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WIP: text_system
This commit is contained in:
parent
0c3fb449f0
commit
a99d5b87e8
5 changed files with 106 additions and 36 deletions
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@ -143,7 +143,7 @@ impl PlatformTextSystem for MacTextSystem {
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fn typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>> {
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Ok(self.0.read().fonts[font_id.0]
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.typographic_bounds(glyph_id.into())?
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.typographic_bounds(glyph_id.0)?
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.into())
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}
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@ -221,11 +221,13 @@ impl MacTextSystemState {
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}
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fn advance(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Size<f32>> {
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Ok(self.fonts[font_id.0].advance(glyph_id.into())?.into())
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Ok(self.fonts[font_id.0].advance(glyph_id.0)?.into())
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}
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fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId> {
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self.fonts[font_id.0].glyph_for_char(ch).map(Into::into)
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self.fonts[font_id.0]
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.glyph_for_char(ch)
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.map(|glyph_id| GlyphId(glyph_id))
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}
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fn id_for_native_font(&mut self, requested_font: CTFont) -> FontId {
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@ -259,7 +261,7 @@ impl MacTextSystemState {
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let scale = Transform2F::from_scale(params.scale_factor);
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Ok(font
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.raster_bounds(
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params.glyph_id.into(),
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params.glyph_id.0,
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params.font_size.into(),
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scale,
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HintingOptions::None,
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@ -334,7 +336,7 @@ impl MacTextSystemState {
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.native_font()
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.clone_with_font_size(f32::from(params.font_size) as CGFloat)
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.draw_glyphs(
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&[u32::from(params.glyph_id) as CGGlyph],
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&[params.glyph_id.0 as CGGlyph],
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&[CGPoint::new(
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(subpixel_shift.x / params.scale_factor) as CGFloat,
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(subpixel_shift.y / params.scale_factor) as CGFloat,
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@ -419,7 +421,7 @@ impl MacTextSystemState {
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let glyph_utf16_ix = usize::try_from(*glyph_utf16_ix).unwrap();
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ix_converter.advance_to_utf16_ix(glyph_utf16_ix);
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glyphs.push(ShapedGlyph {
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id: (*glyph_id).into(),
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id: GlyphId(*glyph_id as u32),
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position: point(position.x as f32, position.y as f32).map(px),
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index: ix_converter.utf8_ix,
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is_emoji: self.is_emoji(font_id),
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@ -26,15 +26,18 @@ use std::{
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sync::Arc,
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};
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/// An opaque identifier for a specific font.
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#[derive(Hash, PartialEq, Eq, Clone, Copy, Debug)]
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#[repr(C)]
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pub struct FontId(pub usize);
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/// An opaque identifier for a specific font family.
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#[derive(Hash, PartialEq, Eq, Clone, Copy, Debug)]
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pub struct FontFamilyId(pub usize);
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pub(crate) const SUBPIXEL_VARIANTS: u8 = 4;
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/// The GPUI text layout and rendering sub system.
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pub struct TextSystem {
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line_layout_cache: Arc<LineLayoutCache>,
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platform_text_system: Arc<dyn PlatformTextSystem>,
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@ -65,6 +68,7 @@ impl TextSystem {
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}
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}
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/// Get a list of all available font names from the operating system.
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pub fn all_font_names(&self) -> Vec<String> {
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let mut names: BTreeSet<_> = self
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.platform_text_system
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@ -79,10 +83,13 @@ impl TextSystem {
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);
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names.into_iter().collect()
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}
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/// Add a font's data to the text system.
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pub fn add_fonts(&self, fonts: &[Arc<Vec<u8>>]) -> Result<()> {
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self.platform_text_system.add_fonts(fonts)
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}
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/// Get the FontId for the configure font family and style.
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pub fn font_id(&self, font: &Font) -> Result<FontId> {
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let font_id = self.font_ids_by_font.read().get(font).copied();
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if let Some(font_id) = font_id {
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@ -120,10 +127,14 @@ impl TextSystem {
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);
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}
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/// Get the bounding box for the given font and font size.
