Now, regardless of how the Zed window is closed, Zed can remember the
window's restore size.
- [x] Windows implementation
- [x] macOS implementation
- [x] Linux implementation (partial)
- [x] update SQL data base (mark column `fullscreen` as deprecated)
The current implementation on Linux is basic, and I'm not sure if it's
correct.
The variable `fullscreen` in SQL can be removed, but I'm unsure how to
do it.
edit: mark `fullscreen` as deprecated
### Case 1
When the window is closed as maximized, reopening it will open in the
maximized state, and returning from maximized state will restore the
position and size it had when it was maximized.
https://github.com/zed-industries/zed/assets/14981363/7207752e-878a-4d43-93a7-41ad1fdb3a06
### Case 2
When the window is closed as fullscreen, reopening it will open in
fullscreen mode, and toggling fullscreen will restore the position and
size it had when it entered fullscreen (note that the fullscreen
application was not recorded in the video, showing a black screen, but
it had actually entered fullscreen mode).
https://github.com/zed-industries/zed/assets/14981363/ea5aa70d-b296-462a-afb3-4c3372883ea3
### What's more
- As English is not my native language, some variable and struct names
may need to be modified to match their actual meaning.
- I am not familiar with the APIs related to macOS and Linux, so
implementation for these two platforms has not been done for now.
- Any suggestions and ideas are welcome.
Release Notes:
- N/A
This aligns the Windows platform implementation with a code style
similar to macOS platform, eliminating most of the `Cell`s and
`Mutex`es. This adjustment facilitates potential future porting to a
multi-threaded implementation if required.
Overall, this PR made the following changes: it segregated all member
variables in `WindowsPlatform` and `WindowsWindow`, grouping together
variables that remain constant throughout the entire app lifecycle,
while placing variables that may change during app runtime into
`RefCell`.
Edit:
During the code refactoring process, a bug was also fixed.
**Before**:
Close window when file has changed, nothing happen:
https://github.com/zed-industries/zed/assets/14981363/0bcda7c1-808c-4b36-8953-a3a3365a314e
**After**:
Now `should_close` callback is properly handled
https://github.com/zed-industries/zed/assets/14981363/c8887b72-9a0b-42ad-b9ab-7d0775d843f5
Release Notes:
- N/A
This implements `app_version` on Linux by using an optional,
compile-time `RELEASE_VERSION` env var that can be set.
We settled on the `RELEASE_VERSION` as the name, since it's similar to
`RELEASE_CHANNEL` which we use in Zed.
cc @ConradIrwin @mikayla-maki
Release Notes:
- N/A
Co-authored-by: Bennet <bennetbo@gmx.de>
This fixes a race-condition that showed up when trying to restart
Nightly/Preview/...
When running with these release channels, Zed tries to ensure that
there's only one instance of Zed running.
It does that by listening on a TCP socket to which other instances can
connect on start. If the other instance receives a message, it knows
that another Zed instance is running and exits.
On Linux, though, we ran into a race condition:
1. `kill -0`, which checks whether a process is still running, returns
an error, signalling that the old Zed process has exited
2. BUT: the process was still listening on the TCP port.
It seems like that on Linux, process resources aren't guaranteed to be
cleaned up as soon as signal handling stops working for a process.
The fix is to wait until the process is no longer listening on any TCP
sockets.
There's a slight downside to this: GPUI processes that never listen on
any TCP sockets now have to pay the cost of an additional `lsof` call
when restarting. We do think that it's a reasonable tradeoff for now
though, since the other options (extending the platform interface to
provide callbacks, sharing the listening port in the framework, ...)
seem wider-reaching only to fix a very local bug.
Release Notes:
- N/A
Co-authored-by: Bennet <bennetbo@gmx.de>
Fixed various small issues on Linux, mainly on Wayland.
Apart from the first commit (which should be self-describing), the other
commits have a description explaining the issue and what they do.
caadc58bea should fix
https://github.com/zed-industries/zed/issues/11037
Release Notes:
- N/A
This PR replaces all pointer events on X11 with their XI2 equivalents,
which fixes problems with scroll events not being reported when a mouse
button is down. Additionally it closes#11206 by resetting the tracked
global scroll valulator position with `None` on a leave event to prevent
a large scroll delta if scrolling is done outside the window. Lastly, it
resolves the bad window issue kvark was having.
