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Add doc comments to app.rs
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1 changed files with 77 additions and 0 deletions
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@ -38,7 +38,10 @@ use util::http::{self, HttpClient};
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pub struct App(Arc<Mutex<AppContext>>);
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/// Represents an application before it is fully launched. Once your app is
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/// configured, you'll start the app with `App::run`.
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impl App {
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/// Builds an app with the given asset source.
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pub fn production(asset_source: Arc<dyn AssetSource>) -> Self {
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Self(AppContext::new(
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current_platform(),
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@ -47,6 +50,8 @@ impl App {
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))
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}
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/// Start the application. The provided callback will be called once the
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/// app is fully launched.
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pub fn run<F>(self, on_finish_launching: F)
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where
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F: 'static + FnOnce(&mut MainThread<AppContext>),
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@ -60,6 +65,8 @@ impl App {
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}));
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}
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/// Register a handler to be invoked when the platform instructs the application
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/// to open one or more URLs.
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pub fn on_open_urls<F>(&self, mut callback: F) -> &Self
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where
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F: 'static + FnMut(Vec<String>, &mut AppContext),
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@ -203,6 +210,8 @@ impl AppContext {
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})
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}
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/// Quit the application gracefully. Handlers registered with `ModelContext::on_app_quit`
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/// will be given 100ms to complete before exiting.
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pub fn quit(&mut self) {
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let mut futures = Vec::new();
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@ -230,6 +239,8 @@ impl AppContext {
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self.app_metadata.clone()
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}
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/// Schedules all windows in the application to be redrawn. This can be called
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/// multiple times in an update cycle and still result in a single redraw.
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pub fn refresh(&mut self) {
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self.pending_effects.push_back(Effect::Refresh);
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}
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@ -302,6 +313,9 @@ impl AppContext {
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self.pending_effects.push_back(effect);
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}
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/// Called at the end of AppContext::update to complete any side effects
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/// such as notifying observers, emitting events, etc. Effects can themselves
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/// cause effects, so we continue looping until all effects are processed.
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fn flush_effects(&mut self) {
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loop {
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self.release_dropped_entities();
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@ -348,6 +362,9 @@ impl AppContext {
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}
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}
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/// Repeatedly called during `flush_effects` to release any entities whose
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/// reference count has become zero. We invoke any release observers before dropping
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/// each entity.
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fn release_dropped_entities(&mut self) {
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loop {
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let dropped = self.entities.take_dropped();
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@ -365,6 +382,9 @@ impl AppContext {
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}
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}
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/// Repeatedly called during `flush_effects` to handle a focused handle being dropped.
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/// For now, we simply blur the window if this happens, but we may want to support invoking
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/// a window blur handler to restore focus to some logical element.
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fn release_dropped_focus_handles(&mut self) {
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let window_ids = self.windows.keys().collect::<SmallVec<[_; 8]>>();
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for window_id in window_ids {
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@ -448,6 +468,8 @@ impl AppContext {
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callback(self);
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}
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/// Creates an `AsyncAppContext`, which can be cloned and has a static lifetime
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/// so it can be held across `await` points.
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pub fn to_async(&self) -> AsyncAppContext {
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AsyncAppContext {
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app: unsafe { mem::transmute(self.this.clone()) },
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@ -455,10 +477,14 @@ impl AppContext {
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}
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}
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/// Obtains a reference to the executor, which can be used to spawn futures.
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pub fn executor(&self) -> &Executor {
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&self.executor
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}
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/// Runs the given closure on the main thread, where interaction with the platform
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/// is possible. The given closure will be invoked with a `MainThread<AppContext>`, which
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/// has platform-specific methods that aren't present on `AppContext`.
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pub fn run_on_main<R>(
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&mut self,
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f: impl FnOnce(&mut MainThread<AppContext>) -> R + Send + 'static,
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@ -479,6 +505,11 @@ impl AppContext {
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}
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}
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/// Spawns the future returned by the given function on the main thread, where interaction with
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/// the platform is possible. The given closure will be invoked with a `MainThread<AsyncAppContext>`,
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/// which has platform-specific methods that aren't present on `AsyncAppContext`. The future will be
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/// polled exclusively on the main thread.
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// todo!("I think we need somehow to prevent the MainThread<AsyncAppContext> from implementing Send")
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pub fn spawn_on_main<F, R>(
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&self,
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f: impl FnOnce(MainThread<AsyncAppContext>) -> F + Send + 'static,
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@ -491,6 +522,8 @@ impl AppContext {
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self.executor.spawn_on_main(move || f(MainThread(cx)))
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}
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/// Spawns the future returned by the given function on the thread pool. The closure will be invoked
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/// with AsyncAppContext, which allows the application state to be accessed across await points.
