Only scroll enough to reveal the next channel if it isn't visible

Co-authored-by: Max <max@zed.dev>
This commit is contained in:
Marshall Bowers 2023-12-15 13:50:51 -05:00
parent 47fc03ab98
commit a40f04b71f
2 changed files with 32 additions and 6 deletions

View file

@ -584,10 +584,7 @@ impl CollabPanel {
}
fn scroll_to_item(&mut self, ix: usize) {
self.list_state.scroll_to(ListOffset {
item_ix: ix,
offset_in_item: px(0.),
})
self.list_state.scroll_to_reveal_item(ix)
}
fn update_entries(&mut self, select_same_item: bool, cx: &mut ViewContext<Self>) {

View file

@ -154,11 +154,40 @@ impl ListState {
state.logical_scroll_top = Some(scroll_top);
}
pub fn scroll_to_reveal_item(&self, ix: usize) {
let state = &mut *self.0.borrow_mut();
let mut scroll_top = state.logical_scroll_top();
let height = state
.last_layout_bounds
.map_or(px(0.), |bounds| bounds.size.height);
if ix <= scroll_top.item_ix {
scroll_top.item_ix = ix;
scroll_top.offset_in_item = px(0.);
} else {
let mut cursor = state.items.cursor::<ListItemSummary>();
cursor.seek(&Count(ix + 1), Bias::Right, &());
let bottom = cursor.start().height;
let goal_top = px(0.).max(bottom - height);
cursor.seek(&Height(goal_top), Bias::Left, &());
let start_ix = cursor.start().count;
let start_item_top = cursor.start().height;
if start_ix >= scroll_top.item_ix {
scroll_top.item_ix = start_ix;
scroll_top.offset_in_item = goal_top - start_item_top;
}
}
state.logical_scroll_top = Some(scroll_top);
}
/// Get the bounds for the given item in window coordinates.
pub fn bounds_for_item(&self, ix: usize) -> Option<Bounds<Pixels>> {
let state = &*self.0.borrow();
let bounds = state.last_layout_bounds.unwrap_or_default();
let scroll_top = state.logical_scroll_top.unwrap_or_default();
let scroll_top = state.logical_scroll_top();
if ix < scroll_top.item_ix {
return None;
@ -264,7 +293,7 @@ impl std::fmt::Debug for ListItem {
}
}
#[derive(Debug, Clone, Copy, Default)]
#[derive(Debug, Clone, Copy)]
pub struct ListOffset {
pub item_ix: usize,
pub offset_in_item: Pixels,