mirror of
https://github.com/zed-industries/zed.git
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Merge branch 'gpui2-docs' into zed2
This commit is contained in:
commit
e27427dce8
2 changed files with 197 additions and 6 deletions
|
@ -38,7 +38,10 @@ use util::http::{self, HttpClient};
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pub struct App(Arc<Mutex<AppContext>>);
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/// Represents an application before it is fully launched. Once your app is
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/// configured, you'll start the app with `App::run`.
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impl App {
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/// Builds an app with the given asset source.
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pub fn production(asset_source: Arc<dyn AssetSource>) -> Self {
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Self(AppContext::new(
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current_platform(),
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|
@ -47,6 +50,8 @@ impl App {
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))
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}
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/// Start the application. The provided callback will be called once the
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/// app is fully launched.
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pub fn run<F>(self, on_finish_launching: F)
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where
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F: 'static + FnOnce(&mut MainThread<AppContext>),
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|
@ -60,6 +65,8 @@ impl App {
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}));
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}
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/// Register a handler to be invoked when the platform instructs the application
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/// to open one or more URLs.
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pub fn on_open_urls<F>(&self, mut callback: F) -> &Self
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where
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F: 'static + FnMut(Vec<String>, &mut AppContext),
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|
@ -203,6 +210,8 @@ impl AppContext {
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})
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}
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/// Quit the application gracefully. Handlers registered with `ModelContext::on_app_quit`
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/// will be given 100ms to complete before exiting.
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pub fn quit(&mut self) {
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let mut futures = Vec::new();
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@ -230,6 +239,8 @@ impl AppContext {
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self.app_metadata.clone()
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}
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/// Schedules all windows in the application to be redrawn. This can be called
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/// multiple times in an update cycle and still result in a single redraw.
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pub fn refresh(&mut self) {
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self.pending_effects.push_back(Effect::Refresh);
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}
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@ -302,6 +313,9 @@ impl AppContext {
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self.pending_effects.push_back(effect);
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}
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/// Called at the end of AppContext::update to complete any side effects
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/// such as notifying observers, emitting events, etc. Effects can themselves
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/// cause effects, so we continue looping until all effects are processed.
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fn flush_effects(&mut self) {
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loop {
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self.release_dropped_entities();
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@ -348,6 +362,9 @@ impl AppContext {
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}
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}
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/// Repeatedly called during `flush_effects` to release any entities whose
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/// reference count has become zero. We invoke any release observers before dropping
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/// each entity.
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fn release_dropped_entities(&mut self) {
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loop {
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let dropped = self.entities.take_dropped();
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|
@ -365,6 +382,9 @@ impl AppContext {
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}
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}
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/// Repeatedly called during `flush_effects` to handle a focused handle being dropped.
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/// For now, we simply blur the window if this happens, but we may want to support invoking
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/// a window blur handler to restore focus to some logical element.
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fn release_dropped_focus_handles(&mut self) {
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let window_ids = self.windows.keys().collect::<SmallVec<[_; 8]>>();
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for window_id in window_ids {
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|
@ -448,6 +468,8 @@ impl AppContext {
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callback(self);
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}
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/// Creates an `AsyncAppContext`, which can be cloned and has a static lifetime
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/// so it can be held across `await` points.
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pub fn to_async(&self) -> AsyncAppContext {
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AsyncAppContext {
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app: unsafe { mem::transmute(self.this.clone()) },
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|
@ -455,10 +477,14 @@ impl AppContext {
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}
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}
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/// Obtains a reference to the executor, which can be used to spawn futures.
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pub fn executor(&self) -> &Executor {
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&self.executor
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}
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/// Runs the given closure on the main thread, where interaction with the platform
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/// is possible. The given closure will be invoked with a `MainThread<AppContext>`, which
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/// has platform-specific methods that aren't present on `AppContext`.
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pub fn run_on_main<R>(
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&mut self,
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f: impl FnOnce(&mut MainThread<AppContext>) -> R + Send + 'static,
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|
@ -479,6 +505,11 @@ impl AppContext {
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}
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}
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/// Spawns the future returned by the given function on the main thread, where interaction with
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/// the platform is possible. The given closure will be invoked with a `MainThread<AsyncAppContext>`,
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/// which has platform-specific methods that aren't present on `AsyncAppContext`. The future will be
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/// polled exclusively on the main thread.
