windows: Fix regional indicator symbols broken (#18053)

Closes #18027


Unlike macOS, not all glyphs in color fonts are color glyphs, such as
`🇩🇪` in `Segoe UI Emoji`. As a result, attempting to retrieve color
information for these glyphs can cause an error, preventing the glyph
from being rendered.

This PR addresses the issue by setting the `is_emoji` variable to
`false` for non-color glyphs within color fonts.



Release Notes:

- N/A
This commit is contained in:
Junkui Zhang 2024-09-20 00:19:13 +08:00 committed by GitHub
parent c3bdc1c178
commit ac0d5d3152
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

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@ -1063,7 +1063,7 @@ impl IDWriteTextRenderer_Impl for TextRenderer_Impl {
// This `cast()` action here should never fail since we are running on Win10+, and
// `IDWriteFontFace3` requires Win10
let font_face = &font_face.cast::<IDWriteFontFace3>().unwrap();
let Some((font_identifier, font_struct, is_emoji)) =
let Some((font_identifier, font_struct, color_font)) =
get_font_identifier_and_font_struct(font_face, &self.locale)
else {
return Ok(());
@ -1084,6 +1084,8 @@ impl IDWriteTextRenderer_Impl for TextRenderer_Impl {
context
.index_converter
.advance_to_utf16_ix(context.utf16_index);
let is_emoji = color_font
&& is_color_glyph(font_face, id, &context.text_system.components.factory);
glyphs.push(ShapedGlyph {
id,
position: point(px(context.width), px(0.0)),
@ -1446,6 +1448,44 @@ fn get_render_target_property(
}
}
// One would think that with newer DirectWrite method: IDWriteFontFace4::GetGlyphImageFormats
// but that doesn't seem to work for some glyphs, say ❤
fn is_color_glyph(
font_face: &IDWriteFontFace3,
glyph_id: GlyphId,
factory: &IDWriteFactory5,
) -> bool {
let glyph_run = DWRITE_GLYPH_RUN {
fontFace: unsafe { std::mem::transmute_copy(font_face) },
fontEmSize: 14.0,
glyphCount: 1,
glyphIndices: &(glyph_id.0 as u16),
glyphAdvances: &0.0,
glyphOffsets: &DWRITE_GLYPH_OFFSET {
advanceOffset: 0.0,
ascenderOffset: 0.0,
},
isSideways: BOOL(0),
bidiLevel: 0,
};
unsafe {
factory.TranslateColorGlyphRun(
D2D_POINT_2F::default(),
&glyph_run as _,
None,
DWRITE_GLYPH_IMAGE_FORMATS_COLR
| DWRITE_GLYPH_IMAGE_FORMATS_SVG
| DWRITE_GLYPH_IMAGE_FORMATS_PNG
| DWRITE_GLYPH_IMAGE_FORMATS_JPEG
| DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8,
DWRITE_MEASURING_MODE_NATURAL,
None,
0,
)
}
.is_ok()
}
const DEFAULT_LOCALE_NAME: PCWSTR = windows::core::w!("en-US");
const BRUSH_COLOR: D2D1_COLOR_F = D2D1_COLOR_F {
r: 1.0,