mirror of
https://github.com/zed-industries/zed.git
synced 2025-02-06 02:37:21 +00:00
Rename back to div
This commit is contained in:
parent
be18c47912
commit
c6e8a097a3
62 changed files with 154 additions and 156 deletions
|
@ -1,8 +1,8 @@
|
|||
use collections::{CommandPaletteFilter, HashMap};
|
||||
use fuzzy::{StringMatch, StringMatchCandidate};
|
||||
use gpui::{
|
||||
actions, div, prelude::*, Action, AppContext, Component, EventEmitter, FocusHandle, Keystroke,
|
||||
Node, ParentComponent, Render, Styled, View, ViewContext, VisualContext, WeakView,
|
||||
actions, div, prelude::*, Action, AppContext, Component, Div, EventEmitter, FocusHandle,
|
||||
Keystroke, ParentComponent, Render, Styled, View, ViewContext, VisualContext, WeakView,
|
||||
WindowContext,
|
||||
};
|
||||
use picker::{Picker, PickerDelegate};
|
||||
|
@ -77,7 +77,7 @@ impl Modal for CommandPalette {
|
|||
}
|
||||
|
||||
impl Render for CommandPalette {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, _cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
v_stack().w_96().child(self.picker.clone())
|
||||
|
@ -148,7 +148,7 @@ impl CommandPaletteDelegate {
|
|||
}
|
||||
|
||||
impl PickerDelegate for CommandPaletteDelegate {
|
||||
type ListItem = Node<Picker<Self>>;
|
||||
type ListItem = Div<Picker<Self>>;
|
||||
|
||||
fn placeholder_text(&self) -> Arc<str> {
|
||||
"Execute a command...".into()
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use editor::{display_map::ToDisplayPoint, scroll::autoscroll::Autoscroll, Editor};
|
||||
use gpui::{
|
||||
actions, div, prelude::*, AppContext, EventEmitter, Node, ParentComponent, Render,
|
||||
SharedString, Styled, Subscription, View, ViewContext, VisualContext, WindowContext,
|
||||
actions, div, prelude::*, AppContext, Div, EventEmitter, ParentComponent, Render, SharedString,
|
||||
Styled, Subscription, View, ViewContext, VisualContext, WindowContext,
|
||||
};
|
||||
use text::{Bias, Point};
|
||||
use theme::ActiveTheme;
|
||||
|
@ -145,7 +145,7 @@ impl GoToLine {
|
|||
}
|
||||
|
||||
impl Render for GoToLine {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
modal(cx)
|
||||
|
|
|
@ -538,37 +538,37 @@ pub type KeyUpListener<V> =
|
|||
pub type ActionListener<V> =
|
||||
Box<dyn Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static>;
|
||||
|
||||
pub fn div<V: 'static>() -> Node<V> {
|
||||
Node {
|
||||
pub fn div<V: 'static>() -> Div<V> {
|
||||
Div {
|
||||
interactivity: Interactivity::default(),
|
||||
children: SmallVec::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Node<V> {
|
||||
pub struct Div<V> {
|
||||
interactivity: Interactivity<V>,
|
||||
children: SmallVec<[AnyElement<V>; 2]>,
|
||||
}
|
||||
|
||||
impl<V> Styled for Node<V> {
|
||||
impl<V> Styled for Div<V> {
|
||||
fn style(&mut self) -> &mut StyleRefinement {
|
||||
&mut self.interactivity.base_style
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> InteractiveComponent<V> for Node<V> {
|
||||
impl<V: 'static> InteractiveComponent<V> for Div<V> {
|
||||
fn interactivity(&mut self) -> &mut Interactivity<V> {
|
||||
&mut self.interactivity
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> ParentComponent<V> for Node<V> {
|
||||
impl<V: 'static> ParentComponent<V> for Div<V> {
|
||||
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
|
||||
&mut self.children
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> Element<V> for Node<V> {
|
||||
impl<V: 'static> Element<V> for Div<V> {
|
||||
type ElementState = NodeState;
|
||||
|
||||
fn element_id(&self) -> Option<ElementId> {
|
||||
|
@ -671,7 +671,7 @@ impl<V: 'static> Element<V> for Node<V> {
|
|||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> Component<V> for Node<V> {
|
||||
impl<V: 'static> Component<V> for Div<V> {
|
||||
fn render(self) -> AnyElement<V> {
|
||||
AnyElement::new(self)
|
||||
}
|
|
@ -1,13 +1,11 @@
|
|||
// mod div;
|
||||
mod div;
|
||||
mod img;
|
||||
mod node;
|
||||
mod svg;
|
||||
mod text;
|
||||
mod uniform_list;
|
||||
|
||||
// pub use div::*;
|
||||
pub use div::*;
|
||||
pub use img::*;
|
