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TYPO
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/// KeyDispatch is where GPUI deals with binding actions to key events.
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///
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/// The key pieces to making a key binding work are to define an action,
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/// implement a method that takes that action as a type paramater,
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/// implement a method that takes that action as a type parameter,
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/// and then to register the action during render on a focused node
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/// with a keymap context:
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///
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