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// todo!("I think we need somehow to prevent the MainThread<AsyncAppContext> from implementing Send")
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pub fn spawn_on_main<F, R>(
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&self,
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f: impl FnOnce(MainThread<AsyncAppContext>) -> F + Send + 'static,
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|
@ -491,6 +522,8 @@ impl AppContext {
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self.executor.spawn_on_main(move || f(MainThread(cx)))
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}
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/// Spawns the future returned by the given function on the thread pool. The closure will be invoked
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/// with AsyncAppContext, which allows the application state to be accessed across await points.
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pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncAppContext) -> Fut + Send + 'static) -> Task<R>
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where
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Fut: Future<Output = R> + Send + 'static,
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|
@ -503,20 +536,25 @@ impl AppContext {
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})
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}
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/// Schedules the given function to be run at the end of the current effect cycle, allowing entities
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/// that are currently on the stack to be returned to the app.
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pub fn defer(&mut self, f: impl FnOnce(&mut AppContext) + 'static + Send) {
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self.push_effect(Effect::Defer {
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callback: Box::new(f),
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});
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}
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/// Accessor for the application's asset source, which is provided when constructing the `App`.
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pub fn asset_source(&self) -> &Arc<dyn AssetSource> {
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&self.asset_source
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}
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/// Accessor for the text system.
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pub fn text_system(&self) -> &Arc<TextSystem> {
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&self.text_system
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}
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/// The current text style. Which is composed of all the style refinements provided to `with_text_style`.
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pub fn text_style(&self) -> TextStyle {
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let mut style = TextStyle::default();
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for refinement in &self.text_style_stack {
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|
@ -525,10 +563,12 @@ impl AppContext {
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style
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}
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/// Check whether a global of the given type has been assigned.
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pub fn has_global<G: 'static>(&self) -> bool {
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self.globals_by_type.contains_key(&TypeId::of::<G>())
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}
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/// Access the global of the given type. Panics if a global for that type has not been assigned.
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pub fn global<G: 'static>(&self) -> &G {
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self.globals_by_type
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.get(&TypeId::of::<G>())
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@ -537,12 +577,14 @@ impl AppContext {
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.unwrap()
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}
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/// Access the global of the given type if a value has been assigned.
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pub fn try_global<G: 'static>(&self) -> Option<&G> {
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self.globals_by_type
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.get(&TypeId::of::<G>())
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.map(|any_state| any_state.downcast_ref::<G>().unwrap())
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}
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/// Access the global of the given type mutably. Panics if a global for that type has not been assigned.
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pub fn global_mut<G: 'static>(&mut self) -> &mut G {
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let global_type = TypeId::of::<G>();
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self.push_effect(Effect::NotifyGlobalObservers { global_type });
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|
@ -553,6 +595,8 @@ impl AppContext {
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.unwrap()
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}
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/// Access the global of the given type mutably. A default value is assigned if a global of this type has not
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/// yet been assigned.
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pub fn default_global<G: 'static + Default + Send>(&mut self) -> &mut G {
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let global_type = TypeId::of::<G>();
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self.push_effect(Effect::NotifyGlobalObservers { global_type });
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|
@ -563,12 +607,15 @@ impl AppContext {
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.unwrap()
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}
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/// Set the value of the global of the given type.
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pub fn set_global<G: Any + Send>(&mut self, global: G) {
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let global_type = TypeId::of::<G>();
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self.push_effect(Effect::NotifyGlobalObservers { global_type });
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self.globals_by_type.insert(global_type, Box::new(global));
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}
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/// Update the global of the given type with a closure. Unlike `global_mut`, this method provides
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/// your closure with mutable access to the `AppContext` and the global simultaneously.
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pub fn update_global<G: 'static, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R {
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let mut global = self.lease_global::<G>();
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let result = f(&mut global, self);
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|
@ -576,6 +623,7 @@ impl AppContext {
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result
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}
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/// Register a callback to be invoked when a global of the given type is updated.
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pub fn observe_global<G: 'static>(
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&mut self,
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mut f: impl FnMut(&mut Self) + Send + 'static,
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|
@ -589,6 +637,7 @@ impl AppContext {
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)
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}
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/// Move the global of the given type to the stack.
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pub(crate) fn lease_global<G: 'static>(&mut self) -> GlobalLease<G> {
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GlobalLease::new(
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self.globals_by_type
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|
@ -598,6 +647,7 @@ impl AppContext {
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)
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}
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/// Restore the global of the given type after it is moved to the stack.
