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https://github.com/zed-industries/zed.git
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Add interactivity to Checkbox
component (#3240)
This PR adds interactivity to the `Checkbox` component. They can now be checked and unchecked by clicking them. Release Notes: - N/A
This commit is contained in:
parent
254b369624
commit
d224f511fa
5 changed files with 108 additions and 58 deletions
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@ -212,6 +212,19 @@ pub trait Component<V> {
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{
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self.map(|this| if condition { then(this) } else { this })
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}
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fn when_some<T>(self, option: Option<T>, then: impl FnOnce(Self, T) -> Self) -> Self
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where
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Self: Sized,
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{
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self.map(|this| {
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if let Some(value) = option {
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then(this, value)
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} else {
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this
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}
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})
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}
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}
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impl<V> Component<V> for AnyElement<V> {
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@ -61,7 +61,7 @@ impl ButtonVariant {
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}
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}
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pub type ClickHandler<S> = Arc<dyn Fn(&mut S, &mut ViewContext<S>) + Send + Sync>;
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pub type ClickHandler<V> = Arc<dyn Fn(&mut V, &mut ViewContext<V>) + Send + Sync>;
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struct ButtonHandlers<V: 'static> {
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click: Option<ClickHandler<V>>,
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@ -1,63 +1,58 @@
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///! # Checkbox
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///!
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///! Checkboxes are used for multiple choices, not for mutually exclusive choices.
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///! Each checkbox works independently from other checkboxes in the list,
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///! therefore checking an additional box does not affect any other selections.
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use std::sync::Arc;
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use gpui2::{
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div, Component, ParentElement, SharedString, StatelessInteractive, Styled, ViewContext,
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div, Component, ElementId, ParentElement, StatefulInteractive, StatelessInteractive, Styled,
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ViewContext,
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};
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use theme2::ActiveTheme;
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use crate::{Icon, IconColor, IconElement, Selected};
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use crate::{Icon, IconColor, IconElement, Selection};
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pub type CheckHandler<V> = Arc<dyn Fn(Selection, &mut V, &mut ViewContext<V>) + Send + Sync>;
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/// # Checkbox
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///
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/// Checkboxes are used for multiple choices, not for mutually exclusive choices.
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/// Each checkbox works independently from other checkboxes in the list,
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/// therefore checking an additional box does not affect any other selections.
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#[derive(Component)]
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pub struct Checkbox {
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id: SharedString,
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checked: Selected,
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pub struct Checkbox<V: 'static> {
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id: ElementId,
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checked: Selection,
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disabled: bool,
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on_click: Option<CheckHandler<V>>,
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}
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impl Checkbox {
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pub fn new(id: impl Into<SharedString>) -> Self {
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impl<V: 'static> Checkbox<V> {
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pub fn new(id: impl Into<ElementId>, checked: Selection) -> Self {
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Self {
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id: id.into(),
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checked: Selected::Unselected,
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checked,
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disabled: false,
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on_click: None,
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}
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}
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pub fn toggle(mut self) -> Self {
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self.checked = match self.checked {
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Selected::Selected => Selected::Unselected,
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Selected::Unselected => Selected::Selected,
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Selected::Indeterminate => Selected::Selected,
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};
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self
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}
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pub fn set_indeterminate(mut self) -> Self {
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self.checked = Selected::Indeterminate;
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self
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}
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pub fn set_disabled(mut self, disabled: bool) -> Self {
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pub fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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pub fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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let group_id = format!("checkbox_group_{}", self.id);
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pub fn on_click(
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mut self,
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handler: impl 'static + Fn(Selection, &mut V, &mut ViewContext<V>) + Send + Sync,
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) -> Self {
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self.on_click = Some(Arc::new(handler));
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self
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}
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pub fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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let group_id = format!("checkbox_group_{:?}", self.id);
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// The icon is different depending on the state of the checkbox.
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//
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// We need the match to return all the same type,
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// so we wrap the eatch result in a div.
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//
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// We are still exploring the best way to handle this.
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let icon = match self.checked {
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// When selected, we show a checkmark.
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Selected::Selected => {
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div().child(
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Selection::Selected => {
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Some(
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IconElement::new(Icon::Check)
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.size(crate::IconSize::Small)
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.color(
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@ -71,8 +66,8 @@ impl Checkbox {
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)
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}
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// In an indeterminate state, we show a dash.
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Selected::Indeterminate => {
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div().child(
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Selection::Indeterminate => {
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Some(
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IconElement::new(Icon::Dash)
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.size(crate::IconSize::Small)
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.color(
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@ -86,7 +81,7 @@ impl Checkbox {
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)
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}
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// When unselected, we show nothing.
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Selected::Unselected => div(),
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Selection::Unselected => None,
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};
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// A checkbox could be in an indeterminate state,
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@ -98,7 +93,7 @@ impl Checkbox {
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// For the sake of styles we treat the indeterminate state as selected,
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// but it's icon will be different.
