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Use srgb, get mix and blend working
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2 changed files with 112 additions and 65 deletions
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@ -7,7 +7,9 @@
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//! **Note:** This crate does not depend on `gpui`, so it does not provide any
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//! interfaces for converting to `gpui` style colors.
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use palette::{FromColor, Hsl, Hsla, Mix, Srgba, WithAlpha};
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use palette::{
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blend::Blend, convert::FromColorUnclamped, encoding, rgb::Rgb, Clamp, Mix, Srgb, WithAlpha,
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};
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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pub enum BlendMode {
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@ -24,16 +26,11 @@ pub enum BlendMode {
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Exclusion,
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}
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/// Creates a new [`palette::Hsl`] color.
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pub fn hsl(h: f32, s: f32, l: f32) -> Hsl {
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Hsl::new_srgb(h, s, l)
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}
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/// Converts a hexadecimal color string to a `palette::Hsla` color.
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///
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/// This function supports the following hex formats:
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/// `#RGB`, `#RGBA`, `#RRGGBB`, `#RRGGBBAA`.
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pub fn hex_to_hsla(s: &str) -> Result<Hsla, String> {
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pub fn hex_to_hsla(s: &str) -> Result<Color, String> {
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let hex = s.trim_start_matches('#');
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// Expand shorthand formats #RGB and #RGBA to #RRGGBB and #RRGGBBAA
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@ -64,64 +61,112 @@ pub fn hex_to_hsla(s: &str) -> Result<Hsla, String> {
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let b = ((hex_val >> 8) & 0xFF) as f32 / 255.0;
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let a = (hex_val & 0xFF) as f32 / 255.0;
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let srgba = Srgba::new(r, g, b, a);
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let hsl = Hsl::from_color(srgba);
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let hsla = Hsla::from(hsl).with_alpha(a);
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let color = Color { r, g, b, a };
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Ok(hsla)
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Ok(color)
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}
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/// Mixes two [`palette::Hsl`] colors at the given `mix_ratio`.
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pub fn hsl_mix(hsla_1: Hsl, hsla_2: Hsl, mix_ratio: f32) -> Hsl {
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hsla_1.mix(hsla_2, mix_ratio).into()
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}
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/// Represents a color
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/// An interstitial state used to provide a consistent API for colors
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/// with additional functionality like color mixing, blending, etc.
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///
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/// Does not return [gpui] colors as the `color` crate does not
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/// depend on [gpui].
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#[derive(Debug, Copy, Clone)]
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// This implements conversion to and from all Palette colors.
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#[derive(FromColorUnclamped, WithAlpha, Debug, Clone)]
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// We have to tell Palette that we will take care of converting to/from sRGB.
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#[palette(skip_derives(Rgb), rgb_standard = "encoding::Srgb")]
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pub struct Color {
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value: Hsla,
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r: f32,
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g: f32,
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b: f32,
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// Let Palette know this is our alpha channel.
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#[palette(alpha)]
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a: f32,
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}
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// There's no blanket implementation for Self -> Self, unlike the From trait.
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// This is to better allow cases like Self<A> -> Self<B>.
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impl FromColorUnclamped<Color> for Color {
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fn from_color_unclamped(color: Color) -> Color {
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color
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}
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}
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// Convert from any kind of f32 sRGB.
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impl<S> FromColorUnclamped<Rgb<S, f32>> for Color
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where
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Srgb: FromColorUnclamped<Rgb<S, f32>>,
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{
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fn from_color_unclamped(color: Rgb<S, f32>) -> Color {
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let srgb = Srgb::from_color_unclamped(color);
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Color {
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r: srgb.red,
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g: srgb.green,
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b: srgb.blue,
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a: 1.0,
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}
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}
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}
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// Convert into any kind of f32 sRGB.
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impl<S> FromColorUnclamped<Color> for Rgb<S, f32>
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where
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Rgb<S, f32>: FromColorUnclamped<Srgb>,
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{
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fn from_color_unclamped(color: Color) -> Self {
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let srgb = Srgb::new(color.r, color.g, color.b);
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Self::from_color_unclamped(srgb)
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}
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}
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// Add the required clamping.
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impl Clamp for Color {
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fn clamp(self) -> Self {
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Color {
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r: self.r.min(1.0).max(0.0),
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g: self.g.min(1.0).max(0.0),
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b: self.b.min(1.0).max(0.0),
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a: self.a.min(1.0).max(0.0),
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}
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}
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}
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impl Color {
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/// Creates a new [`Color`] with an alpha value.