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/// A font's bounding box is the smallest rectangle that could enclose all glyphs
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/// in the font. superimposed over one another.
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pub fn bounding_box(&self, font_id: FontId, font_size: Pixels) -> Bounds<Pixels> {
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self.read_metrics(font_id, |metrics| metrics.bounding_box(font_size))
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}
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/// Get the typographic bounds for the given character, in the given font and size.
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pub fn typographic_bounds(
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&self,
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font_id: FontId,
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@ -142,6 +153,7 @@ impl TextSystem {
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}))
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}
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/// Get the advance width for the given character, in the given font and size.
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pub fn advance(&self, font_id: FontId, font_size: Pixels, ch: char) -> Result<Size<Pixels>> {
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let glyph_id = self
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.platform_text_system
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@ -153,26 +165,35 @@ impl TextSystem {
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Ok(result * font_size)
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}
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/// Get the number of font size units per 'em square',
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/// Per MDN: "an abstract square whose height is the intended distance between
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/// lines of type in the same type size"
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pub fn units_per_em(&self, font_id: FontId) -> u32 {
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self.read_metrics(font_id, |metrics| metrics.units_per_em)
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}
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/// Get the height of a captial letter in the given font and size.
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pub fn cap_height(&self, font_id: FontId, font_size: Pixels) -> Pixels {
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self.read_metrics(font_id, |metrics| metrics.cap_height(font_size))
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}
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/// Get the height of the x character in the given font and size.
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pub fn x_height(&self, font_id: FontId, font_size: Pixels) -> Pixels {
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self.read_metrics(font_id, |metrics| metrics.x_height(font_size))
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}
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/// Get the recommended distance from the baseline for the given font
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pub fn ascent(&self, font_id: FontId, font_size: Pixels) -> Pixels {
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self.read_metrics(font_id, |metrics| metrics.ascent(font_size))
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}
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/// Get the recommended distance below the baseline for the given font,
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/// in single spaced text.
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pub fn descent(&self, font_id: FontId, font_size: Pixels) -> Pixels {
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self.read_metrics(font_id, |metrics| metrics.descent(font_size))
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}
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/// Get the recommended baseline offset for the given font and line height.
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pub fn baseline_offset(
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&self,
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font_id: FontId,
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@ -199,10 +220,14 @@ impl TextSystem {
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}
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}
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pub fn with_view<R>(&self, view_id: EntityId, f: impl FnOnce() -> R) -> R {
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pub(crate) fn with_view<R>(&self, view_id: EntityId, f: impl FnOnce() -> R) -> R {
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self.line_layout_cache.with_view(view_id, f)
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}
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/// Layout the given line of text, at the given font_size.
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/// Subsets of the line can be styled independently with the `runs` parameter.
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/// Generally, you should prefer to use `TextLayout::shape_line` instead, which
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/// can be painted directly.
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pub fn layout_line(
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&self,
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text: &str,
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@ -234,6 +259,12 @@ impl TextSystem {
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Ok(layout)
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}
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/// Shape the given line, at the given font_size, for painting to the screen.
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/// Subsets of the line can be styled independently with the `runs` parameter.
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///
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/// Note that this method can only shape a single line of text. It will panic
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/// if the text contains newlines. If you need to shape multiple lines of text,
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/// use `TextLayout::shape_text` instead.
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pub fn shape_line(
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&self,
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text: SharedString,
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@ -273,6 +304,9 @@ impl TextSystem {
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})
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}
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/// Shape a multi line string of text, at the given font_size, for painting to the screen.
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/// Subsets of the text can be styled independently with the `runs` parameter.
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/// If `wrap_width` is provided, the line breaks will be adjusted to fit within the given width.
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pub fn shape_text(
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&self,
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text: SharedString,
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@ -381,6 +415,7 @@ impl TextSystem {
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self.line_layout_cache.finish_frame(reused_views)
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}
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/// Returns a handle to a line wrapper, for the given font and font size.
