Checkpoint

This commit is contained in:
Nathan Sobo 2023-10-10 22:14:47 -06:00
parent 61b8ad38bd
commit f53b63eaf6
17 changed files with 567 additions and 472 deletions

View file

@ -23,10 +23,7 @@ use std::{
mem,
sync::{Arc, Weak},
};
use util::{
http::{self, HttpClient},
ResultExt,
};
use util::http::{self, HttpClient};
#[derive(Clone)]
pub struct App(Arc<Mutex<AppContext>>);
@ -169,9 +166,7 @@ impl AppContext {
.collect::<Vec<_>>();
for dirty_window_id in dirty_window_ids {
self.update_window(dirty_window_id, |cx| cx.draw())
.unwrap()
.log_err();
self.update_window(dirty_window_id, |cx| cx.draw()).unwrap();
}
}

View file

@ -1,11 +1,10 @@
use crate::{Bounds, Identified, LayoutId, Pixels, Point, Result, ViewContext};
use crate::{BorrowWindow, Bounds, ElementId, Identified, LayoutId, Pixels, Point, ViewContext};
use derive_more::{Deref, DerefMut};
pub(crate) use smallvec::SmallVec;
use util::arc_cow::ArcCow;
pub trait Element: 'static {
type State;
type FrameState;
pub trait Element: 'static + Send + Sync {
type ViewState: 'static + Send + Sync;
type ElementState: 'static + Send + Sync;
fn element_id(&self) -> Option<ElementId> {
None
@ -13,17 +12,18 @@ pub trait Element: 'static {
fn layout(
&mut self,
state: &mut Self::State,
cx: &mut ViewContext<Self::State>,
) -> Result<(LayoutId, Self::FrameState)>;
state: &mut Self::ViewState,
element_state: Option<Self::ElementState>,
cx: &mut ViewContext<Self::ViewState>,
) -> (LayoutId, Self::ElementState);
fn paint(
&mut self,
bounds: Bounds<Pixels>,
state: &mut Self::State,
frame_state: &mut Self::FrameState,
cx: &mut ViewContext<Self::State>,
) -> Result<()>;
state: &mut Self::ViewState,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
);
fn id(self, id: ElementId) -> Identified<Self>
where
@ -39,10 +39,7 @@ pub trait StatefulElement: Element {
}
}
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
pub struct ElementId(ArcCow<'static, [u8]>);
#[derive(Deref, DerefMut, Default, Clone, Debug)]
#[derive(Deref, DerefMut, Default, Clone, Debug, Eq, PartialEq, Hash)]
pub(crate) struct GlobalElementId(SmallVec<[ElementId; 8]>);
pub trait ParentElement {
@ -68,19 +65,14 @@ pub trait ParentElement {
}
}
trait ElementObject<S> {
fn layout(&mut self, state: &mut S, cx: &mut ViewContext<S>) -> Result<LayoutId>;
fn paint(
&mut self,
state: &mut S,
offset: Option<Point<Pixels>>,
cx: &mut ViewContext<S>,
) -> Result<()>;
trait ElementObject<S>: 'static + Send + Sync {
fn layout(&mut self, state: &mut S, cx: &mut ViewContext<S>) -> LayoutId;
fn paint(&mut self, state: &mut S, offset: Option<Point<Pixels>>, cx: &mut ViewContext<S>);
}
struct RenderedElement<E: Element> {
element: E,
phase: ElementRenderPhase<E::FrameState>,
phase: ElementRenderPhase<E::ElementState>,
}
#[derive(Default)]
@ -89,15 +81,15 @@ enum ElementRenderPhase<S> {
Rendered,
LayoutRequested {
layout_id: LayoutId,
frame_state: S,
frame_state: Option<S>,
},
Painted {
bounds: Bounds<Pixels>,
frame_state: S,
frame_state: Option<S>,
},
}
/// Internal struct that wraps an element to store Layout and FrameState after the element is rendered.
/// Internal struct that wraps an element to store Layout and ElementState after the element is rendered.
/// It's allocated as a trait object to erase the element type and wrapped in AnyElement<E::State> for
/// improved usability.
impl<E: Element> RenderedElement<E> {
@ -107,24 +99,58 @@ impl<E: Element> RenderedElement<E> {
phase: ElementRenderPhase::Rendered,
}
}
fn paint_with_element_state(
&mut self,
bounds: Bounds<Pixels>,
view_state: &mut E::ViewState,
frame_state: &mut Option<E::ElementState>,
cx: &mut ViewContext<E::ViewState>,
) {
if let Some(id) = self.element.element_id() {
cx.with_element_state(id, |element_state, cx| {
let mut element_state = element_state.unwrap();
self.element
.paint(bounds, view_state, &mut element_state, cx);
((), element_state)
});
} else {
self.element
.paint(bounds, view_state, frame_state.as_mut().unwrap(), cx);
}
}
}
impl<E: Element> ElementObject<E::State> for RenderedElement<E> {
fn layout(&mut self, state: &mut E::State, cx: &mut ViewContext<E::State>) -> Result<LayoutId> {
let (layout_id, frame_state) = self.element.layout(state, cx)?;
impl<E, S> ElementObject<E::ViewState> for RenderedElement<E>
where
E: Element<ElementState = S>,
S: 'static + Send + Sync,
{
fn layout(&mut self, state: &mut E::ViewState, cx: &mut ViewContext<E::ViewState>) -> LayoutId {
let (layout_id, frame_state) = if let Some(id) = self.element.element_id() {
let layout_id = cx.with_element_state(id, |element_state, cx| {
self.element.layout(state, element_state, cx)
});
(layout_id, None)
} else {
let (layout_id, frame_state) = self.element.layout(state, None, cx);
(layout_id, Some(frame_state))
};
self.phase = ElementRenderPhase::LayoutRequested {
layout_id,
frame_state,
};
Ok(layout_id)
layout_id
}
fn paint(
&mut self,
state: &mut E::State,
view_state: &mut E::ViewState,
offset: Option<Point<Pixels>>,
cx: &mut ViewContext<E::State>,
) -> Result<()> {
cx: &mut ViewContext<E::ViewState>,
) {
self.phase = match std::mem::take(&mut self.phase) {
ElementRenderPhase::Rendered => panic!("must call layout before paint"),
@ -132,9 +158,9 @@ impl<E: Element> ElementObject<E::State> for RenderedElement<E> {
layout_id,
mut frame_state,
} => {
let mut bounds = cx.layout_bounds(layout_id)?.clone();
let mut bounds = cx.layout_bounds(layout_id);
offset.map(|offset| bounds.origin += offset);
self.element.paint(bounds, state, &mut frame_state, cx)?;
self.paint_with_element_state(bounds, view_state, &mut frame_state, cx);
ElementRenderPhase::Painted {
bounds,
frame_state,
@ -145,32 +171,24 @@ impl<E: Element> ElementObject<E::State> for RenderedElement<E> {
bounds,
mut frame_state,
} => {
self.element
.paint(bounds.clone(), state, &mut frame_state, cx)?;
self.paint_with_element_state(bounds, view_state, &mut frame_state, cx);
ElementRenderPhase::Painted {
bounds,
frame_state,
}
}
};
Ok(())
}
}
pub struct AnyElement<S>(Box<dyn ElementObject<S>>);
impl<S> AnyElement<S> {
pub fn layout(&mut self, state: &mut S, cx: &mut ViewContext<S>) -> Result<LayoutId> {
impl<S: 'static + Send + Sync> AnyElement<S> {
pub fn layout(&mut self, state: &mut S, cx: &mut ViewContext<S>) -> LayoutId {
self.0.layout(state, cx)
}
pub fn paint(
&mut self,
state: &mut S,
offset: Option<Point<Pixels>>,
cx: &mut ViewContext<S>,
) -> Result<()> {
pub fn paint(&mut self, state: &mut S, offset: Option<Point<Pixels>>, cx: &mut ViewContext<S>) {
self.0.paint(state, offset, cx)
}
}
@ -179,8 +197,8 @@ pub trait IntoAnyElement<S> {
fn into_any(self) -> AnyElement<S>;
}
impl<E: Element> IntoAnyElement<E::State> for E {
fn into_any(self) -> AnyElement<E::State> {
impl<E: Element> IntoAnyElement<E::ViewState> for E {
fn into_any(self) -> AnyElement<E::ViewState> {
AnyElement(Box::new(RenderedElement::new(self)))
}
}

