- Update chat panel with current channel
- Open chat panel for guests
- Open chat when joining a channel with guests
- Some tweaks for chat panels
- Don't lose focus on default panel state
- Make chat prettier (to my eyes at least)
- Fix multiple mentions in one message
- Show a border when scrolled in chat
- Fix re-docking chat panel
- Move settings subscription to dock
[[PR Description]]
Release Notes:
- Opens chat by default when joining a public channel
- Improves chat panel UI
Ensure we `panic()` instead of crash on graphics memory buffer overflow
Also bump the buffer size to 32Mb from 8Mb to make this rarer (but still
possible)
Release Notes: Fixes some crahes due to lack of graphics buffer spacae
This PR cleans up some TODOs we had in the themes.
We won't be addressing these in the immediate term, so no need to have
them show up when folks are looking for TODOs to burn down before
launch.
I added some general notes as signposts until we're ready to revisit
this.
Release Notes:
- N/A
This release call was added during the conversion to gpui2. I think it
is probably valid, but want to remove it on the off chance that it is
causing the crash that we're seeing in the `livekit.multicast` thread
when leaving a room.
Most likely, this is not going to fix anything, and is just introducing
a small memory leak, but it is a step back to how the app worked with
gpui 1.
This release call was added during the conversion to gpui2. I think
it is probably valid, but want to remove it on the off chance that
it is causing the crash that we're seeing in the `livekit.multicast`
thread when leaving a room.
During layout of EditorElement we use 'm' character from current font to calculate sizes, panicking with fonts that do not have that character (e.g. Arabic fonts). It's not really EditorElement's fault, as it assumes that the font it's dealing with is gonna have that character available.
To prevent a crash, I added validation while loading a family that a given font contains the glyphs we're gonna use down the line.