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pub fn line_wrapper(self: &Arc<Self>, font: Font, font_size: Pixels) -> LineWrapperHandle {
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let lock = &mut self.wrapper_pool.lock();
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let font_id = self.resolve_font(&font);
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@ -397,7 +432,8 @@ impl TextSystem {
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}
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}
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pub fn raster_bounds(&self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>> {
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/// Get the rasterized size and location of a specific, rendered glyph.
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pub(crate) fn raster_bounds(&self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>> {
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let raster_bounds = self.raster_bounds.upgradable_read();
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if let Some(bounds) = raster_bounds.get(params) {
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Ok(*bounds)
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@ -409,7 +445,7 @@ impl TextSystem {
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}
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}
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pub fn rasterize_glyph(
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pub(crate) fn rasterize_glyph(
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&self,
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params: &RenderGlyphParams,
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) -> Result<(Size<DevicePixels>, Vec<u8>)> {
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@ -425,6 +461,7 @@ struct FontIdWithSize {
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font_size: Pixels,
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}
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/// A handle into the text system, which can be used to compute the wrapped layout of text
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pub struct LineWrapperHandle {
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wrapper: Option<LineWrapper>,
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text_system: Arc<TextSystem>,
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@ -517,40 +554,28 @@ impl Display for FontStyle {
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}
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}
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/// A styled run of text, for use in [`TextLayout`].
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub struct TextRun {
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// number of utf8 bytes
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/// A number of utf8 bytes
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pub len: usize,
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/// The font to use for this run.
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pub font: Font,
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/// The color
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pub color: Hsla,
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/// The background color (if any)
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pub background_color: Option<Hsla>,
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/// The underline style (if any)
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pub underline: Option<UnderlineStyle>,
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}
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/// An identifier for a specific glyph, as returned by [`TextSystem::layout_line`].
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
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#[repr(C)]
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pub struct GlyphId(u32);
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impl From<GlyphId> for u32 {
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fn from(value: GlyphId) -> Self {
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value.0
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}
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}
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impl From<u16> for GlyphId {
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fn from(num: u16) -> Self {
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GlyphId(num as u32)
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}
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}
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impl From<u32> for GlyphId {
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fn from(num: u32) -> Self {
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GlyphId(num)
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}
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}
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pub struct GlyphId(pub(crate) u32);
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#[derive(Clone, Debug, PartialEq)]
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pub struct RenderGlyphParams {
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pub(crate) struct RenderGlyphParams {
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pub(crate) font_id: FontId,
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pub(crate) glyph_id: GlyphId,
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pub(crate) font_size: Pixels,
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@ -571,6 +596,7 @@ impl Hash for RenderGlyphParams {
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}
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}
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/// The parameters for rendering an emoji glyph.
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#[derive(Clone, Debug, PartialEq)]
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pub struct RenderEmojiParams {
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pub(crate) font_id: FontId,
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@ -590,14 +616,23 @@ impl Hash for RenderEmojiParams {
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}
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}
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/// The configuration details for identifying a specific font.
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#[derive(Clone, Debug, Eq, PartialEq, Hash)]
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pub struct Font {
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/// The font family name.
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pub family: SharedString,
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/// The font features to use.
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pub features: FontFeatures,
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/// The font weight.
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pub weight: FontWeight,
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/// The font style.
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pub style: FontStyle,
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}
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/// Get a [`Font`] for a given name.
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pub fn font(family: impl Into<SharedString>) -> Font {
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Font {
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family: family.into(),
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@ -608,10 +643,17 @@ pub fn font(family: impl Into<SharedString>) -> Font {
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}
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impl Font {
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/// Set this Font to be bold
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pub fn bold(mut self) -> Self {
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self.weight = FontWeight::BOLD;
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self
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}
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/// Set this Font to be italic
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pub fn italic(mut self) -> Self {
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self.style = FontStyle::Italic;
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self
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}
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}
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/// A struct for storing font metrics.
