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docs: Fix "it's" typos that should be "its" (#8690)
These all meant to use the possessive "its" rather than the contraction of "it is".
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11 changed files with 23 additions and 23 deletions
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@ -14,7 +14,7 @@
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//! Once we have a good idea of the needs of the theme system and color in gpui in general I see 3 paths:
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//! 1. Use `palette` (or another color library) directly in gpui and everywhere else, rather than rolling our own color system.
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//! 2. Keep this crate as a thin wrapper around `palette` and use it everywhere except gpui, and convert to gpui's color system when needed.
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//! 3. Build the needed functionality into gpui and keep using it's color system everywhere.
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//! 3. Build the needed functionality into gpui and keep using its color system everywhere.
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//!
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//! I'm leaning towards 2 in the short term and 1 in the long term, but we'll need to discuss it more.
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//!
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@ -11,7 +11,7 @@
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//!
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//! All other submodules and structs are mostly concerned with holding editor data about the way it displays current buffer region(s).
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//!
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//! If you're looking to improve Vim mode, you should check out Vim crate that wraps Editor and overrides it's behaviour.
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//! If you're looking to improve Vim mode, you should check out Vim crate that wraps Editor and overrides its behaviour.
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pub mod actions;
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mod blink_manager;
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pub mod display_map;
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@ -480,7 +480,7 @@ impl Interactivity {
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self.tooltip_builder = Some(Rc::new(build_tooltip));
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}
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/// Block the mouse from interacting with this element or any of it's children
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/// Block the mouse from interacting with this element or any of its children
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/// The imperative API equivalent to [`InteractiveElement::block_mouse`]
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pub fn block_mouse(&mut self) {
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self.block_mouse = true;
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@ -508,7 +508,7 @@ pub trait InteractiveElement: Sized {
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/// Track the focus state of the given focus handle on this element.
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/// If the focus handle is focused by the application, this element will
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/// apply it's focused styles.
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/// apply its focused styles.
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fn track_focus(mut self, focus_handle: &FocusHandle) -> Focusable<Self> {
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self.interactivity().focusable = true;
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self.interactivity().tracked_focus_handle = Some(focus_handle.clone());
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@ -834,7 +834,7 @@ pub trait InteractiveElement: Sized {
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self
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}
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/// Block the mouse from interacting with this element or any of it's children
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/// Block the mouse from interacting with this element or any of its children
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/// The fluent API equivalent to [`Interactivity::block_mouse`]
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fn block_mouse(mut self) -> Self {
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self.interactivity().block_mouse();
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@ -2,7 +2,7 @@ use crate::{Action, KeyBindingContextPredicate, KeyMatch, Keystroke};
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use anyhow::Result;
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use smallvec::SmallVec;
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/// A keybinding and it's associated metadata, from the keymap.
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/// A keybinding and its associated metadata, from the keymap.
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pub struct KeyBinding {
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pub(crate) action: Box<dyn Action>,
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pub(crate) keystrokes: SmallVec<[Keystroke; 2]>,
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@ -122,7 +122,7 @@ pub struct Style {
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#[cfg(debug_assertions)]
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pub debug: bool,
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/// Whether to draw a red debugging outline around this element and all of it's conforming children
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/// Whether to draw a red debugging outline around this element and all of its conforming children
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#[cfg(debug_assertions)]
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pub debug_below: bool,
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}
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@ -148,7 +148,7 @@ pub enum Visibility {
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pub struct BoxShadow {
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/// What color should the shadow have?
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pub color: Hsla,
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/// How should it be offset from it's element?
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/// How should it be offset from its element?
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pub offset: Point<Pixels>,
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/// How much should the shadow be blurred?
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pub blur_radius: Pixels,
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@ -333,7 +333,7 @@ impl Style {
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}
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/// Get the content mask for this element style, based on the given bounds.
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/// If the element does not hide it's overflow, this will return `None`.
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/// If the element does not hide its overflow, this will return `None`.
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pub fn overflow_mask(
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&self,
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bounds: Bounds<Pixels>,
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@ -515,13 +515,13 @@ pub trait Styled: Sized {
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&mut style.text
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}
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/// Set the text color of this element, this value cascades to it's child elements.
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/// Set the text color of this element, this value cascades to its child elements.
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fn text_color(mut self, color: impl Into<Hsla>) -> Self {
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self.text_style().get_or_insert_with(Default::default).color = Some(color.into());
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self
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}
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/// Set the font weight of this element, this value cascades to it's child elements.
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/// Set the font weight of this element, this value cascades to its child elements.
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fn font_weight(mut self, weight: FontWeight) -> Self {
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self.text_style()
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.get_or_insert_with(Default::default)
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@ -529,7 +529,7 @@ pub trait Styled: Sized {
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self
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}
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/// Set the background color of this element, this value cascades to it's child elements.
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/// Set the background color of this element, this value cascades to its child elements.
