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project panel: Improve performance in worktrees with lots of files. (#12980)
When working on a repro for a different issue that involved a worktree with lots of files (100k to be precise), UI became pretty unresponsive. I pinned it down to us repeatedly preparing a HashSet of all paths in the currently-scrolled-to worktree, once per each entry in the range passed to for_each_visible_range (which is e.g. called during rendering). This PR makes that hashing happen just once per worktree. Additionally, we no longer iterate over (potentially) all entries in a given worktree when calculating the depth of a given entry. Note that we could probably be smarter about this still; instead of recalculating the hashset per each call to for_each_visible_entry, we could do it whenever we update entries in the project panel. However, with this PR I wanted to get a quick bang for a small buck; I'm pretty confident in the change as is, it is relatively straightforward and messing with worktree updates is more involved. Release Notes: - Improvement performance of project panel in large worktrees
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7798f64d1b
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1 changed files with 10 additions and 19 deletions
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@ -1792,6 +1792,10 @@ impl ProjectPanel {
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.unwrap_or(&[]);
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let entry_range = range.start.saturating_sub(ix)..end_ix - ix;
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let entries = visible_worktree_entries
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.iter()
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.map(|e| (e.path.clone()))
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.collect();
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for entry in visible_worktree_entries[entry_range].iter() {
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let status = git_status_setting.then(|| entry.git_status).flatten();
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let is_expanded = expanded_entry_ids.binary_search(&entry.id).is_ok();
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@ -1812,10 +1816,8 @@ impl ProjectPanel {
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}
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};
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let (depth, difference) = ProjectPanel::calculate_depth_and_difference(
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entry,
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visible_worktree_entries,
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);
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let (depth, difference) =
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ProjectPanel::calculate_depth_and_difference(entry, &entries);
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let filename = match difference {
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diff if diff > 1 => entry
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@ -1888,32 +1890,21 @@ impl ProjectPanel {
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fn calculate_depth_and_difference(
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entry: &Entry,
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visible_worktree_entries: &Vec<Entry>,
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visible_worktree_entries: &HashSet<Arc<Path>>,
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) -> (usize, usize) {
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let visible_worktree_paths: HashSet<Arc<Path>> = visible_worktree_entries
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.iter()
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.map(|e| e.path.clone())
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.collect();
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let (depth, difference) = entry
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.path
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.ancestors()
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.skip(1) // Skip the entry itself
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.find_map(|ancestor| {
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if visible_worktree_paths.contains(ancestor) {
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let parent_entry = visible_worktree_entries
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.iter()
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.find(|&e| &*e.path == ancestor)
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.unwrap();
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if let Some(parent_entry) = visible_worktree_entries.get(ancestor) {
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let entry_path_components_count = entry.path.components().count();
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let parent_path_components_count = parent_entry.path.components().count();
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let parent_path_components_count = parent_entry.components().count();
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let difference = entry_path_components_count - parent_path_components_count;
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let depth = parent_entry
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.path
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.ancestors()
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.skip(1)
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.filter(|ancestor| visible_worktree_paths.contains(*ancestor))
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.filter(|ancestor| visible_worktree_entries.contains(*ancestor))
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.count();
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Some((depth + 1, difference))
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} else {
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