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@ -4,7 +4,9 @@ use schemars::{
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};
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macro_rules! create_definitions {
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($($(#[$meta:meta])* ($name:ident, $idx:expr)),* $(,)?) => {
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($($(#[$meta:meta])* ($name:ident, $idx:expr), ($comment:tt)),* $(,)?) => {
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/// The font features that can be configured for a given font.
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#[derive(Default, Copy, Clone, Eq, PartialEq, Hash)]
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pub struct FontFeatures {
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enabled: u64,
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@ -13,6 +15,7 @@ macro_rules! create_definitions {
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impl FontFeatures {
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$(
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/// $comment
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pub fn $name(&self) -> Option<bool> {
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if (self.enabled & (1 << $idx)) != 0 {
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Some(true)
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@ -125,7 +128,7 @@ macro_rules! create_definitions {
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}
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create_definitions!(
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(calt, 0),
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(calt, 0, CALT),
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(case, 1),
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(cpsp, 2),
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(frac, 3),
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@ -1,3 +1,17 @@
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//! The element context is the main interface for interacting with the frame during a paint.
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//!
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//! Elements are hierarchical and with a few exceptions the context accumulates state in a stack
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//! as it processes all of the elements in the frame. The methods that interact with this stack
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//! are generally marked with `with_*`, and take a callback to denote the region of code that
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//! should be executed with that state.
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//!
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//! The other main interface is the `paint_*` family of methods, which push basic drawing commands
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//! to the GPU. Everything in a GPUI app is drawn with these methods.
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//!
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//! There are also several internal methds that GPUI uses, such as [`ElementContext::with_element_state`]
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//! to call the paint and layout methods on elements. These have been included as they're often useful
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//! for taking manual control of the layouting or painting of specialized elements.
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use std::{
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any::{Any, TypeId},
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borrow::{Borrow, BorrowMut, Cow},
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@ -153,6 +167,9 @@ pub struct ElementContext<'a> {
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}
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impl<'a> WindowContext<'a> {
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/// Convert this window context into an ElementContext in this callback.
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/// If you need to use this method, you're probably intermixing the imperative
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/// and declarative APIs, which is not recommended.
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pub fn with_element_context<R>(&mut self, f: impl FnOnce(&mut ElementContext) -> R) -> R {
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f(&mut ElementContext {
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cx: WindowContext::new(self.app, self.window),
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@ -338,6 +355,8 @@ impl<'a> ElementContext<'a> {
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self.window.next_frame.next_stacking_order_id = next_stacking_order_id;
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}
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/// Push a text style onto the stack, and call a function with that style active.
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/// Use [`AppContext::text_style`] to get the current, combined text style.
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pub fn with_text_style<F, R>(&mut self, style: Option<TextStyleRefinement>, f: F) -> R
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where
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F: FnOnce(&mut Self) -> R,
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@ -979,9 +998,8 @@ impl<'a> ElementContext<'a> {
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self.window.layout_engine = Some(layout_engine);
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}
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/// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
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/// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
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/// in order to pass your element its `Bounds` automatically.
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/// Obtain the bounds computed for the given LayoutId relative to the window. This method will usually be invoked by
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/// GPUI itself automatically in order to pass your element its `Bounds` automatically.
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pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
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let mut bounds = self
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.window
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@ -245,10 +245,14 @@ pub fn derive_refineable(input: TokenStream) -> TokenStream {
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}
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let gen = quote! {
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/// A refinable version of [`#ident`], see that documentation for details.
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#[derive(Clone)]
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#derive_stream
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pub struct #refinement_ident #impl_generics {
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#( #field_visibilities #field_names: #wrapped_types ),*
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#(
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#[allow(missing_docs)]
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#field_visibilities #field_names: #wrapped_types
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),*
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}
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impl #impl_generics Refineable for #ident #ty_generics
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@ -304,6 +308,7 @@ pub fn derive_refineable(input: TokenStream) -> TokenStream {
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impl #impl_generics #refinement_ident #ty_generics
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#where_clause
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{
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/// Returns `true` if all fields are `Some`
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pub fn is_some(&self) -> bool {
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#(
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if self.#field_names.is_some() {
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