View file

@ -1,12 +1,10 @@
use crate::{
AnyElement, Bounds, Element, Interactive, LayoutId, MouseEventListeners, Overflow,
ParentElement, Pixels, Point, Refineable, RefinementCascade, Result, Style, Styled,
ViewContext,
ParentElement, Pixels, Point, Refineable, RefinementCascade, Style, Styled, ViewContext,
};
use parking_lot::Mutex;
use smallvec::SmallVec;
use std::sync::Arc;
use util::ResultExt;
pub struct Div<S: 'static> {
styles: RefinementCascade<Style>,
@ -25,27 +23,28 @@ pub fn div<S>() -> Div<S> {
}
impl<S: 'static + Send + Sync> Element for Div<S> {
type State = S;
type FrameState = Vec<LayoutId>;
type ViewState = S;
type ElementState = Vec<LayoutId>;
fn layout(
&mut self,
view: &mut S,
_: Option<Self::ElementState>,
cx: &mut ViewContext<S>,
) -> Result<(LayoutId, Self::FrameState)> {
) -> (LayoutId, Self::ElementState) {
let style = self.computed_style();
let child_layout_ids = style.apply_text_style(cx, |cx| self.layout_children(view, cx))?;
let layout_id = cx.request_layout(style.into(), child_layout_ids.clone())?;
Ok((layout_id, child_layout_ids))
let child_layout_ids = style.apply_text_style(cx, |cx| self.layout_children(view, cx));
let layout_id = cx.request_layout(style.into(), child_layout_ids.clone());
(layout_id, child_layout_ids)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
state: &mut S,
child_layout_ids: &mut Self::FrameState,
child_layout_ids: &mut Self::ElementState,
cx: &mut ViewContext<S>,
) -> Result<()> {
) {
let style = self.computed_style();
cx.stack(0, |cx| style.paint(bounds, cx));
@ -57,7 +56,7 @@ impl<S: 'static + Send + Sync> Element for Div<S> {
self.paint_children(overflow, state, cx)
})
})
})?;
});
self.handle_scroll(bounds, style.overflow.clone(), child_layout_ids, cx);
// todo!("enable inspector")
@ -65,12 +64,10 @@ impl<S: 'static + Send + Sync> Element for Div<S> {
// self.paint_inspector(parent_origin, layout, cx);
// }
//
Ok(())
}
}
impl<S: 'static> Div<S> {
impl<S: 'static + Send + Sync> Div<S> {
pub fn overflow_hidden(mut self) -> Self {
self.declared_style().overflow.x = Some(Overflow::Hidden);
self.declared_style().overflow.y = Some(Overflow::Hidden);
@ -118,11 +115,11 @@ impl<S: 'static> Div<S> {
offset
}
fn layout_children(&mut self, view: &mut S, cx: &mut ViewContext<S>) -> Result<Vec<LayoutId>> {
fn layout_children(&mut self, view: &mut S, cx: &mut ViewContext<S>) -> Vec<LayoutId> {
self.children
.iter_mut()
.map(|child| child.layout(view, cx))
.collect::<Result<Vec<LayoutId>>>()
.collect()
}
fn paint_children(
@ -130,12 +127,11 @@ impl<S: 'static> Div<S> {
overflow: &Point<Overflow>,
state: &mut S,
cx: &mut ViewContext<S>,
) -> Result<()> {
) {
let scroll_offset = self.scroll_offset(overflow);
for child in &mut self.children {
child.paint(state, Some(scroll_offset), cx)?;
child.paint(state, Some(scroll_offset), cx);
}
Ok(())
}
fn handle_scroll(
@ -148,9 +144,8 @@ impl<S: 'static> Div<S> {
if overflow.y == Overflow::Scroll || overflow.x == Overflow::Scroll {
let mut scroll_max = Point::default();
for child_layout_id in child_layout_ids {
if let Some(child_bounds) = cx.layout_bounds(*child_layout_id).log_err() {
scroll_max = scroll_max.max(&child_bounds.lower_right());
}
let child_bounds = cx.layout_bounds(*child_layout_id);
scroll_max = scroll_max.max(&child_bounds.lower_right());
}
scroll_max -= bounds.size;
@ -237,7 +232,7 @@ impl<S: 'static> Div<S> {
//
}
impl<V> Styled for Div<V> {
impl<V: 'static + Send + Sync> Styled for Div<V> {
type Style = Style;
fn style_cascade(&mut self) -> &mut RefinementCascade<Self::Style> {

View file

@ -2,7 +2,6 @@ use crate::{
AnyElement, Bounds, DispatchPhase, Element, ElementId, Interactive, MouseEventListeners,
MouseMoveEvent, ParentElement, Pixels, StatefulElement, Styled, ViewContext,
};
use anyhow::Result;
use refineable::{CascadeSlot, Refineable, RefinementCascade};
use smallvec::SmallVec;
use std::sync::{
@ -10,7 +9,10 @@ use std::sync::{
Arc,
};
pub struct Hoverable<E: Styled> {
pub struct Hoverable<E: Styled>
// where
// <E::Style as Refineable>::Refinement: 'static + Send + Sync,
{
hovered: Arc<AtomicBool>,
cascade_slot: CascadeSlot,
hovered_style: <E::Style as Refineable>::Refinement,
@ -49,9 +51,14 @@ impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Ho
}
}
impl<E: Element + Styled> Element for Hoverable<E> {
type State = E::State;
type FrameState = E::FrameState;
impl<E> Element for Hoverable<E>
where
E: Element + Styled,
<E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
<<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
{
type ViewState = E::ViewState;
type ElementState = E::ElementState;
fn element_id(&self) -> Option<ElementId> {
self.child.element_id()
@ -59,19 +66,20 @@ impl<E: Element + Styled> Element for Hoverable<E> {
fn layout(
&mut self,
state: &mut Self::State,
cx: &mut ViewContext<Self::State>,
) -> Result<(crate::LayoutId, Self::FrameState)> {
Ok(self.child.layout(state, cx)?)
state: &mut Self::ViewState,
element_state: Option<Self::ElementState>,
cx: &mut ViewContext<Self::ViewState>,
) -> (crate::LayoutId, Self::ElementState) {
self.child.layout(state, element_state, cx)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
state: &mut Self::State,
frame_state: &mut Self::FrameState,
cx: &mut ViewContext<Self::State>,
) -> Result<()> {
state: &mut Self::ViewState,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
) {
let hovered = bounds.contains_point(cx.mouse_position());
let slot = self.cascade_slot;
let style = hovered.then_some(self.hovered_style.clone());
@ -79,7 +87,7 @@ impl<E: Element + Styled> Element for Hoverable<E> {
self.hovered.store(hovered, SeqCst);
let hovered = self.hovered.clone();
cx.on_mouse_event(move |event: &MouseMoveEvent, phase, cx| {
cx.on_mouse_event(move |_, event: &MouseMoveEvent, phase, cx| {
if phase == DispatchPhase::Capture {
if bounds.contains_point(event.position) != hovered.load(SeqCst) {
cx.notify();
@ -87,8 +95,7 @@ impl<E: Element + Styled> Element for Hoverable<E> {
}
});
self.child.paint(bounds, state, frame_state, cx)?;
Ok(())
self.child.paint(bounds, state, element_state, cx);
}
}
@ -100,4 +107,10 @@ impl<E: ParentElement + Styled> ParentElement for Hoverable<E> {
}
}
impl<E: StatefulElement + Styled> StatefulElement for Hoverable<E> {}
impl<E> StatefulElement for Hoverable<E>
where
E: StatefulElement + Styled,
<E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
<<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
{
}

