Closes #ISSUE
This refactors SSH installation to require less shell stuff. We'd like
to
support arbitrary remote hosts, and unfortunately csh/tcsh have quoting
rules
that make it impossible to run multi-line scripts.
The primary changes are:
* The target path now contains the version:
`./zed_server/zed-remote-server-{release_channel}-{version}`
* We do all our processing in a temporary file and `mv` it into place.
* We do fewer calls to `ssh_command` overall. With the previous two
changes we can avoid lock files, and fuser calls. Instead cleanup of old
binaries now happens in `execute_run`.
* We only try to install the remote server when the connection is
established, not on each project open.
This should also put us in a good position if we want to pre-emptively
install new versions when the auto-updater detects an update for the
running version of zed (but that's not wired up yet)
Release Notes:
- Remoting: Fixed remoting when the remote runs `tcsh`
- Remoting: Improved latency of connecting
This also cleans up logic for deciding how to do things.
Release Notes:
- Remoting: If downloading the binary on the remote fails, fall back to
uploading it.
---------
Co-authored-by: Mikayala <mikayla@zed.dev>
Before this change messages could be lost on reconnect, now they will
not be.
Release Notes:
- SSH Remoting: make reconnects smoother
---------
Co-authored-by: Nathan <nathan@zed.dev>
This is useful for passing a custom identity file, jump hosts, etc.
Unlike with the v1 feature, we won't support `gh`/`gcloud` ssh wrappers
(yet?). I think the right way of supporting those would be to let
extensions provide remote projects.
Closes#19118
Release Notes:
- SSH remoting: restored ability to set arguments for SSH
This ensures that we only ever reconnect to a running server and not
spawn a new server with no state.
This avoids the problem of the server process crashing, `proxy`
reconnecting, starting a new server, and the user getting errors like
"unknown buffer id: ...".
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
This is a first step towards allowing you to edit remote projects
directly over SSH. We'll start with a pretty bare-bones feature set, and
incrementally add further features.
### Todo
Distribution
* [x] Build nightly releases of `zed-remote-server` binaries
* [x] linux (arm + x86)
* [x] mac (arm + x86)
* [x] Build stable + preview releases of `zed-remote-server`
* [x] download and cache remote server binaries as needed when opening
ssh project
* [x] ensure server has the latest version of the binary
Auth
* [x] allow specifying password at the command line
* [x] auth via ssh keys
* [x] UI password prompt
Features
* [x] upload remote server binary to server automatically
* [x] opening directories
* [x] tracking file system updates
* [x] opening, editing, saving buffers
* [ ] file operations (rename, delete, create)
* [ ] git diffs
* [ ] project search
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>