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pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncAppContext) -> Fut + Send + 'static) -> Task<R>
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where
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Fut: Future<Output = R> + Send + 'static,
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@ -503,20 +536,25 @@ impl AppContext {
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})
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}
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/// Schedules the given function to be run at the end of the current effect cycle, allowing entities
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/// that are currently on the stack to be returned to the app.
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pub fn defer(&mut self, f: impl FnOnce(&mut AppContext) + 'static + Send) {
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self.push_effect(Effect::Defer {
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callback: Box::new(f),
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});
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}
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/// Accessor for the application's asset source, which is provided when constructing the `App`.
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pub fn asset_source(&self) -> &Arc<dyn AssetSource> {
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&self.asset_source
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}
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/// Accessor for the text system.
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pub fn text_system(&self) -> &Arc<TextSystem> {
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&self.text_system
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}
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/// The current text style. Which is composed of all the style refinements provided to `with_text_style`.
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pub fn text_style(&self) -> TextStyle {
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let mut style = TextStyle::default();
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for refinement in &self.text_style_stack {
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@ -525,10 +563,12 @@ impl AppContext {
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style
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}
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/// Check whether a global of the given type has been assigned.
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pub fn has_global<G: 'static>(&self) -> bool {
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self.globals_by_type.contains_key(&TypeId::of::<G>())
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}
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/// Access the global of the given type. Panics if a global for that type has not been assigned.
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pub fn global<G: 'static>(&self) -> &G {
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self.globals_by_type
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.get(&TypeId::of::<G>())
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@ -537,12 +577,14 @@ impl AppContext {
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.unwrap()
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}
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/// Access the global of the given type if a value has been assigned.
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pub fn try_global<G: 'static>(&self) -> Option<&G> {
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self.globals_by_type
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.get(&TypeId::of::<G>())
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.map(|any_state| any_state.downcast_ref::<G>().unwrap())
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}
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/// Access the global of the given type mutably. Panics if a global for that type has not been assigned.
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pub fn global_mut<G: 'static>(&mut self) -> &mut G {
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let global_type = TypeId::of::<G>();
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self.push_effect(Effect::NotifyGlobalObservers { global_type });
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@ -553,6 +595,8 @@ impl AppContext {
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.unwrap()
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}
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/// Access the global of the given type mutably. A default value is assigned if a global of this type has not
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/// yet been assigned.
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pub fn default_global<G: 'static + Default + Send>(&mut self) -> &mut G {
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let global_type = TypeId::of::<G>();
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self.push_effect(Effect::NotifyGlobalObservers { global_type });
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@ -563,12 +607,15 @@ impl AppContext {
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.unwrap()
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}
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/// Set the value of the global of the given type.
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pub fn set_global<G: Any + Send>(&mut self, global: G) {
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let global_type = TypeId::of::<G>();
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self.push_effect(Effect::NotifyGlobalObservers { global_type });
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self.globals_by_type.insert(global_type, Box::new(global));
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}
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/// Update the global of the given type with a closure. Unlike `global_mut`, this method provides
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/// your closure with mutable access to the `AppContext` and the global simultaneously.
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pub fn update_global<G: 'static, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R {
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let mut global = self.lease_global::<G>();
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let result = f(&mut global, self);
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@ -576,6 +623,7 @@ impl AppContext {
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result
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}
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/// Register a callback to be invoked when a global of the given type is updated.
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pub fn observe_global<G: 'static>(
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&mut self,
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mut f: impl FnMut(&mut Self) + Send + 'static,
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@ -589,6 +637,7 @@ impl AppContext {
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)
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}
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/// Move the global of the given type to the stack.
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pub(crate) fn lease_global<G: 'static>(&mut self) -> GlobalLease<G> {
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GlobalLease::new(
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self.globals_by_type
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@ -598,6 +647,7 @@ impl AppContext {
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)
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}
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/// Restore the global of the given type after it is moved to the stack.
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pub(crate) fn end_global_lease<G: 'static>(&mut self, lease: GlobalLease<G>) {
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let global_type = TypeId::of::<G>();
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self.push_effect(Effect::NotifyGlobalObservers { global_type });
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@ -612,11 +662,13 @@ impl AppContext {
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self.text_style_stack.pop();
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}
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/// Register key bindings.
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pub fn bind_keys(&mut self, bindings: impl IntoIterator<Item = KeyBinding>) {
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self.keymap.lock().add_bindings(bindings);
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self.pending_effects.push_back(Effect::Refresh);
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}
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/// Register a global listener for actions invoked via the keyboard.