Release Notes:
- Fixed X11 Scroll snapping (#11206 ).
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Release Notes:
- N/A
This changes the first click detection in Wayland by requiring first
click after the keyboard loses focus, and after a `wl_pointer` enters a
window that has keyboard focus
This PR makes the `border` methods require an explicit width instead of
defaulting to 1px.
This breaks convention with Tailwind, but it makes GPUI more consistent
with itself. We already have an edge case where the parameterized method
had to be named `border_width`, since `border` was taken up by an alias
for the 1px variant.
### Before
```rs
div()
.border()
.border_t()
.border_r()
.border_b()
.border_l()
.border_width(px(7.))
```
### After
```rs
div()
.border_1()
.border_t_1()
.border_r_1()
.border_b_1()
.border_l_1()
.border(px(7.))
```
Release Notes:
- N/A
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:
- N/A
Since Wayland doesn't have a way for windows to activate themselves,
currently, when you click on a link in Zed, the browser window opens in
the background.
This PR implements the `xdg-activation` protocol to get an activation
token, which the browser can use to raise its window.
https://github.com/zed-industries/zed/assets/71973804/8b3456c0-89f8-4201-b1cb-633a149796b7
Release Notes:
- N/A
Release Notes:
- N/A
While developing [Loungy](https://loungy.app), I noticed that everytime
I wake my laptop, Loungy starts consuming 100% CPU. I traced it down to
`start_display_link` as there was this error message at the time of wake
up:
```
[2024-05-02T05:02:31Z ERROR util] /Users/matthias/zed/crates/gpui/src/platform/mac/window.rs:420: could not create display link, code: -6661
```
The timeline is this:
1. The application is hidden with `cx.hide()`
2. The system is put to sleep and later woken up
3. `window_did_change_screen` would trigger immediately after wakeup,
calling `start_display_link`
4. `start_display_link` fails catastrophically as `DisplayLink::new`
starts hogging all the CPU for some reason?
5. throws the error message above
6. Once the window is opened, `window_did_change_occlusion_state` it
retriggers `start_display_link` and the CPU issue subsides
One contributor to some beach-balls was that the main thread was calling
block_with_timeout, but the timeout never fired.
Release Notes:
- Reduced main thread hangs under very high system load
Co-Authored-By: Mikayla <mikayla@zed.dev>
My Zed was running out with collab + chat + recent projects + two splits
on a large monitor
Release Notes:
- N/A
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR adds a new tool to the `assistant2` crate that allows the
assistant to create a new buffer with some content.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
This PR restores the `Global` trait's status as a marker trait.
This was the original intent from #7095, when it was added, that had
been lost in #9777.
The purpose of the `Global` trait is to statically convey what types can
and can't be accessed as `Global` state, as well as provide a way of
restricting access to said globals.
For example, in the case of the `ThemeRegistry` we have a private
`GlobalThemeRegistry` that is marked as `Global`:
91b3c24ed3/crates/theme/src/registry.rs (L25-L34)
We're then able to permit reading the `ThemeRegistry` from the
`GlobalThemeRegistry` via a custom getter, while still restricting which
callers are able to mutate the global:
91b3c24ed3/crates/theme/src/registry.rs (L46-L61)
Release Notes:
- N/A
This should have fixed the problems that some users were reporting with
https://github.com/zed-industries/zed/pull/10695 .
The problem was with devices which send more than one valuator axis in a
single event whereas the original PR assumed there would only ever be
one axis per event. This version also does away with the complicated
device selection and instead just uses the master pointer device, which
automatically uses all sub-pointers.
Edit: Confirmed working for one of the user's which the first attempt
was broken for.
Release Notes:
- Added smooth scrolling for X11 on Linux
- Added horizontal scrolling for X11 on Linux
fixes https://github.com/zed-industries/zed/issues/9132
By setting the app id, window managers like `sway` can apply custom
configuration like `for_window [app_id="zed"] floating enable`.
