Fix blinking in editor2 (#3272)

This also introduces new APIs in `ViewContext` for observing window
focus changes.

Release Notes:

- N/A
This commit is contained in:
Max Brunsfeld 2023-11-08 13:53:43 -08:00 committed by GitHub
commit c81440424b
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 218 additions and 28 deletions

View file

@ -85,6 +85,10 @@ impl BlinkManager {
}
pub fn enable(&mut self, cx: &mut ModelContext<Self>) {
if self.enabled {
return;
}
self.enabled = true;
// Set cursors as invisible and start blinking: this causes cursors
// to be visible during the next render.

View file

@ -1920,9 +1920,15 @@ impl Editor {
cx,
);
let focus_handle = cx.focus_handle();
cx.on_focus_in(&focus_handle, Self::handle_focus_in)
.detach();
cx.on_focus_out(&focus_handle, Self::handle_focus_out)
.detach();
let mut this = Self {
handle: cx.view().downgrade(),
focus_handle: cx.focus_handle(),
focus_handle,
buffer: buffer.clone(),
display_map: display_map.clone(),
selections,
@ -9195,6 +9201,45 @@ impl Editor {
pub fn focus(&self, cx: &mut WindowContext) {
cx.focus(&self.focus_handle)
}
fn handle_focus_in(&mut self, cx: &mut ViewContext<Self>) {
if self.focus_handle.is_focused(cx) {
// todo!()
// let focused_event = EditorFocused(cx.handle());
// cx.emit_global(focused_event);
cx.emit(Event::Focused);
}
if let Some(rename) = self.pending_rename.as_ref() {
let rename_editor_focus_handle = rename.editor.read(cx).focus_handle.clone();
cx.focus(&rename_editor_focus_handle);
} else if self.focus_handle.is_focused(cx) {
self.blink_manager.update(cx, BlinkManager::enable);
self.buffer.update(cx, |buffer, cx| {
buffer.finalize_last_transaction(cx);
if self.leader_peer_id.is_none() {
buffer.set_active_selections(
&self.selections.disjoint_anchors(),
self.selections.line_mode,
self.cursor_shape,
cx,
);
}
});
}
}
fn handle_focus_out(&mut self, cx: &mut ViewContext<Self>) {
// todo!()
// let blurred_event = EditorBlurred(cx.handle());
// cx.emit_global(blurred_event);
self.blink_manager.update(cx, BlinkManager::disable);
self.buffer
.update(cx, |buffer, cx| buffer.remove_active_selections(cx));
self.hide_context_menu(cx);
hide_hover(self, cx);
cx.emit(Event::Blurred);
cx.notify();
}
}
pub trait CollaborationHub {

View file

@ -617,8 +617,9 @@ impl AppContext {
) {
window_handle
.update(self, |_, cx| {
// The window might change focus multiple times in an effect cycle.
// We only honor effects for the most recently focused handle.
if cx.window.focus == focused {
let mut listeners = mem::take(&mut cx.window.current_frame.focus_listeners);
let focused = focused
.map(|id| FocusHandle::for_id(id, &cx.window.focus_handles).unwrap());
let blurred = cx
@ -627,15 +628,24 @@ impl AppContext {
.take()
.unwrap()
.and_then(|id| FocusHandle::for_id(id, &cx.window.focus_handles));
if focused.is_some() || blurred.is_some() {
let event = FocusEvent { focused, blurred };
for listener in &listeners {
let focus_changed = focused.is_some() || blurred.is_some();
let event = FocusEvent { focused, blurred };
let mut listeners = mem::take(&mut cx.window.current_frame.focus_listeners);
if focus_changed {
for listener in &mut listeners {
listener(&event, cx);
}
}
listeners.extend(cx.window.current_frame.focus_listeners.drain(..));
cx.window.current_frame.focus_listeners = listeners;
if focus_changed {
cx.window
.focus_listeners
.clone()
.retain(&(), |listener| listener(&event, cx));
}
}
})
.ok();

