Fix build columnar selection logic

This commit is contained in:
Conrad Irwin 2023-10-20 12:55:41 -06:00
parent 43d682f6b8
commit fae5b1e391

View file

@ -316,7 +316,7 @@ impl SelectionsCollection {
let layed_out_line = display_map.lay_out_line_for_row(row, &text_layout_details);
let start_col = layed_out_line.closest_index_for_x(positions.start) as u32;
if start_col < line_len || (is_empty && start_col == line_len) {
if start_col < line_len || (is_empty && positions.start == layed_out_line.width()) {
let start = DisplayPoint::new(row, start_col);
let end_col = layed_out_line.closest_index_for_x(positions.end) as u32;
let end = DisplayPoint::new(row, end_col);