Tested using `wlprop`/`hyprctl activewindow` for wayland, `xprop` for
x11.
Release Notes:
- Zed now sets the window app id / class, which can be used e.g. in
window managers like `sway`/`i3` to define custom rules
The culprit behind ghost images in transparent windows and bad
performance with blurred windows turns out to be one and the same:
window shadows. The simplest and most popular fix appears to be to
simply disable shadows on non-opaque windows so let's just do that.
Disabling shadows on a window that is already visible however leaves the
shadow on screen, detached from the window, until a full screen effect
such as exposé or a virtual desktop switch wipes it clean. There does
not seem to be any known solution to this, and it does not affect
windows created after switching to a transparent theme so this is a good
enough compromise for now.
Release Notes:
- Fixed ghostly artifacts in transparent window backgrounds.
- Fixed sluggishness with blurred window backgrounds.
Oversight from #11015, where we added `PromptLevel::Destructive`, which
should be used when a prompt performs a "destructive" action (e.g.
deleting a file). However, we accidentally set `setHasDestructiveAction`
to `true` regardless of which prompt level would be specified
Release Notes:
- N/A
### fix cropping problem
Prior to these changes the images were being cropped so you never
actually saw
the full image but you had to use your mouse to make the window bigger
to see
both the text and the images...
### activate
```rust
cx.activate(true);
```
was not in place so the window did not appear when you ran the example
### No longer need to Ctrl-c to quit the example
Now you can hit *Cmd-q* to quit out of the example instead of having to
*Ctrl-c* in your
terminal where you fired off the example
Release Notes:
- N/A
We're planning to associate "selection sources" with global element ids
to allow arbitrary UI text to be selected in GPUI. Previously, global
ids were not exposed outside the framework and we entangled management
of the element id stack with element state access. This was more
acceptable when element state was the only place we used global element
ids, but now that we're planning to use them more places, it makes sense
to deal with element identity as a first-class part of the element
system. We now ensure that the stack of element ids which forms the
current global element id is correctly managed in every phase of element
layout and paint and make the global id available to each element
method. In a subsequent PR, we'll use the global element id as part of
implementing arbitrary selection for UI text.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
fixes#11048
## Problem
in the situation `press right`, `press left`, `release right` the
following happens right now:
- `keypressed right`, `current_keysym` is set to `right`
- `keypressed left`, `current_keysym` is set to `left`
the repeat timer runs asynchronously and emits keyrepeats since
`current_keysym.is_some()`
- `keyreleased right`, `current_keysym` is set to None
the repeat timer no longer emits keyrepeats
- `keyreleased left`, this is where `current_keysym` should actually be
set to None.
## Solution
Only reset `current_keysym` if the released key matches the last pressed
key.
Release Notes:
- N/A
* Otherwise is_maximized always returns `true`
Release Notes:
- Fixed maximized state. Tested with a dummy maximize/restore button
with the `zoom()` (not implemented yet). Without the right `maximized`,
in toggle zoom function is not possible to call `set_maximized()` or
`unset_maximized()`.
```rust
fn zoom(&self) {
if self.is_maximized() {
self.borrow_mut().toplevel.unset_maximized();
} else {
self.borrow_mut().toplevel.set_maximized();
}
}
```
This is a follow up of #10810 , `embed-resource` crate uses a different
method to link the manifest file, so this makes moving manifest file to
`gpui` possible.
Now, examples can run as expected:
![Screenshot 2024-04-26
111559](https://github.com/zed-industries/zed/assets/14981363/bb040690-8129-490b-83b3-0a7d3cbd4953)
TODO:
- [ ] check if it builds with gnu toolchain
Release Notes:
- N/A
Still TODO:
* Disable the new save-as for local projects
* Wire up sending the new path to the remote server
Release Notes:
- Added the ability to "Save-as" in remote projects
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
The new `ElementContext` was originally introduced to ensure the element
APIs could only be used inside of elements. Unfortunately, there were
many places where some of those APIs needed to be used, so
`WindowContext::with_element_context` was introduced, which defeated the
original safety purposes of having a specific context for elements.
This pull request merges `ElementContext` into `WindowContext` and adds
(debug) runtime checks to APIs that can only be used during certain
phases of element drawing.
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Release Notes:
- N/A
Picks up https://github.com/kvark/blade/pull/113 and a bunch of other
fixes.
Should prevent the exclusive full-screen on Vulkan - related to #9728
cc @kazatsuyu
Note: this PR doesn't enable transparency, this is left to follow-up
On my computer, I get `Yahei UI`, which makes sense since I'm using a
Chinese operating system, and `Yahei UI` includes Chinese codepoints. On
an English operating system, `Segoe UI` should be used instead.
Edit: I also choose to use the UI font selected by the system as the
fallback font, rather than hard-coding the `Arial` font.
Release Notes:
- N/A
This removes the manual calls to `scroll_to_reveal_item` in the new
assistant, as they are superseded by the new autoscrolling behavior of
the `List` when the editor requests one.
Release Notes:
- N/A
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.
As a drive-by, we also:
- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.
Release Notes:
- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
Reverts zed-industries/zed#10695
Some users are experiencing broken scrolling due to the changes from
this PR, so it should be reverted while I investigate what causes the
problems.
Release Notes:
- N/A
~~This is extracted from #10643.~~
~~It looks like the editor had a small optimization to drop events when
hovering the gutter. This also happens while dragging a tab over the
gutter, and causes some stuttering. Please correct me if this wasn't
just a small optimization, but I could not derive a different reason for
this code to exist.~~
The window was waiting for event propagation to update any drag. This
change makes sure the drag always gets updated, which makes sure it will
always be fluid, no matter if any element stops event propagation. Ty
@as-cii for pointing me to a better solution!
Release Notes:
- Fixed issue where dragging tab over any element that stops event
propagation would stutter
Changes the X11 platform code to use the xinput extension which allows
for smooth scrolling and horizontal scrolling.
Release Notes:
- Added smooth scrolling to X11 on Linux
- Added horizontal scrolling to X11 on Linux
By default NSWindow's release themselves when closed, which doesn't
interact well with rust's lifetime system.
Disable that behaviour, and explicitly release the NSWindow when the
window handle is dropped.
Release Notes:
- Fixed a (rare) panic when closing a window.
Fixes the cursor not updating when (a) switching windows from another
program via a shortcut and (b) when cursor updates were triggered by
something other than moving the mouse (e.g. when scrolling or pressing a
key).
Release Notes:
- N/A
This fixes a bug that caused the editor to be rendered incorrectly when
its bounds extended outside the content mask. This is because the editor
uses the returned `Hitbox` bounds to determine the origin of its
elements.
With this commit, we will now store a new `content_mask` field within
the `Hitbox` struct which is captured when the hitbox is inserted. Then,
the content mask is applied on the fly when performing a hit test to
determine whether the hitbox is actually hovered.
Release Notes:
- N/A
This PR adjusts our scrolling implementation to delay the generation of
ScrollWheel events until we receive a complete frame.
Note that our implementation is still a bit off-spec, as we don't delay
any other kind of events. But it's been working so far on a variety of
compositors and the other events contain complete data; so I'll hold off
on that refactor for now.
Release Notes:
- N/A
https://crates.io/crates/block implies this is necessary, and we're
still seeing segfaults in this method, so...
Release Notes:
- Fixed a panic when installing the CLI / registering for the zed://
protocol
A subsequent update introduced the `HMONITOR` value to the
`WindowsDisplay` struct, eliminating the need for polling to retrieve
this value.
Release Notes:
- N/A
This introduces semantic indexing in Zed based on chunking text from
files in the developer's workspace and creating vector embeddings using
an embedding model. As part of this, we've created an embeddings
provider trait that allows us to work with OpenAI, a local Ollama model,
or a Zed hosted embedding.
The semantic index is built by breaking down text for known
(programming) languages into manageable chunks that are smaller than the
max token size. Each chunk is then fed to a language model to create a
high dimensional vector which is then normalized to a unit vector to
allow fast comparison with other vectors with a simple dot product.