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pub(crate) fn end_global_lease<G: 'static>(&mut self, lease: GlobalLease<G>) {
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let global_type = TypeId::of::<G>();
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self.push_effect(Effect::NotifyGlobalObservers { global_type });
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|
@ -612,11 +662,13 @@ impl AppContext {
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self.text_style_stack.pop();
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}
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/// Register key bindings.
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pub fn bind_keys(&mut self, bindings: impl IntoIterator<Item = KeyBinding>) {
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self.keymap.lock().add_bindings(bindings);
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self.pending_effects.push_back(Effect::Refresh);
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}
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/// Register a global listener for actions invoked via the keyboard.
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pub fn on_action<A: Action>(&mut self, listener: impl Fn(&A, &mut Self) + Send + 'static) {
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self.global_action_listeners
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.entry(TypeId::of::<A>())
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|
@ -629,10 +681,12 @@ impl AppContext {
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}));
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}
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/// Register an action type to allow it to be referenced in keymaps.
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pub fn register_action_type<A: Action>(&mut self) {
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self.action_builders.insert(A::qualified_name(), A::build);
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}
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/// Construct an action based on its name and parameters.
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pub fn build_action(
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&mut self,
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name: &str,
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|
@ -645,6 +699,8 @@ impl AppContext {
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(build)(params)
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}
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/// Halt propagation of a mouse event, keyboard event, or action. This prevents listeners
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/// that have not yet been invoked from receiving the event.
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pub fn stop_propagation(&mut self) {
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self.propagate_event = false;
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}
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|
@ -654,6 +710,9 @@ impl Context for AppContext {
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type EntityContext<'a, T> = ModelContext<'a, T>;
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type Result<T> = T;
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/// Build an entity that is owned by the application. The given function will be invoked with
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/// a `ModelContext` and must return an object representing the entity. A `Handle` will be returned
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/// which can be used to access the entity in a context.
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fn entity<T: 'static + Send>(
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&mut self,
|
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build_entity: impl FnOnce(&mut Self::EntityContext<'_, T>) -> T,
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|
@ -665,6 +724,8 @@ impl Context for AppContext {
|
|||
})
|
||||
}
|
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|
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/// Update the entity referenced by the given handle. The function is passed a mutable reference to the
|
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/// entity along with a `ModelContext` for the entity.
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fn update_entity<T: 'static, R>(
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&mut self,
|
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handle: &Handle<T>,
|
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|
@ -690,30 +751,37 @@ where
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self.0.borrow().platform.borrow_on_main_thread()
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}
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|
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/// Instructs the platform to activate the application by bringing it to the foreground.
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pub fn activate(&self, ignoring_other_apps: bool) {
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self.platform().activate(ignoring_other_apps);
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}
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|
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/// Writes data to the platform clipboard.
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pub fn write_to_clipboard(&self, item: ClipboardItem) {
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self.platform().write_to_clipboard(item)
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}
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|
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/// Reads data from the platform clipboard.
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pub fn read_from_clipboard(&self) -> Option<ClipboardItem> {
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self.platform().read_from_clipboard()
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}
|
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|
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/// Writes credentials to the platform keychain.
|
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pub fn write_credentials(&self, url: &str, username: &str, password: &[u8]) -> Result<()> {
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self.platform().write_credentials(url, username, password)
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}
|
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|
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/// Reads credentials from the platform keychain.
|
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pub fn read_credentials(&self, url: &str) -> Result<Option<(String, Vec<u8>)>> {
|
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self.platform().read_credentials(url)
|
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}
|
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|
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/// Deletes credentials from the platform keychain.
|
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pub fn delete_credentials(&self, url: &str) -> Result<()> {
|
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self.platform().delete_credentials(url)
|
||||
}
|
||||
|
||||
/// Directs the platform's default browser to open the given URL.
|
||||
pub fn open_url(&self, url: &str) {
|
||||
self.platform().open_url(url);
|
||||
}
|
||||
|
@ -744,6 +812,9 @@ impl MainThread<AppContext> {
|
|||
})
|
||||
}
|
||||
|
||||
/// Opens a new window with the given option and the root view returned by the given function.
|
||||
/// The function is invoked with a `WindowContext`, which can be used to interact with window-specific
|
||||
/// functionality.
|
||||
pub fn open_window<V: 'static>(
|
||||
&mut self,
|
||||
options: crate::WindowOptions,
|
||||
|
@ -760,6 +831,8 @@ impl MainThread<AppContext> {
|
|||
})
|
||||
}
|
||||
|
||||
/// Update the global of the given type with a closure. Unlike `global_mut`, this method provides
|
||||
/// your closure with mutable access to the `MainThread<AppContext>` and the global simultaneously.