||||
pub use node::*;
|
||||
pub use svg::*;
|
||||
pub use text::*;
|
||||
pub use uniform_list::*;
|
|
@ -1,5 +1,5 @@
|
|||
use crate::{
|
||||
div, point, Component, FocusHandle, Keystroke, Modifiers, Node, Pixels, Point, Render,
|
||||
div, point, Component, FocusHandle, Keystroke, Modifiers, Div, Pixels, Point, Render,
|
||||
ViewContext,
|
||||
};
|
||||
use smallvec::SmallVec;
|
||||
|
@ -194,7 +194,7 @@ impl Deref for MouseExitEvent {
|
|||
pub struct ExternalPaths(pub(crate) SmallVec<[PathBuf; 2]>);
|
||||
|
||||
impl Render for ExternalPaths {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, _: &mut ViewContext<Self>) -> Self::Element {
|
||||
div() // Intentionally left empty because the platform will render icons for the dragged files
|
||||
|
@ -286,7 +286,7 @@ pub struct FocusEvent {
|
|||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::{
|
||||
self as gpui, div, FocusHandle, InteractiveComponent, KeyBinding, Keystroke, Node,
|
||||
self as gpui, div, FocusHandle, InteractiveComponent, KeyBinding, Keystroke, Div,
|
||||
ParentComponent, Render, Stateful, TestAppContext, VisualContext,
|
||||
};
|
||||
|
||||
|
@ -299,7 +299,7 @@ mod test {
|
|||
actions!(TestAction);
|
||||
|
||||
impl Render for TestView {
|
||||
type Element = Stateful<Self, Node<Self>>;
|
||||
type Element = Stateful<Self, Div<Self>>;
|
||||
|
||||
fn render(&mut self, _: &mut gpui::ViewContext<Self>) -> Self::Element {
|
||||
div().id("testview").child(
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use editor::Editor;
|
||||
use gpui::{
|
||||
div, uniform_list, Component, Node, ParentComponent, Render, Styled, Task,
|
||||
div, uniform_list, Component, Div, ParentComponent, Render, Styled, Task,
|
||||
UniformListScrollHandle, View, ViewContext, VisualContext, WindowContext,
|
||||
};
|
||||
use std::{cmp, sync::Arc};
|
||||
|
@ -139,7 +139,7 @@ impl<D: PickerDelegate> Picker<D> {
|
|||
}
|
||||
|
||||
impl<D: PickerDelegate> Render for Picker<D> {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
div()
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
use crate::story::Story;
|
||||
use gpui::{prelude::*, px, Node, Render};
|
||||
use gpui::{prelude::*, px, Div, Render};
|
||||
use theme2::{default_color_scales, ColorScaleStep};
|
||||
use ui::prelude::*;
|
||||
|
||||
pub struct ColorsStory;
|
||||
|
||||
impl Render for ColorsStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let color_scales = default_color_scales();
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use gpui::{
|
||||
actions, div, prelude::*, FocusHandle, Focusable, KeyBinding, Node, Render, Stateful, View,
|
||||
actions, div, prelude::*, FocusHandle, Focusable, KeyBinding, Div, Render, Stateful, View,
|
||||
WindowContext,
|
||||
};
|
||||
use theme2::ActiveTheme;
|
||||
|
@ -27,7 +27,7 @@ impl FocusStory {
|
|||
}
|
||||
|
||||
impl Render for FocusStory {
|
||||
type Element = Focusable<Self, Stateful<Self, Node<Self>>>;
|
||||
type Element = Focusable<Self, Stateful<Self, Div<Self>>>;
|
||||
|
||||
fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> Self::Element {
|
||||
let theme = cx.theme();
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use crate::{story::Story, story_selector::ComponentStory};
|
||||
use gpui::{prelude::*, Node, Render, Stateful, View};
|
||||
use gpui::{prelude::*, Div, Render, Stateful, View};
|
||||
use strum::IntoEnumIterator;
|
||||
use ui::prelude::*;
|
||||
|
||||
|
@ -12,7 +12,7 @@ impl KitchenSinkStory {
|
|||
}
|
||||
|
||||
impl Render for KitchenSinkStory {
|
||||
type Element = Stateful<Self, Node<Self>>;
|
||||
type Element = Stateful<Self, Div<Self>>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let component_stories = ComponentStory::iter()
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use fuzzy::StringMatchCandidate;
|
||||
use gpui::{div, prelude::*, KeyBinding, Node, Render, Styled, Task, View, WindowContext};
|
||||
use gpui::{div, prelude::*, KeyBinding, Div, Render, Styled, Task, View, WindowContext};
|
||||
use picker::{Picker, PickerDelegate};
|
||||
