Use srgb, get mix and blend working

This commit is contained in:
Nate Butler 2024-01-16 01:08:17 -05:00
parent bdb06f183b
commit dde0056845
2 changed files with 112 additions and 65 deletions

View file

@ -7,7 +7,9 @@
//! **Note:** This crate does not depend on `gpui`, so it does not provide any
//! interfaces for converting to `gpui` style colors.
use palette::{FromColor, Hsl, Hsla, Mix, Srgba, WithAlpha};
use palette::{
blend::Blend, convert::FromColorUnclamped, encoding, rgb::Rgb, Clamp, Mix, Srgb, WithAlpha,
};
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum BlendMode {
@ -24,16 +26,11 @@ pub enum BlendMode {
Exclusion,
}
/// Creates a new [`palette::Hsl`] color.
pub fn hsl(h: f32, s: f32, l: f32) -> Hsl {
Hsl::new_srgb(h, s, l)
}
/// Converts a hexadecimal color string to a `palette::Hsla` color.
///
/// This function supports the following hex formats:
/// `#RGB`, `#RGBA`, `#RRGGBB`, `#RRGGBBAA`.
pub fn hex_to_hsla(s: &str) -> Result<Hsla, String> {
pub fn hex_to_hsla(s: &str) -> Result<Color, String> {
let hex = s.trim_start_matches('#');
// Expand shorthand formats #RGB and #RGBA to #RRGGBB and #RRGGBBAA
@ -64,64 +61,112 @@ pub fn hex_to_hsla(s: &str) -> Result<Hsla, String> {
let b = ((hex_val >> 8) & 0xFF) as f32 / 255.0;
let a = (hex_val & 0xFF) as f32 / 255.0;
let srgba = Srgba::new(r, g, b, a);
let hsl = Hsl::from_color(srgba);
let hsla = Hsla::from(hsl).with_alpha(a);
let color = Color { r, g, b, a };
Ok(hsla)
Ok(color)
}
/// Mixes two [`palette::Hsl`] colors at the given `mix_ratio`.
pub fn hsl_mix(hsla_1: Hsl, hsla_2: Hsl, mix_ratio: f32) -> Hsl {
hsla_1.mix(hsla_2, mix_ratio).into()
}
/// Represents a color
/// An interstitial state used to provide a consistent API for colors
/// with additional functionality like color mixing, blending, etc.
///
/// Does not return [gpui] colors as the `color` crate does not
/// depend on [gpui].
#[derive(Debug, Copy, Clone)]
// This implements conversion to and from all Palette colors.
#[derive(FromColorUnclamped, WithAlpha, Debug, Clone)]
// We have to tell Palette that we will take care of converting to/from sRGB.
#[palette(skip_derives(Rgb), rgb_standard = "encoding::Srgb")]
pub struct Color {
value: Hsla,
r: f32,
g: f32,
b: f32,
// Let Palette know this is our alpha channel.
#[palette(alpha)]
a: f32,
}
// There's no blanket implementation for Self -> Self, unlike the From trait.
// This is to better allow cases like Self<A> -> Self<B>.
impl FromColorUnclamped<Color> for Color {
fn from_color_unclamped(color: Color) -> Color {
color
}
}
// Convert from any kind of f32 sRGB.
impl<S> FromColorUnclamped<Rgb<S, f32>> for Color
where
Srgb: FromColorUnclamped<Rgb<S, f32>>,
{
fn from_color_unclamped(color: Rgb<S, f32>) -> Color {
let srgb = Srgb::from_color_unclamped(color);
Color {
r: srgb.red,
g: srgb.green,
b: srgb.blue,
a: 1.0,
}
}
}
// Convert into any kind of f32 sRGB.
impl<S> FromColorUnclamped<Color> for Rgb<S, f32>
where
Rgb<S, f32>: FromColorUnclamped<Srgb>,
{
fn from_color_unclamped(color: Color) -> Self {
let srgb = Srgb::new(color.r, color.g, color.b);
Self::from_color_unclamped(srgb)
}
}
// Add the required clamping.
impl Clamp for Color {
fn clamp(self) -> Self {
Color {
r: self.r.min(1.0).max(0.0),
g: self.g.min(1.0).max(0.0),
b: self.b.min(1.0).max(0.0),
a: self.a.min(1.0).max(0.0),
}
}
}
impl Color {
/// Creates a new [`Color`] with an alpha value.
pub fn new(hue: f32, saturation: f32, lightness: f32, alpha: f32) -> Self {
Self {
value: Hsla::new(hue, saturation, lightness, alpha),