View file

@ -60,7 +60,7 @@ pub enum DispatchPhase {
}
type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
type AnyListener = Box<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
type AnyListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
type AnyKeyListener = Box<
dyn Fn(
&dyn Any,
@ -71,9 +71,49 @@ type AnyKeyListener = Box<
+ 'static,
>;
type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
slotmap::new_key_type! { pub struct FocusId; }
impl FocusId {
/// Obtains whether the element associated with this handle is currently focused.
pub fn is_focused(&self, cx: &WindowContext) -> bool {
cx.window.focus == Some(*self)
}
/// Obtains whether the element associated with this handle contains the focused
/// element or is itself focused.
pub fn contains_focused(&self, cx: &WindowContext) -> bool {
cx.focused()
.map_or(false, |focused| self.contains(focused.id, cx))
}
/// Obtains whether the element associated with this handle is contained within the
/// focused element or is itself focused.
pub fn within_focused(&self, cx: &WindowContext) -> bool {
let focused = cx.focused();
focused.map_or(false, |focused| focused.id.contains(*self, cx))
}
/// Obtains whether this handle contains the given handle in the most recently rendered frame.
pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
let mut ancestor = Some(other);
while let Some(ancestor_id) = ancestor {
if *self == ancestor_id {
return true;
} else {
ancestor = cx
.window
.current_frame
.focus_parents_by_child
.get(&ancestor_id)
.copied();
}
}
false
}
}
/// A handle which can be used to track and manipulate the focused element in a window.
pub struct FocusHandle {
pub(crate) id: FocusId,
@ -108,39 +148,24 @@ impl FocusHandle {
/// Obtains whether the element associated with this handle is currently focused.
pub fn is_focused(&self, cx: &WindowContext) -> bool {
cx.window.focus == Some(self.id)
self.id.is_focused(cx)
}
/// Obtains whether the element associated with this handle contains the focused
/// element or is itself focused.
pub fn contains_focused(&self, cx: &WindowContext) -> bool {
cx.focused()
.map_or(false, |focused| self.contains(&focused, cx))
self.id.contains_focused(cx)
}
/// Obtains whether the element associated with this handle is contained within the
/// focused element or is itself focused.
pub fn within_focused(&self, cx: &WindowContext) -> bool {
let focused = cx.focused();
focused.map_or(false, |focused| focused.contains(self, cx))
self.id.within_focused(cx)
}
/// Obtains whether this handle contains the given handle in the most recently rendered frame.
pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
let mut ancestor = Some(other.id);
while let Some(ancestor_id) = ancestor {
if self.id == ancestor_id {
return true;
} else {
ancestor = cx
.window
.current_frame
.focus_parents_by_child
.get(&ancestor_id)
.copied();
}
}
false
self.id.contains(other.id, cx)
}
}
@ -183,6 +208,7 @@ pub struct Window {
pub(crate) previous_frame: Frame,
pub(crate) current_frame: Frame,
pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
pub(crate) focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
default_prevented: bool,
mouse_position: Point<Pixels>,
requested_cursor_style: Option<CursorStyle>,
@ -282,6 +308,7 @@ impl Window {
previous_frame: Frame::default(),
current_frame: Frame::default(),
focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
focus_listeners: SubscriberSet::new(),
default_prevented: true,
mouse_position,
requested_cursor_style: None,
@ -1116,7 +1143,7 @@ impl<'a> WindowContext<'a> {
// Capture phase, events bubble from back to front. Handlers for this phase are used for
// special purposes, such as detecting events outside of a given Bounds.
for (_, handler) in &handlers {
for (_, handler) in &mut handlers {
handler(any_mouse_event, DispatchPhase::Capture, self);
if !self.app.propagate_event {
break;
@ -1125,7 +1152,7 @@ impl<'a> WindowContext<'a> {
// Bubble phase, where most normal handlers do their work.
if self.app.propagate_event {
for (_, handler) in handlers.iter().rev() {
for (_, handler) in handlers.iter_mut().rev() {
handler(any_mouse_event, DispatchPhase::Bubble, self);
if !self.app.propagate_event {
break;
@ -1880,6 +1907,110 @@ impl<'a, V: 'static> ViewContext<'a, V> {
)
}
/// Register a listener to be called when the given focus handle receives focus.
/// Unlike [on_focus_changed], returns a subscription and persists until the subscription
/// is dropped.
pub fn on_focus(
&mut self,
handle: &FocusHandle,
mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
) -> Subscription {
let view = self.view.downgrade();
let focus_id = handle.id;
self.window.focus_listeners.insert(
(),
Box::new(move |event, cx| {
view.update(cx, |view, cx| {
if event.focused.as_ref().map(|focused| focused.id) == Some(focus_id) {
listener(view, cx)
}
})
.is_ok()
}),
)
}
/// Register a listener to be called when the given focus handle or one of its descendants receives focus.
/// Unlike [on_focus_changed], returns a subscription and persists until the subscription
/// is dropped.
pub fn on_focus_in(
&mut self,
handle: &FocusHandle,
mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
) -> Subscription {
let view = self.view.downgrade();
let focus_id = handle.id;
self.window.focus_listeners.insert(
(),
Box::new(move |event, cx| {
view.update(cx, |view, cx| {
if event
.focused
.as_ref()
.map_or(false, |focused| focus_id.contains(focused.id, cx))
{
listener(view, cx)
}
})
.is_ok()
}),
)
}
/// Register a listener to be called when the given focus handle loses focus.
/// Unlike [on_focus_changed], returns a subscription and persists until the subscription
/// is dropped.
pub fn on_blur(
&mut self,
handle: &FocusHandle,
mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
) -> Subscription {
let view = self.view.downgrade();
let focus_id = handle.id;
self.window.focus_listeners.insert(
(),
Box::new(move |event, cx| {
view.update(cx, |view, cx| {
if event.blurred.as_ref().map(|blurred| blurred.id) == Some(focus_id) {
listener(view, cx)
}
})
.is_ok()
}),
)
}
/// Register a listener to be called when the given focus handle or one of its descendants loses focus.
/// Unlike [on_focus_changed], returns a subscription and persists until the subscription
/// is dropped.
pub fn on_focus_out(
&mut self,
handle: &FocusHandle,
mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
) -> Subscription {
let view = self.view.downgrade();
let focus_id = handle.id;
self.window.focus_listeners.insert(
(),
Box::new(move |event, cx| {
view.update(cx, |view, cx| {
if event
.blurred
.as_ref()
.map_or(false, |blurred| focus_id.contains(blurred.id, cx))
{
listener(view, cx)
}
})
.is_ok()
}),
)
}
/// Register a focus listener for the current frame only. It will be cleared
/// on the next frame render. You should use this method only from within elements,
/// and we may want to enforce that better via a different context type.
// todo!() Move this to `FrameContext` to emphasize its individuality?
pub fn on_focus_changed(
&mut self,
listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,