View file

@ -1,5 +1,4 @@
use crate::{BorrowWindow, Bounds, Element, ElementId, LayoutId, StatefulElement, ViewContext};
use anyhow::Result;
pub struct Identified<E> {
pub(crate) element: E,
@ -7,8 +6,8 @@ pub struct Identified<E> {
}
impl<E: Element> Element for Identified<E> {
type State = E::State;
type FrameState = E::FrameState;
type ViewState = E::ViewState;
type ElementState = E::ElementState;
fn element_id(&self) -> Option<ElementId> {
Some(self.id.clone())
@ -16,21 +15,22 @@ impl<E: Element> Element for Identified<E> {
fn layout(
&mut self,
state: &mut Self::State,
cx: &mut ViewContext<Self::State>,
) -> Result<(LayoutId, Self::FrameState)> {
self.element.layout(state, cx)
state: &mut Self::ViewState,
element_state: Option<Self::ElementState>,
cx: &mut ViewContext<Self::ViewState>,
) -> (LayoutId, Self::ElementState) {
self.element.layout(state, element_state, cx)
}
fn paint(
&mut self,
bounds: Bounds<crate::Pixels>,
state: &mut Self::State,
frame_state: &mut Self::FrameState,
cx: &mut ViewContext<Self::State>,
) -> Result<()> {
state: &mut Self::ViewState,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
) {
cx.with_element_id(self.id.clone(), |cx| {
self.element.paint(bounds, state, frame_state, cx)
self.element.paint(bounds, state, element_state, cx)
})
}
}

View file

@ -1,6 +1,5 @@
use crate::{
BorrowWindow, Bounds, Element, LayoutId, Pixels, Result, SharedString, Style, Styled,
ViewContext,
BorrowWindow, Bounds, Element, LayoutId, Pixels, SharedString, Style, Styled, ViewContext,
};
use futures::FutureExt;
use refineable::RefinementCascade;
@ -36,29 +35,30 @@ impl<S> Img<S> {
}
impl<S: Send + Sync + 'static> Element for Img<S> {
type State = S;
type FrameState = ();
type ViewState = S;
type ElementState = ();
fn layout(
&mut self,
_: &mut Self::State,
cx: &mut ViewContext<Self::State>,
) -> anyhow::Result<(LayoutId, Self::FrameState)>
_: &mut Self::ViewState,
_: Option<Self::ElementState>,
cx: &mut ViewContext<Self::ViewState>,
) -> (LayoutId, Self::ElementState)
where
Self: Sized,
{
let style = self.computed_style();
let layout_id = cx.request_layout(style, [])?;
Ok((layout_id, ()))
let layout_id = cx.request_layout(style, []);
(layout_id, ())
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
_: &mut Self::State,
_: &mut Self::FrameState,
cx: &mut ViewContext<Self::State>,
) -> Result<()> {
_: &mut Self::ViewState,
_: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
) {
let style = self.computed_style();
style.paint(bounds, cx);
@ -73,7 +73,8 @@ impl<S: Send + Sync + 'static> Element for Img<S> {
let corner_radii = style.corner_radii.to_pixels(bounds.size, cx.rem_size());
cx.stack(1, |cx| {
cx.paint_image(bounds, corner_radii, data, self.grayscale)
})?;
.log_err()
});
} else {
cx.spawn(|_, mut cx| async move {
if image_future.await.log_err().is_some() {
@ -83,7 +84,6 @@ impl<S: Send + Sync + 'static> Element for Img<S> {
.detach()
}
}
Ok(())
}
}

View file

@ -1,211 +1,237 @@
use crate::{
AnyElement, Bounds, DispatchPhase, Element, Interactive, MouseDownEvent, MouseEventListeners,
MouseUpEvent, ParentElement, Pixels, StatefulElement, Styled, ViewContext,
};
use refineable::{CascadeSlot, Refineable, RefinementCascade};
use smallvec::SmallVec;
use std::sync::{
atomic::{AtomicBool, Ordering::SeqCst},
Arc,
};
pub struct Pressable<E: Styled> {
cascade_slot: CascadeSlot,
pressed_style: <E::Style as Refineable>::Refinement,
child: E,
}
pub struct PressableState<S> {
pressed: Arc<AtomicBool>,
child_state: S,
}
impl<E: Styled> Pressable<E> {
pub fn new(mut child: E) -> Self {
Self {
cascade_slot: child.style_cascade().reserve(),
pressed_style: Default::default(),
child,
}
}
}
impl<E> Styled for Pressable<E>
where
E: Styled,
{
type Style = E::Style;
fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
self.child.style_cascade()
}
fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
&mut self.pressed_style
}
}
impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Pressable<E> {
fn listeners(&mut self) -> &mut MouseEventListeners<S> {
self.child.listeners()
}
}
impl<E> Element for Pressable<E>
where
E: Styled + StatefulElement,
<E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
<<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
{
type ViewState = E::ViewState;
type ElementState = PressableState<E::ElementState>;
fn layout(
&mut self,
state: &mut Self::ViewState,
element_state: Option<Self::ElementState>,
cx: &mut ViewContext<Self::ViewState>,
) -> (crate::LayoutId, Self::ElementState) {
if let Some(element_state) = element_state {
let (id, child_state) = self
.child
.layout(state, Some(element_state.child_state), cx);
let element_state = PressableState {
pressed: element_state.pressed,
child_state,
};
(id, element_state)
} else {
let (id, child_state) = self.child.layout(state, None, cx);
let element_state = PressableState {
pressed: Default::default(),
child_state,
};
(id, element_state)
}
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
state: &mut Self::ViewState,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
) {
let slot = self.cascade_slot;
let style = element_state
.pressed
.load(SeqCst)
.then_some(self.pressed_style.clone());
self.style_cascade().set(slot, style);
let pressed = element_state.pressed.clone();
cx.on_mouse_event(move |_, event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Capture {
if bounds.contains_point(event.position) != pressed.load(SeqCst) {
cx.notify();
}
}
});
let hovered = element_state.pressed.clone();
cx.on_mouse_event(move |_, event: &MouseUpEvent, phase, cx| {
if phase == DispatchPhase::Capture {
if bounds.contains_point(event.position) != hovered.load(SeqCst) {
cx.notify();
}
}
});
self.child
.paint(bounds, state, &mut element_state.child_state, cx);
}
}
impl<E: ParentElement + Styled> ParentElement for Pressable<E> {
type State = E::State;
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
self.child.children_mut()
}
}
// use crate::{
// AnyElement, Bounds, DispatchPhase, Element, Identified, Interactive, MouseDownEvent,
// MouseEventListeners, MouseUpEvent, ParentElement, Pixels, Styled, ViewContext,
// element::{AnyElement, Element, IntoElement, Layout, ParentElement},
// interactive::{InteractionHandlers, Interactive},
// style::{Style, StyleHelpers, Styleable},
// ViewContext,
// };
// use anyhow::Result;
// use gpui::{geometry::vector::Vector2F, platform::MouseButtonEvent, LayoutId};
// use refineable::{CascadeSlot, Refineable, RefinementCascade};
// use smallvec::SmallVec;
// use std::sync::{
// atomic::{AtomicBool, Ordering::SeqCst},
// Arc,
// };
// use std::{cell::Cell, rc::Rc};
// pub struct Pressable<E: Styled> {
// pressed: Arc<AtomicBool>,
// cascade_slot: CascadeSlot,
// pub struct Pressable<E: Styleable> {
// pressed: Rc<Cell<bool>>,
// pressed_style: <E::Style as Refineable>::Refinement,
// cascade_slot: CascadeSlot,
// child: E,
// }
// impl<E: Identified + Styled> Pressable<E> {
// pub fn new(mut child: E) -> Self {
// Self {
// pressed: Arc::new(AtomicBool::new(false)),
// cascade_slot: child.style_cascade().reserve(),
// pressed_style: Default::default(),
// child,
// }
// pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
// Pressable {
// pressed: Rc::new(Cell::new(false)),
// pressed_style: Default::default(),
// cascade_slot: child.style_cascade().reserve(),
// child,
// }
// }
// impl<E> Styled for Pressable<E>
// where
// E: Styled,
// {
// impl<E: Styleable> Styleable for Pressable<E> {
// type Style = E::Style;
// fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
// &mut self.pressed_style
// }
// fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
// self.child.style_cascade()
// }
// fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
// &mut self.pressed_style
// }
// }
// impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Pressable<E> {
// fn listeners(&mut self) -> &mut MouseEventListeners<S> {
// self.child.listeners()
// }
// }
// impl<E: Element + Identified + Styled> Element for Pressable<E> {
// type State = E::State;
// type FrameState = E::FrameState;
// impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
// type PaintState = E::PaintState;
// fn layout(
// &mut self,
// state: &mut Self::State,
// cx: &mut ViewContext<Self::State>,
// ) -> Result<(crate::LayoutId, Self::FrameState)> {
// Ok(self.child.layout(state, cx)?)
// view: &mut V,
// cx: &mut ViewContext<V>,
// ) -> Result<(LayoutId, Self::PaintState)>
// where
// Self: Sized,
// {
// self.child.layout(view, cx)
// }
// fn paint(
// &mut self,
// bounds: Bounds<Pixels>,
// state: &mut Self::State,
// frame_state: &mut Self::FrameState,
// cx: &mut ViewContext<Self::State>,
// ) -> Result<()> {
// let pressed = bounds.contains_point(cx.mouse_position());
// view: &mut V,
// parent_origin: Vector2F,
// layout: &Layout,
// paint_state: &mut Self::PaintState,
// cx: &mut ViewContext<V>,
// ) where
// Self: Sized,
// {
// let slot = self.cascade_slot;
// let style = pressed.then_some(self.pressed_style.clone());
// let style = self.pressed.get().then_some(self.pressed_style.clone());
// self.style_cascade().set(slot, style);
// self.pressed.store(pressed, SeqCst);
// let hovered = self.pressed.clone();
// cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
// if phase == DispatchPhase::Capture {
// if bounds.contains_point(event.position) != hovered.load(SeqCst) {
// cx.notify();
// }
// }
// });
// cx.on_mouse_event(move |event: &MouseUpEvent, phase, cx| {
// if phase == DispatchPhase::Capture {
// if bounds.contains_point(event.position) != hovered.load(SeqCst) {
// cx.notify();
// let pressed = self.pressed.clone();
// let bounds = layout.bounds + parent_origin;
// cx.on_event(layout.order, move |_view, event: &MouseButtonEvent, cx| {
// if event.is_down {
// if bounds.contains_point(event.position) {
// pressed.set(true);
// cx.repaint();
// }
// } else if pressed.get() {
// pressed.set(false);
// cx.repaint();
// }
// });
// self.child.paint(bounds, state, frame_state, cx)?;
// Ok(())
// self.child
// .paint(view, parent_origin, layout, paint_state, cx);
// }
// }
// impl<E: ParentElement + Styled> ParentElement for Pressable<E> {
// type State = E::State;
// impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Pressable<E> {
// fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
// self.child.interaction_handlers()
// }
// }
// fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
// impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Pressable<E> {
// fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
// self.child.children_mut()
// }
// }
// // use crate::{
// // element::{AnyElement, Element, IntoElement, Layout, ParentElement},
// // interactive::{InteractionHandlers, Interactive},
// // style::{Style, StyleHelpers, Styleable},
// // ViewContext,
// // };
// // use anyhow::Result;
// // use gpui::{geometry::vector::Vector2F, platform::MouseButtonEvent, LayoutId};
// // use refineable::{CascadeSlot, Refineable, RefinementCascade};
// // use smallvec::SmallVec;
// // use std::{cell::Cell, rc::Rc};
// impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Pressable<E> {
// type Element = Self;
// // pub struct Pressable<E: Styleable> {
// // pressed: Rc<Cell<bool>>,
// // pressed_style: <E::Style as Refineable>::Refinement,
// // cascade_slot: CascadeSlot,
// // child: E,
// // }
// // pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
// // Pressable {
// // pressed: Rc::new(Cell::new(false)),
// // pressed_style: Default::default(),
// // cascade_slot: child.style_cascade().reserve(),
// // child,
// // }
// // }
// // impl<E: Styleable> Styleable for Pressable<E> {
// // type Style = E::Style;
// // fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
// // &mut self.pressed_style
// // }
// // fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
// // self.child.style_cascade()
// // }
// // }
// // impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
// // type PaintState = E::PaintState;
// // fn layout(
// // &mut self,
// // view: &mut V,
// // cx: &mut ViewContext<V>,
// // ) -> Result<(LayoutId, Self::PaintState)>
// // where
// // Self: Sized,
// // {
// // self.child.layout(view, cx)
// // }
// // fn paint(
// // &mut self,
// // view: &mut V,
// // parent_origin: Vector2F,
// // layout: &Layout,
// // paint_state: &mut Self::PaintState,
// // cx: &mut ViewContext<V>,
// // ) where
// // Self: Sized,
// // {
// // let slot = self.cascade_slot;
// // let style = self.pressed.get().then_some(self.pressed_style.clone());
// // self.style_cascade().set(slot, style);
// // let pressed = self.pressed.clone();
// // let bounds = layout.bounds + parent_origin;
// // cx.on_event(layout.order, move |_view, event: &MouseButtonEvent, cx| {
// // if event.is_down {
// // if bounds.contains_point(event.position) {
// // pressed.set(true);
// // cx.repaint();
// // }
// // } else if pressed.get() {
// // pressed.set(false);
// // cx.repaint();
// // }
// // });
// // self.child
// // .paint(view, parent_origin, layout, paint_state, cx);
// // }
// // }
// // impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Pressable<E> {
// // fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
// // self.child.interaction_handlers()
// // }
// // }
// // impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Pressable<E> {
// // fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
// // self.child.children_mut()
// // }
// // }
// // impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Pressable<E> {
// // type Element = Self;
// // fn into_element(self) -> Self::Element {
// // self
// // }
// // }
// fn into_element(self) -> Self::Element {
// self
// }
// }

View file

@ -1,6 +1,7 @@
use crate::{Bounds, Element, LayoutId, Pixels, Result, SharedString, Style, Styled};
use crate::{Bounds, Element, LayoutId, Pixels, SharedString, Style, Styled};
use refineable::RefinementCascade;
use std::marker::PhantomData;
use util::ResultExt;
pub struct Svg<S> {
path: Option<SharedString>,
@ -23,41 +24,40 @@ impl<S> Svg<S> {
}
}
impl<S: 'static> Element for Svg<S> {
type State = S;
type FrameState = ();
impl<S: 'static + Send + Sync> Element for Svg<S> {
type ViewState = S;
type ElementState = ();
fn layout(
&mut self,
_: &mut S,
_: Option<Self::ElementState>,
cx: &mut crate::ViewContext<S>,
) -> anyhow::Result<(LayoutId, Self::FrameState)>
) -> (LayoutId, Self::ElementState)
where
Self: Sized,
{
let style = self.computed_style();
Ok((cx.request_layout(style, [])?, ()))
(cx.request_layout(style, []), ())
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
_: &mut Self::State,
_: &mut Self::FrameState,
_: &mut Self::ViewState,
_: &mut Self::ElementState,
cx: &mut crate::ViewContext<S>,
) -> Result<()>
where
) where
Self: Sized,
{
let fill_color = self.computed_style().fill.and_then(|fill| fill.color());
if let Some((path, fill_color)) = self.path.as_ref().zip(fill_color) {
cx.paint_svg(bounds, path.clone(), fill_color)?;
cx.paint_svg(bounds, path.clone(), fill_color).log_err();
}
Ok(())
}
}
impl<S> Styled for Svg<S> {
impl<S: 'static + Send + Sync> Styled for Svg<S> {
type Style = Style;
fn style_cascade(&mut self) -> &mut refineable::RefinementCascade<Self::Style> {

View file

@ -1,11 +1,11 @@
use crate::{
AnyElement, Bounds, Element, IntoAnyElement, LayoutId, Line, Pixels, Result, Size, ViewContext,
AnyElement, Bounds, Element, IntoAnyElement, LayoutId, Line, Pixels, Size, ViewContext,
};
use parking_lot::Mutex;
use std::{marker::PhantomData, sync::Arc};
use util::{arc_cow::ArcCow, ResultExt};
impl<S: 'static> IntoAnyElement<S> for ArcCow<'static, str> {
impl<S: 'static + Send + Sync> IntoAnyElement<S> for ArcCow<'static, str> {
fn into_any(self) -> AnyElement<S> {
Text {
text: self,
@ -15,7 +15,7 @@ impl<S: 'static> IntoAnyElement<S> for ArcCow<'static, str> {
}
}
impl<V: 'static> IntoAnyElement<V> for &'static str {
impl<V: 'static + Send + Sync> IntoAnyElement<V> for &'static str {
fn into_any(self) -> AnyElement<V> {
Text {
text: ArcCow::from(self),
@ -30,15 +30,16 @@ pub struct Text<S> {
state_type: PhantomData<S>,
}
impl<S: 'static> Element for Text<S> {
type State = S;
type FrameState = Arc<Mutex<Option<TextFrameState>>>;
impl<S: 'static + Send + Sync> Element for Text<S> {
type ViewState = S;
type ElementState = Arc<Mutex<Option<TextElementState>>>;
fn layout(
&mut self,
_view: &mut S,
_element_state: Option<Self::ElementState>,
cx: &mut ViewContext<S>,
) -> Result<(LayoutId, Self::FrameState)> {
) -> (LayoutId, Self::ElementState) {
let text_system = cx.text_system().clone();
let text_style = cx.text_style();
let font_size = text_style.font_size * cx.rem_size();
@ -46,11 +47,11 @@ impl<S: 'static> Element for Text<S> {
.line_height
.to_pixels(font_size.into(), cx.rem_size());
let text = self.text.clone();
let frame_state = Arc::new(Mutex::new(None));
let element_state = Arc::new(Mutex::new(None));
let rem_size = cx.rem_size();
let layout_id = cx.request_measured_layout(Default::default(), rem_size, {
let frame_state = frame_state.clone();
let element_state = element_state.clone();
move |_, _| {
let Some(line_layout) = text_system
.layout_line(
@ -68,7 +69,7 @@ impl<S: 'static> Element for Text<S> {
height: line_height,
};
frame_state.lock().replace(TextFrameState {
element_state.lock().replace(TextElementState {
line: Arc::new(line_layout),
line_height,
});
@ -77,35 +78,32 @@ impl<S: 'static> Element for Text<S> {
}
});
Ok((layout_id?, frame_state))
(layout_id, element_state)
}
fn paint<'a>(
&mut self,
bounds: Bounds<Pixels>,
_: &mut Self::State,
frame_state: &mut Self::FrameState,
_: &mut Self::ViewState,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<S>,
) -> Result<()> {
) {
let line;
let line_height;
{
let frame_state = frame_state.lock();
let frame_state = frame_state
let element_state = element_state.lock();
let element_state = element_state
.as_ref()
.expect("measurement has not been performed");
line = frame_state.line.clone();
line_height = frame_state.line_height;
line = element_state.line.clone();
line_height = element_state.line_height;
}
// todo!("We haven't added visible bounds to the new element system yet, so this is a placeholder.");
line.paint(bounds, bounds, line_height, cx)?;
Ok(())
line.paint(bounds, bounds, line_height, cx).log_err();
}
}
pub struct TextFrameState {
pub struct TextElementState {
line: Arc<Line>,
line_height: Pixels,
}

View file

@ -50,12 +50,15 @@ pub use view::*;
pub use window::*;
use std::{
any::Any,
mem,
ops::{Deref, DerefMut},
sync::Arc,
};
use taffy::TaffyLayoutEngine;
type AnyBox = Box<dyn Any + Send + Sync + 'static>;
pub trait Context {
type EntityContext<'a, 'w, T: 'static + Send + Sync>;
type Result<T>;

View file

@ -1,7 +1,7 @@
use crate::{Hoverable, Refineable, RefinementCascade};
pub trait Styled {
type Style: Refineable + Default;
type Style: 'static + Refineable + Send + Sync + Default;
fn style_cascade(&mut self) -> &mut RefinementCascade<Self::Style>;
fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement;
@ -12,7 +12,9 @@ pub trait Styled {
fn hover(self) -> Hoverable<Self>
where
Self: Sized,
Self: 'static + Sized + Send + Sync,
Self::Style: 'static + Refineable + Default + Send + Sync,
<Self::Style as Refineable>::Refinement: 'static + Default + Send + Sync,
{
Hoverable::new(self)
}

View file

@ -1,6 +1,4 @@
use super::{
AbsoluteLength, Bounds, DefiniteLength, Edges, Length, Pixels, Point, Result, Size, Style,
};
use super::{AbsoluteLength, Bounds, DefiniteLength, Edges, Length, Pixels, Point, Size, Style};
use collections::HashMap;
use std::fmt::Debug;
use taffy::{
@ -16,6 +14,9 @@ pub struct TaffyLayoutEngine {
absolute_layout_bounds: HashMap<LayoutId, Bounds<Pixels>>,
}
static EXPECT_MESSAGE: &'static str =
"we should avoid taffy layout errors by construction if possible";
impl TaffyLayoutEngine {
pub fn new() -> Self {
TaffyLayoutEngine {
@ -30,20 +31,21 @@ impl TaffyLayoutEngine {
style: Style,
rem_size: Pixels,
children: &[LayoutId],
) -> Result<LayoutId> {
) -> LayoutId {
let style = style.to_taffy(rem_size);
if children.is_empty() {
Ok(self.taffy.new_leaf(style)?.into())
self.taffy.new_leaf(style).expect(EXPECT_MESSAGE).into()
} else {
let parent_id = self
.taffy
// This is safe because LayoutId is repr(transparent) to taffy::tree::NodeId.
.new_with_children(style, unsafe { std::mem::transmute(children) })?
.new_with_children(style, unsafe { std::mem::transmute(children) })
.expect(EXPECT_MESSAGE)
.into();
for child_id in children {
self.children_to_parents.insert(*child_id, parent_id);
}
Ok(parent_id)
parent_id
}
}
@ -55,44 +57,40 @@ impl TaffyLayoutEngine {
+ Send
+ Sync
+ 'static,
) -> Result<LayoutId> {
) -> LayoutId {
let style = style.to_taffy(rem_size);
let measurable = Box::new(Measureable(measure)) as Box<dyn Measurable>;
Ok(self
.taffy
.new_leaf_with_measure(style, MeasureFunc::Boxed(measurable))?
.into())
}
pub fn compute_layout(
&mut self,
id: LayoutId,
available_space: Size<AvailableSpace>,
) -> Result<()> {
self.taffy
.compute_layout(id.into(), available_space.into())?;
Ok(())
.new_leaf_with_measure(style, MeasureFunc::Boxed(measurable))
.expect(EXPECT_MESSAGE)
.into()
}
pub fn layout_bounds(&mut self, id: LayoutId) -> Result<Bounds<Pixels>> {
pub fn compute_layout(&mut self, id: LayoutId, available_space: Size<AvailableSpace>) {
self.taffy
.compute_layout(id.into(), available_space.into())
.expect(EXPECT_MESSAGE);
}
pub fn layout_bounds(&mut self, id: LayoutId) -> Bounds<Pixels> {
if let Some(layout) = self.absolute_layout_bounds.get(&id).cloned() {
return Ok(layout);
return layout;
}
let layout = self.taffy.layout(id.into())?;
let layout = self.taffy.layout(id.into()).expect(EXPECT_MESSAGE);
let mut bounds = Bounds {
origin: layout.location.into(),
size: layout.size.into(),
};
if let Some(parent_id) = self.children_to_parents.get(&id).copied() {
let parent_bounds = self.layout_bounds(parent_id)?;
let parent_bounds = self.layout_bounds(parent_id);
bounds.origin += parent_bounds.origin;
}
self.absolute_layout_bounds.insert(id, bounds);
Ok(bounds)
bounds
}
}

View file

@ -1,7 +1,7 @@
use parking_lot::Mutex;
use crate::{
AnyElement, Bounds, Element, Handle, IntoAnyElement, LayoutId, Pixels, Result, ViewContext,
AnyBox, AnyElement, Bounds, Element, Handle, IntoAnyElement, LayoutId, Pixels, ViewContext,
WindowContext,
};
use std::{any::Any, marker::PhantomData, sync::Arc};
@ -40,7 +40,7 @@ pub fn view<S, P, E>(
where
S: 'static + Send + Sync,
P: 'static,
E: Element<State = S>,
E: Element<ViewState = S>,
{
View {
state,
@ -49,64 +49,55 @@ where
}
}
impl<S: Send + Sync + 'static, P: Send + 'static> Element for View<S, P> {
type State = P;
type FrameState = AnyElement<S>;
impl<S: 'static + Send + Sync, P: 'static + Send + Sync> Element for View<S, P> {
type ViewState = P;
type ElementState = AnyElement<S>;
fn layout(
&mut self,
_: &mut Self::State,
cx: &mut ViewContext<Self::State>,
) -> Result<(LayoutId, Self::FrameState)> {
_: &mut Self::ViewState,
_: Option<Self::ElementState>,
cx: &mut ViewContext<Self::ViewState>,
) -> (LayoutId, Self::ElementState) {
self.state.update(cx, |state, cx| {
let mut element = (self.render)(state, cx);
let layout_id = element.layout(state, cx)?;
Ok((layout_id, element))
let layout_id = element.layout(state, cx);
(layout_id, element)
})
}
fn paint(
&mut self,
_: Bounds<Pixels>,
_: &mut Self::State,
element: &mut Self::FrameState,
cx: &mut ViewContext<Self::State>,
) -> Result<()> {
_: &mut Self::ViewState,
element: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
) {
self.state
.update(cx, |state, cx| element.paint(state, None, cx))
}
}
trait ViewObject: Send + 'static {
fn layout(&mut self, cx: &mut WindowContext) -> Result<(LayoutId, Box<dyn Any>)>;
fn paint(
&mut self,
bounds: Bounds<Pixels>,
element: &mut dyn Any,
cx: &mut WindowContext,
) -> Result<()>;
fn layout(&mut self, cx: &mut WindowContext) -> (LayoutId, AnyBox);
fn paint(&mut self, bounds: Bounds<Pixels>, element: &mut dyn Any, cx: &mut WindowContext);
}
impl<S: Send + Sync + 'static, P: Send + 'static> ViewObject for View<S, P> {
fn layout(&mut self, cx: &mut WindowContext) -> Result<(LayoutId, Box<dyn Any>)> {
fn layout(&mut self, cx: &mut WindowContext) -> (LayoutId, AnyBox) {
self.state.update(cx, |state, cx| {
let mut element = (self.render)(state, cx);
let layout_id = element.layout(state, cx)?;
let element = Box::new(element) as Box<dyn Any>;
Ok((layout_id, element))
let layout_id = element.layout(state, cx);
let element = Box::new(element) as AnyBox;
(layout_id, element)
})
}
fn paint(
&mut self,
_: Bounds<Pixels>,
element: &mut dyn Any,
cx: &mut WindowContext,
) -> Result<()> {
fn paint(&mut self, _: Bounds<Pixels>, element: &mut dyn Any, cx: &mut WindowContext) {
self.state.update(cx, |state, cx| {
let element = element.downcast_mut::<AnyElement<S>>().unwrap();
element.paint(state, None, cx)
})
element.paint(state, None, cx);
});
}
}
@ -115,15 +106,16 @@ pub struct AnyView<S> {
parent_state_type: PhantomData<S>,
}
impl<S: 'static> Element for AnyView<S> {
type State = ();
type FrameState = Box<dyn Any>;
impl<S: 'static + Send + Sync> Element for AnyView<S> {
type ViewState = ();
type ElementState = AnyBox;
fn layout(
&mut self,
_: &mut Self::State,
cx: &mut ViewContext<Self::State>,
) -> Result<(LayoutId, Self::FrameState)> {
_: &mut Self::ViewState,
_: Option<Self::ElementState>,
cx: &mut ViewContext<Self::ViewState>,
) -> (LayoutId, Self::ElementState) {
self.view.lock().layout(cx)
}
@ -131,9 +123,9 @@ impl<S: 'static> Element for AnyView<S> {
&mut self,
bounds: Bounds<Pixels>,
_: &mut (),
element: &mut Box<dyn Any>,
cx: &mut ViewContext<Self::State>,
) -> Result<()> {
element: &mut AnyBox,
cx: &mut ViewContext<Self::ViewState>,
) {
self.view.lock().paint(bounds, element.as_mut(), cx)
}
}