use std::sync::Arc;
|
||||
use theme2::ActiveTheme;
|
||||
|
@ -34,7 +34,7 @@ impl Delegate {
|
|||
}
|
||||
|
||||
impl PickerDelegate for Delegate {
|
||||
type ListItem = Node<Picker<Self>>;
|
||||
type ListItem = Div<Picker<Self>>;
|
||||
|
||||
fn match_count(&self) -> usize {
|
||||
self.candidates.len()
|
||||
|
@ -203,7 +203,7 @@ impl PickerStory {
|
|||
}
|
||||
|
||||
impl Render for PickerStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> Self::Element {
|
||||
div()
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use gpui::{
|
||||
div, prelude::*, px, Node, Render, SharedString, Stateful, Styled, View, WindowContext,
|
||||
div, prelude::*, px, Div, Render, SharedString, Stateful, Styled, View, WindowContext,
|
||||
};
|
||||
use theme2::ActiveTheme;
|
||||
|
||||
|
@ -12,7 +12,7 @@ impl ScrollStory {
|
|||
}
|
||||
|
||||
impl Render for ScrollStory {
|
||||
type Element = Stateful<Self, Node<Self>>;
|
||||
type Element = Stateful<Self, Div<Self>>;
|
||||
|
||||
fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> Self::Element {
|
||||
let theme = cx.theme();
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use gpui::{div, white, Node, ParentComponent, Render, Styled, View, VisualContext, WindowContext};
|
||||
use gpui::{div, white, Div, ParentComponent, Render, Styled, View, VisualContext, WindowContext};
|
||||
|
||||
pub struct TextStory;
|
||||
|
||||
|
@ -9,7 +9,7 @@ impl TextStory {
|
|||
}
|
||||
|
||||
impl Render for TextStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> Self::Element {
|
||||
div().size_full().bg(white()).child(concat!(
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use gpui::{px, rgb, Hsla, Node, Render};
|
||||
use gpui::{px, rgb, Div, Hsla, Render};
|
||||
use ui::prelude::*;
|
||||
|
||||
use crate::story::Story;
|
||||
|
@ -8,7 +8,7 @@ use crate::story::Story;
|
|||
pub struct ZIndexStory;
|
||||
|
||||
impl Render for ZIndexStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
@ -77,7 +77,7 @@ trait Styles: Styled + Sized {
|
|||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> Styles for Node<V> {}
|
||||
impl<V: 'static> Styles for Div<V> {}
|
||||
|
||||
#[derive(Component)]
|
||||
struct ZIndexExample {
|
||||
|
|
|
@ -9,7 +9,7 @@ use std::sync::Arc;
|
|||
|
||||
use clap::Parser;
|
||||
use gpui::{
|
||||
div, px, size, AnyView, AppContext, Bounds, Node, Render, ViewContext, VisualContext,
|
||||
div, px, size, AnyView, AppContext, Bounds, Div, Render, ViewContext, VisualContext,
|
||||
WindowBounds, WindowOptions,
|
||||
};
|
||||
use log::LevelFilter;
|
||||
|
@ -107,7 +107,7 @@ impl StoryWrapper {
|
|||
}
|
||||
|
||||
impl Render for StoryWrapper {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
div()
|
||||
|
|
|
@ -40,12 +40,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::{ActiveTheme, Story};
|
||||
use gpui::{div, img, px, Node, ParentComponent, Render, Styled, ViewContext};
|
||||
use gpui::{div, img, px, Div, ParentComponent, Render, Styled, ViewContext};
|
||||
|
||||
pub struct PlayerStory;
|
||||
|
||||
impl Render for PlayerStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx).child(
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
use gpui::{div, Component, Node, ParentComponent, Styled, ViewContext};
|
||||
use gpui::{div, Component, Div, ParentComponent, Styled, ViewContext};
|
||||
|
||||
use crate::ActiveTheme;
|
||||
|
||||
pub struct Story {}
|
||||
|
||||
impl Story {
|
||||
pub fn container<V: 'static>(cx: &mut ViewContext<V>) -> Node<V> {
|
||||
pub fn container<V: 'static>(cx: &mut ViewContext<V>) -> Div<V> {
|
||||
div()
|
||||
.size_full()
|
||||
.flex()
|
||||
|
|
|
@ -44,12 +44,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::Story;
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct AvatarStory;
|
||||
|
||||
impl Render for AvatarStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -236,13 +236,13 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::{h_stack, v_stack, LabelColor, Story};
|
||||
use gpui::{rems, Node, Render};
|
||||
use gpui::{rems, Div, Render};
|
||||
