Store generic mouse regions on window that contain their event type id

This commit is contained in:
Nathan Sobo 2023-08-17 08:37:55 -06:00
parent 812d3f6af6
commit b95b2af3e0
8 changed files with 130 additions and 57 deletions

View file

@ -11,8 +11,11 @@ use gpui::{
EngineLayout, EventContext, RenderContext, ViewContext,
};
use playground_macros::tailwind_lengths;
use smallvec::SmallVec;
use std::{any::Any, cell::Cell, rc::Rc};
use std::{
any::{Any, TypeId},
cell::Cell,
rc::Rc,
};
pub use crate::paint_context::PaintContext;
pub use taffy::tree::NodeId;
@ -22,28 +25,32 @@ pub struct Layout<'a, E: ?Sized> {
pub from_element: &'a mut E,
}
pub struct ElementHandlers<V> {
mouse_button: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
}
pub struct ElementMetadata<V> {
pub style: ElementStyle,
pub handlers: ElementHandlers<V>,
pub handlers: Vec<EventHandler<V>>,
}
pub struct EventHandler<V> {
handler: Rc<dyn Fn(&mut V, &dyn Any, &mut EventContext<V>)>,
event_type: TypeId,
outside_bounds: bool,
}
impl<V> Clone for EventHandler<V> {
fn clone(&self) -> Self {
Self {
handler: self.handler.clone(),
event_type: self.event_type,
outside_bounds: self.outside_bounds,
}
}
}
impl<V> Default for ElementMetadata<V> {
fn default() -> Self {
Self {
style: ElementStyle::default(),
handlers: ElementHandlers::default(),
}
}
}
impl<V> Default for ElementHandlers<V> {
fn default() -> Self {
ElementHandlers {
mouse_button: Default::default(),
handlers: Vec::new(),
}
}
}
@ -52,7 +59,8 @@ pub trait Element<V: 'static>: 'static {
type Layout: 'static;
fn style_mut(&mut self) -> &mut ElementStyle;
fn handlers_mut(&mut self) -> &mut ElementHandlers<V>;
fn handlers_mut(&mut self) -> &mut Vec<EventHandler<V>>;
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>)
-> Result<(NodeId, Self::Layout)>;
fn paint<'a>(
@ -96,6 +104,12 @@ pub trait Element<V: 'static>: 'static {
pressed.set(true);
}
})
.mouse_up_outside(button, {
let pressed = pressed.clone();
move |_, _, _| {
pressed.set(false);
}
})
.mouse_up(button, move |view, event, event_cx| {
if pressed.get() {
pressed.set(false);
@ -112,13 +126,37 @@ pub trait Element<V: 'static>: 'static {
where
Self: Sized,
{
self.handlers_mut()
.mouse_button
.push(Rc::new(move |view, event, event_cx| {
self.handlers_mut().push(EventHandler {
handler: Rc::new(move |view, event, event_cx| {
let event = event.downcast_ref::<MouseButtonEvent>().unwrap();
if event.button == button && event.is_down {
handler(view, event, event_cx);
}
}));
}),
event_type: TypeId::of::<MouseButtonEvent>(),
outside_bounds: false,
});
self
}
fn mouse_down_outside(
mut self,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
self.handlers_mut().push(EventHandler {
handler: Rc::new(move |view, event, event_cx| {
let event = event.downcast_ref::<MouseButtonEvent>().unwrap();
if event.button == button && event.is_down {
handler(view, event, event_cx);
}
}),
event_type: TypeId::of::<MouseButtonEvent>(),
outside_bounds: true,
});
self
}
