Merge pull request #2124 from zed-industries/fix-display-uuid-panic

Make display uuid optional if the display is disconnected
This commit is contained in:
Kay Simmons 2023-02-02 17:17:01 -08:00 committed by GitHub
commit ae15673dfd
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 28 additions and 22 deletions

View file

@ -914,7 +914,7 @@ impl MutableAppContext {
self.presenters_and_platform_windows[&window_id].1.bounds()
}
pub fn window_display_uuid(&self, window_id: usize) -> Uuid {
pub fn window_display_uuid(&self, window_id: usize) -> Option<Uuid> {
self.presenters_and_platform_windows[&window_id]
.1
.screen()
@ -2375,12 +2375,13 @@ impl MutableAppContext {
callback(is_fullscreen, this)
});
let bounds = this.window_bounds(window_id);
let uuid = this.window_display_uuid(window_id);
let mut bounds_observations = this.window_bounds_observations.clone();
bounds_observations.emit(window_id, this, |callback, this| {
callback(bounds, uuid, this)
});
if let Some(uuid) = this.window_display_uuid(window_id) {
let bounds = this.window_bounds(window_id);
let mut bounds_observations = this.window_bounds_observations.clone();
bounds_observations.emit(window_id, this, |callback, this| {
callback(bounds, uuid, this)
});
}
Some(())
});
@ -2559,14 +2560,15 @@ impl MutableAppContext {
}
fn handle_window_moved(&mut self, window_id: usize) {
let bounds = self.window_bounds(window_id);
let display = self.window_display_uuid(window_id);
self.window_bounds_observations
.clone()
.emit(window_id, self, move |callback, this| {
callback(bounds, display, this);
true
});
if let Some(display) = self.window_display_uuid(window_id) {
let bounds = self.window_bounds(window_id);
self.window_bounds_observations
.clone()
.emit(window_id, self, move |callback, this| {
callback(bounds, display, this);
true
});
}
}
pub fn focus(&mut self, window_id: usize, view_id: Option<usize>) {

View file

@ -124,7 +124,7 @@ pub trait InputHandler {
pub trait Screen: Debug {
fn as_any(&self) -> &dyn Any;
fn bounds(&self) -> RectF;
fn display_uuid(&self) -> Uuid;
fn display_uuid(&self) -> Option<Uuid>;
}
pub trait Window {

View file

@ -35,7 +35,7 @@ impl Screen {
.map(|ix| Screen {
native_screen: native_screens.objectAtIndex(ix),
})
.find(|screen| platform::Screen::display_uuid(screen) == uuid)
.find(|screen| platform::Screen::display_uuid(screen) == Some(uuid))
}
}
@ -58,7 +58,7 @@ impl platform::Screen for Screen {
self
}
fn display_uuid(&self) -> uuid::Uuid {
fn display_uuid(&self) -> Option<uuid::Uuid> {
unsafe {
// Screen ids are not stable. Further, the default device id is also unstable across restarts.
// CGDisplayCreateUUIDFromDisplayID is stable but not exposed in the bindings we use.
@ -74,8 +74,12 @@ impl platform::Screen for Screen {
(&mut device_id) as *mut _ as *mut c_void,
);
let cfuuid = CGDisplayCreateUUIDFromDisplayID(device_id as CGDirectDisplayID);
if cfuuid.is_null() {
return None;
}
let bytes = CFUUIDGetUUIDBytes(cfuuid);
Uuid::from_bytes([
Some(Uuid::from_bytes([
bytes.byte0,
bytes.byte1,
bytes.byte2,
@ -92,7 +96,7 @@ impl platform::Screen for Screen {
bytes.byte13,
bytes.byte14,
bytes.byte15,
])
]))
}
}

View file

@ -238,8 +238,8 @@ impl super::Screen for Screen {
RectF::new(Vector2F::zero(), Vector2F::new(1920., 1080.))
}
fn display_uuid(&self) -> uuid::Uuid {
uuid::Uuid::new_v4()
fn display_uuid(&self) -> Option<uuid::Uuid> {
Some(uuid::Uuid::new_v4())
}
}