View file

@ -1,12 +1,12 @@
use crate::{
image_cache::RenderImageParams, px, size, AnyView, AppContext, AsyncWindowContext,
AvailableSpace, BorrowAppContext, Bounds, BoxShadow, Context, Corners, DevicePixels, DisplayId,
Edges, Effect, Element, ElementId, EntityId, Event, FontId, GlobalElementId, GlyphId, Handle,
Hsla, ImageData, IsZero, LayoutId, MainThread, MainThreadOnly, MonochromeSprite,
MouseMoveEvent, Path, Pixels, PlatformAtlas, PlatformWindow, Point, PolychromeSprite, Quad,
Reference, RenderGlyphParams, RenderSvgParams, ScaledPixels, SceneBuilder, Shadow,
SharedString, Size, Style, TaffyLayoutEngine, Task, Underline, UnderlineStyle, WeakHandle,
WindowOptions, SUBPIXEL_VARIANTS,
px, size, AnyBox, AnyView, AppContext, AsyncWindowContext, AvailableSpace, BorrowAppContext,
Bounds, BoxShadow, Context, Corners, DevicePixels, DisplayId, Edges, Effect, Element, EntityId,
Event, FontId, GlobalElementId, GlyphId, Handle, Hsla, ImageData, IsZero, LayoutId, MainThread,
MainThreadOnly, MonochromeSprite, MouseMoveEvent, Path, Pixels, PlatformAtlas, PlatformWindow,
Point, PolychromeSprite, Quad, Reference, RenderGlyphParams, RenderImageParams,
RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size, Style,
TaffyLayoutEngine, Task, Underline, UnderlineStyle, WeakHandle, WindowOptions,
SUBPIXEL_VARIANTS,
};
use anyhow::Result;
use collections::HashMap;
@ -21,7 +21,7 @@ use std::{
mem,
sync::Arc,
};
use util::ResultExt;
use util::{arc_cow::ArcCow, ResultExt};
#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
pub struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
@ -52,6 +52,8 @@ pub struct Window {
layout_engine: TaffyLayoutEngine,
pub(crate) root_view: Option<AnyView<()>>,
pub(crate) element_id_stack: GlobalElementId,
prev_element_states: HashMap<GlobalElementId, AnyBox>,
element_states: HashMap<GlobalElementId, AnyBox>,
z_index_stack: StackingOrder,
content_mask_stack: Vec<ContentMask<Pixels>>,
mouse_event_handlers: HashMap<TypeId, Vec<(StackingOrder, MouseEventHandler)>>,
@ -114,6 +116,8 @@ impl Window {
layout_engine: TaffyLayoutEngine::new(),
root_view: None,
element_id_stack: GlobalElementId::default(),
prev_element_states: HashMap::default(),
element_states: HashMap::default(),
z_index_stack: StackingOrder(SmallVec::new()),
content_mask_stack: Vec::new(),
mouse_event_handlers: HashMap::default(),
@ -147,7 +151,7 @@ impl ContentMask<Pixels> {
pub struct WindowContext<'a, 'w> {
app: Reference<'a, AppContext>,
window: Reference<'w, Window>,
pub(crate) window: Reference<'w, Window>,
}
impl<'a, 'w> WindowContext<'a, 'w> {
@ -242,7 +246,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
&mut self,
style: Style,
children: impl IntoIterator<Item = LayoutId>,
) -> Result<LayoutId> {
) -> LayoutId {
self.app.layout_id_buffer.clear();
self.app.layout_id_buffer.extend(children.into_iter());
let rem_size = self.rem_size();
@ -259,18 +263,17 @@ impl<'a, 'w> WindowContext<'a, 'w> {
style: Style,
rem_size: Pixels,
measure: F,
) -> Result<LayoutId> {
) -> LayoutId {
self.window
.layout_engine
.request_measured_layout(style, rem_size, measure)
}
pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Result<Bounds<Pixels>> {
Ok(self
.window
pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
self.window
.layout_engine
.layout_bounds(layout_id)
.map(Into::into)?)
.map(Into::into)
}
pub fn scale_factor(&self) -> f32 {
@ -586,27 +589,25 @@ impl<'a, 'w> WindowContext<'a, 'w> {
Ok(())
}
pub(crate) fn draw(&mut self) -> Result<()> {
pub(crate) fn draw(&mut self) {
let unit_entity = self.unit_entity.clone();
self.update_entity(&unit_entity, |view, cx| {
cx.window
.mouse_event_handlers
.values_mut()
.for_each(Vec::clear);
cx.start_frame();
let mut root_view = cx.window.root_view.take().unwrap();
let (root_layout_id, mut frame_state) = root_view.layout(&mut (), cx)?;
let available_space = cx.window.content_size.map(Into::into);
cx.window
.layout_engine
.compute_layout(root_layout_id, available_space)?;
let layout = cx.window.layout_engine.layout_bounds(root_layout_id)?;
if let Some(element_id) = root_view.element_id() {
cx.with_element_state(element_id, |element_state, cx| {
let element_state = draw_with_element_state(&mut root_view, element_state, cx);
((), element_state)
});
} else {
draw_with_element_state(&mut root_view, None, cx);
};
root_view.paint(layout, &mut (), &mut frame_state, cx)?;
cx.window.root_view = Some(root_view);
let scene = cx.window.scene_builder.build();
let scene = cx.window.scene_builder.build();
cx.run_on_main(view, |_, cx| {
cx.window
.platform_window
@ -615,9 +616,38 @@ impl<'a, 'w> WindowContext<'a, 'w> {
cx.window.dirty = false;
})
.detach();
});
Ok(())
})
fn draw_with_element_state(
root_view: &mut AnyView<()>,
element_state: Option<AnyBox>,
cx: &mut ViewContext<()>,
) -> AnyBox {
let (layout_id, mut element_state) = root_view.layout(&mut (), element_state, cx);
let available_space = cx.window.content_size.map(Into::into);
cx.window
.layout_engine
.compute_layout(layout_id, available_space);
let bounds = cx.window.layout_engine.layout_bounds(layout_id);
root_view.paint(bounds, &mut (), &mut element_state, cx);
element_state
}
}
fn start_frame(&mut self) {
// Make the current element states the previous, and then clear the current.
// The empty element states map will be populated for any element states we
// reference during the upcoming frame.
let window = &mut *self.window;
mem::swap(&mut window.element_states, &mut window.prev_element_states);
self.window.element_states.clear();
// Clear mouse event listeners, because elements add new element listeners
// when the upcoming frame is painted.
self.window
.mouse_event_handlers
.values_mut()
.for_each(Vec::clear);
}
fn dispatch_event(&mut self, event: Event) -> bool {
@ -753,6 +783,42 @@ pub trait BorrowWindow: BorrowAppContext {
result
}
fn with_element_state<S: 'static + Send + Sync, R>(
&mut self,
id: ElementId,
f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
) -> R {
self.window_mut().element_id_stack.push(id);
let global_id = self.window_mut().element_id_stack.clone();
if let Some(any) = self
.window_mut()
.element_states
.remove(&global_id)
.or_else(|| self.window_mut().prev_element_states.remove(&global_id))
{
// Using the extra inner option to avoid needing to reallocate a new box.
let mut state_box = any
.downcast::<Option<S>>()
.expect("invalid element state type for id");
let state = state_box
.take()
.expect("element state is already on the stack");
let (result, state) = f(Some(state), self);
state_box.replace(state);
self.window_mut()
.element_states
.insert(global_id, state_box);
result
} else {
let (result, state) = f(None, self);
self.window_mut()
.element_states
.insert(global_id, Box::new(Some(state)));
result
}
}
fn content_mask(&self) -> ContentMask<Pixels> {
self.window()
.content_mask_stack
@ -791,26 +857,6 @@ impl<S> BorrowAppContext for ViewContext<'_, '_, S> {
fn app_mut(&mut self) -> &mut AppContext {
&mut *self.window_cx.app
}
fn with_text_style<F, R>(&mut self, style: crate::TextStyleRefinement, f: F) -> R
where
F: FnOnce(&mut Self) -> R,
{
self.window_cx.app.push_text_style(style);
let result = f(self);
self.window_cx.app.pop_text_style();
result
}
fn with_state<T: Send + Sync + 'static, F, R>(&mut self, state: T, f: F) -> R
where
F: FnOnce(&mut Self) -> R,
{
self.window_cx.app.push_state(state);
let result = f(self);
self.window_cx.app.pop_state::<T>();
result
}
}
impl<S> BorrowWindow for ViewContext<'_, '_, S> {
@ -1012,3 +1058,6 @@ impl From<SmallVec<[u32; 16]>> for StackingOrder {
StackingOrder(small_vec)
}
}
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
pub struct ElementId(ArcCow<'static, [u8]>);

