Add storybook CLI

This commit is contained in:
Marshall Bowers 2023-10-04 13:33:28 -04:00
parent 0323a60d85
commit e84b8747a1

View file

@ -1,12 +1,5 @@
#![allow(dead_code, unused_variables)]
use assets::Assets;
use gpui3::{px, size, Bounds, WindowBounds, WindowOptions};
use log::LevelFilter;
use simplelog::SimpleLogger;
use std::sync::Arc;
use workspace::workspace;
mod assets;
mod collab_panel;
mod stories;
@ -17,33 +10,107 @@ mod themes;
mod ui;
mod workspace;
use std::sync::Arc;
use clap::Parser;
use gpui3::{
div, px, size, view, Bounds, Context, Element, ViewContext, WindowBounds, WindowOptions,
};
use log::LevelFilter;
use simplelog::SimpleLogger;
use crate::assets::Assets;
use crate::story_selector::StorySelector;
use crate::theme::themed;
use crate::themes::rose_pine_dawn;
use crate::ui::prelude::*;
use crate::workspace::workspace;
// gpui2::actions! {
// storybook,
// [ToggleInspector]
// }
#[derive(Parser)]
#[command(author, version, about, long_about = None)]
struct Args {
#[arg(value_enum)]
story: Option<StorySelector>,
/// The name of the theme to use in the storybook.
///
/// If not provided, the default theme will be used.
#[arg(long)]
theme: Option<String>,
}
fn main() {
// unsafe { backtrace_on_stack_overflow::enable() };
SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
let args = Args::parse();
let story_selector = args.story.clone();
let asset_source = Arc::new(Assets);
gpui3::App::production(asset_source).run(|cx| {
let window = cx.open_window(
WindowOptions {
bounds: WindowBounds::Fixed(Bounds {
origin: Default::default(),
size: size(px(800.), px(600.)),
}),
..Default::default()
},
|cx| workspace(cx),
);
gpui3::App::production(asset_source).run(move |cx| {
match story_selector {
Some(selector) => {
let window = cx.open_window(
WindowOptions {
bounds: WindowBounds::Fixed(Bounds {
origin: Default::default(),
size: size(px(800.), px(600.)),
}),
..Default::default()
},
move |cx| {
view(
cx.entity(|cx| StoryWrapper::new(selector)),
StoryWrapper::render,
)
},
);
}
None => {
let window = cx.open_window(
WindowOptions {
bounds: WindowBounds::Fixed(Bounds {
origin: Default::default(),
size: size(px(800.), px(600.)),
}),
..Default::default()
},
|cx| workspace(cx),
);
}
};
cx.activate(true);
});
}
pub struct StoryWrapper {
selector: StorySelector,
}
impl StoryWrapper {
pub(crate) fn new(selector: StorySelector) -> Self {
Self { selector }
}
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Element<State = Self> {
themed(rose_pine_dawn(), cx, |cx| {
div()
.flex()
.flex_col()
.h_full()
.child_any(self.selector.story())
})
}
}
// fn load_embedded_fonts(platform: &dyn gpui2::Platform) {
// let font_paths = Assets.list("fonts");
// let mut embedded_fonts = Vec::new();