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Translate coordinates using the primary screen not the main screen
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6eba0ef630
commit
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1 changed files with 20 additions and 25 deletions
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@ -25,43 +25,38 @@ pub struct Screen {
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}
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impl Screen {
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/// Get the screen with the given UUID.
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pub fn find_by_id(uuid: Uuid) -> Option<Self> {
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unsafe {
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let native_screens = NSScreen::screens(nil);
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(0..NSArray::count(native_screens))
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.into_iter()
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.map(|ix| Screen {
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native_screen: native_screens.objectAtIndex(ix),
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})
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.find(|screen| platform::Screen::display_uuid(screen) == Some(uuid))
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}
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Self::all().find(|screen| platform::Screen::display_uuid(screen) == Some(uuid))
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}
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pub fn all() -> Vec<Self> {
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let mut screens = Vec::new();
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/// Get the primary screen - the one with the menu bar, and whose bottom left
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/// corner is at the origin of the AppKit coordinate system.
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fn primary() -> Self {
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Self::all().next().unwrap()
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}
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pub fn all() -> impl Iterator<Item = Self> {
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unsafe {
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let native_screens = NSScreen::screens(nil);
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for ix in 0..NSArray::count(native_screens) {
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screens.push(Screen {
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native_screen: native_screens.objectAtIndex(ix),
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});
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}
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(0..NSArray::count(native_screens)).map(move |ix| Screen {
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native_screen: native_screens.objectAtIndex(ix),
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})
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}
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screens
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}
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/// Convert the given rectangle in screen coordinates from GPUI's
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/// coordinate system to the AppKit coordinate system.
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///
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/// In GPUI's coordinates, the origin is at the top left of the main screen, with
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/// In GPUI's coordinates, the origin is at the top left of the primary screen, with
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/// the Y axis pointing downward. In the AppKit coordindate system, the origin is at the
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/// bottom left of the main screen, with the Y axis pointing upward.
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/// bottom left of the primary screen, with the Y axis pointing upward.
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pub(crate) fn screen_rect_to_native(rect: RectF) -> NSRect {
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let main_screen_height = unsafe { NSScreen::mainScreen(nil).frame().size.height };
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let primary_screen_height = unsafe { Self::primary().native_screen.frame().size.height };
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NSRect::new(
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NSPoint::new(
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rect.origin_x() as f64,
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main_screen_height - rect.origin_y() as f64 - rect.height() as f64,
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primary_screen_height - rect.origin_y() as f64 - rect.height() as f64,
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),
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NSSize::new(rect.width() as f64, rect.height() as f64),
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)
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@ -70,15 +65,15 @@ impl Screen {
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/// Convert the given rectangle in screen coordinates from the AppKit
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/// coordinate system to GPUI's coordinate system.
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///
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/// In GPUI's coordinates, the origin is at the top left of the main screen, with
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/// In GPUI's coordinates, the origin is at the top left of the primary screen, with
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/// the Y axis pointing downward. In the AppKit coordindate system, the origin is at the
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/// bottom left of the main screen, with the Y axis pointing upward.
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/// bottom left of the primary screen, with the Y axis pointing upward.
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pub(crate) fn screen_rect_from_native(rect: NSRect) -> RectF {
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let main_screen_height = unsafe { NSScreen::mainScreen(nil).frame().size.height };
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let primary_screen_height = unsafe { Self::primary().native_screen.frame().size.height };
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RectF::new(
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vec2f(
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rect.origin.x as f32,
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(main_screen_height - rect.origin.y - rect.size.height) as f32,
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(primary_screen_height - rect.origin.y - rect.size.height) as f32,
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),
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vec2f(rect.size.width as f32, rect.size.height as f32),
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)
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