}
}
/// Creates a new [`Color`] with an alpha value of `1.0`.
pub fn hsl(hue: f32, saturation: f32, lightness: f32) -> Self {
Self::new(hue, saturation, lightness, 1.0)
}
/// Returns the [`palette::Hsla`] value of this color.
pub fn value(&self) -> Hsla {
self.value
pub fn new(r: f32, g: f32, b: f32, a: f32) -> Self {
Color { r, g, b, a }
}
/// Returns a set of states for this color.
pub fn states(&self, is_light: bool) -> ColorStates {
states_for_color(*self, is_light)
pub fn states(self, is_light: bool) -> ColorStates {
states_for_color(self, is_light)
}
/// Mixes this color with another [`palette::Hsl`] color at the given `mix_ratio`.
pub fn mix(&self, other: Hsl, mix_ratio: f32) -> Self {
let mixed = self.value.mix(other.into(), mix_ratio);
pub fn mixed(&self, other: Color, mix_ratio: f32) -> Self {
let srgb_self = Srgb::new(self.r, self.g, self.b);
let srgb_other = Srgb::new(other.r, other.g, other.b);
// Directly mix the colors as sRGB values
let mixed = srgb_self.mix(srgb_other, mix_ratio);
Color::from_color_unclamped(mixed)
}
pub fn blend(&self, other: Color, blend_mode: BlendMode) -> Self {
let srgb_self = Srgb::new(self.r, self.g, self.b);
let srgb_other = Srgb::new(other.r, other.g, other.b);
let blended = match blend_mode {
// replace hsl methods with the respective sRGB methods
BlendMode::Multiply => srgb_self.multiply(srgb_other),
_ => unimplemented!(),
};
Self {
value: mixed.into(),
r: blended.red,
g: blended.green,
b: blended.blue,
a: self.a,
}
}
}
/// A set of colors for different states of an element.
#[derive(Debug, Copy, Clone)]
#[derive(Debug, Clone)]
pub struct ColorStates {
/// The default color.
pub default: Color,
@ -139,21 +184,30 @@ pub struct ColorStates {
///
/// todo!("Test and improve this function")
pub fn states_for_color(color: Color, is_light: bool) -> ColorStates {
let hover_lightness = if is_light { 0.9 } else { 0.1 };
let active_lightness = if is_light { 0.8 } else { 0.2 };
let focused_lightness = if is_light { 0.7 } else { 0.3 };
let disabled_lightness = if is_light { 0.6 } else { 0.5 };
let adjustment_factor = if is_light { 0.1 } else { -0.1 };
let hover_adjustment = 1.0 - adjustment_factor;
let active_adjustment = 1.0 - 2.0 * adjustment_factor;
let focused_adjustment = 1.0 - 3.0 * adjustment_factor;
let disabled_adjustment = 1.0 - 4.0 * adjustment_factor;
let hover = color.mix(hsl(0.0, 0.0, hover_lightness), 0.1);
let active = color.mix(hsl(0.0, 0.0, active_lightness), 0.1);
let focused = color.mix(hsl(0.0, 0.0, focused_lightness), 0.1);
let disabled = color.mix(hsl(0.0, 0.0, disabled_lightness), 0.1);
let make_adjustment = |color: Color, adjustment: f32| -> Color {
// Adjust lightness for each state
// Note: Adjustment logic may differ; simplify as needed for sRGB
Color::new(
color.r * adjustment,
color.g * adjustment,
color.b * adjustment,
color.a,
)
};
let color = color.clamp();
ColorStates {
default: color,
hover,
active,
focused,
disabled,
default: color.clone(),
hover: make_adjustment(color.clone(), hover_adjustment),
active: make_adjustment(color.clone(), active_adjustment),
focused: make_adjustment(color.clone(), focused_adjustment),
disabled: make_adjustment(color.clone(), disabled_adjustment),
}
}

View file

@ -147,10 +147,3 @@ pub fn color_alpha(color: Hsla, alpha: f32) -> Hsla {
color.a = alpha;
color
}
pub fn to_gpui_hsla(color: color::Color) -> gpui::Hsla {
let hsla = color.value();
let hue: f32 = hsla.hue.into();
gpui::hsla(hue / 360.0, hsla.saturation, hsla.lightness, hsla.alpha)
}