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https://github.com/zed-industries/zed.git
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parent
2c6f692c56
commit
afff46b335
4 changed files with 123 additions and 54 deletions
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@ -1,3 +1,4 @@
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use std::cell::Cell;
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use std::{marker::PhantomData, rc::Rc};
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use crate::element::{AnyElement, PaintContext};
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@ -15,20 +16,22 @@ use util::ResultExt;
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type LayoutId = gpui::LayoutId;
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#[derive(Deref, DerefMut)]
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pub struct Layout<V, E: Element<V>> {
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pub struct Layout<V, D> {
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id: LayoutId,
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engine_layout: Option<EngineLayout>,
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#[deref]
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#[deref_mut]
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element_data: E::Layout,
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element_data: D,
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view_type: PhantomData<V>,
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}
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impl<V: 'static, E: Element<V>> Layout<V, E> {
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pub fn new(id: LayoutId, engine_layout: Option<EngineLayout>, element_data: E::Layout) -> Self {
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impl<V: 'static, D> Layout<V, D> {
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pub fn new(id: LayoutId, engine_layout: Option<EngineLayout>, element_data: D) -> Self {
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Self {
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id,
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engine_layout,
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element_data,
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view_type: PhantomData,
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}
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}
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@ -36,6 +39,10 @@ impl<V: 'static, E: Element<V>> Layout<V, E> {
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self.engine_layout(cx).bounds
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}
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pub fn order(&mut self, cx: &mut PaintContext<V>) -> u32 {
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self.engine_layout(cx).order
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}
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fn engine_layout(&mut self, cx: &mut PaintContext<'_, '_, '_, '_, V>) -> &mut EngineLayout {
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self.engine_layout
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.get_or_insert_with(|| cx.computed_layout(self.id).log_err().unwrap_or_default())
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@ -45,12 +52,20 @@ impl<V: 'static, E: Element<V>> Layout<V, E> {
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pub trait Element<V> {
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type Layout;
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<Layout<V, Self>>
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fn layout(
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&mut self,
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view: &mut V,
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cx: &mut LayoutContext<V>,
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) -> Result<Layout<V, Self::Layout>>
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where
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Self: Sized;
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fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>)
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where
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fn paint(
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&mut self,
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view: &mut V,
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layout: &mut Layout<V, Self::Layout>,
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cx: &mut PaintContext<V>,
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) where
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Self: Sized;
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/// ## Helpers
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@ -106,7 +121,7 @@ pub fn div<V>() -> Div<V> {
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impl<V: 'static> Element<V> for Div<V> {
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type Layout = ();
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<Layout<V, Self>>
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<Layout<V, ()>>
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where
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Self: Sized,
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{
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@ -119,7 +134,7 @@ impl<V: 'static> Element<V> for Div<V> {
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cx.add_layout_node(self.style(), (), children)
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}
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fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>)
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fn paint(&mut self, view: &mut V, layout: &mut Layout<V, ()>, cx: &mut PaintContext<V>)
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where
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Self: Sized,
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{
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@ -128,12 +143,65 @@ impl<V: 'static> Element<V> for Div<V> {
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}
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pub struct Hoverable<V, E: Element<V> + Styleable> {
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default_style: Style,
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hovered: Cell<bool>,
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child_style: StyleRefinement,
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hovered_style: StyleRefinement,
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child: E,
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view_type: PhantomData<V>,
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}
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pub fn hoverable<V, E: Element<V> + Styleable>(mut child: E) -> Hoverable<V, E> {
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Hoverable {
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hovered: Cell::new(false),
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child_style: child.declared_style().clone(),
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hovered_style: Default::default(),
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child,
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view_type: PhantomData,
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}
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}
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impl<V, E: Element<V> + Styleable> Styleable for Hoverable<V, E> {
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type Style = E::Style;
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fn declared_style(&mut self) -> &mut playground::style::StyleRefinement {
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self.child.declared_style()
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}
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}
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impl<V: 'static, E: Element<V> + Styleable> Element<V> for Hoverable<V, E> {
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type Layout = E::Layout;
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<Layout<V, Self::Layout>>
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where
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Self: Sized,
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{
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if self.hovered.get() {
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// If hovered, refine the child's style with this element's style.
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self.child.declared_style().refine(&self.hovered_style);
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} else {
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// Otherwise, set the child's style back to its original style.
