Fix off-by-one error in StateInner::visible_range

I even wonder if we should keep this function around, as it feels
like it can only be called at certain times (e.g. layout) and not
after a splice or a scroll where we may not have rendered the
elements we actually need.
This commit is contained in:
Antonio Scandurra 2021-09-01 12:20:48 +02:00
parent 0a22dee764
commit c7a8972a57

View file

@ -390,8 +390,8 @@ impl StateInner {
cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
let start_y = cursor.sum_start().0 + scroll_top.offset_in_item;
let mut cursor = cursor.swap_dimensions();
cursor.seek_forward(&Height(start_y + height), Bias::Right, &());
scroll_top.item_ix..cursor.sum_start().0
cursor.seek_forward(&Height(start_y + height), Bias::Left, &());
scroll_top.item_ix..cursor.sum_start().0 + 1
}
fn visible_elements<'a>(