Fix selection bug in editor causing selections to be un-ended

This commit is contained in:
Mikayla 2024-01-17 16:24:33 -08:00
parent 078fd35f4f
commit edb204511c
No known key found for this signature in database
3 changed files with 15 additions and 80 deletions

View file

@ -1,28 +0,0 @@
use futures::Future;
use gpui::Task;
use smallvec::{smallvec, SmallVec};
use text::Anchor;
use crate::Editor;
struct Completions {
trigger_characters: SmallVec<[char; 1]>,
language: Option<String>,
provider: Box<dyn Fn(&mut Editor, &Anchor, &str) -> Option<Task<String>>>,
}
impl Completions {
fn new(f: impl Fn(&mut Editor, &Anchor, &str) -> Option<Task<String>> + 'static) -> Self {
Self {
trigger_characters: smallvec![],
language: None,
provider: Box::new(f),
}
}
}
impl Editor {
/// Provide completions to the editor when the given character is typed
///
fn provide_completions(config: Completions) {}
}

View file

@ -456,6 +456,7 @@ impl EditorElement {
event: &MouseUpEvent,
position_map: &PositionMap,
text_bounds: Bounds<Pixels>,
interactive_bounds: &InteractiveBounds,
stacking_order: &StackingOrder,
cx: &mut ViewContext<Editor>,
) {
@ -466,7 +467,8 @@ impl EditorElement {
editor.select(SelectPhase::End, cx);
}
if !pending_nonempty_selections
if interactive_bounds.visibly_contains(&event.position, cx)
&& !pending_nonempty_selections
&& event.modifiers.command
&& text_bounds.contains(&event.position)
&& cx.was_top_layer(&event.position, stacking_order)
@ -2542,22 +2544,18 @@ impl EditorElement {
let interactive_bounds = interactive_bounds.clone();
move |event: &MouseUpEvent, phase, cx| {
if phase == DispatchPhase::Bubble
{
// if interactive_bounds.visibly_contains(&event.position, cx) {
editor.update(cx, |editor, cx| {
Self::mouse_up(
editor,
event,
&position_map,
text_bounds,
&stacking_order,
cx,
)
});
// } else {
// }
if phase == DispatchPhase::Bubble {
editor.update(cx, |editor, cx| {
Self::mouse_up(
editor,
event,
&position_map,
text_bounds,
&interactive_bounds,
&stacking_order,
cx,
)
});
}
}
});

View file

@ -1,35 +0,0 @@
use crate::WindowAppearance;
use cocoa::{
appkit::{NSAppearanceNameVibrantDark, NSAppearanceNameVibrantLight},
base::id,
foundation::NSString,
};
use objc::{msg_send, sel, sel_impl};
use std::ffi::CStr;
impl WindowAppearance {
pub unsafe fn from_native(appearance: id) -> Self {
let name: id = msg_send![appearance, name];
if name == NSAppearanceNameVibrantLight {
Self::VibrantLight
} else if name == NSAppearanceNameVibrantDark {
Self::VibrantDark
} else if name == NSAppearanceNameAqua {
Self::Light
} else if name == NSAppearanceNameDarkAqua {
Self::Dark
} else {
println!(
"unknown appearance: {:?}",
CStr::from_ptr(name.UTF8String())
);
Self::Light
}
}
}
#[link(name = "AppKit", kind = "framework")]
extern "C" {
pub static NSAppearanceNameAqua: id;
pub static NSAppearanceNameDarkAqua: id;
}