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Center the selected item when updating outline query
Co-Authored-By: Max Brunsfeld <max@zed.dev> Co-Authored-By: Nathan Sobo <nathan@zed.dev>
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parent
e4c0fc6ad5
commit
ce51196eab
5 changed files with 54 additions and 22 deletions
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@ -353,7 +353,8 @@ impl FileFinder {
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let mat = &self.matches[selected_index];
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self.selected = Some((mat.worktree_id, mat.path.clone()));
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}
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self.list_state.scroll_to(selected_index);
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self.list_state
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.scroll_to(ScrollTarget::Show(selected_index));
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cx.notify();
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}
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@ -364,7 +365,8 @@ impl FileFinder {
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let mat = &self.matches[selected_index];
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self.selected = Some((mat.worktree_id, mat.path.clone()));
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}
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self.list_state.scroll_to(selected_index);
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self.list_state
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.scroll_to(ScrollTarget::Show(selected_index));
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cx.notify();
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}
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@ -415,7 +417,8 @@ impl FileFinder {
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}
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self.latest_search_query = query;
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self.latest_search_did_cancel = did_cancel;
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self.list_state.scroll_to(self.selected_index());
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self.list_state
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.scroll_to(ScrollTarget::Show(self.selected_index()));
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cx.notify();
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}
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}
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@ -14,9 +14,14 @@ use std::{cmp, ops::Range, sync::Arc};
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#[derive(Clone, Default)]
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pub struct UniformListState(Arc<Mutex<StateInner>>);
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pub enum ScrollTarget {
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Show(usize),
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Center(usize),
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}
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impl UniformListState {
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pub fn scroll_to(&self, item_ix: usize) {
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self.0.lock().scroll_to = Some(item_ix);
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pub fn scroll_to(&self, scroll_to: ScrollTarget) {
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self.0.lock().scroll_to = Some(scroll_to);
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}
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pub fn scroll_top(&self) -> f32 {
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@ -27,7 +32,7 @@ impl UniformListState {
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#[derive(Default)]
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struct StateInner {
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scroll_top: f32,
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scroll_to: Option<usize>,
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scroll_to: Option<ScrollTarget>,
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}
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pub struct LayoutState {
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@ -97,14 +102,32 @@ where
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state.scroll_top = scroll_max;
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}
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if let Some(item_ix) = state.scroll_to.take() {
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if let Some(scroll_to) = state.scroll_to.take() {
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let item_ix;
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let center;
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match scroll_to {
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ScrollTarget::Show(ix) => {
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item_ix = ix;
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center = false;
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}
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ScrollTarget::Center(ix) => {
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item_ix = ix;
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center = true;
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}
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}
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let item_top = self.padding_top + item_ix as f32 * item_height;
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let item_bottom = item_top + item_height;
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if item_top < state.scroll_top {
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state.scroll_top = item_top;
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} else if item_bottom > (state.scroll_top + list_height) {
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state.scroll_top = item_bottom - list_height;
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if center {
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let item_center = item_top + item_height / 2.;
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state.scroll_top = (item_center - list_height / 2.).max(0.);
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} else {
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let scroll_bottom = state.scroll_top + list_height;
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if item_top < state.scroll_top {
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state.scroll_top = item_top;
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} else if item_bottom > scroll_bottom {
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state.scroll_top = item_bottom - list_height;
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}
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}
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}
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}
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@ -187,19 +187,23 @@ impl OutlineView {
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fn select_prev(&mut self, _: &SelectPrev, cx: &mut ViewContext<Self>) {
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if self.selected_match_index > 0 {
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self.select(self.selected_match_index - 1, true, cx);
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self.select(self.selected_match_index - 1, true, false, cx);
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}
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}
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fn select_next(&mut self, _: &SelectNext, cx: &mut ViewContext<Self>) {
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if self.selected_match_index + 1 < self.matches.len() {
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self.select(self.selected_match_index + 1, true, cx);
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self.select(self.selected_match_index + 1, true, false, cx);
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}
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}
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fn select(&mut self, index: usize, navigate: bool, cx: &mut ViewContext<Self>) {
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fn select(&mut self, index: usize, navigate: bool, center: bool, cx: &mut ViewContext<Self>) {
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self.selected_match_index = index;
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self.list_state.scroll_to(self.selected_match_index);
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self.list_state.scroll_to(if center {
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ScrollTarget::Center(index)
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} else {
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ScrollTarget::Show(index)
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});
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if navigate {
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let selected_match = &self.matches[self.selected_match_index];
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let outline_item = &self.outline.items[selected_match.candidate_id];
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@ -319,7 +323,7 @@ impl OutlineView {
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.unwrap_or(0);
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navigate_to_selected_index = !self.matches.is_empty();
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}
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self.select(selected_index, navigate_to_selected_index, cx);
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self.select(selected_index, navigate_to_selected_index, true, cx);
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}
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fn render_matches(&self) -> ElementBox {
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@ -1,8 +1,8 @@
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use gpui::{
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action,
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elements::{
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Align, ConstrainedBox, Empty, Flex, Label, MouseEventHandler, ParentElement, Svg,
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UniformList, UniformListState,
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Align, ConstrainedBox, Empty, Flex, Label, MouseEventHandler, ParentElement, ScrollTarget,
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Svg, UniformList, UniformListState,
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},
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keymap::{
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self,
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@ -278,7 +278,7 @@ impl ProjectPanel {
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fn autoscroll(&mut self) {
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if let Some(selection) = self.selection {
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self.list.scroll_to(selection.index);
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self.list.scroll_to(ScrollTarget::Show(selection.index));
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}
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}
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@ -140,7 +140,8 @@ impl ThemeSelector {
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if self.selected_index > 0 {
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self.selected_index -= 1;
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}
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self.list_state.scroll_to(self.selected_index);
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self.list_state
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.scroll_to(ScrollTarget::Show(self.selected_index));
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cx.notify();
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}
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@ -148,7 +149,8 @@ impl ThemeSelector {
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if self.selected_index + 1 < self.matches.len() {
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self.selected_index += 1;
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}
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self.list_state.scroll_to(self.selected_index);
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self.list_state
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.scroll_to(ScrollTarget::Show(self.selected_index));
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cx.notify();
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}
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