Alongside the vector, we store the path of the file and the range within
the document where the vector was sourced from.
Zed will soon grok contextual similarity across different text snippets,
allowing for natural language search beyond keyword matching. This is
being put together both for human-based search as well as providing
results to Large Language Models to allow them to refine how they help
developers.
Remaining todo:
* [x] Change `provider` to `model` within the zed hosted embeddings
database (as its currently a combo of the provider and the model in one
name)
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio <antonio@zed.dev>
This introduces a new API on `StatefulInteractiveElement` to create a
tooltip that can be hovered, scrolled inside, and clicked:
`.hoverable_tooltip`.
Right now we only use it in the `git blame` gutter, but the plan is to
use the new hover/click/scroll behavior in #10398 to introduce new
git-blame-tooltips.
Release Notes:
- N/A
---------
Co-authored-by: Antonio <antonio@zed.dev>
With the recent Linux rewrite, I attempted to simplify the number of
wrapper structs involved in the Linux code, following the macOS code as
an example. Unfortunately, I missed a vital component: pointers to the
platform state, held by platform data structures. As we hold all of the
platform data structures on Linux, this PR reintroduces a wrapper around
the internal state of both the platform and the window. This allows us
to close and drop windows correctly.
This PR also fixes a performance problem introduced by:
https://github.com/zed-industries/zed/pull/10343, where each configure
request would add a new frame callback quickly saturating the main
thread and slowing everything down.
Release Notes:
- N/A
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.
Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.
Showcase:
https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86
TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs
Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")
Release Notes:
- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Currently in Zed, certain characters require pressing the key twice to
move the caret through that character. For example: "❤️" and "y̆".
The reason for this is as follows:
Currently, Zed uses `chars` to distinguish different characters, and
calling `chars` on `y̆` will yield two `char` values: `y` and `\u{306}`,
and calling `chars` on `❤️` will yield two `char` values: `❤` and
`\u{fe0f}`.
Therefore, consider the following scenario (where ^ represents the
caret):
- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^
After pressing the left arrow key once:
- what we see: ❤️ ^
- the actual buffer: ❤ ^ \u{fe0f}
After pressing the left arrow key again:
- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}
Thus, two left arrow key presses are needed to move the caret, and this
PR fixes this bug (or this is actually a feature?).
I have tried to keep the scope of code modifications as minimal as
possible. In this PR, Zed handles such characters as follows:
- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^
After pressing the left arrow key once:
- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}
Or after pressing the delete key:
- what we see: ^
- the actual buffer: ^
Please note that currently, different platforms and software handle
these special characters differently, and even the same software may
handle these characters differently in different situations. For
example, in my testing on Chrome on macOS, GitHub treats `y̆` as a
single character, just like in this PR; however, in Rust Playground,
`y̆` is treated as two characters, and pressing the delete key does not
delete the entire `y̆` character, but instead deletes `\u{306}` to yield
the character `y`. And they both treat `❤️` as a single character,
pressing the delete key will delete the entire `❤️` character.
This PR is based on the principle of making changes with the smallest
impact on the code, and I think that deleting the entire character with
the delete key is more intuitive.
Release Notes:
- Fix caret movement issue for some special characters
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
This PR renames `language::Buffer::new` to `language::Buffer::local` and
simplifies its interface. Instead of taking a replica id (which should
always be 0 for the local case) and a `BufferId`, which was awkward and
verbose to construct, it simply takes text and a `cx`.
It uses the `cx` to derive a `BufferId` from the `EntityId` associated
with the `cx`, which should always be positive based on the following
analysis...