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pub fn new(hue: f32, saturation: f32, lightness: f32, alpha: f32) -> Self {
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Self {
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value: Hsla::new(hue, saturation, lightness, alpha),
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}
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}
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/// Creates a new [`Color`] with an alpha value of `1.0`.
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pub fn hsl(hue: f32, saturation: f32, lightness: f32) -> Self {
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Self::new(hue, saturation, lightness, 1.0)
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}
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/// Returns the [`palette::Hsla`] value of this color.
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pub fn value(&self) -> Hsla {
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self.value
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pub fn new(r: f32, g: f32, b: f32, a: f32) -> Self {
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Color { r, g, b, a }
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}
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/// Returns a set of states for this color.
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pub fn states(&self, is_light: bool) -> ColorStates {
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states_for_color(*self, is_light)
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pub fn states(self, is_light: bool) -> ColorStates {
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states_for_color(self, is_light)
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}
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/// Mixes this color with another [`palette::Hsl`] color at the given `mix_ratio`.
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pub fn mix(&self, other: Hsl, mix_ratio: f32) -> Self {
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let mixed = self.value.mix(other.into(), mix_ratio);
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pub fn mixed(&self, other: Color, mix_ratio: f32) -> Self {
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let srgb_self = Srgb::new(self.r, self.g, self.b);
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let srgb_other = Srgb::new(other.r, other.g, other.b);
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// Directly mix the colors as sRGB values
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let mixed = srgb_self.mix(srgb_other, mix_ratio);
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Color::from_color_unclamped(mixed)
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}
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pub fn blend(&self, other: Color, blend_mode: BlendMode) -> Self {
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let srgb_self = Srgb::new(self.r, self.g, self.b);
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let srgb_other = Srgb::new(other.r, other.g, other.b);
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let blended = match blend_mode {
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// replace hsl methods with the respective sRGB methods
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BlendMode::Multiply => srgb_self.multiply(srgb_other),
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_ => unimplemented!(),
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};
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Self {
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value: mixed.into(),
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r: blended.red,
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g: blended.green,
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b: blended.blue,
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a: self.a,
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}
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}
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}
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/// A set of colors for different states of an element.
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#[derive(Debug, Copy, Clone)]
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#[derive(Debug, Clone)]
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pub struct ColorStates {
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/// The default color.
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pub default: Color,
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@ -139,21 +184,30 @@ pub struct ColorStates {
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///
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/// todo!("Test and improve this function")
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pub fn states_for_color(color: Color, is_light: bool) -> ColorStates {
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let hover_lightness = if is_light { 0.9 } else { 0.1 };
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let active_lightness = if is_light { 0.8 } else { 0.2 };
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let focused_lightness = if is_light { 0.7 } else { 0.3 };
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let disabled_lightness = if is_light { 0.6 } else { 0.5 };
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let adjustment_factor = if is_light { 0.1 } else { -0.1 };
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let hover_adjustment = 1.0 - adjustment_factor;
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let active_adjustment = 1.0 - 2.0 * adjustment_factor;
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let focused_adjustment = 1.0 - 3.0 * adjustment_factor;
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let disabled_adjustment = 1.0 - 4.0 * adjustment_factor;
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let hover = color.mix(hsl(0.0, 0.0, hover_lightness), 0.1);
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let active = color.mix(hsl(0.0, 0.0, active_lightness), 0.1);
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let focused = color.mix(hsl(0.0, 0.0, focused_lightness), 0.1);
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let disabled = color.mix(hsl(0.0, 0.0, disabled_lightness), 0.1);
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let make_adjustment = |color: Color, adjustment: f32| -> Color {
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// Adjust lightness for each state
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// Note: Adjustment logic may differ; simplify as needed for sRGB
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Color::new(
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color.r * adjustment,
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color.g * adjustment,
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color.b * adjustment,
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color.a,
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)
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};
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let color = color.clamp();
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ColorStates {
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default: color,
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hover,
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active,
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focused,
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disabled,
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default: color.clone(),
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hover: make_adjustment(color.clone(), hover_adjustment),
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active: make_adjustment(color.clone(), active_adjustment),
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focused: make_adjustment(color.clone(), focused_adjustment),
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disabled: make_adjustment(color.clone(), disabled_adjustment),
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}
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}
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@ -147,10 +147,3 @@ pub fn color_alpha(color: Hsla, alpha: f32) -> Hsla {
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color.a = alpha;
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color
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}
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pub fn to_gpui_hsla(color: color::Color) -> gpui::Hsla {
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let hsla = color.value();
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let hue: f32 = hsla.hue.into();
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gpui::hsla(hue / 360.0, hsla.saturation, hsla.lightness, hsla.alpha)
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}
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