use strum::IntoEnumIterator;
|
||||
|
||||
pub struct ButtonStory;
|
||||
|
||||
impl Render for ButtonStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let states = InteractionState::iter();
|
||||
|
|
|
@ -171,12 +171,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::{h_stack, Story};
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct CheckboxStory;
|
||||
|
||||
impl Render for CheckboxStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -65,12 +65,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::story::Story;
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct ContextMenuStory;
|
||||
|
||||
impl Render for ContextMenuStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -47,12 +47,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::{Button, Story};
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct DetailsStory;
|
||||
|
||||
impl Render for DetailsStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
use gpui::Node;
|
||||
use gpui::Div;
|
||||
|
||||
use crate::{prelude::*, v_stack};
|
||||
|
||||
/// Create an elevated surface.
|
||||
///
|
||||
/// Must be used inside of a relative parent element
|
||||
pub fn elevated_surface<V: 'static>(level: ElevationIndex, cx: &mut ViewContext<V>) -> Node<V> {
|
||||
pub fn elevated_surface<V: 'static>(level: ElevationIndex, cx: &mut ViewContext<V>) -> Div<V> {
|
||||
let colors = cx.theme().colors();
|
||||
|
||||
// let shadow = BoxShadow {
|
||||
|
@ -23,6 +23,6 @@ pub fn elevated_surface<V: 'static>(level: ElevationIndex, cx: &mut ViewContext<
|
|||
.shadow(level.shadow())
|
||||
}
|
||||
|
||||
pub fn modal<V: 'static>(cx: &mut ViewContext<V>) -> Node<V> {
|
||||
pub fn modal<V: 'static>(cx: &mut ViewContext<V>) -> Div<V> {
|
||||
elevated_surface(ElevationIndex::ModalSurface, cx)
|
||||
}
|
||||
|
|
|
@ -33,12 +33,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::{static_players, Story};
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct FacepileStory;
|
||||
|
||||
impl Render for FacepileStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let players = static_players();
|
||||
|
|
|
@ -204,7 +204,7 @@ pub use stories::*;
|
|||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
use strum::IntoEnumIterator;
|
||||
|
||||
use crate::Story;
|
||||
|
@ -214,7 +214,7 @@ mod stories {
|
|||
pub struct IconStory;
|
||||
|
||||
impl Render for IconStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let icons = Icon::iter();
|
||||
|
|
|
@ -110,12 +110,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::Story;
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct InputStory;
|
||||
|
||||
impl Render for InputStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -158,13 +158,13 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::Story;
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
use itertools::Itertools;
|
||||
|
||||
pub struct KeybindingStory;
|
||||
|
||||
impl Render for KeybindingStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let all_modifier_permutations = ModifierKey::iter().permutations(2);
|
||||
|
|
|
@ -196,12 +196,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::Story;
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct LabelStory;
|
||||
|
||||
impl Render for LabelStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -159,7 +159,7 @@ pub use stories::*;
|
|||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
use crate::{ModifierKeys, Story};
|
||||
|
||||
|
@ -168,7 +168,7 @@ mod stories {
|
|||
pub struct PaletteStory;
|
||||
|
||||
impl Render for PaletteStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
{
|
||||
|
|
|
@ -126,12 +126,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::{Label, Story};
|
||||
use gpui::{InteractiveComponent, Node, Render};
|
||||
use gpui::{InteractiveComponent, Div, Render};
|
||||
|
||||
pub struct PanelStory;
|
||||
|
||||
impl Render for PanelStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
use gpui::{div, Node};
|
||||
use gpui::{div, Div};
|
||||
|
||||
use crate::StyledExt;
|
||||
|
||||
/// Horizontally stacks elements.
