mirror of
https://github.com/zed-industries/zed.git
synced 2025-01-30 06:05:19 +00:00
Fix blinking in editor2
(#3272)
This also introduces new APIs in `ViewContext` for observing window focus changes. Release Notes: - N/A
This commit is contained in:
commit
c81440424b
4 changed files with 218 additions and 28 deletions
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@ -85,6 +85,10 @@ impl BlinkManager {
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}
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pub fn enable(&mut self, cx: &mut ModelContext<Self>) {
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if self.enabled {
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return;
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}
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self.enabled = true;
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// Set cursors as invisible and start blinking: this causes cursors
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// to be visible during the next render.
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@ -1920,9 +1920,15 @@ impl Editor {
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cx,
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);
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let focus_handle = cx.focus_handle();
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cx.on_focus_in(&focus_handle, Self::handle_focus_in)
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.detach();
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cx.on_focus_out(&focus_handle, Self::handle_focus_out)
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.detach();
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let mut this = Self {
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handle: cx.view().downgrade(),
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focus_handle: cx.focus_handle(),
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focus_handle,
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buffer: buffer.clone(),
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display_map: display_map.clone(),
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selections,
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@ -9195,6 +9201,45 @@ impl Editor {
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pub fn focus(&self, cx: &mut WindowContext) {
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cx.focus(&self.focus_handle)
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}
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fn handle_focus_in(&mut self, cx: &mut ViewContext<Self>) {
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if self.focus_handle.is_focused(cx) {
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// todo!()
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// let focused_event = EditorFocused(cx.handle());
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// cx.emit_global(focused_event);
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cx.emit(Event::Focused);
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}
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if let Some(rename) = self.pending_rename.as_ref() {
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let rename_editor_focus_handle = rename.editor.read(cx).focus_handle.clone();
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cx.focus(&rename_editor_focus_handle);
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} else if self.focus_handle.is_focused(cx) {
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self.blink_manager.update(cx, BlinkManager::enable);
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self.buffer.update(cx, |buffer, cx| {
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buffer.finalize_last_transaction(cx);
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if self.leader_peer_id.is_none() {
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buffer.set_active_selections(
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&self.selections.disjoint_anchors(),
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self.selections.line_mode,
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self.cursor_shape,
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cx,
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);
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}
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});
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}
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}
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fn handle_focus_out(&mut self, cx: &mut ViewContext<Self>) {
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// todo!()
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// let blurred_event = EditorBlurred(cx.handle());
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// cx.emit_global(blurred_event);
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self.blink_manager.update(cx, BlinkManager::disable);
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self.buffer
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.update(cx, |buffer, cx| buffer.remove_active_selections(cx));
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self.hide_context_menu(cx);
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hide_hover(self, cx);
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cx.emit(Event::Blurred);
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cx.notify();
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}
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}
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pub trait CollaborationHub {
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@ -617,8 +617,9 @@ impl AppContext {
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) {
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window_handle
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.update(self, |_, cx| {
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// The window might change focus multiple times in an effect cycle.
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// We only honor effects for the most recently focused handle.
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if cx.window.focus == focused {
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let mut listeners = mem::take(&mut cx.window.current_frame.focus_listeners);
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let focused = focused
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.map(|id| FocusHandle::for_id(id, &cx.window.focus_handles).unwrap());
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let blurred = cx
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@ -627,15 +628,24 @@ impl AppContext {
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.take()
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.unwrap()
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.and_then(|id| FocusHandle::for_id(id, &cx.window.focus_handles));
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if focused.is_some() || blurred.is_some() {
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let event = FocusEvent { focused, blurred };
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for listener in &listeners {
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let focus_changed = focused.is_some() || blurred.is_some();
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let event = FocusEvent { focused, blurred };
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let mut listeners = mem::take(&mut cx.window.current_frame.focus_listeners);
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if focus_changed {
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for listener in &mut listeners {
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listener(&event, cx);
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}
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}
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listeners.extend(cx.window.current_frame.focus_listeners.drain(..));
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cx.window.current_frame.focus_listeners = listeners;
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if focus_changed {
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cx.window
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.focus_listeners
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.clone()
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.retain(&(), |listener| listener(&event, cx));
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}
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}
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})
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.ok();
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@ -60,7 +60,7 @@ pub enum DispatchPhase {
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}
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type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
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type AnyListener = Box<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
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type AnyListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
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type AnyKeyListener = Box<
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dyn Fn(
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&dyn Any,
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@ -71,9 +71,49 @@ type AnyKeyListener = Box<
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+ 'static,
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>;
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type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
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type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
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slotmap::new_key_type! { pub struct FocusId; }
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impl FocusId {
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/// Obtains whether the element associated with this handle is currently focused.