|
||||
pub fn update_global<G: 'static + Send, R>(
|
||||
&mut self,
|
||||
update: impl FnOnce(&mut G, &mut MainThread<AppContext>) -> R,
|
||||
|
@ -771,6 +844,7 @@ impl MainThread<AppContext> {
|
|||
}
|
||||
}
|
||||
|
||||
/// These effects are processed at the end of each application update cycle.
|
||||
pub(crate) enum Effect {
|
||||
Notify {
|
||||
emitter: EntityId,
|
||||
|
@ -792,6 +866,7 @@ pub(crate) enum Effect {
|
|||
},
|
||||
}
|
||||
|
||||
/// Wraps a global variable value during `update_global` while the value has been moved to the stack.
|
||||
pub(crate) struct GlobalLease<G: 'static> {
|
||||
global: AnyBox,
|
||||
global_type: PhantomData<G>,
|
||||
|
@ -820,6 +895,8 @@ impl<G: 'static> DerefMut for GlobalLease<G> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Contains state associated with an active drag operation, started by dragging an element
|
||||
/// within the window or by dragging into the app from the underlying platform.
|
||||
pub(crate) struct AnyDrag {
|
||||
pub drag_handle_view: Option<AnyView>,
|
||||
pub cursor_offset: Point<Pixels>,
|
||||
|
|
|
@ -30,16 +30,22 @@ use std::{
|
|||
};
|
||||
use util::ResultExt;
|
||||
|
||||
/// A global stacking order, which is created by stacking successive z-index values.
|
||||
/// Each z-index will always be interpreted in the context of its parent z-index.
|
||||
#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
|
||||
pub struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
|
||||
pub(crate) struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
|
||||
|
||||
/// Represents the two different phases when dispatching events.
|
||||
#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
|
||||
pub enum DispatchPhase {
|
||||
/// After the capture phase comes the bubble phase, in which event handlers are
|
||||
/// invoked front to back. This is the phase you'll usually want to use for event handlers.
|
||||
/// After the capture phase comes the bubble phase, in which mouse event listeners are
|
||||
/// invoked front to back and keyboard event listeners are invoked from the focused element
|
||||
/// to the root of the element tree. This is the phase you'll most commonly want to use when
|
||||
/// registering event listeners.
|
||||
#[default]
|
||||
Bubble,
|
||||
/// During the initial capture phase, event handlers are invoked back to front. This phase
|
||||
/// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
|
||||
/// listeners are invoked from the root of the tree downward toward the focused element. This phase
|
||||
/// is used for special purposes such as clearing the "pressed" state for click events. If
|
||||
/// you stop event propagation during this phase, you need to know what you're doing. Handlers
|
||||
/// outside of the immediate region may rely on detecting non-local events during this phase.
|
||||
|
@ -61,6 +67,7 @@ type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + Send + 'st
|
|||
|
||||
slotmap::new_key_type! { pub struct FocusId; }
|
||||
|
||||
/// A handle which can be used to track and manipulate the focused element in a window.
|
||||
pub struct FocusHandle {
|
||||
pub(crate) id: FocusId,
|
||||
handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
|
||||
|
@ -92,20 +99,26 @@ impl FocusHandle {
|
|||
}
|
||||
}
|
||||
|
||||
/// Obtains whether the element associated with this handle is currently focused.
|
||||
pub fn is_focused(&self, cx: &WindowContext) -> bool {
|
||||
cx.window.focus == Some(self.id)
|
||||
}
|
||||
|
||||
/// Obtains whether the element associated with this handle contains the focused
|
||||
/// element or is itself focused.
|
||||
pub fn contains_focused(&self, cx: &WindowContext) -> bool {
|
||||
cx.focused()
|
||||
.map_or(false, |focused| self.contains(&focused, cx))
|
||||
}
|
||||
|
||||
/// Obtains whether the element associated with this handle is contained within the
|
||||
/// focused element or is itself focused.
|
||||
pub fn within_focused(&self, cx: &WindowContext) -> bool {
|
||||
let focused = cx.focused();
|
||||
focused.map_or(false, |focused| focused.contains(self, cx))
|
||||
}
|
||||
|
||||
/// Obtains whether this handle contains the given handle in the most recently rendered frame.