|
||||
///
|
||||
/// Sets `flex()`, `flex_row()`, `items_center()`
|
||||
pub fn h_stack<V: 'static>() -> Node<V> {
|
||||
pub fn h_stack<V: 'static>() -> Div<V> {
|
||||
div().h_flex()
|
||||
}
|
||||
|
||||
/// Vertically stacks elements.
|
||||
///
|
||||
/// Sets `flex()`, `flex_col()`
|
||||
pub fn v_stack<V: 'static>() -> Node<V> {
|
||||
pub fn v_stack<V: 'static>() -> Div<V> {
|
||||
div().v_flex()
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use crate::prelude::*;
|
||||
use crate::{Icon, IconColor, IconElement, Label, LabelColor};
|
||||
use gpui::{prelude::*, red, ElementId, Node, Render, View};
|
||||
use gpui::{prelude::*, red, Div, ElementId, Render, View};
|
||||
|
||||
#[derive(Component, Clone)]
|
||||
pub struct Tab {
|
||||
|
@ -21,7 +21,7 @@ struct TabDragState {
|
|||
}
|
||||
|
||||
impl Render for TabDragState {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
div().w_8().h_4().bg(red())
|
||||
|
@ -178,7 +178,7 @@ mod stories {
|
|||
pub struct TabStory;
|
||||
|
||||
impl Render for TabStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let git_statuses = GitStatus::iter();
|
||||
|
|
|
@ -69,7 +69,7 @@ pub use stories::*;
|
|||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
use crate::{Label, Story};
|
||||
|
||||
|
@ -78,7 +78,7 @@ mod stories {
|
|||
pub struct ToastStory;
|
||||
|
||||
impl Render for ToastStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use gpui::{div, Node, ParentComponent, Render, SharedString, Styled, ViewContext};
|
||||
use gpui::{div, Div, ParentComponent, Render, SharedString, Styled, ViewContext};
|
||||
use theme2::ActiveTheme;
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
|
@ -13,7 +13,7 @@ impl TextTooltip {
|
|||
}
|
||||
|
||||
impl Render for TextTooltip {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let theme = cx.theme();
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
use gpui::Node;
|
||||
use gpui::Div;
|
||||
|
||||
use crate::prelude::*;
|
||||
|
||||
pub struct Story {}
|
||||
|
||||
impl Story {
|
||||
pub fn container<V: 'static>(cx: &mut ViewContext<V>) -> Node<V> {
|
||||
pub fn container<V: 'static>(cx: &mut ViewContext<V>) -> Div<V> {
|
||||
div()
|
||||
.size_full()
|
||||
.flex()
|
||||
|
|
|
@ -77,11 +77,11 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::Story;
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
pub struct AssistantPanelStory;
|
||||
|
||||
impl Render for AssistantPanelStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use crate::{h_stack, prelude::*, HighlightedText};
|
||||
use gpui::{prelude::*, Node};
|
||||
use gpui::{prelude::*, Div};
|
||||
use std::path::PathBuf;
|
||||
|
||||
#[derive(Clone)]
|
||||
|
@ -16,7 +16,7 @@ impl Breadcrumb {
|
|||
Self { path, symbols }
|
||||
}
|
||||
|
||||
fn render_separator<V: 'static>(&self, cx: &WindowContext) -> Node<V> {
|
||||
fn render_separator<V: 'static>(&self, cx: &WindowContext) -> Div<V> {
|
||||
div()
|
||||
.child(" › ")
|
||||
.text_color(cx.theme().colors().text_muted)
|
||||
|
@ -77,7 +77,7 @@ mod stories {
|
|||
pub struct BreadcrumbStory;
|
||||
|
||||
impl Render for BreadcrumbStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -235,12 +235,12 @@ mod stories {
|
|||
empty_buffer_example, hello_world_rust_buffer_example,
|
||||
hello_world_rust_buffer_with_status_example, Story,
|
||||
};
|
||||
use gpui::{rems, Node, Render};
|
||||
use gpui::{rems, Div, Render};
|
||||
|
||||
pub struct BufferStory;
|
||||
|
||||
impl Render for BufferStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use gpui::{Node, Render, View, VisualContext};
|
||||
use gpui::{Div, Render, View, VisualContext};
|
||||
|
||||
use crate::prelude::*;
|
||||
use crate::{h_stack, Icon, IconButton, IconColor, Input};
|
||||
|
@ -27,9 +27,9 @@ impl BufferSearch {
|
|||
}
|
||||
|
||||
impl Render for BufferSearch {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Node<Self> {
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Div<Self> {
|
||||
h_stack()
|
||||
.bg(cx.theme().colors().toolbar_background)
|
||||
.p_2()