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fn text_bg(mut self, bg: impl Into<Hsla>) -> Self {
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self.text_style()
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.get_or_insert_with(Default::default)
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@ -537,7 +537,7 @@ pub trait Styled: Sized {
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self
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}
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/// Set the text size of this element, this value cascades to it's child elements.
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/// Set the text size of this element, this value cascades to its child elements.
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fn text_size(mut self, size: impl Into<AbsoluteLength>) -> Self {
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self.text_style()
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.get_or_insert_with(Default::default)
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@ -563,7 +563,7 @@ pub trait Styled: Sized {
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self
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}
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/// Reset the text styling for this element and it's children.
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/// Reset the text styling for this element and its children.
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fn text_base(mut self) -> Self {
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self.text_style()
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.get_or_insert_with(Default::default)
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@ -607,7 +607,7 @@ pub trait Styled: Sized {
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self
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}
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/// Remove the text decoration on this element, this value cascades to it's child elements.
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/// Remove the text decoration on this element, this value cascades to its child elements.
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fn text_decoration_none(mut self) -> Self {
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self.text_style()
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.get_or_insert_with(Default::default)
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@ -679,7 +679,7 @@ pub trait Styled: Sized {
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self
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}
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/// Change the font on this element and it's children.
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/// Change the font on this element and its children.
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fn font(mut self, family_name: impl Into<SharedString>) -> Self {
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self.text_style()
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.get_or_insert_with(Default::default)
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@ -687,7 +687,7 @@ pub trait Styled: Sized {
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self
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}
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/// Set the line height on this element and it's children.
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/// Set the line height on this element and its children.
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fn line_height(mut self, line_height: impl Into<DefiniteLength>) -> Self {
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self.text_style()
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.get_or_insert_with(Default::default)
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@ -40,7 +40,7 @@ pub struct ShapedGlyph {
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/// The ID for this glyph, as determined by the text system.
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pub id: GlyphId,
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/// The position of this glyph in it's containing line.
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/// The position of this glyph in its containing line.
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pub position: Point<Pixels>,
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/// The index of this glyph in the original text.
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@ -5,7 +5,7 @@
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//! use Tree-sitter to provide syntax highlighting to the editor; note though that `language` doesn't perform the highlighting by itself. It only maps ranges in a buffer to colors. Treesitter is also used for buffer outlines (lists of symbols in a buffer)
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//! - Exposes [`LanguageConfig`] that describes how constructs (like brackets or line comments) should be handled by the editor for a source file of a particular language.
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//!
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//! Notably we do *not* assign a single language to a single file; in real world a single file can consist of multiple programming languages - HTML is a good example of that - and `language` crate tends to reflect that status quo in it's API.
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//! Notably we do *not* assign a single language to a single file; in real world a single file can consist of multiple programming languages - HTML is a good example of that - and `language` crate tends to reflect that status quo in its API.
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mod buffer;
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mod diagnostic_set;
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mod highlight_map;
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@ -97,7 +97,7 @@ impl DefinitionProvider {
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serde_json_lenient::to_value(schema).unwrap()
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}
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}
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/// A Wrapper around deserializable T that keeps track of it's contents
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/// A Wrapper around deserializable T that keeps track of its contents
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/// via a provided channel. Once T value changes, the observers of [`TrackedFile`] are
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/// notified.
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struct TrackedFile<T> {
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@ -1478,7 +1478,7 @@ fn content_index_for_mouse(pos: Point<Pixels>, size: &TerminalSize) -> usize {
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clamped_row * size.columns() + clamped_col
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}
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/// Converts an 8 bit ANSI color to it's GPUI equivalent.
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/// Converts an 8 bit ANSI color to its GPUI equivalent.
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/// Accepts `usize` for compatibility with the `alacritty::Colors` interface,
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/// Other than that use case, should only be called with values in the [0,255] range
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pub fn get_color_at_index(index: usize, theme: &Theme) -> Hsla {
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@ -1504,7 +1504,7 @@ pub fn get_color_at_index(index: usize, theme: &Theme) -> Hsla {
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15 => colors.terminal_ansi_bright_white,
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// 16-231 are mapped to their RGB colors on a 0-5 range per channel
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16..=231 => {
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let (r, g, b) = rgb_for_index(&(index as u8)); // Split the index into it's ANSI-RGB components
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let (r, g, b) = rgb_for_index(&(index as u8)); // Split the index into its ANSI-RGB components
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let step = (u8::MAX as f32 / 5.).floor() as u8; // Split the RGB range into 5 chunks, with floor so no overflow
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rgba_color(r * step, g * step, b * step) // Map the ANSI-RGB components to an RGB color
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}
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@ -5489,7 +5489,7 @@ mod tests {
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workspace.update(cx, |workspace, cx| {
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// Since panel_2 was not visible on the right, we don't open the left dock.
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assert!(!workspace.left_dock().read(cx).is_open());
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// And the right dock is unaffected in it's displaying of panel_1
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// And the right dock is unaffected in its displaying of panel_1
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assert!(workspace.right_dock().read(cx).is_open());
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assert_eq!(
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workspace
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