This PR continues the refinements to the `TitleBar` component.
Here are the notable changes:
- `KeyBindingDisplay` and `PlatformStyle` have been unified into a
single `PlatformStyle`.
- This provides us a consistent way for adapting UI to different
platform styles.
- `PlatformTitlebar` has been renamed to `TitleBar`.
- The `Platform` prefix was irrelevant.
- The Windows window controls have been factored out into a separate
module and have been componentized.
<img width="1283" alt="Screenshot 2024-03-15 at 3 34 38 PM"
src="https://github.com/zed-industries/zed/assets/1486634/07da391f-828b-48bf-8849-58863f4ccce7">
> I'm missing the Segoe Fluent Icons font, so that's why the aren't
rendering properly.
Release Notes:
- N/A
This PR cleans up the implementation of the `PlatformTitlebar` component
to better match our conventions for building UI components.
Release Notes:
- N/A
This PR reverts https://github.com/zed-industries/zed/pull/9392 and
fixes the regressions that led to the reversion.
Release Notes:
- N/A
---------
Co-authored-by: Ezekiel Warren <ezekiel@seaube.com>
This reverts #9053 and #9375 because they introduced a regression on
`main` that broke the titlebars on macOS:
![image](https://github.com/zed-industries/zed/assets/1185253/d046003b-5c66-4a42-9385-623f5d58c9a4)
Two things are off:
- Left padding is missing
- Titlebar height is less than it was before, which means the
traffic-light buttons are not centered vertically
What @as-cii and I noticed while looking into this: the `cfg!(macos)`
macros that were used don't work like that. You need to check for
`cfg!(target = "macos")` etc. Means that on macOS we never used the
macOS-specific code because the condition was always false.
Overall height, we're not sure about.
Release Notes:
- N/A
Hello! This PR proposes a redesigned replying system in Zeds chat panel,
inspired by chat applications like [Slack](https://slack.com) and
[Discord](https://discord.com). Feedback and suggestions are welcome! 😄
### TODOs
- [x] Handle replies to removed messages
- [x] Add replied user's profile picture to reply indicator
- [x] Highlight the message that's been selected for replying
--------
### Current Status
https://github.com/zed-industries/zed/assets/146845123/4ed2c2d7-a586-48bd-973c-0d3f033e2c6b
--------
Release Notes:
- Redesigned message replies in the chat panel
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
This PR adds a new `rems_from_px` helper function that can be used to
compute rem values based on a pixel value.
This is something we do fairly commonly, where we want to express a size
that is a given pixel size at the base rem size (e.g., "14px when the
rem size is 16px").
`rems_from_px` helps make the intent more explicit, as well as prevent
the base rem size from being duplicated everywhere.
Note: Ideally we would want `rems_from_px` to be `const`, but that
depends on https://github.com/rust-lang/rust/issues/57241.
Release Notes:
- N/A
Closes#5178
Release Notes:
- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:
```json
{
"file_types": {
"C++": ["c"],
"TOML": ["MyLockFile"]
}
}
```
As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.
---------
Co-authored-by: Marshall <marshall@zed.dev>
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.
Note: The linux build now crashes on startup.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
Follow up of #7994 to rework the notification panel timestamps.
This PR also includes some of the changes @evrsen proposed in #8996
Here is what it looks like now:
https://github.com/zed-industries/zed/assets/53836821/d85450e7-eab6-4fe7-bd11-1d76c0e87258
Release Notes:
- Reworked date time formatting in the chat and the notification panel
- Added hover style to notifications and hovering tooltip on timestamps
---------
Co-authored-by: Evren Sen <146845123+evrsen@users.noreply.github.com>
This pull request fixes a couple of easy regressions we discovered right
after using #9012 on nightly:
- Popover buttons for a chat message were being occluded by the message
itself.
- Scrolling was not working on the `List` element.
Release Notes:
- N/A
See https://zed.dev/channel/gpui-536
Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207
### Problem
After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.
However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.
### Solution
This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.
We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.
With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.
### Performance
Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).
![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)
Release Notes:
- Fixed a bug that was causing popovers to flicker.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
This PR removes the feedback button from the status bar, as Nathan and I
discussed. We discussed the fact that we likely no longer need to take
up valuable screen real estate for this, with where Zed as at now.
This PR also moves the `Share Feedback...` collab menu item to the
`Help` menu, as that's where VS Code puts their action to send in-app
feedback (which might help with future discoverability) and renames it
to `Give Feedback...`, to make it consistent with the name of the
command palette action.
Release Notes:
- Removed the feedback button from the status bar.
Release Notes:
- Improved App Menu, add `...` for modal action menu, and group menu
items by type.
In macOS and Windows, the `...` suffix of menu item, is means that will
open a dialog.
This PR moves the Clippy configuration up to the workspace level.
We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.
Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:
```toml
[lints]
workspace = true
```
This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:
```json
{
"lsp": {
"rust-analyzer": {
"initialization_options": {
"check": {
"command": "clippy"
}
}
}
}
```
Release Notes:
- N/A
Also adds a new command `cli: Register Zed Scheme` that will cause URLs
to be opened in the current zed version, and we call this implicitly if
you install the CLI
Also add some status reporting to install cli
Fixes: #8857
Release Notes:
- Added success/error reporting to `cli: Install Cli`
([#8857](https://github.com/zed-industries/zed/issues/8857)).
- Removed `zed-{preview,nightly,dev}:` url schemes (used by channel
links)
- Added `cli: Register Zed Scheme` to control which zed handles the
`zed://` scheme (defaults to the most recently installed, or
the version that you last used `cli: Install Cli` with)
This practice makes it difficult to locate todo!s in my code when I'm
working. Let's take out the bang if we want to keep doing this.
Release Notes:
- N/A
Fixes: #8050
For some reason that we didn't investigate, if you have view caching
enabled,
and you have non-integer sized bounds, and you are right aligning
things, the
co-ordinates can differ by +/- 1px when using the cached view.
The easiest fix for now is to just not do that.
Co-Authored-By: Antonio <as-cii@zed.dev>
Release Notes:
- Fixed the pane icons flickering
([#8050](https://github.com/zed-industries/zed/issues/8050)).
Co-authored-by: Antonio <as-cii@zed.dev>
Add plumbing for hosted projects. This will currently show them if they
exist
but provides no UX to create/rename/delete them.
Also changed the `ChannelId` type to not auto-cast to u64; this avoids
type
confusion if you have multiple id types.
Release Notes:
- N/A
This is a follow up to #7945. The current behaviour reads the locale and
infers from that which type of time format should be used (12 hour/24
hour).
However, in macOS you can override this behaviour, e.g. you can use
en_US locale but still use the 24 hour clock format (Can be customized
under Settings > General > Date & Format > 24-hour time). You can even
customize the date format.
This PR uses the macOS specific `CFDateFormatter` API, which outputs
time format strings, that respect those settings.
Partially fixes#7956 (as its not implemented for linux)
Release Notes:
- Added localization support for all macOS specific date and time
configurations in chat
As we don't have selection inside the chat right now (which might be
complicated to implement, e.g. cross element selection and markdown
blocks), I think its viable to support copying the whole text of a
message using the message menu:
![image](https://github.com/zed-industries/zed/assets/53836821/6092dfed-0297-457e-9455-ba1e6190e288)
Release Notes:
- Added option to copy the text of a message within the chat
This PR adds a `SystemClock` trait for abstracting away the system
clock.
This allows us to swap out the real system clock with a
`FakeSystemClock` in the tests, thus allowing the fake passage of time.
We're using this in `Telemetry` to better mock the clock for testing
purposes.
Release Notes:
- N/A
Move away from columns of icons towards the "changed" info dot we used
for files.
Secondary actions for chat/notes still show up (if you're lucky) on
hover.
Co-Authored-By: Marshall <marshall@zed.dev>
Release Notes:
- Improved design of collab panel
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
When no project is selected, the recent project dropdown is displaying
an empty string, making the button basically impossible to click. This
PR adds a placeholder value for that case.
Here is what it looks like now:
![image](https://github.com/zed-industries/zed/assets/53836821/c831a1eb-722e-4189-8f8b-8b3039daf8f8)
Release Notes:
- Added placeholder to titlebar when no project is selected
@ConradIrwin here's our current implementation for auto detecting links
in the chat.
We also fixed an edge case where the close reply to preview button was
cut off (rendered off screen).
Release Notes:
- Added auto detection for links in the chat panel.
---------
Co-authored-by: Remco Smits <62463826+RemcoSmitsDev@users.noreply.github.com>
This commit addresses the issue of time formats displayed in the chat
panel. Previously, the time was always displayed in a 12-hour format,
regardless of the user's locale. The `format_timestamp` function has
been updated to check the system locale and format the time accordingly.
Release Notes:
- Fixed time formatting in the chat panel to be locale based.
This could cause following to get into a bad state temporarily
Release Notes:
- Fixed a bug around following if the follow started while the workspace
was inactive.
This PR removes the `full` style method and replaces it with
`size_full`, as the two do the same thing.
This is the generated code for `size_full`:
```rs
#[doc = "Sets the width and height of the element.\n\n100%"]
fn size_full(mut self) -> Self {
let style = self.style();
style.size.width = Some((gpui::relative(1.)).into());
style.size.height = Some((gpui::relative(1.)).into());
self
}
```
Release Notes:
- N/A
This PR builds on top of #7878 by adding a general-purpose
`CheckboxWithLabel` component to use for checkboxes that have attached
labels.