|
||||
|
|
|
@ -107,7 +107,7 @@ pub use stories::*;
|
|||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use chrono::DateTime;
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
use crate::{Panel, Story};
|
||||
|
||||
|
@ -116,7 +116,7 @@ mod stories {
|
|||
pub struct ChatPanelStory;
|
||||
|
||||
impl Render for ChatPanelStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -93,12 +93,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::Story;
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct CollabPanelStory;
|
||||
|
||||
impl Render for CollabPanelStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -27,7 +27,7 @@ pub use stories::*;
|
|||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
use crate::Story;
|
||||
|
||||
|
@ -36,7 +36,7 @@ mod stories {
|
|||
pub struct CommandPaletteStory;
|
||||
|
||||
impl Render for CommandPaletteStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -25,7 +25,7 @@ pub use stories::*;
|
|||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
use crate::Story;
|
||||
|
||||
|
@ -34,7 +34,7 @@ mod stories {
|
|||
pub struct CopilotModalStory;
|
||||
|
||||
impl Render for CopilotModalStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use std::path::PathBuf;
|
||||
|
||||
use gpui::{Node, Render, View, VisualContext};
|
||||
use gpui::{Div, Render, View, VisualContext};
|
||||
|
||||
use crate::prelude::*;
|
||||
use crate::{
|
||||
|
@ -48,9 +48,9 @@ impl EditorPane {
|
|||
}
|
||||
|
||||
impl Render for EditorPane {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Node<Self> {
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Div<Self> {
|
||||
v_stack()
|
||||
.w_full()
|
||||
.h_full()
|
||||
|
|
|
@ -40,12 +40,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::Story;
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct LanguageSelectorStory;
|
||||
|
||||
impl Render for LanguageSelectorStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -40,12 +40,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::{hello_world_rust_buffer_example, Story};
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct MultiBufferStory;
|
||||
|
||||
impl Render for MultiBufferStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -352,12 +352,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::{Panel, Story};
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct NotificationsPanelStory;
|
||||
|
||||
impl Render for NotificationsPanelStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -55,12 +55,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::{Panel, Story};
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct ProjectPanelStory;
|
||||
|
||||
impl Render for ProjectPanelStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -36,12 +36,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::Story;
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct RecentProjectsStory;
|
||||
|
||||
impl Render for RecentProjectsStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -100,12 +100,12 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::Story;
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
pub struct TabBarStory;
|
||||
|
||||
impl Render for TabBarStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -83,11 +83,11 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::Story;
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
pub struct TerminalStory;
|
||||
|
||||
impl Render for TerminalStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -39,7 +39,7 @@ pub use stories::*;
|
|||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
use crate::Story;
|
||||
|
||||
|
@ -48,7 +48,7 @@ mod stories {
|
|||
pub struct ThemeSelectorStory;
|
||||
|
||||
impl Render for ThemeSelectorStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use std::sync::atomic::AtomicBool;
|
||||
use std::sync::Arc;
|
||||
|
||||
use gpui::{Node, Render, View, VisualContext};
|
||||
use gpui::{Div, Render, View, VisualContext};
|
||||
|
||||
use crate::prelude::*;
|
||||
use crate::settings::user_settings;
|
||||
|
@ -86,9 +86,9 @@ impl TitleBar {