We convert the entity id to a u64 using this method on `EntityId`, which
is defined by macros in the `slotmap` crate:
```rust
pub fn as_ffi(self) -> u64 {
(u64::from(self.version.get()) << 32) | u64::from(self.idx)
}
```
If you look at the type of `version` in `KeyData`, it is non-zero:
```rust
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyData {
idx: u32,
version: NonZeroU32,
}
```
This commit also adds `Context::reserve_model` and
`Context::insert_model` to determine a model's entity ID before it is
created, which we need in order to assign a `BufferId` in the background
when loading a buffer asynchronously.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This fixes certain shortcuts/motions on X11 like in vim mode "v i )",
where previously zed would interpret it as "v i SHIFT )" due to the x11
backend emitting key press events for modifier keys even though other
platforms like Wayland don't. This also adds support for
ModifiersChanged events to X11
Release Notes:
- Fixed vim motions like "v i )" not working on X11
([#10199](https://github.com/zed-industries/zed/issues/10199)).
Release Notes:
- N/A
Picks up https://github.com/kvark/blade/pull/105,
https://github.com/kvark/blade/pull/97, and more
Switches the presentation to be non-blocking, which will improve the
latency slightly.
Allows to start playing with GLES backend, e.g.
```bash
cd crates/gpui
RUSTFLAGS="--cfg gles" CARGO_TARGET_DIR=./target-gl cargo run --example hello_world
```
It doesn't currently render properly due to an issue that needs
investigation, see
https://github.com/kvark/blade/pull/105#issuecomment-2041006542
But at least it's a start
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This fixes a bug in https://github.com/zed-industries/zed/pull/9818,
where the status was not removed if the request failed. It also adds
replication of these new status messages to guests when collaborating.
Release Notes:
- Fixed an issue where the status of failed LSP actions was left in the
status bar
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
To reference the system font, use the special ".SystemUIFont" family
name.
/cc @PixelJanitor
Release Notes:
- Switched to the system UI font for user interface elements on macOS.
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Fixed#10149
A user had Zed crash due to invalid font size in settings. It turned out
the width/height of glyphs does not pass validation in Metal texture
initialization with a large enough font size.
All modern Macs have a max texture width/height of 16kB (barring Apple
A8, used by iPhone 6 back in 2014, which uses 8kB). This commit clamps
texture size at 16kB. Note that while it fixes Zed crash, using a font
size that hits the limit is still pretty unusable - the users will still
have a pretty unusable editor, but at least it won't crash for them.
Release Notes:
- Fixed crashes with huge `buffer_font_size` values.
This puts the Linux platform implementation at a similar code style and
quality to the macOS platform. The largest change is that I collapsed
the `LinuxPlatform` -> `[Backend]` -> `[Backend]State` ->
`[Backend]StateInner` to just `[Backend]` and `[Backend]State`, and in
the process removed most of the `Rc`s and `RefCell`s.
TODO:
- [x] Make sure that this is on-par with the existing implementation
- [x] Review in detail, now that the large changes are done.
- [ ] Update the roadmap
Release Notes:
- N/A
Co-Authored-By: Kirill <kirill@zed.dev>
Release Notes:
- Fixed panic when dragging into Zed.
Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.
**or**
- N/A
Co-authored-by: Kirill <kirill@zed.dev>
While working towards fixes for the image viewer, @mikayla-maki and I
discovered that we didn't have `object-fit: scale-down` implemented.
This doesn't _fully_ solve the image issues as there is some issue where
only the bounds width is updating on layout change that I haven't fully
chased down.
Co-Authored-By: @mikayla-maki
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Refs #9647
Fixes https://github.com/zed-industries/zed/issues/9792
This pull request moves the computation of scrollbar markers off the
main thread, to prevent them from grinding the editor to a halt when we
have a lot of them (e.g., when there are lots of search results on a
large file). With these changes we also avoid generating multiple quads
for adjacent markers, thus fixing an issue where we stop drawing other
primitives because we've drawn too many quads in the scrollbar.
Release Notes:
- Improved editor performance when displaying lots of search results,
diagnostics, or symbol highlights in the scrollbar
([#9792](https://github.com/zed-industries/zed/issues/9792)).