|
||||
pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
|
||||
let mut ancestor = Some(other.id);
|
||||
while let Some(ancestor_id) = ancestor {
|
||||
|
@ -143,6 +156,7 @@ impl Drop for FocusHandle {
|
|||
}
|
||||
}
|
||||
|
||||
// Holds the state for a specific window.
|
||||
pub struct Window {
|
||||
handle: AnyWindowHandle,
|
||||
platform_window: MainThreadOnly<Box<dyn PlatformWindow>>,
|
||||
|
@ -253,6 +267,9 @@ impl Window {
|
|||
}
|
||||
}
|
||||
|
||||
/// When constructing the element tree, we maintain a stack of key dispatch frames until we
|
||||
/// find the focused element. We interleave key listeners with dispatch contexts so we can use the
|
||||
/// contexts when matching key events against the keymap.
|
||||
enum KeyDispatchStackFrame {
|
||||
Listener {
|
||||
event_type: TypeId,
|
||||
|
@ -261,6 +278,9 @@ enum KeyDispatchStackFrame {
|
|||
Context(DispatchContext),
|
||||
}
|
||||
|
||||
/// Indicates which region of the window is visible. Content falling outside of this mask will not be
|
||||
/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
|
||||
/// to leave room to support more complex shapes in the future.
|
||||
#[derive(Clone, Debug, Default, PartialEq, Eq)]
|
||||
#[repr(C)]
|
||||
pub struct ContentMask<P: Clone + Default + Debug> {
|
||||
|
@ -268,18 +288,23 @@ pub struct ContentMask<P: Clone + Default + Debug> {
|
|||
}
|
||||
|
||||
impl ContentMask<Pixels> {
|
||||
/// Scale the content mask's pixel units by the given scaling factor.
|
||||
pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
|
||||
ContentMask {
|
||||
bounds: self.bounds.scale(factor),
|
||||
}
|
||||
}
|
||||
|
||||
/// Intersect the content mask with the given content mask.
|
||||
pub fn intersect(&self, other: &Self) -> Self {
|
||||
let bounds = self.bounds.intersect(&other.bounds);
|
||||
ContentMask { bounds }
|
||||
}
|
||||
}
|
||||
|
||||
/// Provides access to application state in the context of a single window. Derefs
|
||||
/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
|
||||
/// an `AppContext` and call any `AppContext` methods.
|
||||
pub struct WindowContext<'a, 'w> {
|
||||
pub(crate) app: Reference<'a, AppContext>,
|
||||
pub(crate) window: Reference<'w, Window>,
|
||||
|
@ -300,24 +325,30 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Obtain a handle to the window that belongs to this context.
|
||||
pub fn window_handle(&self) -> AnyWindowHandle {
|
||||
self.window.handle
|
||||
}
|
||||
|
||||
/// Mark the window as dirty, scheduling it to be redrawn on the next frame.
|
||||
pub fn notify(&mut self) {
|
||||
self.window.dirty = true;
|
||||
}
|
||||
|
||||
/// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
|
||||
/// for elements rendered within this window.
|
||||
pub fn focus_handle(&mut self) -> FocusHandle {
|
||||
FocusHandle::new(&self.window.focus_handles)
|
||||
}
|
||||
|
||||
/// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
|
||||
pub fn focused(&self) -> Option<FocusHandle> {
|
||||
self.window
|
||||
.focus
|
||||
.and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
|
||||
}
|
||||
|
||||
/// Move focus to the element associated with the given `FocusHandle`.
|
||||
pub fn focus(&mut self, handle: &FocusHandle) {
|
||||
if self.window.last_blur.is_none() {
|
||||
self.window.last_blur = Some(self.window.focus);
|
||||
|
@ -332,6 +363,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
self.notify();
|
||||
}
|
||||
|
||||
/// Remove focus from all elements within this context's window.
|
||||
pub fn blur(&mut self) {
|
||||
if self.window.last_blur.is_none() {
|
||||
self.window.last_blur = Some(self.window.focus);
|
||||
|
@ -346,6 +378,9 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
self.notify();
|
||||
}
|
||||
|
||||
/// Schedule the given closure to be run on the main thread. It will be invoked with
|
||||
/// a `MainThread<WindowContext>`, which provides access to platform-specific functionality
|
||||
/// of the window.