|
|||
}
|
||||
|
||||
impl Render for TitleBar {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Node<Self> {
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Div<Self> {
|
||||
let settings = user_settings(cx);
|
||||
|
||||
// let has_focus = cx.window_is_active();
|
||||
|
@ -202,9 +202,9 @@ mod stories {
|
|||
}
|
||||
|
||||
impl Render for TitleBarStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Node<Self> {
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Div<Self> {
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<_, TitleBar>(cx))
|
||||
.child(Story::label(cx, "Default"))
|
||||
|
|
|
@ -73,7 +73,7 @@ mod stories {
|
|||
use std::path::PathBuf;
|
||||
use std::str::FromStr;
|
||||
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
use crate::{Breadcrumb, HighlightedText, Icon, IconButton, Story, Symbol};
|
||||
|
||||
|
@ -82,7 +82,7 @@ mod stories {
|
|||
pub struct ToolbarStory;
|
||||
|
||||
impl Render for ToolbarStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -77,7 +77,7 @@ pub use stories::*;
|
|||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use gpui::{Node, Render};
|
||||
use gpui::{Div, Render};
|
||||
|
||||
use crate::Story;
|
||||
|
||||
|
@ -86,7 +86,7 @@ mod stories {
|
|||
pub struct TrafficLightsStory;
|
||||
|
||||
impl Render for TrafficLightsStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use chrono::DateTime;
|
||||
use gpui::{px, relative, Node, Render, Size, View, VisualContext};
|
||||
use gpui::{px, relative, Div, Render, Size, View, VisualContext};
|
||||
use settings2::Settings;
|
||||
use theme2::ThemeSettings;
|
||||
|
||||
|
@ -192,9 +192,9 @@ impl Workspace {
|
|||
}
|
||||
|
||||
impl Render for Workspace {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Node<Self> {
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Div<Self> {
|
||||
let root_group = PaneGroup::new_panes(
|
||||
vec![Pane::new(
|
||||
"pane-0",
|
||||
|
@ -388,7 +388,7 @@ mod stories {
|
|||
}
|
||||
|
||||
impl Render for WorkspaceStory {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
div().child(self.workspace.clone())
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use crate::{status_bar::StatusItemView, Axis, Workspace};
|
||||
use gpui::{
|
||||
div, Action, AnyView, AppContext, Entity, EntityId, EventEmitter, Node, ParentComponent,
|
||||
div, Action, AnyView, AppContext, Entity, EntityId, EventEmitter, Div, ParentComponent,
|
||||
Render, Subscription, View, ViewContext, WeakView, WindowContext,
|
||||
};
|
||||
use schemars::JsonSchema;
|
||||
|
@ -419,7 +419,7 @@ impl Dock {
|
|||
}
|
||||
|
||||
impl Render for Dock {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
todo!()
|
||||
|
@ -621,7 +621,7 @@ impl PanelButtons {
|
|||
// }
|
||||
|
||||
impl Render for PanelButtons {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
// todo!()
|
||||
|
@ -647,7 +647,7 @@ impl StatusItemView for PanelButtons {
|
|||
#[cfg(any(test, feature = "test-support"))]
|
||||
pub mod test {
|
||||
use super::*;
|
||||
use gpui::{div, Node, ViewContext, WindowContext};
|
||||
use gpui::{div, Div, ViewContext, WindowContext};
|
||||
|
||||
pub struct TestPanel {
|
||||
pub position: DockPosition,
|
||||
|
@ -672,7 +672,7 @@ pub mod test {
|
|||
}
|
||||
|
||||
impl Render for TestPanel {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, _cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
div()
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use gpui::{
|
||||
div, prelude::*, px, AnyView, EventEmitter, FocusHandle, Node, Render, Subscription, View,
|
||||
div, prelude::*, px, AnyView, EventEmitter, FocusHandle, Div, Render, Subscription, View,
|
||||
ViewContext, WindowContext,
|
||||
};
|
||||
use ui::v_stack;
|
||||
|
@ -76,7 +76,7 @@ impl ModalLayer {
|
|||
}
|
||||
|
||||
impl Render for ModalLayer {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let Some(active_modal) = &self.active_modal else {
|
||||
|
|
|
@ -165,7 +165,7 @@ impl Workspace {
|
|||
|
||||
pub mod simple_message_notification {
|
||||
use super::{Notification, NotificationEvent};
|
||||
use gpui::{AnyElement, AppContext, EventEmitter, Node, Render, TextStyle, ViewContext};
|
||||
use gpui::{AnyElement, AppContext, EventEmitter, Div, Render, TextStyle, ViewContext};
|
||||
use serde::Deserialize;
|
||||
use std::{borrow::Cow, sync::Arc};
|
||||
|
||||
|
@ -252,7 +252,7 @@ pub mod simple_message_notification {
|
|||
}
|
||||
|
||||
impl Render for MessageNotification {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
todo!()
|
||||
|
|
|
@ -8,7 +8,7 @@ use anyhow::Result;
|
|||
use collections::{HashMap, HashSet, VecDeque};
|
||||
use gpui::{
|
||||
actions, prelude::*, register_action, AppContext, AsyncWindowContext, Component, EntityId,
|
||||
EventEmitter, FocusHandle, Model, Node, PromptLevel, Render, Task, View, ViewContext,
|
||||
EventEmitter, FocusHandle, Model, Div, PromptLevel, Render, Task, View, ViewContext,
|
||||
VisualContext, WeakView, WindowContext,
|
||||
};
|
||||
use parking_lot::Mutex;
|
||||
|
@ -1901,7 +1901,7 @@ impl Pane {
|
|||
// }
|
||||
|
||||
impl Render for Pane {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
v_stack()
|
||||
|
@ -2926,7 +2926,7 @@ struct DraggedTab {
|
|||
}
|
||||
|
||||
impl Render for DraggedTab {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
div().w_8().h_4().bg(gpui::red())
|
||||
|
|
|
@ -2,7 +2,7 @@ use std::any::TypeId;
|
|||
|
||||
use crate::{ItemHandle, Pane};
|
||||
use gpui::{
|
||||
div, AnyView, Component, Node, ParentComponent, Render, Styled, Subscription, View,
|
||||
div, AnyView, Component, Div, ParentComponent, Render, Styled, Subscription, View,
|
||||
ViewContext, WindowContext,
|
||||
};
|
||||
use theme2::ActiveTheme;
|
||||
|
@ -34,7 +34,7 @@ pub struct StatusBar {
|
|||
}
|
||||
|
||||
impl Render for StatusBar {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
div()
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use crate::ItemHandle;
|
||||
use gpui::{
|
||||
AnyView, Entity, EntityId, EventEmitter, Node, Render, View, ViewContext, WindowContext,
|
||||
AnyView, Div, Entity, EntityId, EventEmitter, Render, View, ViewContext, WindowContext,
|
||||
};
|
||||
|
||||
pub enum ToolbarItemEvent {
|
||||
|
@ -52,7 +52,7 @@ pub struct Toolbar {
|
|||
}
|
||||
|
||||
impl Render for Toolbar {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
todo!()
|
||||
|
|
|
@ -38,7 +38,7 @@ use futures::{
|
|||
use gpui::{
|
||||
actions, div, point, prelude::*, rems, size, Action, AnyModel, AnyView, AnyWeakView,
|
||||
AppContext, AsyncAppContext, AsyncWindowContext, Bounds, Component, Entity, EntityId,
|
||||
EventEmitter, FocusHandle, GlobalPixels, KeyContext, Model, ModelContext, Node,
|
||||
EventEmitter, FocusHandle, GlobalPixels, KeyContext, Model, ModelContext, Div,
|
||||
ParentComponent, Point, Render, Size, Styled, Subscription, Task, View, ViewContext, WeakView,
|
||||
WindowBounds, WindowContext, WindowHandle, WindowOptions,
|
||||
};
|
||||
|
@ -529,7 +529,7 @@ pub enum Event {
|
|||
pub struct Workspace {
|
||||
weak_self: WeakView<Self>,
|
||||
focus_handle: FocusHandle,
|
||||
workspace_actions: Vec<Box<dyn Fn(Node<Workspace>) -> Node<Workspace>>>,
|
||||
workspace_actions: Vec<Box<dyn Fn(Div<Workspace>) -> Div<Workspace>>>,
|
||||
zoomed: Option<AnyWeakView>,
|
||||
zoomed_position: Option<DockPosition>,
|
||||
center: PaneGroup,
|
||||
|
@ -3503,7 +3503,7 @@ impl Workspace {
|
|||
}));
|
||||
}
|
||||
|
||||
fn add_workspace_actions_listeners(&self, mut div: Node<Workspace>) -> Node<Workspace> {
|
||||
fn add_workspace_actions_listeners(&self, mut div: Div<Workspace>) -> Div<Workspace> {
|
||||
for action in self.workspace_actions.iter() {
|
||||
div = (action)(div)
|
||||
}
|
||||
|
@ -3728,7 +3728,7 @@ fn notify_if_database_failed(workspace: WindowHandle<Workspace>, cx: &mut AsyncA
|
|||
impl EventEmitter<Event> for Workspace {}
|
||||
|
||||
impl Render for Workspace {
|
||||
type Element = Node<Self>;
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let mut context = KeyContext::default();
|
||||
|
|
Loading…
Reference in a new issue