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pub fn is_focused(&self, cx: &WindowContext) -> bool {
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cx.window.focus == Some(*self)
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}
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/// Obtains whether the element associated with this handle contains the focused
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/// element or is itself focused.
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pub fn contains_focused(&self, cx: &WindowContext) -> bool {
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cx.focused()
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.map_or(false, |focused| self.contains(focused.id, cx))
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}
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/// Obtains whether the element associated with this handle is contained within the
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/// focused element or is itself focused.
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pub fn within_focused(&self, cx: &WindowContext) -> bool {
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let focused = cx.focused();
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focused.map_or(false, |focused| focused.id.contains(*self, cx))
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}
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/// Obtains whether this handle contains the given handle in the most recently rendered frame.
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pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
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let mut ancestor = Some(other);
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while let Some(ancestor_id) = ancestor {
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if *self == ancestor_id {
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return true;
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} else {
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ancestor = cx
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.window
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.current_frame
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.focus_parents_by_child
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.get(&ancestor_id)
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.copied();
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}
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}
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false
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}
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}
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/// A handle which can be used to track and manipulate the focused element in a window.
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pub struct FocusHandle {
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pub(crate) id: FocusId,
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@ -108,39 +148,24 @@ impl FocusHandle {
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/// Obtains whether the element associated with this handle is currently focused.
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pub fn is_focused(&self, cx: &WindowContext) -> bool {
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cx.window.focus == Some(self.id)
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self.id.is_focused(cx)
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}
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/// Obtains whether the element associated with this handle contains the focused
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/// element or is itself focused.
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pub fn contains_focused(&self, cx: &WindowContext) -> bool {
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cx.focused()
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.map_or(false, |focused| self.contains(&focused, cx))
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self.id.contains_focused(cx)
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}
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/// Obtains whether the element associated with this handle is contained within the
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/// focused element or is itself focused.
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pub fn within_focused(&self, cx: &WindowContext) -> bool {
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let focused = cx.focused();
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focused.map_or(false, |focused| focused.contains(self, cx))
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self.id.within_focused(cx)
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}
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/// Obtains whether this handle contains the given handle in the most recently rendered frame.
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pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
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let mut ancestor = Some(other.id);
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while let Some(ancestor_id) = ancestor {
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if self.id == ancestor_id {
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return true;
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} else {
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ancestor = cx
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.window
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.current_frame
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.focus_parents_by_child
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.get(&ancestor_id)
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.copied();
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}
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}
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false
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self.id.contains(other.id, cx)
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}
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}
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@ -183,6 +208,7 @@ pub struct Window {
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pub(crate) previous_frame: Frame,
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pub(crate) current_frame: Frame,
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pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
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pub(crate) focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
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default_prevented: bool,
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mouse_position: Point<Pixels>,
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requested_cursor_style: Option<CursorStyle>,
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@ -282,6 +308,7 @@ impl Window {
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previous_frame: Frame::default(),
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current_frame: Frame::default(),
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focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
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focus_listeners: SubscriberSet::new(),
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default_prevented: true,
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mouse_position,
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requested_cursor_style: None,
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@ -1116,7 +1143,7 @@ impl<'a> WindowContext<'a> {
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// Capture phase, events bubble from back to front. Handlers for this phase are used for
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// special purposes, such as detecting events outside of a given Bounds.
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for (_, handler) in &handlers {
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for (_, handler) in &mut handlers {
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handler(any_mouse_event, DispatchPhase::Capture, self);
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if !self.app.propagate_event {
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break;
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@ -1125,7 +1152,7 @@ impl<'a> WindowContext<'a> {
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// Bubble phase, where most normal handlers do their work.
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if self.app.propagate_event {
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for (_, handler) in handlers.iter().rev() {
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for (_, handler) in handlers.iter_mut().rev() {
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handler(any_mouse_event, DispatchPhase::Bubble, self);
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if !self.app.propagate_event {
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break;
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@ -1880,6 +1907,110 @@ impl<'a, V: 'static> ViewContext<'a, V> {
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)
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}
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/// Register a listener to be called when the given focus handle receives focus.
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/// Unlike [on_focus_changed], returns a subscription and persists until the subscription
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/// is dropped.
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pub fn on_focus(
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&mut self,
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handle: &FocusHandle,
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mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
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) -> Subscription {
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let view = self.view.downgrade();
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let focus_id = handle.id;
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self.window.focus_listeners.insert(
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(),
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Box::new(move |event, cx| {
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view.update(cx, |view, cx| {
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if event.focused.as_ref().map(|focused| focused.id) == Some(focus_id) {
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listener(view, cx)
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}
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})
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.is_ok()
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}),
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)
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}
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/// Register a listener to be called when the given focus handle or one of its descendants receives focus.
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/// Unlike [on_focus_changed], returns a subscription and persists until the subscription
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/// is dropped.
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pub fn on_focus_in(
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&mut self,
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handle: &FocusHandle,
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mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
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) -> Subscription {
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let view = self.view.downgrade();
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let focus_id = handle.id;
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self.window.focus_listeners.insert(
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(),
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Box::new(move |event, cx| {
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view.update(cx, |view, cx| {
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if event
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.focused
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.as_ref()
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.map_or(false, |focused| focus_id.contains(focused.id, cx))
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{
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listener(view, cx)
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}
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})
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.is_ok()
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}),
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)
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}
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/// Register a listener to be called when the given focus handle loses focus.
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/// Unlike [on_focus_changed], returns a subscription and persists until the subscription
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/// is dropped.
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pub fn on_blur(
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&mut self,
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handle: &FocusHandle,
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mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
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) -> Subscription {
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let view = self.view.downgrade();
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let focus_id = handle.id;
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self.window.focus_listeners.insert(
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(),
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Box::new(move |event, cx| {
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view.update(cx, |view, cx| {
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if event.blurred.as_ref().map(|blurred| blurred.id) == Some(focus_id) {
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listener(view, cx)
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}
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})
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.is_ok()
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}),
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)
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}
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/// Register a listener to be called when the given focus handle or one of its descendants loses focus.
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/// Unlike [on_focus_changed], returns a subscription and persists until the subscription
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/// is dropped.
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pub fn on_focus_out(
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&mut self,
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handle: &FocusHandle,
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mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
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) -> Subscription {
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let view = self.view.downgrade();
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let focus_id = handle.id;
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self.window.focus_listeners.insert(
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(),
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Box::new(move |event, cx| {
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view.update(cx, |view, cx| {
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if event
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.blurred
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.as_ref()
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.map_or(false, |blurred| focus_id.contains(blurred.id, cx))
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{
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listener(view, cx)
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}
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})
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.is_ok()
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}),
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)
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}
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/// Register a focus listener for the current frame only. It will be cleared
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/// on the next frame render. You should use this method only from within elements,
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/// and we may want to enforce that better via a different context type.
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// todo!() Move this to `FrameContext` to emphasize its individuality?
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pub fn on_focus_changed(
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&mut self,
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listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,
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