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Remove unused SceneBuilder
constructor
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1 changed files with 0 additions and 4 deletions
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@ -43,10 +43,6 @@ impl Default for SceneBuilder {
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}
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impl SceneBuilder {
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pub fn new() -> SceneBuilder {
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SceneBuilder::default()
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}
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pub fn build(&mut self) -> Scene {
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// Map each layer id to a float between 0. and 1., with 1. closer to the viewer.
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let mut layer_z_values = vec![0.; self.layers_by_order.len()];
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