mirror of
https://github.com/zed-industries/zed.git
synced 2024-12-25 01:34:02 +00:00
Add Element::when method
This commit is contained in:
parent
c7a3186d08
commit
f2e87a3429
2 changed files with 26 additions and 7 deletions
|
@ -34,6 +34,27 @@ pub trait Element<V: 'static>: 'static + IntoElement<V> {
|
|||
phase: ElementPhase::Init,
|
||||
}))
|
||||
}
|
||||
|
||||
/// Applies a given function `then` to the current element if `condition` is true.
|
||||
/// This function is used to conditionally modify the element based on a given condition.
|
||||
/// If `condition` is false, it just returns the current element as it is.
|
||||
///
|
||||
/// # Parameters
|
||||
/// - `self`: The current element
|
||||
/// - `condition`: The boolean condition based on which `then` is applied to the element.
|
||||
/// - `then`: A function that takes in the current element and returns a possibly modified element.
|
||||
///
|
||||
/// # Return
|
||||
/// It returns the potentially modified element.
|
||||
fn when(mut self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
if condition {
|
||||
self = then(self);
|
||||
}
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// Used to make ElementState<V, E> into a trait object, so we can wrap it in AnyElement<V>.
|
||||
|
|
|
@ -18,13 +18,11 @@ impl Facepile {
|
|||
fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
|
||||
let theme = theme(cx);
|
||||
let player_count = self.players.len();
|
||||
let player_list = self.players.iter().enumerate().map(|(i, player)| {
|
||||
let element = div().child(player.clone());
|
||||
if i < player_count - 1 {
|
||||
element.mr(-rems(0.5))
|
||||
} else {
|
||||
element
|
||||
}
|
||||
let player_list = self.players.iter().enumerate().map(|(ix, player)| {
|
||||
let before_last = ix < player_count - 1;
|
||||
div()
|
||||
.when(before_last, |div| div.mr(-rems(0.5)))
|
||||
.child(player.clone())
|
||||
});
|
||||
div().p_1().flex().items_center().children(player_list)
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue