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Fix crash when selections exceed the container's bounds
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parent
ae447ca1d9
commit
d10fc6ce3f
6 changed files with 40 additions and 11 deletions
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@ -54,7 +54,13 @@ impl PathBuilder {
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self.current = point;
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}
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pub fn build(self, color: ColorU) -> Path {
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pub fn build(mut self, color: ColorU, clip_bounds: Option<RectF>) -> Path {
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if let Some(clip_bounds) = clip_bounds {
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self.bounds = self
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.bounds
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.intersection(clip_bounds)
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.unwrap_or(RectF::default());
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}
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Path {
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bounds: self.bounds,
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color,
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@ -181,6 +181,8 @@ impl Renderer {
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vertices.push(shaders::GPUIPathVertex {
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xy_position: (atlas_origin + xy_position).to_float2(),
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st_position: vertex.st_position.to_float2(),
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clip_rect_origin: atlas_origin.to_float2(),
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clip_rect_size: size.to_float2(),
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});
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}
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}
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@ -63,4 +63,6 @@ typedef enum {
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typedef struct {
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vector_float2 xy_position;
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vector_float2 st_position;
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vector_float2 clip_rect_origin;
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vector_float2 clip_rect_size;
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} GPUIPathVertex;
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@ -218,21 +218,33 @@ fragment float4 sprite_fragment(
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return color;
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}
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struct PathAtlasVertexOutput {
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float4 position [[position]];
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float2 st_position;
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float clip_rect_distance [[clip_distance]] [4];
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};
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struct PathAtlasFragmentInput {
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float4 position [[position]];
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float2 st_position;
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};
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vertex PathAtlasFragmentInput path_atlas_vertex(
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vertex PathAtlasVertexOutput path_atlas_vertex(
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uint vertex_id [[vertex_id]],
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constant GPUIPathVertex *vertices [[buffer(GPUIPathAtlasVertexInputIndexVertices)]],
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constant float2 *atlas_size [[buffer(GPUIPathAtlasVertexInputIndexAtlasSize)]]
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) {
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GPUIPathVertex v = vertices[vertex_id];
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float4 device_position = to_device_position(v.xy_position, *atlas_size);
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return PathAtlasFragmentInput {
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return PathAtlasVertexOutput {
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device_position,
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v.st_position,
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{
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v.xy_position.x - v.clip_rect_origin.x,
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v.clip_rect_origin.x + v.clip_rect_size.x - v.xy_position.x,
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v.xy_position.y - v.clip_rect_origin.y,
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v.clip_rect_origin.y + v.clip_rect_size.y - v.xy_position.y
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}
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};
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}
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@ -156,7 +156,9 @@ impl Layer {
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}
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fn push_path(&mut self, path: Path) {
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self.paths.push(path);
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if !path.bounds.is_empty() {
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self.paths.push(path);
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}
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}
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pub fn paths(&self) -> &[Path] {
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@ -259,7 +259,7 @@ impl BufferElement {
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.collect(),
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};
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selection.paint(ctx.scene);
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selection.paint(bounds, ctx.scene);
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}
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if view.cursors_visible() {
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@ -586,16 +586,21 @@ struct SelectionLine {
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}
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impl Selection {
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fn paint(&self, scene: &mut Scene) {
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fn paint(&self, bounds: RectF, scene: &mut Scene) {
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if self.lines.len() >= 2 && self.lines[0].start_x > self.lines[1].end_x {
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self.paint_lines(self.start_y, &self.lines[0..1], scene);
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self.paint_lines(self.start_y + self.line_height, &self.lines[1..], scene);
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self.paint_lines(self.start_y, &self.lines[0..1], bounds, scene);
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self.paint_lines(
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self.start_y + self.line_height,
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&self.lines[1..],
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bounds,
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scene,
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);
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} else {
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self.paint_lines(self.start_y, &self.lines, scene);
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self.paint_lines(self.start_y, &self.lines, bounds, scene);
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}
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}
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fn paint_lines(&self, start_y: f32, lines: &[SelectionLine], scene: &mut Scene) {
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fn paint_lines(&self, start_y: f32, lines: &[SelectionLine], bounds: RectF, scene: &mut Scene) {
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if lines.is_empty() {
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return;
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}
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@ -675,7 +680,7 @@ impl Selection {
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path.curve_to(first_top_left + top_curve_width, first_top_left);
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path.line_to(first_top_right - top_curve_width);
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scene.push_path(path.build(ColorF::new(0.639, 0.839, 1.0, 1.0).to_u8()));
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scene.push_path(path.build(ColorF::new(0.639, 0.839, 1.0, 1.0).to_u8(), Some(bounds)));
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}
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}
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