|
||||
pub fn run_on_main<R>(
|
||||
&mut self,
|
||||
f: impl FnOnce(&mut MainThread<WindowContext<'_, '_>>) -> R + Send + 'static,
|
||||
|
@ -363,10 +398,13 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
|
||||
/// await points in async code.
|
||||
pub fn to_async(&self) -> AsyncWindowContext {
|
||||
AsyncWindowContext::new(self.app.to_async(), self.window.handle)
|
||||
}
|
||||
|
||||
/// Schedule the given closure to be run directly after the current frame is rendered.
|
||||
pub fn on_next_frame(&mut self, f: impl FnOnce(&mut WindowContext) + Send + 'static) {
|
||||
let f = Box::new(f);
|
||||
let display_id = self.window.display_id;
|
||||
|
@ -410,6 +448,9 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
.detach();
|
||||
}
|
||||
|
||||
/// Spawn the future returned by the given closure on the application thread pool.
|
||||
/// The closure is provided a handle to the current window and an `AsyncWindowContext` for
|
||||
/// use within your future.
|
||||
pub fn spawn<Fut, R>(
|
||||
&mut self,
|
||||
f: impl FnOnce(AnyWindowHandle, AsyncWindowContext) -> Fut + Send + 'static,
|
||||
|
@ -426,6 +467,8 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
})
|
||||
}
|
||||
|
||||
/// Update the global of the given type. The given closure is given simultaneous mutable
|
||||
/// access both to the global and the context.
|
||||
pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
|
||||
where
|
||||
G: 'static,
|
||||
|
@ -436,6 +479,9 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
result
|
||||
}
|
||||
|
||||
/// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
|
||||
/// layout is being requested, along with the layout ids of any children. This method is called during
|
||||
/// calls to the `Element::layout` trait method and enables any element to participate in layout.
|
||||
pub fn request_layout(
|
||||
&mut self,
|
||||
style: &Style,
|
||||
|
@ -450,6 +496,12 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
.request_layout(style, rem_size, &self.app.layout_id_buffer)
|
||||
}
|
||||
|
||||
/// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
|
||||
/// this variant takes a function that is invoked during layout so you can use arbitrary logic to
|
||||
/// determine the element's size. One place this is used internally is when measuring text.
|
||||
///
|
||||
/// The given closure is invoked at layout time with the known dimensions and available space and
|
||||
/// returns a `Size`.
|
||||
pub fn request_measured_layout<
|
||||
F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>) -> Size<Pixels> + Send + Sync + 'static,
|
||||
>(
|
||||
|
@ -463,6 +515,9 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
.request_measured_layout(style, rem_size, measure)
|
||||
}
|
||||
|
||||
/// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
|
||||
/// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
|
||||
/// in order to pass your element its `Bounds` automatically.
|
||||
pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
|
||||
let mut bounds = self
|
||||
.window
|
||||
|
@ -473,14 +528,20 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
bounds
|
||||
}
|
||||
|
||||
/// The scale factor of the display associated with the window. For example, it could
|
||||
/// return 2.0 for a "retina" display, indicating that each logical pixel should actually
|
||||
/// be rendered as two pixels on screen.
|
||||
pub fn scale_factor(&self) -> f32 {
|
||||
self.window.scale_factor
|
||||
}
|
||||
|
||||
/// The size of an em for the base font of the application. Adjusting this value allows the
|
||||
/// UI to scale, just like zooming a web page.
|
||||
pub fn rem_size(&self) -> Pixels {
|
||||
self.window.rem_size
|
||||
}
|
||||
|
||||
/// The line height associated with the current text style.
|
||||
pub fn line_height(&self) -> Pixels {
|
||||
let rem_size = self.rem_size();
|
||||
let text_style = self.text_style();
|
||||
|
@ -489,14 +550,23 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
.to_pixels(text_style.font_size.into(), rem_size)
|
||||
}
|
||||
|
||||
/// Call to prevent the default action of an event. Currently only used to prevent
|
||||
/// parent elements from becoming focused on mouse down.
|
||||
pub fn prevent_default(&mut self) {
|
||||
self.window.default_prevented = true;
|
||||
}
|
||||
|
||||
/// Obtain whether default has been prevented for the event currently being dispatched.
|
||||
pub fn default_prevented(&self) -> bool {
|
||||
self.window.default_prevented
|
||||
}
|
||||
|
||||
/// Register a mouse event listener on the window for the current frame. The type of event
|
||||
/// is determined by the first parameter of the given listener. When the next frame is rendered
|
||||
/// the listener will be cleared.