This component encompasses the functionality of allowing to click on the
label to toggle the value of the checkbox.
There was only one other occurrence of a checkbox with a label—the
"Public" checkbox in the channel management modal—and this has been
updated to use `CheckboxWithLabel`.
Resolves#7794.
Release Notes:
- Added support for clicking the label of the "Public" checkbox in the
channel management modal to toggle the value
([#7794](https://github.com/zed-industries/zed/issues/7794)).
- Open channel notes and chat on channel click
- WIP
- Fix compile error
- Don't join live kit until requested
- Track in_call state separately from in_room
Release Notes:
- Improved channels: you can now be in a channel without joining the
audio call automatically
**or**
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
This PR changes our approach to initializing the `SystemAppearance` so
that we can do it earlier in the startup process.
Previously we were using the appearance from the window, meaning that we
couldn't initialize the value until we first opened the window.
Now we read the `window_appearance` from the `AppContext`. On macOS this
is backed by the
[`effectiveAppearance`](https://developer.apple.com/documentation/appkit/nsapplication/2967171-effectiveappearance)
on the `NSApplication`.
We currently still watch for changes to the appearance at the window
level, as the only hook I could find in the documentation is
[`viewDidChangeEffectiveAppearance`](https://developer.apple.com/documentation/appkit/nsview/2977088-viewdidchangeeffectiveappearance),
which is at the `NSView` level.
In my testing this makes it so Zed appropriately chooses the correct
light/dark theme on startup.
Release Notes:
- N/A
Feature
- [x] Allow to click on reply to go to the real message
- [x] In chat
- [x] Show only a part of the message that you reply to
- [x] In chat
- [x] In reply preview
TODO’s
- [x] Fix migration
- [x] timestamp(in filename)
- [x] remove the reference to the reply_message_id
- [x] Fix markdown cache for reply message
- [x] Fix spacing when first message is a reply to you and you want to
reply to that message.
- [x] Fetch message that you replied to
- [x] allow fetching messages that are not inside the current view
- [x] When message is deleted, we should show a text like `message
deleted` or something
- [x] Show correct GitHub username + icon after `Replied to: `
- [x] Show correct message(now it's hard-coded)
- [x] Add icon to reply + add the onClick logic
- [x] Show message that you want to reply to
- [x] Allow to click away the message that you want to reply to
- [x] Fix hard-coded GitHub user + icon after `Reply tp:`
- [x] Add tests
<img width="242" alt="Screenshot 2024-02-06 at 20 51 40"
src="https://github.com/zed-industries/zed/assets/62463826/a7a5f3e0-dee3-4d38-95db-258b169e4498">
<img width="240" alt="Screenshot 2024-02-06 at 20 52 02"
src="https://github.com/zed-industries/zed/assets/62463826/3e136de3-4135-4c07-bd43-30089b677c0a">
Release Notes:
- Added the ability to reply to a message.
- Added highlight message when you click on mention notifications or a
reply message.
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR removes the placeholder that we previously displayed for the
chat message editor.
With the changes in #7441 we can no longer hit this codepath.
Release Notes:
- N/A
This PR makes it so the chat message editor is hidden when not in an
active chat.
Release Notes:
- Changed the chat message editor to be hidden when not in an active
chat.
This PR adds support for configuring both a light and dark theme in
`settings.json`.
In addition to accepting just a theme name, the `theme` field now also
accepts an object in the following form:
```jsonc
{
"theme": {
"mode": "system",
"light": "One Light",
"dark": "One Dark"
}
}
```
Both `light` and `dark` are required, and indicate which theme should be
used when the system is in light mode and dark mode, respectively.
The `mode` field is optional and indicates which theme should be used:
- `"system"` - Use the theme that corresponds to the system's
appearance.
- `"light"` - Use the theme indicated by the `light` field.
- `"dark"` - Use the theme indicated by the `dark` field.
Thank you to @Yesterday17 for taking a first stab at this in #6881!
Release Notes:
- Added support for configuring both a light and dark theme and
switching between them based on system preference.
This change makes it so that if you are the first to join a channel,
your project is automatically shared.
It also makes it so that if you join a channel via a link and there are
no shared projects, you open the notes instead of an empty workspace
with nothing.
This is to try and address the discoverability of project sharing: we've
had
two reviews that have talked about channels, but not talked about
sharing
projects into them, which makes me suspect they didn't know about the
feature.
Release Notes:
- Added a setting `share_on_join` (defaulting to true). When set, and
you join an empty channel, your project is automatically shared.
