Rework ListHeader to be more open (#3467)

This PR reworks the `ListHeader` component to be more open.

The `meta` method can now be used to append meta items of any element to
the `ListHeader`, and they will be rendered with the appropriate spacing
between them.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2023-11-30 15:55:31 -05:00 committed by GitHub
parent bd6fa66a7c
commit e5a5b1e84c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 112 additions and 99 deletions

View file

@ -2511,7 +2511,7 @@ impl CollabPanel {
} else {
el.child(
ListHeader::new(text)
.when_some(button, |el, button| el.right_button(button))
.when_some(button, |el, button| el.meta(button))
.selected(is_selected),
)
}

View file

@ -23,6 +23,7 @@ pub enum ComponentStory {
Keybinding,
Label,
List,
ListHeader,
ListItem,
Scroll,
Text,
@ -44,6 +45,7 @@ impl ComponentStory {
Self::Keybinding => cx.build_view(|_| ui::KeybindingStory).into(),
Self::Label => cx.build_view(|_| ui::LabelStory).into(),
Self::List => cx.build_view(|_| ui::ListStory).into(),
Self::ListHeader => cx.build_view(|_| ui::ListHeaderStory).into(),
Self::ListItem => cx.build_view(|_| ui::ListItemStory).into(),
Self::Scroll => ScrollStory::view(cx).into(),
Self::Text => TextStory::view(cx).into(),

View file

@ -1,73 +1,11 @@
mod list;
mod list_header;
mod list_item;
mod list_separator;
mod list_sub_header;
use gpui::{AnyElement, Div};
use smallvec::SmallVec;
use crate::prelude::*;
use crate::{v_stack, Label};
pub use list::*;
pub use list_header::*;
pub use list_item::*;
pub use list_separator::*;
pub use list_sub_header::*;
#[derive(IntoElement)]
pub struct List {
/// Message to display when the list is empty
/// Defaults to "No items"
empty_message: SharedString,
header: Option<ListHeader>,
toggle: Option<bool>,
children: SmallVec<[AnyElement; 2]>,
}
impl List {
pub fn new() -> Self {
Self {
empty_message: "No items".into(),
header: None,
toggle: None,
children: SmallVec::new(),
}
}
pub fn empty_message(mut self, empty_message: impl Into<SharedString>) -> Self {
self.empty_message = empty_message.into();
self
}
pub fn header(mut self, header: ListHeader) -> Self {
self.header = Some(header);
self
}
pub fn toggle(mut self, toggle: impl Into<Option<bool>>) -> Self {
self.toggle = toggle.into();
self
}
}
impl ParentElement for List {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
&mut self.children
}
}
impl RenderOnce for List {
type Rendered = Div;
fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
v_stack()
.w_full()
.py_1()
.children(self.header.map(|header| header))
.map(|this| match (self.children.is_empty(), self.toggle) {
(false, _) => this.children(self.children),
(true, Some(false)) => this,
(true, _) => this.child(Label::new(self.empty_message.clone()).color(Color::Muted)),
})
}
}

View file

@ -0,0 +1,60 @@
use gpui::{AnyElement, Div};
use smallvec::SmallVec;
use crate::{prelude::*, v_stack, Label, ListHeader};
#[derive(IntoElement)]
pub struct List {
/// Message to display when the list is empty
/// Defaults to "No items"
empty_message: SharedString,
header: Option<ListHeader>,
toggle: Option<bool>,
children: SmallVec<[AnyElement; 2]>,
}
impl List {
pub fn new() -> Self {
Self {
empty_message: "No items".into(),
header: None,
toggle: None,
children: SmallVec::new(),
}
}
pub fn empty_message(mut self, empty_message: impl Into<SharedString>) -> Self {
self.empty_message = empty_message.into();
self
}
pub fn header(mut self, header: impl Into<Option<ListHeader>>) -> Self {
self.header = header.into();
self
}
pub fn toggle(mut self, toggle: impl Into<Option<bool>>) -> Self {
self.toggle = toggle.into();
self
}
}
impl ParentElement for List {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
&mut self.children
}
}
impl RenderOnce for List {
type Rendered = Div;
fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
v_stack().w_full().py_1().children(self.header).map(|this| {
match (self.children.is_empty(), self.toggle) {
(false, _) => this.children(self.children),
(true, Some(false)) => this,
(true, _) => this.child(Label::new(self.empty_message.clone()).color(Color::Muted)),
}
})
}
}

