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Fix memory leak of Editor
due to blinking cursors
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
parent
da7bd8439b
commit
e95936c624
1 changed files with 16 additions and 8 deletions
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@ -2369,11 +2369,14 @@ impl Editor {
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cx.notify();
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let epoch = self.next_blink_epoch();
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cx.spawn(|this, mut cx| async move {
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Timer::after(CURSOR_BLINK_INTERVAL).await;
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this.update(&mut cx, |this, cx| {
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this.resume_cursor_blinking(epoch, cx);
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})
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cx.spawn(|this, mut cx| {
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let this = this.downgrade();
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async move {
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Timer::after(CURSOR_BLINK_INTERVAL).await;
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if let Some(this) = cx.read(|cx| this.upgrade(cx)) {
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this.update(&mut cx, |this, cx| this.resume_cursor_blinking(epoch, cx))
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}
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}
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})
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.detach();
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}
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@ -2391,9 +2394,14 @@ impl Editor {
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cx.notify();
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let epoch = self.next_blink_epoch();
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cx.spawn(|this, mut cx| async move {
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Timer::after(CURSOR_BLINK_INTERVAL).await;
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this.update(&mut cx, |this, cx| this.blink_cursors(epoch, cx));
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cx.spawn(|this, mut cx| {
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let this = this.downgrade();
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async move {
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Timer::after(CURSOR_BLINK_INTERVAL).await;
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if let Some(this) = cx.read(|cx| this.upgrade(cx)) {
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this.update(&mut cx, |this, cx| this.blink_cursors(epoch, cx));
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}
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}
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})
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.detach();
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}
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