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
Due to: https://github.com/zed-industries/zed/issues/9985 and an
abundance of caution, I'm reverting the image and svg rendering updates
for now until we can debug the issue. cc: @niklaswimmer
Release Notes:
- N/A
This reverts https://github.com/zed-industries/zed/pull/8327
That PR introduced a regression where completions' syntax highlighting
would be corrupted in a non-deterministic way, such that it varied from
frame to frame:
In the screenshot below, many of the field names (e.g. `cursor`,
`depth`) are incorrectly colored as types instead of fields. The
`finished_states` field has highlighting that changes at the wrong
offset. All of these values changed from frame to frame, creating a
strange flickering effect:
<img width="599" alt="Screenshot 2024-04-01 at 5 56 36 PM"
src="https://github.com/zed-industries/zed/assets/326587/b6a48f02-f146-4f76-92e6-32fb417d86c0">
Release Notes:
- N/A
This fixes#9928 by invalidating the tooltip on mouse scroll.
I think _ideally_ we'd have a solution that only invalidates it if,
after mouse scroll, we're not hovering over the element. But I tried
that (by essentially duplicating the code for `MouseMoveEvent` but that
lead to some inconsistencies. I think we don't redraw when we finish
scrolling.
This now behaves exactly like tooltips in Chrome: invalidate on scroll,
move mouse again to trigger the tooltip.
It also behaves like the hover tooltips in the editor.
https://github.com/zed-industries/zed/assets/1185253/05b9170e-414c-4453-84e5-90510b943c15
Release Notes:
- N/A
Reverts zed-industries/zed#9768
That change didn't seem necessary and it made symbols that need a key
shortcut to be written (e.g. SHIFT + 2 for a quote) infinitely repeat.
Release Notes:
- N/A
This PR hoists the `profile.dev.package` settings for compiling the
`resvg` crate with optimizations up to the workspace level, since Cargo
was complaining:
```
warning: profiles for the non root package will be ignored, specify profiles at the workspace root:
package: /Users/maxdeviant/projects/zed/crates/gpui/Cargo.toml
workspace: /Users/maxdeviant/projects/zed/Cargo.toml
```
Release Notes:
- N/A
Closes#10017. While reworking the `overlay` element in #9911, I did not
realize that all overlay elements called `defer_draw` with a priority of
`1`.
/cc @as-cii
Not including release notes, since it was only present in nightly.
Release Notes:
- N/A
PR: #9931 broke image scaling, such that it ignores the object-fit
parameter and instead always scales the image to fit the bounds. This
fixes the regression.
This is a follow up to #9436 . It has a cleaner API and generalized the
image_cache to be a generic asset cache, that all GPUI elements can make
use off. The changes have been discussed with @mikayla-maki on Discord.
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
@SomeoneToIgnore This code should 100% work for future Zed users, but
for current Zed users, Zed's internal list of recents may not be synced
w/ macOS' Recent Documents at first. If needed this can be fixed by
calling `cx.refresh_recent_documents` on startup, but that feels a bit
unnecessary.
Release Notes:
- Fixes behavior of Recent Documents list on macOS
This PR extracts the `SemanticVersion` out of `util` and into its own
`SemanticVersion` crate.
This allows for making use of `SemanticVersion` without needing to pull
in some of the heavier dependencies included in the `util` crate.
As part of this the public API for `SemanticVersion` has been tidied up
a bit.
Release Notes:
- N/A
There was a problem using deferred draws with `overlay` and tooltips at
the same time.
The `overlay` element was removed and was split up into two separate
elements
- `deferred`
- `anchored` - Mimics the `overlay` behavior but does not render its
children as deferred
`tooltip_container` does not defer its drawing anymore and only uses
`anchored`.
/cc @as-cii
Release Notes:
- Fixed tooltip for the recent projects popover not showing anymore
---------
Co-authored-by: Antonio <antonio@zed.dev>
This adds a new action to the editor: `editor: toggle git blame`. When
used it turns on a sidebar containing `git blame` information for the
currently open buffer.
The git blame information is updated when the buffer changes. It handles
additions, deletions, modifications, changes to the underlying git data
(new commits, changed commits, ...), file saves. It also handles folding
and wrapping lines correctly.
When the user hovers over a commit, a tooltip displays information for
the commit that introduced the line. If the repository has a remote with
the name `origin` configured, then clicking on a blame entry opens the
permalink to the commit on the code host.
