindowButton::NSWindowMiniaturizeButton
|
||||
];
|
||||
let zoom_button: id = msg_send![
|
||||
self.native_window,
|
||||
standardWindowButton: NSWindowButton::NSWindowZoomButton
|
||||
];
|
||||
|
||||
let mut close_button_frame: CGRect = msg_send![close_button, frame];
|
||||
let mut min_button_frame: CGRect = msg_send![min_button, frame];
|
||||
let mut zoom_button_frame: CGRect = msg_send![zoom_button, frame];
|
||||
let mut origin = vec2f(
|
||||
traffic_light_position.x(),
|
||||
titlebar_height
|
||||
- traffic_light_position.y()
|
||||
- close_button_frame.size.height as f32,
|
||||
);
|
||||
let button_spacing =
|
||||
(min_button_frame.origin.x - close_button_frame.origin.x) as f32;
|
||||
|
||||
close_button_frame.origin = CGPoint::new(origin.x() as f64, origin.y() as f64);
|
||||
let _: () = msg_send![close_button, setFrame: close_button_frame];
|
||||
origin.set_x(origin.x() + button_spacing);
|
||||
|
||||
min_button_frame.origin = CGPoint::new(origin.x() as f64, origin.y() as f64);
|
||||
let _: () = msg_send![min_button, setFrame: min_button_frame];
|
||||
origin.set_x(origin.x() + button_spacing);
|
||||
|
||||
zoom_button_frame.origin = CGPoint::new(origin.x() as f64, origin.y() as f64);
|
||||
let _: () = msg_send![zoom_button, setFrame: zoom_button_frame];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn is_fullscreen(&self) -> bool {
|
||||
unsafe {
|
||||
let style_mask = self.native_window.styleMask();
|
||||
style_mask.contains(NSWindowStyleMask::NSFullScreenWindowMask)
|
||||
}
|
||||
}
|
||||
|
||||
fn bounds(&self) -> WindowBounds {
|
||||
unsafe {
|
||||
if self.is_fullscreen() {
|
||||
return WindowBounds::Fullscreen;
|
||||
}
|
||||
|
||||
let screen_frame = self.native_window.screen().visibleFrame();
|
||||
let window_frame = NSWindow::frame(self.native_window);
|
||||
let origin = vec2f(
|
||||
window_frame.origin.x as f32,
|
||||
(screen_frame.size.height - window_frame.origin.y - window_frame.size.height)
|
||||
as f32,
|
||||
);
|
||||
let size = vec2f(
|
||||
window_frame.size.width as f32,
|
||||
window_frame.size.height as f32,
|
||||
);
|
||||
|
||||
if origin.is_zero()
|
||||
&& size.x() == screen_frame.size.width as f32
|
||||
&& size.y() == screen_frame.size.height as f32
|
||||
{
|
||||
WindowBounds::Maximized
|
||||
} else {
|
||||
WindowBounds::Fixed(RectF::new(origin, size))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn content_size(&self) -> Vector2F {
|
||||
let NSSize { width, height, .. } =
|
||||
unsafe { NSView::frame(self.native_window.contentView()) }.size;
|
||||
vec2f(width as f32, height as f32)
|
||||
}
|
||||
|
||||
fn scale_factor(&self) -> f32 {
|
||||
get_scale_factor(self.native_window)
|
||||
}
|
||||
|
||||
fn titlebar_height(&self) -> f32 {
|
||||
unsafe {
|
||||
let frame = NSWindow::frame(self.native_window);
|
||||
let content_layout_rect: CGRect = msg_send![self.native_window, contentLayoutRect];
|
||||
(frame.size.height - content_layout_rect.size.height) as f32
|
||||
}
|
||||
}
|
||||
|
||||
fn present_scene(&mut self, scene: Scene) {
|
||||
self.scene_to_render = Some(scene);
|
||||
unsafe {
|
||||
let _: () = msg_send![self.native_window.contentView(), setNeedsDisplay: YES];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn get_scale_factor(native_window: id) -> f32 {
|
||||
unsafe {
|
||||
let screen: id = msg_send![native_window, screen];
|
||||
|
@ -1547,10 +1480,6 @@ async fn synthetic_drag(
|
|||
}
|
||||
}
|
||||
|
||||
unsafe fn ns_string(string: &str) -> id {
|
||||
NSString::alloc(nil).init_str(string).autorelease()
|
||||
}
|
||||
|
||||
fn with_input_handler<F, R>(window: &Object, f: F) -> Option<R>
|
||||
where
|
||||
F: FnOnce(&mut dyn InputHandler) -> R,
|
||||
|
|
|
@ -234,8 +234,8 @@ impl super::Screen for Screen {
|
|||
self
|
||||
}
|
||||
|
||||
fn size(&self) -> Vector2F {
|
||||
Vector2F::new(1920., 1080.)
|
||||
fn bounds(&self) -> RectF {
|
||||
RectF::new(Vector2F::zero(), Vector2F::new(1920., 1080.))
|
||||
}
|
||||
|
||||
fn display_uuid(&self) -> uuid::Uuid {
|
||||
|
|
|
@ -20,8 +20,7 @@ use gpui::{
|
|||
},
|
||||
impl_actions,
|
||||
platform::{WindowBounds, WindowOptions},
|
||||
AssetSource, AsyncAppContext, ClipboardItem, Platform, PromptLevel, TitlebarOptions,
|
||||
ViewContext, WindowKind,
|
||||
AssetSource, AsyncAppContext, Platform, PromptLevel, TitlebarOptions, ViewContext, WindowKind,
|
||||
};
|
||||
use language::Rope;
|
||||
use lazy_static::lazy_static;
|
||||
|
|
Loading…
Reference in a new issue