@ -130,13 +168,37 @@ pub trait Element<V: 'static>: 'static {
where
Self: Sized,
{
self.handlers_mut()
.mouse_button
.push(Rc::new(move |view, event, event_cx| {
self.handlers_mut().push(EventHandler {
handler: Rc::new(move |view, event, event_cx| {
let event = event.downcast_ref::<MouseButtonEvent>().unwrap();
if event.button == button && !event.is_down {
handler(view, event, event_cx);
}
}));
}),
event_type: TypeId::of::<MouseButtonEvent>(),
outside_bounds: false,
});
self
}
fn mouse_up_outside(
mut self,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
self.handlers_mut().push(EventHandler {
handler: Rc::new(move |view, event, event_cx| {
let event = event.downcast_ref::<MouseButtonEvent>().unwrap();
if event.button == button && !event.is_down {
handler(view, event, event_cx);
}
}),
event_type: TypeId::of::<MouseButtonEvent>(),
outside_bounds: true,
});
self
}
@ -362,7 +424,7 @@ pub trait Element<V: 'static>: 'static {
// Object-safe counterpart of Element used by AnyElement to store elements as trait objects.
trait ElementObject<V> {
fn style_mut(&mut self) -> &mut ElementStyle;
fn handlers_mut(&mut self) -> &mut ElementHandlers<V>;
fn handlers_mut(&mut self) -> &mut Vec<EventHandler<V>>;
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>)
-> Result<(NodeId, Box<dyn Any>)>;
fn paint(
@ -378,7 +440,7 @@ impl<V: 'static, E: Element<V>> ElementObject<V> for E {
Element::style_mut(self)
}
fn handlers_mut(&mut self) -> &mut ElementHandlers<V> {
fn handlers_mut(&mut self) -> &mut Vec<EventHandler<V>> {
Element::handlers_mut(self)
}
@ -454,19 +516,27 @@ impl<V: 'static> AnyElement<V> {
from_element: element_layout.as_mut(),
};
for handler in self.element.handlers_mut().mouse_button.iter().cloned() {
for event_handler in self.element.handlers_mut().iter().cloned() {
let EngineLayout { order, bounds } = layout.from_engine;
let view_id = cx.view_id();
cx.draw_interactive_region(
order,
bounds,
move |view, event: &MouseButtonEvent, window_cx| {
let mut view_cx = ViewContext::mutable(window_cx, view_id);
let mut event_cx = EventContext::new(&mut view_cx);
(handler)(view, event, &mut event_cx);
},
);
let view_event_handler = event_handler.handler.clone();
// TODO: Tuck this into a method on PaintContext.
cx.scene
.interactive_regions
.push(gpui::scene::InteractiveRegion {
order,
bounds,
outside_bounds: event_handler.outside_bounds,
event_handler: Rc::new(move |view, event, window_cx, view_id| {
let mut view_context = ViewContext::mutable(window_cx, view_id);
let mut event_context = EventContext::new(&mut view_context);
view_event_handler(view.downcast_mut().unwrap(), event, &mut event_context);
}),
event_type: event_handler.event_type,
view_id,
});
}
self.element.paint(layout, view, cx)?;
@ -485,7 +555,7 @@ impl<V: 'static> Element<V> for AnyElement<V> {
self.element.style_mut()
}
fn handlers_mut(&mut self) -> &mut ElementHandlers<V> {
fn handlers_mut(&mut self) -> &mut Vec<EventHandler<V>> {
self.element.handlers_mut()
}