|
||||
///
|
||||
/// This is a fairly low-level method, so prefer using event handlers on elements unless you have
|
||||
/// a specific need to register a global listener.
|
||||
pub fn on_mouse_event<Event: 'static>(
|
||||
&mut self,
|
||||
handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + Send + 'static,
|
||||
|
@ -514,17 +584,21 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
))
|
||||
}
|
||||
|
||||
/// The position of the mouse relative to the window.
|
||||
pub fn mouse_position(&self) -> Point<Pixels> {
|
||||
self.window.mouse_position
|
||||
}
|
||||
|
||||
pub fn stack<R>(&mut self, order: u32, f: impl FnOnce(&mut Self) -> R) -> R {
|
||||
self.window.z_index_stack.push(order);
|
||||
/// Called during painting to invoke the given closure in a new stacking context. The given
|
||||
/// z-index is interpreted relative to the previous call to `stack`.
|
||||
pub fn stack<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
|
||||
self.window.z_index_stack.push(z_index);
|
||||
let result = f(self);
|
||||
self.window.z_index_stack.pop();
|
||||
result
|
||||
}
|
||||
|
||||
/// Paint one or more drop shadows into the scene for the current frame at the current z-index.
|
||||
pub fn paint_shadows(
|
||||
&mut self,
|
||||
bounds: Bounds<Pixels>,
|
||||
|
@ -552,6 +626,8 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Paint one or more quads into the scene for the current frame at the current stacking context.
|
||||
/// Quads are colored rectangular regions with an optional background, border, and corner radius.
|
||||
pub fn paint_quad(
|
||||
&mut self,
|
||||
bounds: Bounds<Pixels>,
|
||||
|
@ -578,6 +654,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
);
|
||||
}
|
||||
|
||||
/// Paint the given `Path` into the scene for the current frame at the current z-index.
|
||||
pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
|
||||
let scale_factor = self.scale_factor();
|
||||
let content_mask = self.content_mask();
|
||||
|
@ -589,6 +666,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
.insert(&window.z_index_stack, path.scale(scale_factor));
|
||||
}
|
||||
|
||||
/// Paint an underline into the scene for the current frame at the current z-index.
|
||||
pub fn paint_underline(
|
||||
&mut self,
|
||||
origin: Point<Pixels>,
|
||||
|
@ -621,6 +699,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
/// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
|
||||
pub fn paint_glyph(
|
||||
&mut self,
|
||||
origin: Point<Pixels>,
|
||||
|
@ -673,6 +752,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
/// Paint an emoji glyph into the scene for the current frame at the current z-index.
|
||||
pub fn paint_emoji(
|
||||
&mut self,
|
||||
origin: Point<Pixels>,
|
||||
|
@ -723,6 +803,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
/// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
|
||||
pub fn paint_svg(
|
||||
&mut self,
|
||||
bounds: Bounds<Pixels>,
|
||||
|
@ -763,6 +844,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
/// Paint an image into the scene for the current frame at the current z-index.
|
||||
pub fn paint_image(
|
||||
&mut self,
|
||||
bounds: Bounds<Pixels>,
|
||||
|
@ -798,6 +880,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
/// Draw pixels to the display for this window based on the contents of its scene.
|
||||
pub(crate) fn draw(&mut self) {
|
||||
let root_view = self.window.root_view.take().unwrap();
|
||||
|
||||
|
@ -870,12 +953,17 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
window.freeze_key_dispatch_stack = false;
|
||||
}
|
||||
|
||||
/// Dispatch a mouse or keyboard event on the window.
|
||||
fn dispatch_event(&mut self, event: InputEvent) -> bool {
|
||||
let event = match event {
|
||||
// Track the mouse position with our own state, since accessing the platform
|
||||
// API for the mouse position can only occur on the main thread.
|
||||
InputEvent::MouseMove(mouse_move) => {
|
||||
self.window.mouse_position = mouse_move.position;
|
||||
InputEvent::MouseMove(mouse_move)
|
||||
}
|
||||
// Translate dragging and dropping of external files from the operating system
|
||||
// to internal drag and drop events.
|
||||
InputEvent::FileDrop(file_drop) => match file_drop {
|
||||
FileDropEvent::Entered { position, files } => {
|
||||
self.window.mouse_position = position;
|
||||
|
@ -1036,6 +1124,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
true
|
||||
}
|
||||
|
||||
/// Attempt to map a keystroke to an action based on the keymap.
|
||||
pub fn match_keystroke(
|
||||
&mut self,
|
||||
element_id: &GlobalElementId,
|
||||
|
@ -1058,6 +1147,8 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
|||
key_match
|
||||
}
|
||||
|
||||
/// Register the given handler to be invoked whenever the global of the given type
|
||||
/// is updated.
|
||||
pub fn observe_global<G: 'static>(
|
||||
&mut self,
|
||||
f: impl Fn(&mut WindowContext<'_, '_>) + Send + 'static,
|
||||
|
@ -1182,6 +1273,10 @@ impl Context for WindowContext<'_, '_> {
|
|||
impl VisualContext for WindowContext<'_, '_> {
|
||||
type ViewContext<'a, 'w, V> = ViewContext<'a, 'w, V>;
|
||||
|
||||
/// Builds a new view in the current window. The first argument is a function that builds
|
||||
/// an entity representing the view's state. It is invoked with a `ViewContext` that provides
|
||||
/// entity-specific access to the window and application state during construction. The second
|
||||
/// argument is a render function that returns a component based on the view's state.
|
||||
fn build_view<E, V>(
|
||||
&mut self,
|
||||
build_view_state: impl FnOnce(&mut Self::ViewContext<'_, '_, V>) -> V,
|
||||
|
@ -1199,6 +1294,7 @@ impl VisualContext for WindowContext<'_, '_> {
|
|||
view
|
||||
}
|
||||
|
||||
/// Update the given view. Prefer calling `View::update` instead, which calls this method.
|
||||
fn update_view<T: 'static, R>(
|
||||
&mut self,
|
||||
view: &View<T>,
|
||||
|
@ -1251,6 +1347,10 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
|
|||
self.borrow_mut()
|
||||
}
|
||||
|
||||
/// Pushes the given element id onto the global stack and invokes the given closure
|
||||
/// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
|
||||
/// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
|
||||
/// used to associate state with identified elements across separate frames.
|
||||
fn with_element_id<R>(
|
||||
&mut self,
|
||||
id: impl Into<ElementId>,
|
||||
|
@ -1277,6 +1377,8 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
|
|||
result
|
||||
}
|
||||
|
||||
/// Invoke the given function with the given content mask after intersecting it
|
||||
/// with the current mask.
|
||||
fn with_content_mask<R>(
|
||||
&mut self,
|
||||
mask: ContentMask<Pixels>,
|
||||
|
@ -1289,6 +1391,8 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
|
|||
result
|
||||
}
|
||||
|
||||
/// Update the global element offset based on the given offset. This is used to implement
|
||||
/// scrolling and position drag handles.
|
||||
fn with_element_offset<R>(
|
||||
&mut self,
|
||||
offset: Option<Point<Pixels>>,
|
||||
|
@ -1305,6 +1409,7 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
|
|||
result
|
||||
}
|
||||
|
||||
/// Obtain the current element offset.
|
||||
fn element_offset(&self) -> Point<Pixels> {
|
||||
self.window()
|
||||
.element_offset_stack
|
||||
|
@ -1313,6 +1418,10 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
|
|||
.unwrap_or_default()
|
||||
}
|
||||
|
||||
/// Update or intialize state for an element with the given id that lives across multiple
|
||||
/// frames. If an element with this id existed in the previous frame, its state will be passed
|
||||
/// to the given closure. The state returned by the closure will be stored so it can be referenced
|
||||
/// when drawing the next frame.
|
||||
fn with_element_state<S, R>(
|
||||
&mut self,
|
||||
id: ElementId,
|
||||
|
@ -1349,6 +1458,8 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
|
|||
})
|
||||
}
|
||||
|
||||
/// Like `with_element_state`, but for situations where the element_id is optional. If the
|
||||
/// id is `None`, no state will be retrieved or stored.
|
||||
fn with_optional_element_state<S, R>(
|
||||
&mut self,
|
||||
element_id: Option<ElementId>,
|
||||
|
@ -1364,6 +1475,7 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Obtain the current content mask.
|
||||
fn content_mask(&self) -> ContentMask<Pixels> {
|
||||
self.window()
|
||||
.content_mask_stack
|
||||
|
@ -1377,6 +1489,8 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
|
|||
})
|
||||
}
|
||||
|
||||
/// The size of an em for the base font of the application. Adjusting this value allows the
|
||||
/// UI to scale, just like zooming a web page.
|
||||
fn rem_size(&self) -> Pixels {
|
||||
self.window().rem_size
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue