linux: path rasterization shader

This commit is contained in:
Dzmitry Malyshau 2024-02-01 22:56:50 -08:00
parent 05c42211fe
commit fdaffdbfff
4 changed files with 100 additions and 14 deletions

View file

@ -41,6 +41,11 @@ impl BladeAtlasState {
}
}
pub struct BladeTextureInfo {
pub size: gpu::Extent,
pub raw_view: Option<gpu::TextureView>,
}
impl BladeAtlas {
pub(crate) fn new(gpu: &Arc<gpu::Context>) -> Self {
BladeAtlas(Mutex::new(BladeAtlasState {
@ -94,14 +99,23 @@ impl BladeAtlas {
sync_point
}
pub fn get_texture_view(&self, id: AtlasTextureId) -> gpu::TextureView {
pub fn get_texture_info(&self, id: AtlasTextureId) -> BladeTextureInfo {
let lock = self.0.lock();
let textures = match id.kind {
crate::AtlasTextureKind::Monochrome => &lock.monochrome_textures,
crate::AtlasTextureKind::Polychrome => &lock.polychrome_textures,
crate::AtlasTextureKind::Path => &lock.path_textures,
};
textures[id.index as usize].raw_view.unwrap()
let texture = &textures[id.index as usize];
let size = texture.allocator.size();
BladeTextureInfo {
size: gpu::Extent {
width: size.width as u32,
height: size.height as u32,
depth: 1,
},
raw_view: texture.raw_view,
}
}
}

View file

@ -10,7 +10,7 @@ use bytemuck::{Pod, Zeroable};
use collections::HashMap;
use blade_graphics as gpu;
use std::sync::Arc;
use std::{mem, sync::Arc};
const SURFACE_FRAME_COUNT: u32 = 3;
const MAX_FRAME_TIME_MS: u32 = 1000;
@ -34,6 +34,12 @@ struct ShaderShadowsData {
b_shadows: gpu::BufferPiece,
}
#[derive(blade_macros::ShaderData)]
struct ShaderPathRasterizationData {
globals: GlobalParams,
b_path_vertices: gpu::BufferPiece,
}
struct BladePipelines {
quads: gpu::RenderPipeline,
shadows: gpu::RenderPipeline,
@ -47,8 +53,14 @@ impl BladePipelines {
});
shader.check_struct_size::<Quad>();
shader.check_struct_size::<Shadow>();
assert_eq!(
mem::size_of::<PathVertex<ScaledPixels>>(),
shader.get_struct_size("PathVertex") as usize,
);
let quads_layout = <ShaderQuadsData as gpu::ShaderData>::layout();
let shadows_layout = <ShaderShadowsData as gpu::ShaderData>::layout();
let path_rasterization_layout = <ShaderPathRasterizationData as gpu::ShaderData>::layout();
Self {
quads: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
name: "quads",
@ -84,7 +96,7 @@ impl BladePipelines {
}),
path_rasterization: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
name: "path_rasterization",
data_layouts: &[&shadows_layout],
data_layouts: &[&path_rasterization_layout],
vertex: shader.at("vs_path_rasterization"),
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
@ -196,10 +208,16 @@ impl BladeRenderer {
}
for (texture_id, vertices) in vertices_by_texture_id {
let instances = self.instance_belt.alloc_data(&vertices, &self.gpu);
let tex_info = self.atlas.get_texture_info(texture_id);
let globals = GlobalParams {
viewport_size: [tex_info.size.width as f32, tex_info.size.height as f32],
pad: [0; 2],
};
let vertex_buf = self.instance_belt.alloc_data(&vertices, &self.gpu);
let mut pass = self.command_encoder.render(gpu::RenderTargetSet {
colors: &[gpu::RenderTarget {
view: self.atlas.get_texture_view(texture_id),
view: tex_info.raw_view.unwrap(),
init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
finish_op: gpu::FinishOp::Store,
}],
@ -207,6 +225,13 @@ impl BladeRenderer {
});
let mut encoder = pass.with(&self.pipelines.path_rasterization);
encoder.bind(
0,
&ShaderPathRasterizationData {
globals,
b_path_vertices: vertex_buf,
},
);
encoder.draw(0, vertices.len() as u32, 0, 1);
}
}
@ -237,25 +262,25 @@ impl BladeRenderer {
for batch in scene.batches() {
match batch {
PrimitiveBatch::Quads(quads) => {
let instances = self.instance_belt.alloc_data(quads, &self.gpu);
let instance_buf = self.instance_belt.alloc_data(quads, &self.gpu);
let mut encoder = pass.with(&self.pipelines.quads);
encoder.bind(
0,
&ShaderQuadsData {
globals,
b_quads: instances,
b_quads: instance_buf,
},
);
encoder.draw(0, 4, 0, quads.len() as u32);
}
PrimitiveBatch::Shadows(shadows) => {
let instances = self.instance_belt.alloc_data(shadows, &self.gpu);
let instance_buf = self.instance_belt.alloc_data(shadows, &self.gpu);
let mut encoder = pass.with(&self.pipelines.shadows);
encoder.bind(
0,
&ShaderShadowsData {
globals,
b_shadows: instances,
b_shadows: instance_buf,
},
);
encoder.draw(0, 4, 0, shadows.len() as u32);

View file

@ -35,19 +35,27 @@ struct Hsla {
a: f32,
}
fn to_device_position(unit_vertex: vec2<f32>, bounds: Bounds) -> vec4<f32> {
let position = unit_vertex * vec2<f32>(bounds.size) + bounds.origin;
fn to_device_position_impl(position: vec2<f32>) -> vec4<f32> {
let device_position = position / globals.viewport_size * vec2<f32>(2.0, -2.0) + vec2<f32>(-1.0, 1.0);
return vec4<f32>(device_position, 0.0, 1.0);
}
fn distance_from_clip_rect(unit_vertex: vec2<f32>, bounds: Bounds, clip_bounds: Bounds) -> vec4<f32> {
fn to_device_position(unit_vertex: vec2<f32>, bounds: Bounds) -> vec4<f32> {
let position = unit_vertex * vec2<f32>(bounds.size) + bounds.origin;
return to_device_position_impl(position);
}
fn distance_from_clip_rect_impl(position: vec2<f32>, clip_bounds: Bounds) -> vec4<f32> {
let tl = position - clip_bounds.origin;
let br = clip_bounds.origin + clip_bounds.size - position;
return vec4<f32>(tl.x, br.x, tl.y, br.y);
}
fn distance_from_clip_rect(unit_vertex: vec2<f32>, bounds: Bounds, clip_bounds: Bounds) -> vec4<f32> {
let position = unit_vertex * vec2<f32>(bounds.size) + bounds.origin;
return distance_from_clip_rect_impl(position, clip_bounds);
}
fn hsla_to_rgba(hsla: Hsla) -> vec4<f32> {
let h = hsla.h * 6.0; // Now, it's an angle but scaled in [0, 6) range
let s = hsla.s;
@ -289,3 +297,42 @@ fn fs_shadow(input: ShadowVarying) -> @location(0) vec4<f32> {
}
// --- path rasterization --- //
struct PathVertex {
xy_position: vec2<f32>,
st_position: vec2<f32>,
content_mask: Bounds,
}
var<storage, read> b_path_vertices: array<PathVertex>;
struct PathRasterizationVarying {
@builtin(position) position: vec4<f32>,
@location(0) st_position: vec2<f32>,
//TODO: use `clip_distance` once Naga supports it
@location(3) clip_distances: vec4<f32>,
}
@vertex
fn vs_path_rasterization(@builtin(vertex_index) vertex_id: u32) -> PathRasterizationVarying {
let v = b_path_vertices[vertex_id];
var out = PathRasterizationVarying();
out.position = to_device_position_impl(v.xy_position);
out.st_position = v.st_position;
out.clip_distances = distance_from_clip_rect_impl(v.xy_position, v.content_mask);
return out;
}
@fragment
fn fs_path_rasterization(input: PathRasterizationVarying) -> @location(0) f32 {
let dx = dpdx(input.st_position);
let dy = dpdy(input.st_position);
if (any(input.clip_distances < vec4<f32>(0.0))) {
return 0.0;
}
let gradient = 2.0 * input.st_position * vec2<f32>(dx.x, dy.x) - vec2<f32>(dx.y, dy.y);
let f = input.st_position.x * input.st_position.x - input.st_position.y;
let distance = f / length(gradient);
return saturate(0.5 - distance);
}

View file

@ -15,7 +15,7 @@ use font_kit::{
};
use parking_lot::RwLock;
use smallvec::SmallVec;
use std::{borrow::Cow};
use std::borrow::Cow;
pub(crate) struct LinuxTextSystem(RwLock<LinuxTextSystemState>);