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let selected =
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self.checked == Selected::Selected || self.checked == Selected::Indeterminate;
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self.checked == Selection::Selected || self.checked == Selection::Indeterminate;
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// We could use something like this to make the checkbox background when selected:
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//
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@ -127,6 +122,7 @@ impl Checkbox {
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};
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div()
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.id(self.id)
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// Rather than adding `px_1()` to add some space around the checkbox,
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// we use a larger parent element to create a slightly larger
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// click area for the checkbox.
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@ -161,7 +157,13 @@ impl Checkbox {
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el.bg(cx.theme().colors().element_hover)
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})
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})
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.child(icon),
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.children(icon),
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)
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.when_some(
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self.on_click.filter(|_| !self.disabled),
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|this, on_click| {
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this.on_click(move |view, _, cx| on_click(self.checked.inverse(), view, cx))
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},
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)
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}
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}
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@ -182,7 +184,7 @@ mod stories {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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.child(Story::title_for::<_, Checkbox>(cx))
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.child(Story::title_for::<_, Checkbox<Self>>(cx))
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.child(Story::label(cx, "Default"))
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.child(
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h_stack()
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@ -191,9 +193,12 @@ mod stories {
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.rounded_md()
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.border()
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.border_color(cx.theme().colors().border)
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.child(Checkbox::new("checkbox-enabled"))
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.child(Checkbox::new("checkbox-intermediate").set_indeterminate())
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.child(Checkbox::new("checkbox-selected").toggle()),
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.child(Checkbox::new("checkbox-enabled", Selection::Unselected))
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.child(Checkbox::new(
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"checkbox-intermediate",
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Selection::Indeterminate,
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))
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.child(Checkbox::new("checkbox-selected", Selection::Selected)),
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)
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.child(Story::label(cx, "Disabled"))
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.child(
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@ -203,16 +208,20 @@ mod stories {
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.rounded_md()
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.border()
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.border_color(cx.theme().colors().border)
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.child(Checkbox::new("checkbox-disabled").set_disabled(true))
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.child(
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Checkbox::new("checkbox-disabled-intermediate")
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.set_disabled(true)
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.set_indeterminate(),
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Checkbox::new("checkbox-disabled", Selection::Unselected)
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.disabled(true),
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)
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.child(
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Checkbox::new("checkbox-disabled-selected")
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.set_disabled(true)
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.toggle(),
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Checkbox::new(
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"checkbox-disabled-intermediate",
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Selection::Indeterminate,
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)
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.disabled(true),
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)
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.child(
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Checkbox::new("checkbox-disabled-selected", Selection::Selected)
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.disabled(true),
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),
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)
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}
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@ -155,9 +155,18 @@ impl InteractionState {
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}
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#[derive(Debug, Default, PartialEq, Eq, Hash, Clone, Copy)]
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pub enum Selected {
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pub enum Selection {
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#[default]
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Unselected,
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Indeterminate,
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Selected,
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}
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impl Selection {
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pub fn inverse(&self) -> Self {
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match self {
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Self::Unselected | Self::Indeterminate => Self::Selected,
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Self::Selected => Self::Unselected,
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}
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}
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}
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@ -7,8 +7,8 @@ use theme2::ThemeSettings;
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use crate::prelude::*;
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use crate::{
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static_livestream, v_stack, AssistantPanel, Button, ChatMessage, ChatPanel, CollabPanel,
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EditorPane, Label, LanguageSelector, NotificationsPanel, Pane, PaneGroup, Panel,
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static_livestream, v_stack, AssistantPanel, Button, ChatMessage, ChatPanel, Checkbox,
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CollabPanel, EditorPane, Label, LanguageSelector, NotificationsPanel, Pane, PaneGroup, Panel,
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PanelAllowedSides, PanelSide, ProjectPanel, SplitDirection, StatusBar, Terminal, TitleBar,
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Toast, ToastOrigin,
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};
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@ -42,6 +42,7 @@ pub struct Workspace {
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show_terminal: bool,
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show_debug: bool,
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show_language_selector: bool,
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test_checkbox_selection: Selection,
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debug: Gpui2UiDebug,
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}
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@ -58,6 +59,7 @@ impl Workspace {
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show_language_selector: false,
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show_debug: false,
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show_notifications_panel: true,
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test_checkbox_selection: Selection::Unselected,
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debug: Gpui2UiDebug::default(),
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}
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}
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@ -217,6 +219,23 @@ impl Render for Workspace {
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.text_color(cx.theme().colors().text)
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.bg(cx.theme().colors().background)
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.child(self.title_bar.clone())
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.child(
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div()
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.absolute()
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.top_12()
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.left_12()
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.z_index(99)
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.bg(cx.theme().colors().background)
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.child(
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Checkbox::new("test_checkbox", self.test_checkbox_selection).on_click(
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|selection, workspace: &mut Workspace, cx| {
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workspace.test_checkbox_selection = selection;
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cx.notify();
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},
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),
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),
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)
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.child(
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div()
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.flex_1()
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