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*self.child.declared_style() = self.child_style.clone();
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}
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self.child.layout(view, cx)
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}
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fn paint(
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&mut self,
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view: &mut V,
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layout: &mut Layout<V, Self::Layout>,
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cx: &mut PaintContext<V>,
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) where
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Self: Sized,
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{
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let bounds = layout.bounds(cx);
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let order = layout.order(cx);
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self.hovered.set(bounds.contains_point(cx.mouse_position()));
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let hovered = self.hovered.clone();
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cx.on_event(order, move |view, event: &MouseMovedEvent, cx| {});
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}
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}
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pub trait Interactive<V> {
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fn declared_interactions(&mut self) -> &mut Interactions<V>;
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@ -154,41 +222,6 @@ pub struct Interactions<V> {
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mouse_moved: Option<Rc<dyn Fn(&mut V, &MouseMovedEvent, &mut EventContext<V>) -> bool>>,
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}
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pub fn hoverable<V, E: Element<V> + Styleable>(mut child: E) -> Hoverable<V, E> {
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Hoverable {
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default_style: child.style(),
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hovered_style: Default::default(),
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child,
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view_type: PhantomData,
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}
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}
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impl<V, E: Element<V> + Styleable> Styleable for Hoverable<V, E> {
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type Style = E::Style;
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fn declared_style(&mut self) -> &mut playground::style::StyleRefinement {
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self.child.declared_style()
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}
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}
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impl<V, E: Element<V> + Styleable> Element<V> for Hoverable<V, E> {
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type Layout = E::Layout;
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<Layout<V, Self>>
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where
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Self: Sized,
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{
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todo!()
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}
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fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>)
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where
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Self: Sized,
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{
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todo!()
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}
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}
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#[test]
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fn test() {
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// let elt = div().w_auto();
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@ -4,10 +4,7 @@ pub use gpui::LayoutContext as LegacyLayoutContext;
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use gpui::{RenderContext, ViewContext};
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pub use taffy::tree::NodeId;
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use crate::{
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div::{Element, Layout},
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style::Style,
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};
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use crate::{div::Layout, style::Style};
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#[derive(Deref, DerefMut)]
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pub struct LayoutContext<'a, 'b, 'c, 'd, V> {
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Self { legacy_cx, scene }
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}
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pub fn add_layout_node<E: Element<V>>(
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pub fn add_layout_node<D>(
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&mut self,
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style: Style,
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element_data: E::Layout,
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element_data: D,
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children: impl IntoIterator<Item = NodeId>,
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) -> Result<Layout<V, E>> {
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) -> Result<Layout<V, D>> {
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let rem_size = self.rem_pixels();
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let id = self
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.legacy_cx
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@ -1,7 +1,8 @@
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use anyhow::{anyhow, Result};
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use derive_more::{Deref, DerefMut};
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use gpui::{
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geometry::rect::RectF, EngineLayout, EventContext, LayoutId, RenderContext, ViewContext,
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geometry::rect::RectF, scene::EventHandler, EngineLayout, EventContext, LayoutId,
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RenderContext, ViewContext,
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};
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pub use gpui::{LayoutContext, PaintContext as LegacyPaintContext};
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use std::{any::TypeId, rc::Rc};
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Self { legacy_cx, scene }
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}
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pub fn on_event<E: 'static>(
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&mut self,
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order: u32,
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handler: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
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) {
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self.scene.event_handlers.push(EventHandler {
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order,
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handler: Rc::new(move |view, event, window_cx, view_id| {
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let mut view_context = ViewContext::mutable(window_cx, view_id);
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handler(
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view.downcast_mut().unwrap(),
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event.downcast_ref().unwrap(),
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&mut view_context,
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);
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}),
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event_type: TypeId::of::<E>(),
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})
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}
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pub fn draw_interactive_region<E: 'static>(
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&mut self,
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order: u32,
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@ -31,8 +31,10 @@ pub struct SceneBuilder {
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scale_factor: f32,
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stacking_contexts: Vec<StackingContext>,
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active_stacking_context_stack: Vec<usize>,
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/// Used by the playground crate.
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/// Used by the playground crate. I hope to replace it with event_handlers.
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pub interactive_regions: Vec<InteractiveRegion>,
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/// Used by the playground crate.
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pub event_handlers: Vec<EventHandler>,
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#[cfg(debug_assertions)]
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mouse_region_ids: HashSet<MouseRegionId>,
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}
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scale_factor: f32,
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stacking_contexts: Vec<StackingContext>,
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interactive_regions: Vec<InteractiveRegion>,
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event_handlers: Vec<EventHandler>,
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}
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struct StackingContext {
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.collect()
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}
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/// TODO: Hoping to replace this with take_event_handlers
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pub fn take_interactive_regions(&mut self) -> Vec<InteractiveRegion> {
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self.interactive_regions
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.sort_by(|a, b| a.order.cmp(&b.order));
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std::mem::take(&mut self.interactive_regions)
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}
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pub fn take_event_handlers(&mut self) -> Vec<EventHandler> {
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self.event_handlers.sort_by(|a, b| a.order.cmp(&b.order));
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std::mem::take(&mut self.event_handlers)
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}
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}
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impl SceneBuilder {
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@ -299,6 +308,7 @@ impl SceneBuilder {
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#[cfg(debug_assertions)]
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mouse_region_ids: Default::default(),
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interactive_regions: Vec::new(),
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event_handlers: Vec::new(),
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}
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}
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@ -309,6 +319,7 @@ impl SceneBuilder {
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scale_factor: self.scale_factor,
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stacking_contexts: self.stacking_contexts,
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interactive_regions: self.interactive_regions,
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event_handlers: self.event_handlers,
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}
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}
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@ -717,6 +728,14 @@ pub struct InteractiveRegion {
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pub view_id: usize,
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}
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pub struct EventHandler {
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pub order: u32,
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// First param is a dynamic view reference
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// Second param is a dynamic event reference
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pub handler: Rc<dyn Fn(&mut dyn Any, &dyn Any, &mut WindowContext, usize)>,
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pub event_type: TypeId,
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}
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fn can_draw(bounds: RectF) -> bool {
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let size = bounds.size();
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size.x() > 0. && size.y() > 0.
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