Adds a "markdown: open preview" action to open a markdown preview.
https://github.com/zed-industries/zed/assets/18583882/6fd7f009-53f7-4f98-84ea-7dd3f0dd11bf
This PR extends the work done in `crates/rich_text` to render markdown
to also support:
- Variable heading sizes
- Markdown tables
- Code blocks
- Block quotes
## Release Notes
- Added `Markdown: Open preview` action to partially close
([#6789](https://github.com/zed-industries/zed/issues/6789)).
## Known issues that will not be included in this PR
- Images.
- Nested block quotes.
- Footnote Reference.
- Headers highlighting.
- Inline code highlighting (this will need to be implemented in
`rich_text`)
- Checkboxes (`- [ ]` and `- [x]`)
- Syntax highlighting in code blocks.
- Markdown table text alignment.
- Inner markdown URL clicks
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.
This should make them easier to visually scan when looking for a
dependency.
Apologies in advance for any merge conflicts 🙈
Release Notes:
- N/A
When the chat if going fast, It's hard to see who is mentioning you, so
this feature will make it more clear by the UI instead of needing to
read all the messages.
<img width="242" alt="Screenshot 2024-01-29 at 21 19 07"
src="https://github.com/zed-industries/zed/assets/62463826/65ec307d-5027-4ead-9568-854fc746c822">
Release Notes:
- Added background to messages that mention you.
This PR is a follow-up to #7084, where I noted that I wasn't satisfied
with using `SharedUri` to represent both URIs and paths on the local
filesystem:
> I'm still not entirely happy with this naming, as the file paths that
we can store in here are not _really_ URIs, as they are lacking a
protocol.
>
> I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.
`SharedUri` has now been reverted to just containing a `SharedString`
with a URI.
`ImageSource` now has a new `File` variant that is used to load an image
from a `PathBuf`.
Release Notes:
- N/A
This PR renames `SharedUrl` to `SharedUri` to better reflect its intent.
I'm still not entirely happy with this naming, as the file paths that we
can store in here are not _really_ URIs, as they are lacking a protocol.
I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.
Release Notes:
- N/A
This PR implements support for loading and displaying images from a
local file using gpui's `img` element.
API Changes:
- Changed `SharedUrl` to `SharedUrl::File`, `SharedUrl::Network`
Usage:
```rust
// load from network
img(SharedUrl::network(...)) // previously img(SharedUrl(...)
// load from filesystem
img(SharedUrl::file(...))
```
This will be useful when implementing markdown image support, because we
need to be able to render images from the filesystem (relative/absolute
path), e.g. when implementing markdown preview #5064.
I also added an example `image` to the gpui crate, let me know if this
is useful. Showcase:
<img width="872" alt="image"
src="https://github.com/zed-industries/zed/assets/53836821/b4310a26-db81-44fa-9a7b-61e7d0ad4349">
**Note**: The example is fetching images from [Lorem
Picsum](https://picsum.photos) ([Github
Repo](https://github.com/DMarby/picsum-photos)), which is a free
resource for fetching images in a specific size. Please let me know if
you're okay with using this in the example.
It changes the icon if a new notification event is consumed and changes
it back to normal upon toggling NotificationPanel.
Added a new field to NotificationPanel:
- have_unseen_notifications: bool
Added a new icon asset
- IconName::BellBadged => "assets/icons/bell_badged.svg"
Release Notes:
- Added a badge to bell icon for new notifications
([#6721](https://github.com/zed-industries/zed/issues/6721)).
Simplify Zed's collaboration system by:
- Only allowing member management on root channels.
- Disallowing moving sub-channels between different roots.
- Disallowing public channels nested under private channels.
This should make the mental model easier to understand, and makes it
clearer
who has what access. It is also significantly simpler to implement, and
so
hopefully more performant and less buggy.
Still TODO:
- [x] Update collab_ui to match.
- [x] Fix channel buffer tests.
Release Notes:
- Simplified channel membership management.
Currently whenever a channel changes we send a huge amount of data to
each member. This is the first step in reducing that
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: bennetbo <bennetbo@gmx.de>
This PR makes the avatars of followers in a facepile smaller than the
leader's avatar.
<img width="227" alt="Screenshot 2024-01-25 at 1 42 14 PM"
src="https://github.com/zed-industries/zed/assets/1486634/defc22b4-4ae1-4d63-a0d8-53e3ca8cce04">
Release Notes:
- Adjusted the size of follower avatars to be smaller than the leader.
Co-authored-by: Conrad <conrad@zed.dev>
Previously at UI font size of 20
- User-less channel: 28 px tall
- Occupied channel: 30 px tall
Now, still at UI font size 20:
- User-less channel: 30 px tall
- Occupied channel: 30 px tall
Release Notes:
- Fixed an issue where a channel would grow in height while showing
participant avatars.