Users can right-click on a blame entry to get a context menu which
allows them to copy the SHA of the commit.
The feature also works on shared projects, e.g. when collaborating a
peer can request `git blame` data.
As of this PR, Zed now comes bundled with a `git` binary so that users
don't have to have `git` installed locally to use this feature.
### Screenshots
![screenshot-2024-03-28-13 57
43@2x](https://github.com/zed-industries/zed/assets/1185253/ee8ec55d-3b5e-4d63-a85a-852da914f5ba)
![screenshot-2024-03-28-14 01
23@2x](https://github.com/zed-industries/zed/assets/1185253/2ba8efd7-e887-4076-a87a-587a732b9e9a)
![screenshot-2024-03-28-14 01
32@2x](https://github.com/zed-industries/zed/assets/1185253/496f4a06-b189-4881-b427-2289ae6e6075)
### TODOs
- [x] Bundling `git` binary
### Release Notes
Release Notes:
- Added `editor: toggle git blame` command that toggles a sidebar with
git blame information for the current buffer.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Mikayla <mikayla@zed.dev>
Updated version of #9741 with fixes for the problems raised in #9774. I
only verified that the images no longer look blueish on Linux, because I
don't have a Mac.
cc @osiewicz
Release Notes:
- N/A
---------
Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
Sharing a project displays a notification (window) on every screen.
Previously there was an issue with the positioning of windows on all
screens except the primary screen.
As you can see here:
![image](https://github.com/zed-industries/zed/assets/53836821/314cf367-8c70-4e8e-bc4a-dcbb99cb4f71)
Now:
![image](https://github.com/zed-industries/zed/assets/53836821/42af9ef3-8af9-453a-ad95-147b5f9d90ba)
@mikayla-maki and I also decided to refactor the `WindowOptions` a bit.
Previously you could specify bounds which controlled the positioning and
size of the window in the global coordinate space, while also providing
a display id (which screen to show the window on). This can lead to
unusual behavior because you could theoretically specify a global bound
which does not even belong to the display id which was provided.
Therefore we changed the api to this:
```rust
struct WindowOptions {
/// The bounds of the window in screen coordinates
/// None -> inherit, Some(bounds) -> set bounds.
pub bounds: Option<Bounds<DevicePixels>>,
/// The display to create the window on, if this is None,
/// the window will be created on the main display
pub display_id: Option<DisplayId>,
}
```
This lets you specify a display id, which maps to the screen where the
window should be created and bounds relative to the upper left of the
screen.
Release Notes:
- Fixed positioning of popup windows (e.g. when sharing a project) when
using multiple external displays.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
~~This is still a work in progress, but to show the public where I am
working on it~~ Ready for review
TODO:
- [x] Justify fullscreen size to display
- [x] Record and apply restored size
Release Notes:
- N/A
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.
The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.
Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.
Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:
```rs
MyGlobal::update(cx, |global, cx| {
});
```
Release Notes:
- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
Quick fix that fixes key repeat not working when releasing a different
key than the current one being held
Don't really know much rust yet, so unsure this is the best way to
handle this, but this does seem like a good starting point to get at
least a tad familiar with it
Release Notes:
- N/A
Separate from #9451
On Windows, a new window may already active immediate after creation.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
mouse scroll wasn't working unless the window was maximized or in the
top left corner because the Windows wheel events give screen coordinates
Release Notes:
- N/A
That's nicer & more readable.
(I just noticed that this looks weird while trying to understand why zed
changes my cursor, so decided to make a quick fix (btw the issue with
the cursor is that zed always loads cursor named "default" on wayland))
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
The same changes have been used on linux here 5003504031
and here 34832d49b09071846ff6f55f8ca1df019980a1df.
Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
The latest update to resvg bumped some transitive dependencies
which lead to duplicates. The update to the image dependency
unifies most of their versions again.
Most notably, gif and kurbo are still duplicated, which is best fixed
downstream however.
Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
This removes bindgen and cbindgen from the dependency graph on non-macos
systems, improving compile times on those systems.
Signed-off-by: Niklas Wimmer <mail@nwimmer.me>