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pub fn on_action<A: Action>(&mut self, listener: impl Fn(&A, &mut Self) + Send + 'static) {
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self.global_action_listeners
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.entry(TypeId::of::<A>())
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}));
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}
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/// Register an action type to allow it to be referenced in keymaps.
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pub fn register_action_type<A: Action>(&mut self) {
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self.action_builders.insert(A::qualified_name(), A::build);
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}
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/// Construct an action based on its name and parameters.
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pub fn build_action(
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&mut self,
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name: &str,
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@ -645,6 +699,8 @@ impl AppContext {
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(build)(params)
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}
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/// Halt propagation of a mouse event, keyboard event, or action. This prevents listeners
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/// that have not yet been invoked from receiving the event.
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pub fn stop_propagation(&mut self) {
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self.propagate_event = false;
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}
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@ -654,6 +710,9 @@ impl Context for AppContext {
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type EntityContext<'a, T> = ModelContext<'a, T>;
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type Result<T> = T;
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/// Build an entity that is owned by the application. The given function will be invoked with
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/// a `ModelContext` and must return an object representing the entity. A `Handle` will be returned
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/// which can be used to access the entity in a context.
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fn entity<T: 'static + Send>(
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&mut self,
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build_entity: impl FnOnce(&mut Self::EntityContext<'_, T>) -> T,
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@ -665,6 +724,8 @@ impl Context for AppContext {
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})
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}
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/// Update the entity referenced by the given handle. The function is passed a mutable reference to the
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/// entity along with a `ModelContext` for the entity.
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fn update_entity<T: 'static, R>(
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&mut self,
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handle: &Handle<T>,
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@ -690,30 +751,37 @@ where
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self.0.borrow().platform.borrow_on_main_thread()
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}
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/// Instructs the platform to activate the application by bringing it to the foreground.
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pub fn activate(&self, ignoring_other_apps: bool) {
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self.platform().activate(ignoring_other_apps);
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}
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/// Writes data to the platform clipboard.
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pub fn write_to_clipboard(&self, item: ClipboardItem) {
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self.platform().write_to_clipboard(item)
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}
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/// Reads data from the platform clipboard.
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pub fn read_from_clipboard(&self) -> Option<ClipboardItem> {
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self.platform().read_from_clipboard()
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}
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/// Writes credentials to the platform keychain.
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pub fn write_credentials(&self, url: &str, username: &str, password: &[u8]) -> Result<()> {
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self.platform().write_credentials(url, username, password)
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}
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/// Reads credentials from the platform keychain.
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pub fn read_credentials(&self, url: &str) -> Result<Option<(String, Vec<u8>)>> {
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self.platform().read_credentials(url)
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}
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/// Deletes credentials from the platform keychain.
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pub fn delete_credentials(&self, url: &str) -> Result<()> {
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self.platform().delete_credentials(url)
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}
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/// Directs the platform's default browser to open the given URL.
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pub fn open_url(&self, url: &str) {
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self.platform().open_url(url);
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}
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})
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}
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/// Opens a new window with the given option and the root view returned by the given function.
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/// The function is invoked with a `WindowContext`, which can be used to interact with window-specific
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/// functionality.
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pub fn open_window<V: 'static>(
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&mut self,
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options: crate::WindowOptions,
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})
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}
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/// Update the global of the given type with a closure. Unlike `global_mut`, this method provides
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/// your closure with mutable access to the `MainThread<AppContext>` and the global simultaneously.
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pub fn update_global<G: 'static + Send, R>(
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&mut self,
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update: impl FnOnce(&mut G, &mut MainThread<AppContext>) -> R,
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@ -771,6 +844,7 @@ impl MainThread<AppContext> {
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}
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}
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/// These effects are processed at the end of each application update cycle.
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pub(crate) enum Effect {
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Notify {
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emitter: EntityId,
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@ -792,6 +866,7 @@ pub(crate) enum Effect {
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},
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}
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/// Wraps a global variable value during `update_global` while the value has been moved to the stack.
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pub(crate) struct GlobalLease<G: 'static> {
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global: AnyBox,
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global_type: PhantomData<G>,
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@ -820,6 +895,8 @@ impl<G: 'static> DerefMut for GlobalLease<G> {
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}
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}
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/// Contains state associated with an active drag operation, started by dragging an element
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/// within the window or by dragging into the app from the underlying platform.
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pub(crate) struct AnyDrag {
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pub drag_handle_view: Option<AnyView>,
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pub cursor_offset: Point<Pixels>,
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