View file

@ -1,7 +1,6 @@
use crate::{
element::{
AnyElement, Element, ElementHandlers, IntoElement, Layout, LayoutContext, NodeId,
PaintContext,
AnyElement, Element, EventHandler, IntoElement, Layout, LayoutContext, NodeId, PaintContext,
},
style::ElementStyle,
};
@ -13,14 +12,14 @@ use playground_macros::IntoElement;
#[element_crate = "crate"]
pub struct Frame<V: 'static> {
style: ElementStyle,
handlers: ElementHandlers<V>,
handlers: Vec<EventHandler<V>>,
children: Vec<AnyElement<V>>,
}
pub fn frame<V>() -> Frame<V> {
Frame {
style: ElementStyle::default(),
handlers: ElementHandlers::default(),
handlers: Vec::new(),
children: Vec::new(),
}
}
@ -32,7 +31,7 @@ impl<V: 'static> Element<V> for Frame<V> {
&mut self.style
}
fn handlers_mut(&mut self) -> &mut ElementHandlers<V> {
fn handlers_mut(&mut self) -> &mut Vec<EventHandler<V>> {
&mut self.handlers
}

View file

@ -41,12 +41,14 @@ impl<'a, 'b, 'c, 'd, V: 'static> PaintContext<'a, 'b, 'c, 'd, V> {
&mut self,
order: u32,
bounds: RectF,
outside_bounds: bool,
handler: impl Fn(&mut V, &E, &mut EventContext<V>) + 'static,
) {
// We'll sort these by their order in `take_interactive_regions`.
self.scene.interactive_regions.push(InteractiveRegion {
order,
bounds,
outside_bounds,
event_handler: Rc::new(move |view, event, window_cx, view_id| {
let mut cx = ViewContext::mutable(window_cx, view_id);
let mut cx = EventContext::new(&mut cx);

View file

@ -49,12 +49,7 @@ fn playground<V: 'static>(theme: &ThemeColors) -> impl Element<V> {
.h_full()
.w_half()
.fill(theme.success(0.5))
.child(
button()
.label("Hello")
.mouse_up(MouseButton::Left, |_, _, _| (println!("up!")))
.mouse_down(MouseButton::Left, |_, _, _| (println!("down!"))),
)
.child(button().label("Hello").click(|_, _, _| println!("click!")))
}
// todo!()

View file

@ -1,4 +1,4 @@
use crate::element::{Element, ElementMetadata, IntoElement};
use crate::element::{Element, ElementMetadata, EventHandler, IntoElement};
use gpui::{geometry::Size, text_layout::LineLayout, RenderContext};
use parking_lot::Mutex;
use std::sync::Arc;
@ -26,10 +26,6 @@ impl<V: 'static> Element<V> for Text<V> {
&mut self.metadata.style
}
fn handlers_mut(&mut self) -> &mut crate::element::ElementHandlers<V> {
&mut self.metadata.handlers
}
fn layout(
&mut self,
view: &mut V,
@ -95,6 +91,10 @@ impl<V: 'static> Element<V> for Text<V> {
);
Ok(())
}
fn handlers_mut(&mut self) -> &mut Vec<EventHandler<V>> {
&mut self.metadata.handlers
}
}
pub struct TextLayout {

View file

@ -83,7 +83,7 @@ pub fn derive_element(input: TokenStream) -> TokenStream {
&mut self.metadata.style
}
fn handlers_mut(&mut self) -> &mut #crate_name::element::ElementHandlers<V> {
fn handlers_mut(&mut self) -> &mut Vec<#crate_name::element::EventHandler<V>> {
&mut self.metadata.handlers
}

View file

@ -118,6 +118,10 @@ impl Window {
.as_ref()
.expect("root_view called during window construction")
}
pub fn take_interactive_regions(&mut self) -> Vec<InteractiveRegion> {
mem::take(&mut self.interactive_regions)
}
}
pub struct WindowContext<'a> {
@ -875,11 +879,13 @@ impl<'a> WindowContext<'a> {
fn dispatch_to_interactive_regions(&mut self, event: &Event) {
if let Some(mouse_event) = event.mouse_event() {
let mouse_position = event.position().expect("mouse events must have a position");
let interactive_regions = std::mem::take(&mut self.window.interactive_regions);
let interactive_regions = self.window.take_interactive_regions();
for region in interactive_regions.iter().rev() {
if region.event_type == mouse_event.type_id() {
if region.bounds.contains_point(mouse_position) {
let in_bounds = region.bounds.contains_point(mouse_position);
if in_bounds == !region.outside_bounds {
self.update_any_view(region.view_id, |view, window_cx| {
(region.event_handler)(
view.as_any_mut(),

View file

@ -711,6 +711,7 @@ impl MouseRegion {
pub struct InteractiveRegion {
pub order: u32,
pub bounds: RectF,
pub outside_bounds: bool,
pub event_handler: Rc<dyn Fn(&mut dyn Any, &dyn Any, &mut WindowContext, usize)>,
pub event_type: TypeId,
pub view_id: usize,