Commit graph

12 commits

Author SHA1 Message Date
Max Brunsfeld
6ef447866a Rename context parameters to cx in gpui 2021-05-28 15:32:35 -07:00
Nathan Sobo
b075b0108d Clarify variable name 2021-05-21 14:14:05 -06:00
Nathan Sobo
92ff7f4e5e Accept colors in styling runs passed to layout_str
Also move from the runs being expressed as ranges to the runs being expressed as a sequence of contiguous scalar lengths.
2021-05-21 14:10:38 -06:00
Nathan Sobo
2a9e71d725 Vertically center glyphs in Line::paint based on ascender/descender for line 2021-04-06 09:15:21 -06:00
Antonio Scandurra
e487aa5cbd Don't render glyphs located outside of BufferElement's bounds 2021-04-01 11:19:50 +02:00
Antonio Scandurra
466f6e0479 Center line around its bounding box 2021-03-25 17:21:26 +01:00
Antonio Scandurra
0906b2a2f4 Remove unused dependencies and avoid instantiating FontCache in tests 2021-03-25 10:48:32 +01:00
Antonio Scandurra
9178e91cc0 Extract platform-dependant FontSystem
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-24 16:51:28 +01:00
Antonio Scandurra
ad7974608b WIP
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-23 19:11:56 +01:00
Antonio Scandurra
764bfba2e2 WIP: Start on rendering glyphs
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-23 15:15:41 +01:00
Nathan Sobo
119aa452b6 Overhaul the entire element system
Now the Element trait is designed to be wrapped in a Lifecycle enum that gets placed inside an ElementBox. This allows the framework to store data on behalf of the Element implementation, such as sizes, bounds, and also implementation-specific LayoutState and PaintState types. This makes it easier to reason about which data is available in each Element method.
2021-03-21 20:54:23 -06:00
Nathan Sobo
23308e17a9 WIP on rebuilding with extracted UI framework 2021-03-18 13:13:31 -06:00