mirror of
https://github.com/zed-industries/zed.git
synced 2025-02-07 11:11:30 +00:00
Use a different frame arena for each window (#3696)
This fixes a panic that was caused by sharing the same frame allocator for different windows. Release Notes: - N/A
This commit is contained in:
commit
d058515b81
2 changed files with 42 additions and 30 deletions
|
@ -1,6 +1,6 @@
|
||||||
use crate::{
|
use crate::{
|
||||||
frame_alloc, ArenaRef, AvailableSpace, BorrowWindow, Bounds, ElementId, LayoutId, Pixels,
|
ArenaRef, AvailableSpace, BorrowWindow, Bounds, ElementId, LayoutId, Pixels, Point, Size,
|
||||||
Point, Size, ViewContext, WindowContext,
|
ViewContext, WindowContext, ELEMENT_ARENA,
|
||||||
};
|
};
|
||||||
use derive_more::{Deref, DerefMut};
|
use derive_more::{Deref, DerefMut};
|
||||||
pub(crate) use smallvec::SmallVec;
|
pub(crate) use smallvec::SmallVec;
|
||||||
|
@ -413,7 +413,8 @@ impl AnyElement {
|
||||||
E: 'static + Element,
|
E: 'static + Element,
|
||||||
E::State: Any,
|
E::State: Any,
|
||||||
{
|
{
|
||||||
let element = frame_alloc(|| Some(DrawableElement::new(element)))
|
let element = ELEMENT_ARENA
|
||||||
|
.with_borrow_mut(|arena| arena.alloc(|| Some(DrawableElement::new(element))))
|
||||||
.map(|element| element as &mut dyn ElementObject);
|
.map(|element| element as &mut dyn ElementObject);
|
||||||
AnyElement(element)
|
AnyElement(element)
|
||||||
}
|
}
|
||||||
|
|
|
@ -99,12 +99,7 @@ struct FocusEvent {
|
||||||
slotmap::new_key_type! { pub struct FocusId; }
|
slotmap::new_key_type! { pub struct FocusId; }
|
||||||
|
|
||||||
thread_local! {
|
thread_local! {
|
||||||
pub static FRAME_ARENA: RefCell<Arena> = RefCell::new(Arena::new(16 * 1024 * 1024));
|
pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(4 * 1024 * 1024));
|
||||||
}
|
|
||||||
|
|
||||||
#[inline(always)]
|
|
||||||
pub(crate) fn frame_alloc<T>(f: impl FnOnce() -> T) -> ArenaRef<T> {
|
|
||||||
FRAME_ARENA.with_borrow_mut(|arena| arena.alloc(f))
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FocusId {
|
impl FocusId {
|
||||||
|
@ -254,6 +249,7 @@ pub struct Window {
|
||||||
pub(crate) element_id_stack: GlobalElementId,
|
pub(crate) element_id_stack: GlobalElementId,
|
||||||
pub(crate) rendered_frame: Frame,
|
pub(crate) rendered_frame: Frame,
|
||||||
pub(crate) next_frame: Frame,
|
pub(crate) next_frame: Frame,
|
||||||
|
frame_arena: Arena,
|
||||||
pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
|
pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
|
||||||
focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
|
focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
|
||||||
blur_listeners: SubscriberSet<(), AnyObserver>,
|
blur_listeners: SubscriberSet<(), AnyObserver>,
|
||||||
|
@ -397,6 +393,7 @@ impl Window {
|
||||||
element_id_stack: GlobalElementId::default(),
|
element_id_stack: GlobalElementId::default(),
|
||||||
rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
|
rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
|
||||||
next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
|
next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
|
||||||
|
frame_arena: Arena::new(1 * 1024 * 1024),
|
||||||
focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
|
focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
|
||||||
focus_listeners: SubscriberSet::new(),
|
focus_listeners: SubscriberSet::new(),
|
||||||
blur_listeners: SubscriberSet::new(),
|
blur_listeners: SubscriberSet::new(),
|
||||||
|
@ -834,12 +831,15 @@ impl<'a> WindowContext<'a> {
|
||||||
mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
|
mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
|
||||||
) {
|
) {
|
||||||
let order = self.window.next_frame.z_index_stack.clone();
|
let order = self.window.next_frame.z_index_stack.clone();
|
||||||
let handler = frame_alloc(|| {
|
let handler = self
|
||||||
move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
|
.window
|
||||||