View file

@ -22,7 +22,7 @@ impl CollabPanel {
}
impl CollabPanel {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Element<State = Self> {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Element<ViewState = Self> {
let theme = theme(cx);
// Panel
@ -123,7 +123,7 @@ impl CollabPanel {
label: impl IntoAnyElement<Self>,
expanded: bool,
theme: &Theme,
) -> impl Element<State = Self> {
) -> impl Element<ViewState = Self> {
div()
.h_7()
.px_2()
@ -153,7 +153,7 @@ impl CollabPanel {
avatar_uri: impl Into<SharedString>,
label: impl IntoAnyElement<Self>,
theme: &Theme,
) -> impl Element<State = Self> {
) -> impl Element<ViewState = Self> {
div()
.h_7()
.px_2()

View file

@ -129,10 +129,10 @@ where
deserializer.deserialize_map(SyntaxVisitor)
}
pub fn themed<E, F>(theme: Theme, cx: &mut ViewContext<E::State>, build_child: F) -> Themed<E>
pub fn themed<E, F>(theme: Theme, cx: &mut ViewContext<E::ViewState>, build_child: F) -> Themed<E>
where
E: Element,
F: FnOnce(&mut ViewContext<E::State>) -> E,
F: FnOnce(&mut ViewContext<E::ViewState>) -> E,
{
let child = cx.with_state(theme.clone(), |cx| build_child(cx));
Themed { theme, child }
@ -144,14 +144,14 @@ pub struct Themed<E> {
}
impl<E: Element> Element for Themed<E> {
type State = E::State;
type FrameState = E::FrameState;
type ViewState = E::ViewState;
type ElementState = E::ElementState;
fn layout(
&mut self,
state: &mut E::State,
cx: &mut ViewContext<E::State>,
) -> anyhow::Result<(LayoutId, Self::FrameState)>
state: &mut E::ViewState,
cx: &mut ViewContext<E::ViewState>,
) -> anyhow::Result<(LayoutId, Self::ElementState)>
where
Self: Sized,
{
@ -161,9 +161,9 @@ impl<E: Element> Element for Themed<E> {
fn paint(
&mut self,
bounds: Bounds<Pixels>,
state: &mut Self::State,
frame_state: &mut Self::FrameState,
cx: &mut ViewContext<Self::State>,
state: &mut Self::ViewState,
frame_state: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
) -> Result<()>
where
Self: Sized,

View file

@ -25,7 +25,7 @@ impl Workspace {
}
}
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Element<State = Self> {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Element<ViewState = Self> {
themed(rose_pine_dawn(), cx, |cx| {
let theme = theme(cx);
div()
@ -57,7 +57,7 @@ impl Workspace {
struct Titlebar;
pub fn titlebar<S: 'static + Send + Sync>(cx: &mut ViewContext<S>) -> impl Element<State = S> {
pub fn titlebar<S: 'static + Send + Sync>(cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
let ref mut this = Titlebar;
let theme = theme(cx);
div()
@ -75,7 +75,7 @@ impl Titlebar {
fn render<V: 'static + Send + Sync>(
&mut self,
cx: &mut ViewContext<V>,
) -> impl Element<State = V> {
) -> impl Element<ViewState = V> {
let theme = theme(cx);
div()
.flex()
@ -91,7 +91,7 @@ impl Titlebar {
fn left_group<S: 'static + Send + Sync>(
&mut self,
cx: &mut ViewContext<S>,
) -> impl Element<State = S> {
) -> impl Element<ViewState = S> {
let theme = theme(cx);
div()
.flex()
@ -174,7 +174,7 @@ impl Titlebar {
fn right_group<S: 'static + Send + Sync>(
&mut self,
cx: &mut ViewContext<S>,
) -> impl Element<State = S> {
) -> impl Element<ViewState = S> {
let theme = theme(cx);
div()
.flex()
@ -306,7 +306,9 @@ mod statusbar {
use super::*;
pub fn statusbar<S: 'static + Send + Sync>(cx: &mut ViewContext<S>) -> impl Element<State = S> {
pub fn statusbar<S: 'static + Send + Sync>(
cx: &mut ViewContext<S>,
) -> impl Element<ViewState = S> {
let theme = theme(cx);
div()
.flex()
@ -319,7 +321,9 @@ mod statusbar {
// .child(right_group(cx))
}
fn left_group<V: 'static + Send + Sync>(cx: &mut ViewContext<V>) -> impl Element<State = V> {
fn left_group<V: 'static + Send + Sync>(
cx: &mut ViewContext<V>,
) -> impl Element<ViewState = V> {
let theme = theme(cx);
div()
.flex()
@ -416,7 +420,9 @@ mod statusbar {
)
}
fn right_group<S: 'static + Send + Sync>(cx: &mut ViewContext<S>) -> impl Element<State = S> {
fn right_group<S: 'static + Send + Sync>(
cx: &mut ViewContext<S>,
) -> impl Element<ViewState = S> {
let theme = theme(cx);
div()
.flex()