View file

@ -1,22 +1,16 @@
use std::rc::Rc;
use gpui::{ClickEvent, Div};
use gpui::{AnyElement, ClickEvent, Div};
use smallvec::SmallVec;
use crate::prelude::*;
use crate::{h_stack, Disclosure, Icon, IconButton, IconElement, IconSize, Label};
pub enum ListHeaderMeta {
Tools(Vec<IconButton>),
// TODO: This should be a button
Button(Label),
Text(Label),
}
use crate::{h_stack, Disclosure, Icon, IconElement, IconSize, Label};
#[derive(IntoElement)]
pub struct ListHeader {
label: SharedString,
left_icon: Option<Icon>,
meta: Option<ListHeaderMeta>,
meta: SmallVec<[AnyElement; 2]>,
toggle: Option<bool>,
on_toggle: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
inset: bool,
@ -28,7 +22,7 @@ impl ListHeader {
Self {
label: label.into(),
left_icon: None,
meta: None,
meta: SmallVec::new(),
inset: false,
toggle: None,
on_toggle: None,
@ -49,17 +43,13 @@ impl ListHeader {
self
}
pub fn left_icon(mut self, left_icon: Option<Icon>) -> Self {
self.left_icon = left_icon;
pub fn left_icon(mut self, left_icon: impl Into<Option<Icon>>) -> Self {
self.left_icon = left_icon.into();
self
}
pub fn right_button(self, button: IconButton) -> Self {
self.meta(Some(ListHeaderMeta::Tools(vec![button])))
}
pub fn meta(mut self, meta: Option<ListHeaderMeta>) -> Self {
self.meta = meta;
pub fn meta(mut self, meta: impl IntoElement) -> Self {
self.meta.push(meta.into_any_element());
self
}
}
@ -75,18 +65,6 @@ impl RenderOnce for ListHeader {
type Rendered = Div;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
let meta = match self.meta {
Some(ListHeaderMeta::Tools(icons)) => div().child(
h_stack()
.gap_2()
.items_center()
.children(icons.into_iter().map(|i| i.icon_color(Color::Muted))),
),
Some(ListHeaderMeta::Button(label)) => div().child(label),
Some(ListHeaderMeta::Text(label)) => div().child(label),
None => div(),
};
h_stack().w_full().relative().child(
div()
.h_5()
@ -120,7 +98,7 @@ impl RenderOnce for ListHeader {
.map(|is_open| Disclosure::new(is_open).on_toggle(self.on_toggle)),
),
)
.child(meta),
.child(h_stack().gap_2().items_center().children(self.meta)),
)
}
}

View file

@ -8,6 +8,7 @@ mod icon_button;
mod keybinding;
mod label;
mod list;
mod list_header;
mod list_item;
pub use avatar::*;
@ -20,4 +21,5 @@ pub use icon_button::*;
pub use keybinding::*;
pub use label::*;
pub use list::*;
pub use list_header::*;
pub use list_item::*;

View file

@ -22,12 +22,12 @@ impl Render for ListStory {
.child(Story::label("With sections"))
.child(
List::new()
.child(ListHeader::new("Fruits"))
.header(ListHeader::new("Produce"))
.child(ListSubHeader::new("Fruits"))
.child(ListItem::new("apple").child("Apple"))
.child(ListItem::new("banana").child("Banana"))
.child(ListItem::new("cherry").child("Cherry"))
.child(ListSeparator)
.child(ListHeader::new("Vegetables"))
.child(ListSubHeader::new("Root Vegetables"))
.child(ListItem::new("carrot").child("Carrot"))
.child(ListItem::new("potato").child("Potato"))

View file

@ -0,0 +1,33 @@
use gpui::{Div, Render};
use story::Story;
use crate::{prelude::*, IconButton};
use crate::{Icon, ListHeader};
pub struct ListHeaderStory;
impl Render for ListHeaderStory {
type Element = Div;
fn render(&mut self, _cx: &mut ViewContext<Self>) -> Self::Element {
Story::container()
.child(Story::title_for::<ListHeader>())
.child(Story::label("Default"))
.child(ListHeader::new("Section 1"))
.child(Story::label("With left icon"))
.child(ListHeader::new("Section 2").left_icon(Icon::Bell))
.child(Story::label("With left icon and meta"))
.child(
ListHeader::new("Section 3")
.left_icon(Icon::BellOff)
.meta(IconButton::new("action_1", Icon::Bolt)),
)
.child(Story::label("With multiple meta"))
.child(
ListHeader::new("Section 4")
.meta(IconButton::new("action_1", Icon::Bolt))
.meta(IconButton::new("action_2", Icon::ExclamationTriangle))
.meta(IconButton::new("action_3", Icon::Plus)),
)
}
}