handler(event.downcast_ref().unwrap(), phase, cx)
|
.frame_arena
|
||||||
}
|
.alloc(|| {
|
||||||
})
|
move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
|
||||||
.map(|handler| handler as _);
|
handler(event.downcast_ref().unwrap(), phase, cx)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.map(|handler| handler as _);
|
||||||
self.window
|
self.window
|
||||||
.next_frame
|
.next_frame
|
||||||
.mouse_listeners
|
.mouse_listeners
|
||||||
|
@ -858,14 +858,17 @@ impl<'a> WindowContext<'a> {
|
||||||
&mut self,
|
&mut self,
|
||||||
listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
|
listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
|
||||||
) {
|
) {
|
||||||
let listener = frame_alloc(|| {
|
let listener = self
|
||||||
move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
|
.window
|
||||||
if let Some(event) = event.downcast_ref::<Event>() {
|
.frame_arena
|
||||||
listener(event, phase, cx)
|
.alloc(|| {
|
||||||
|
move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
|
||||||
|
if let Some(event) = event.downcast_ref::<Event>() {
|
||||||
|
listener(event, phase, cx)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
})
|
||||||
})
|
.map(|handler| handler as _);
|
||||||
.map(|handler| handler as _);
|
|
||||||
self.window.next_frame.dispatch_tree.on_key_event(listener);
|
self.window.next_frame.dispatch_tree.on_key_event(listener);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -880,7 +883,11 @@ impl<'a> WindowContext<'a> {
|
||||||
action_type: TypeId,
|
action_type: TypeId,
|
||||||
listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
|
listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
|
||||||
) {
|
) {
|
||||||
let listener = frame_alloc(|| listener).map(|handler| handler as _);
|
let listener = self
|
||||||
|
.window
|
||||||
|
.frame_arena
|
||||||
|
.alloc(|| listener)
|
||||||
|
.map(|handler| handler as _);
|
||||||
self.window
|
self.window
|
||||||
.next_frame
|
.next_frame
|
||||||
.dispatch_tree
|
.dispatch_tree
|
||||||
|
@ -1278,19 +1285,22 @@ impl<'a> WindowContext<'a> {
|
||||||
self.window.platform_window.clear_input_handler();
|
self.window.platform_window.clear_input_handler();
|
||||||
self.window.layout_engine.as_mut().unwrap().clear();
|
self.window.layout_engine.as_mut().unwrap().clear();
|
||||||
self.window.next_frame.clear();
|
self.window.next_frame.clear();
|
||||||
FRAME_ARENA.with_borrow_mut(|arena| arena.clear());
|
self.window.frame_arena.clear();
|
||||||
let root_view = self.window.root_view.take().unwrap();
|
let root_view = self.window.root_view.take().unwrap();
|
||||||
|
|
||||||
self.with_z_index(0, |cx| {
|
self.with_z_index(0, |cx| {
|
||||||
cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
|
cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
|
||||||
for (action_type, action_listeners) in &cx.app.global_action_listeners {
|
for (action_type, action_listeners) in &cx.app.global_action_listeners {
|
||||||
for action_listener in action_listeners.iter().cloned() {
|
for action_listener in action_listeners.iter().cloned() {
|
||||||
let listener = frame_alloc(|| {
|
let listener = cx
|
||||||
move |action: &dyn Any, phase, cx: &mut WindowContext<'_>| {
|
.window
|
||||||
action_listener(action, phase, cx)
|
.frame_arena
|
||||||
}
|
.alloc(|| {
|
||||||
})
|
move |action: &dyn Any, phase, cx: &mut WindowContext<'_>| {
|
||||||
.map(|listener| listener as _);
|
action_listener(action, phase, cx)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.map(|listener| listener as _);
|
||||||
cx.window
|
cx.window
|
||||||
.next_frame
|
.next_frame
|
||||||
.dispatch_tree
|
.dispatch_tree
|
||||||
|
@ -1364,6 +1374,7 @@ impl<'a> WindowContext<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
self.window.drawing = false;
|
self.window.drawing = false;
|
||||||
|
ELEMENT_ARENA.with_borrow_mut(|element_arena| element_arena.clear());
|
||||||
|
|
||||||
scene
|
scene
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue