I went with Cmd-Shift-Y on macOS (Ctrl-Shift-Y on Linux) for "yes accept
this individual hunk" - both are currently unused.
I went with Cmd-Shift-A on macOS (Ctrl-Alt-A on Linux) for "accept all
hunks" - both are unused. (Ctrl-Shift-A on Linux was taken, as is
Ctrl-Alt-Y, so although the pairing of Ctrl-Shift-Y and Ctrl-Alt-A isn't
necessarily obvious, the letters seem intuitive - "yes" and "all" - and
those key combinations don't conflict with anything.)
Release Notes:
- Added keybindings for applying hunks in Proposed Changes
<img width="247" alt="Screenshot 2024-10-25 at 12 47 00 PM"
src="https://github.com/user-attachments/assets/d6355621-ba80-4ee2-8918-b7239a4d29be">
See #12673https://github.com/user-attachments/assets/94079afc-a851-4206-9c9b-4fad3542334e
TODO:
- [x] Make active indent guides work for autofolded directories
- [x] Figure out which theme colors to use
- [x] Fix horizontal scrolling
- [x] Make indent guides easier to click
- [x] Fix selected background flashing when hovering over entry/indent
guide
- [x] Docs
Release Notes:
- Added indent guides to the project panel
Hey team!
I was investigating the new node settings added in #18172, and when
trying to set the node path I noticed that the example settings in
`default.json` use the wrong key for the `node_path` - it should be
`path` instead.
See
[here](19eebcd349/crates/zed/src/main.rs (L488))
for where the setting is used.
Release Notes:
- N/A
This changes the `/workflow` command so that instead of emitting edits
in separate steps, the user is presented with a single tab, with an
editable diff that they can apply to the buffer.
Todo
* Assistant panel
* [x] Show a patch title and a list of changed files in a block
decoration
* [x] Don't store resolved patches as state on Context. Resolve on
demand.
* [ ] Better presentation of patches in the panel
* [ ] Show a spinner while patch is streaming in
* Patches
* [x] Preserve leading whitespace in new text, auto-indent insertions
* [x] Ensure patch title is very short, to fit better in tab
* [x] Improve patch location resolution, prefer skipping whitespace over
skipping `}`
* [x] Ensure patch edits are auto-indented properly
* [ ] Apply `Update` edits via a diff between the old and new text, to
get fine-grained edits.
* Proposed changes editor
* [x] Show patch title in the tab
* [x] Add a toolbar with an "Apply all" button
* [x] Make `open excerpts` open the corresponding location in the base
buffer (https://github.com/zed-industries/zed/pull/18591)
* [x] Add an apply button above every hunk
(https://github.com/zed-industries/zed/pull/18592)
* [x] Expand all diff hunks by default
(https://github.com/zed-industries/zed/pull/18598)
* [x] Fix https://github.com/zed-industries/zed/issues/18589
* [x] Syntax highlighting doesn't work until the buffer is edited
(https://github.com/zed-industries/zed/pull/18648)
* [x] Disable LSP interaction in Proposed Changes editor
(https://github.com/zed-industries/zed/pull/18945)
* [x] No auto-indent? (https://github.com/zed-industries/zed/pull/18984)
* Prompt
* [ ] make sure old_text is unique
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This commit adds support for using the physical insert-button. First
click toggles insert mode and subsequent clicks toggle back and forth
between replace and insert mode.
Closes#19224
Release Notes:
- Added support for using the insert button for vim_mode.
Part of https://github.com/zed-industries/zed/issues/19239
Overall, this hardcoding approach has to stop and Zed better show some
notification/modal that proposes to select a primary language server,
when launching with the language that has no such settings.
Release Notes:
- Fixed Astro LSP interactions
Supersedes https://github.com/zed-industries/zed/pull/19166
TODO:
- [x] Update basic zed paths
- [x] update create_state_directory
- [x] Use this with `NodeRuntime`
- [x] Add server settings
- [x] Add an 'open server settings command'
- [x] Make sure it all works
Release Notes:
- Updated the actions `zed::OpenLocalSettings` and `zed::OpenLocalTasks`
to `zed::OpenProjectSettings` and `zed::OpenProjectTasks`.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
This PR changes the SSH modal design so its more keyboard
navigation-friendly and adds the server nickname feature.
Release Notes:
- N/A
---------
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Currently terminal.cursor_shape uses `underline` and `cursor_shape` uses
`underscore`.
This standardizes them so they use the same settings value.
I think `underline` is the more common term and it matches the
terminology used by VSCode, Alacritty, iTerm, etc.
Note the protobuf enum `CursorShape::CursorUnderscore` remains
unchanged.
See also:
- https://github.com/zed-industries/zed/pull/18530
- https://github.com/zed-industries/zed/pull/17572
Release Notes:
- Settings: rename one `cursor_shape` from `underscore` to `underline`
(breaking change).
Closes#7417
Release Notes:
- Added basic support for Alacritty's [vi
mode](https://github.com/alacritty/alacritty/blob/master/docs/features.md#vi-mode)
to the built-in terminal (which is using Alacritty under the hood.) The
vi mode can be activated with `ctrl-shift-space` and then supports some
basic motions to navigate through the terminal's scrollback buffer.
## Details
Leverages existing selection functionality from mouse_drag and the
ViMotion API of alacritty to add basic vi motions in the terminal.
Please note, this is only basic functionality (move, select, and yank to
system clipboard) and not a fully functional vim environment (e.g.
search, configurable keybindings, and paste). I figured this would be an
interim solution to the long term, more fleshed out, solution proposed
by @mrnugget.
Ctrl+Shift+Space to enter Vi mode while in the terminal (Same default
binding in alacritty)
I've been running with direct direnv loading for a while now and haven't
experienced any significant issues other than #18473. Making it default
would make direnv integration more reliable and consistent. I've also
updated the docs a bit to ensure that they represent current status of
direnv integration
Release Notes:
- Made direnv integration use direct (`direnv export json`) mode by
default instead of relying on a shell hook, improving consistency and
reliability of direnv detection
This builds on top of @Yevgen's #15840 and combines it with the settings
names introduced in #17572.
Closes#4731.
Release Notes:
- Added a setting for the terminal's default cursor shape. The setting
is `{"terminal": {"cursor_shape": "block"}}``. Possible values: `block`,
`bar`, `hollow`, `underline`.
Demo:
https://github.com/user-attachments/assets/96ed28c2-c222-436b-80cb-7cd63eeb47dd
Fixes some missing shortcuts from Tooltips like the project search,
buffer search, quick action bar, ....
https://github.com/user-attachments/assets/d3a0160a-8d6e-4ddc-bf82-1fabeca42d59
This should hopefully help new users learn and discover some nice
keyboard shortcuts
Release Notes:
- Display keyboard shortcuts inside tooltips in the project search,
buffer search etc.
Closes#6822
Updates #5142
Release Notes:
- Added new fold actions to toggle folds (`cmd-k cmd-l`), fold every
fold (`cmd-k cmd-0`) unfold every fold (`cmd-k cmd-j`) to fold
recursively (`cmd-k cmd-[`) and unfold recursively (`cmd-k cmd-]`).
- vim: Added `za` to toggle fold under cursor.
- vim: Added `zO`/`zC`/`zA` to open, close and toggle folds recursively
(and fixed `zc` to not recurse into selections).
- vim: Added `zR`/`zM` to open/close all folds in the buffer.
Release Notes:
- Fixed overriding the path of a language server binary for all language
servers. `{"lsp":{"<lsp-name>":{"binary":{"path": "_"}}}}` will now work
for all language servers including those defined by extensions.
- (breaking change) To disable finding lsp adapters in your path, you
must now specify
`{"lsp":{"<lsp-name>":{"binary":{"ignore_system_version": true}}}}`.
Previously this was `{"lsp":{"<lsp-name>":{"binary":{"path_lookup":
false}}}}`. Note that this setting still does not apply to extensions.
- Removed automatic reinstallation of language servers. (It mostly
didn't work)
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Release Notes:
- (Potentially breaking change) Zed will now use the node installed on
your $PATH (if it is more recent than v18) instead of downloading its
own. You can disable the new behavior with `{"node":
{"disable_path_lookup": true}}` in your settings. We do not yet use
system/project-local node_modules.
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
* [x] put this slash command behind a feature flag until we release
embedding access to the general population
* [x] choose a name for this slash command and name the rust module to
match
Release Notes:
- N/A
---------
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Jason Mancuso <7891333+jvmncs@users.noreply.github.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Release Notes:
- Added a new `assistant.inline_alternatives` setting to configure
additional models that will be used to perform inline assists in
parallel.
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Roy <roy@anthropic.com>
Co-authored-by: Adam <wolffiex@anthropic.com>
Release Notes:
- Added Diagnostic information to inline assistant. This enables users
to just say "Fix this" and have the model know what the errors are.
Some notes:
- You can put the cursor on the start or end line with triple backticks,
it doesn't actually have to be inside the block.
- Placing the cursor outside of a code block does nothing.
- Code blocks are determined by counting triple backticks pairs from
either start or end of buffer, and nothing else.
- If you manually select something, the selection takes precedence over
any code blocks.
Release Notes:
- Added the ability to copy surrounding code blocks in the assistant
panel into the clipboard, or inserting them directly into the editor,
without manually selecting. Place cursor anywhere in a code block
(marked by triple backticks) and use the `assistant::CopyCode` action
(`cmd-k c` / `ctrl-k c`) to copy to the clipboard, or the
`assistant::InsertIntoEditor` action (`cmd-<` / `ctrl-<`) to insert into
editor.
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Bennet <bennet@zed.dev>
This PR adds the ability to display backgrounds for inlay hints within
the editor.
This is controlled by the new `inlay_hints.show_background` setting.
This setting defaults to `false`.
To enable the setting, add the following to your `settings.json`:
```json
{
"inlay_hints": {
"enabled": true,
"show_background": true
}
}
```
When enabled, the inlay hint backgrounds will use the `hint.background`
color from the theme.
| Disabled | Enabled |
|
--------------------------------------------------------------------------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------------------------------------------------------------------------
|
| <img width="1624" alt="Screenshot 2024-09-17 at 4 21 53 PM"
src="https://github.com/user-attachments/assets/5534d09b-1e22-4c6f-9d82-314796ed7d22">
| <img width="1624" alt="Screenshot 2024-09-17 at 4 21 43 PM"
src="https://github.com/user-attachments/assets/6ec58cde-6115-4db4-be95-97c5f2f54b2d">
|
Related issues:
- #12485
- #17392
Release Notes:
- Added an `inlay_hints.show_background` setting to allow displaying
backgrounds for inlay hints in the editor.
- This setting defaults to `false`.
- If enabled, the inlay hint backgrounds will use the `hint.background`
color from the theme.
This PR adds a keybinding for the `editor: rewrap` command.
It is bound to `alt-q`, by default. In Vim mode, it is bound to `g q`.
Release Notes:
- N/A
This fixes the regression introduced here:
https://github.com/zed-industries/zed/pull/17572#issuecomment-2355632615
Essentially: instead of always setting the value when saving settings,
we don't set it by default, but fall back to the default value if it's
not set.
That fixes Vim mode's cursor being overwritten when settings change.
Release Notes:
- N/A
Release Notes:
- Add Python venv activation support for Windows and PowerShell
Additional:
I discovered a related bug on my Windows system. When first opening the
project, it fails to detect the virtual environment folder `.venv`.
After expanding the .venv folder in the Project Panel, it then becomes
able to detect the virtual environment folder. However, I don't know how
to fix it.
This PR does a little bit of a touch-up on the copywriting on the
assistant config UI. I had friends reporting to me that some of the
writing could be clearer, and hopefully, this goes into that direction!
Release Notes:
- N/A
This PR improves adding and working with icons by using the new
`DerivePathStr` to derive icon paths.
This means paths no longer need to be manually specified, and the
`IconName` and file name will always be consistent between icons.
This PR does not do any work to standardize icons visually, remove
unused icons, or any other such cleanup.
Release Notes:
- N/A
This PR pulls non-icon assets out of `ui::components::icon` in
preparation for icon standardization.
In the future icons will have standard names and sizes, and these image
assets won't conform to those constraints.
We can also add a `ui::components::image::Image` wrapper around the
`gpui::img` element in the future for any Zed-specific image styling we
want to enforce.
Of note:
```rust
#[derive(Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr)]
#[strum(serialize_all = "snake_case")]
#[path_str(prefix = "images", suffix = ".svg")]
pub enum VectorName {
ZedLogo,
ZedXCopilot,
}
```
You can see in the above code we no longer need to manually specify
paths for image/icon enums like we currently do in
`ui::components::icon`.
The icon component will get this same treatment in the future, once we:
- do the design work needed to standardize the icons
- remove unused icons
- update icon names
Release Notes:
- N/A
This is a barebones modification of the OpenAI provider code to
accommodate non-streaming completions. This is specifically for the o1
models, which do not support streaming. Tested that this is working by
running a `/workflow` with the following (arbitrarily chosen) settings:
```json
{
"language_models": {
"openai": {
"version": "1",
"available_models": [
{
"name": "o1-preview",
"display_name": "o1-preview",
"max_tokens": 128000,
"max_completion_tokens": 30000
},
{
"name": "o1-mini",
"display_name": "o1-mini",
"max_tokens": 128000,
"max_completion_tokens": 20000
}
]
}
},
}
```
Release Notes:
- Changed `low_speed_timeout_in_seconds` option to `600` for OpenAI
provider to accommodate recent o1 model release.
---------
Co-authored-by: Peter <peter@zed.dev>
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Release Notes:
- vim: Added `:diff` and `:revert` (that work with `'<,'>`) to open the
selected diff and revert it.
- vim: Added `d o` to open the diff and `d p` to revert (spiritually
similar to vim's do/dp, though obviously not the same)
- vim: Added `ctrl-p` and `ctrl-n` to summon the autocomplete menu in
insert mode.
This PR adds new SVGs for the pin and unpin icons, using a custom-made
one in a smaller size, and thus removing the `PinAlt` one I added just
recently. I also tweak the outline panel pin icon button tooltip strings
a bit.
Release Notes:
- N/A
This adds a new button that on click, accepts the suggestion but does
not run the generated command.
https://github.com/user-attachments/assets/426b0ff3-8e19-435a-aa7f-89e062aefd4c
@danilo-leal @iamnbutler Any ideas on how to make both options
discoverable without having an extra button?
Release Notes:
- Added a way to accept terminal inline assist suggestions without
executing them
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
- Fixes incorrect shorcuts being displayed in Linux context menus.
- Re-ordering them within the json object doesn't work, but putting them in a dedicate block does.
## Todo
* [x] Parse and present new XML output
* [x] Resolve new edits to buffers and anchor ranges
* [x] Surface resolution errors
* [x] Steps fail to resolve because language hasn't loaded yet
* [x] Treat empty `<symbol>` tag as None
* [x] duplicate assists when editing steps
* [x] step footer blocks can appear *below* the following message header
block
## Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Peter <peter@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
In the current `default.json`, `*_font_fallbacks=[]`, which results in
the `fallbacks` value in the `Font` struct always being `Some(...)`.
This PR introduces the following improvements:
1. Changed `*_font_fallbacks = []` to `*_font_fallbacks = null` in
`default.json`.
2. Enhanced the macOS and Windows implementations.
Release Notes:
- N/A
- Improved Sublime keymap: Support for switching to individual tabs with `cmd-1` thru `cmd-9` (MacOS) and `alt-1` thru `alt-9` (Linux) matching Sublime behavior.
Follow-up https://github.com/zed-industries/zed/pull/16085 that fixes
the search deploy to be actually a part of the terminal-related
bindings.
Part of https://github.com/zed-industries/zed/issues/16839
Also
* fixes few other bindings to use `shift` and avoid conflicts with the
existing key bindings.
* adds terminal inline assist to the context menu and makes both the
menu and the button to dynamically adjust to `assist.enabled` settings
change
It is still unclear to me, why certain labels for certain bindings are
wrong (it's still showing `ctrl-w` for closing the terminal tab, and
`shift-insert` instead of `ctrl-shift-v` for Paste, while Insert is near
and has a `ctrl-shift-c` binding shown) but at least the keys work now.
Release notes:
- Improved Linux terminal keymap and context menu
Prototypes a way to display new entities in the outline panel, making it
less outline.
The design is not final and might be adjusted, but the workflow seems to
be solid enough to keep and iron it out.
* Now, when any project search buffer is activated (multi buffer mode),
or buffer search is open (singleton buffer mode, but is available for
search usages multi buffer too — in that case buffer search overrides
multi buffer's contents display), outline panel displays all search
matches instead of the outline items.
Outline items are not displayed at all during those cases, unless the
buffer search is closed, or a new buffer gets opened, of an active
buffer search matches zero items.
https://github.com/user-attachments/assets/4a3e4faa-7f75-4522-96bb-3761872c753a
* For the multi buffer mode, search matches are grouped under
directories and files, same as outline items
![Screenshot 2024-08-21 at 14 55
01](https://github.com/user-attachments/assets/6dac75e4-be4e-4338-917b-37a32c285b71)
* For buffer search , search matches are displayed one under another
![image](https://github.com/user-attachments/assets/9efcff85-d4c7-4462-9ef5-f76b08e59f20)
For both cases, the entire match line is taken and rendered, with the
hover tooltip showing the line number.
So far it does not look very bad, but I am certain there are bad cases
with long lines and bad indents where it looks not optimal — this part
most probably will be redesigned after some trial.
Or, maybe, it's ok to leave the current state if the horizontal
scrollbar is added?
Clicking the item navigates to the item's position in the editor.
Search item lines are also possible to filter with the outline panel's
filter input.
* Inline panel is now possible to "pin" to track a currently active
editor, to display outlines/search results for that editor even if
another item is activated afterwards:
![image](https://github.com/user-attachments/assets/75fb78c3-0e5f-47b4-ba3a-485c71d7e342)
This is useful in combination with project search results display: now
it's possible to leave the search results pinned in the outline panel
and jump to every search result and back.
If the item the panel was pinned to gets closed, the panel gets back to
its regular state, showing outlines/search results for a currently
active editor.
Release Notes:
- Added a way to display buffer/project search entries in the outline
panel
Closes#14700#8164
Release Notes:
- Added `soft_wrap` value `bounded`,EditorWidth and PreferredLineLength
min value
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This adds an option to set the split direction for both the horizontal
splits, and the vertical splits.
A couple of things to look for when reviewing:
* The `derive` keywords on the Enums were copy pasted, no clue what they
should be
* Tried adding tests for this, but got stuck.
Co-authored with @Tobbe
Fixes: https://github.com/zed-industries/zed/issues/11342
Release Notes:
- vim: Added `gf` command to open files under the cursor.
- Filenames can now be `cmd`/`ctrl`-clicked, which opens them.
TODOs:
- [x] `main_test.go` <-- works
- [x] `./my-pkg/my_pkg.go` <-- works
- [x] `../go.mod` <-- works
- [x] `my-pkg/my_pkg.go` <-- works
- [x] `my-pkg/subpkg/subpkg_test.go` <-- works
- [x] `file\ with\ space\ in\ it.txt` <-- works
- [x] `"file\ with\ space\ in\ it.txt"` <-- works
- [x] `"main_test.go"` <-- works
- [x] `/Users/thorstenball/.vimrc` <-- works, but only locally
- [x] `~/.vimrc` <--works, but only locally
- [x] Get it working over collab
- [x] Get hover links working
Demo:
https://github.com/user-attachments/assets/26af7f3b-c392-4aaf-849a-95d6c3b00067
Collab demo:
https://github.com/user-attachments/assets/272598bd-0e82-4556-8f9c-ba53d3a95682
This PR allows configuring the intensity of code fade applied to unused
code (relates to #4785).
_Note: Right now I included it as a top level config which might be a
little out of place (but is easiest to instrument). Open for suggestions
on where else it would be better suited for._
_Note 2: I am unfamiliar with the codebase. Feel free to either close
this PR and re-implement in a better way or suggest high level changes
if I'm approaching anything wrong :)._
Release Notes:
- Added `unnecesary_code_fade` setting to control how strongly to fade
unused code.
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Release Notes:
- Adds UI affordances to the assistant panel to show which messages have
been cached
- Migrate cache invalidation to be based on `has_edits_since_in_range`
to be smarter and more selective about when to invalidate the cache and
when to fetch.
<img width="310" alt="Screenshot 2024-08-16 at 11 19 23 PM"
src="https://github.com/user-attachments/assets/4ee2d111-2f55-4b0e-b944-50c4f78afc42">
<img width="580" alt="Screenshot 2024-08-18 at 10 05 16 PM"
src="https://github.com/user-attachments/assets/17630a60-7b78-421c-ae39-425246638a12">
I had originally added the lightening bolt on every message and only
added the tooltip warning about editing prior messages on the first
anchor, but thought it looked too busy, so I settled on just annotating
the last anchor.
This commit adds a custom icon for Anthropic hosted models.
![CleanShot 2024-08-18 at 15 40
38@2x](https://github.com/user-attachments/assets/d467ccab-9628-4258-89fc-782e0d4a48d4)
![CleanShot 2024-08-18 at 15 40
34@2x](https://github.com/user-attachments/assets/7efaff9c-6a58-47ba-87ea-e0fe0586fedc)
- Adding a new SVG icon for Anthropic hosted models.
- The new icon is located at: `assets/icons/ai_anthropic_hosted.svg`
- Updating the LanguageModel trait to include an optional icon method
- Implementing the icon method for CloudModel to return the custom icon
for Anthropic hosted models
- Updating the UI components to use the model-specific icon when
available
- Adding a new IconName variant for the Anthropic hosted icon
We should change the non-hosted icon in some small way to distinguish it
from the hosted version. I duplicated the path for now so we can
hopefully add it for the next release.
Release Notes:
- N/A
This PR reverts #16145 and subsequent changes.
This reverts commit a515442a36.
We still have issues with our approach to indentation in Python
unfortunately, but this feels like a safer equilibrium than where we
were.
Release Notes:
- Returned to our previous prompt for inline assist transformations,
since recent changes were introducing issues.
- [x] Put the slash command popover on the footer
- [x] Refine the popover (change it to a picker)
- [x] Add more options dropdown on the assistant's toolbar
- [x] Add quote selection button on the footer
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Fixed the output format section of the content_prompt.hbs template
getting rendered away by handlebars. Also fixed a leftover hardcoded
"Rust" in the rewrite section snippet. (follow-up to #16333)
Release Notes:
- N/A
I focused on cases where we're inserting doc comments or annotations
above symbols.
I added 5 new examples to the content generation prompt, covering
various scenarios:
1. Inserting documentation for a Rust struct
2. Writing docstrings for a Python class
3. Adding comments to a TypeScript method
4. Adding a derive attribute to a Rust struct
5. Adding a decorator to a Python class
These examples demonstrate how to handle different languages and common
tasks like adding documentation, attributes, and decorators.
To improve context integration, I've made the following changes:
1. Added a `transform_context_range` that includes 3 lines before and
after the transform range
2. Introduced `rewrite_section_prefix` and `rewrite_section_suffix` to
provide more context around the section being rewritten
3. Updated the prompt template to include this additional context in a
separate code snippet
Release Notes:
- Reduced instances of over-generation when inserting docs or
annotations above a symbol.
This commit proposes the addition of "context serveres" and the
underlying protocol (model context protocol). Context servers allow
simple definition of slash commands in another language and running
local on the user machines. This aims to quickly prototype new commands,
and provide a way to add personal (or company wide) customizations to
the assistant panel, without having to maintain an extension. We can
use this to reuse our existing codebase, with authenticators, etc and
easily have it provide context into the assistant panel.
As such it occupies a different design space as extensions, which I
think are
more aimed towards long-term, well maintained pieces of code that can be
easily distributed.
It's implemented as a central crate for easy reusability across the
codebase
and to easily hook into the assistant panel at all points.
Design wise there are a few pieces:
1. client.rs: A simple JSON-RPC client talking over stdio to a spawned
server. This is
very close to how LSP work and likely there could be a combined client
down the line.
2. types.rs: Serialization and deserialization client for the underlying
model context protocol.
3. protocol.rs: Handling the session between client and server.
4. manager.rs: Manages settings and adding and deleting servers from a
central pool.
A server can be defined in the settings.json as:
```
"context_servers": [
{"id": "test", "executable": "python", "args": ["-m", "context_server"]
]
```
## Quick Example
A quick example of how a theoretical backend site can look like. With
roughly 100 lines
of code (nicely generated by Claude) and a bit of decorator magic (200
lines in total), one
can come up with a framework that makes it as easy as:
```python
@context_server.slash_command(name="rot13", description="Perform a rot13 transformation")
@context_server.argument(name="input", type=str, help="String to rot13")
async def rot13(input: str) -> str:
return ''.join(chr((ord(c) - 97 + 13) % 26 + 97) if c.isalpha() else c for c in echo.lower())
```
to define a new slash_command.
## Todo:
- Allow context servers to be defined in workspace settings.
- Allow passing env variables to context_servers
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Release Notes:
- Workflows can now create new files in folders that didn't exist
---------
Co-authored-by: jvmncs <7891333+jvmncs@users.noreply.github.com>
Reverts zed-industries/zed#15981
Release Notes:
- Restored the behavior of `ctrl-a` until we can separate the behavior
of the command for soft wraps and leading indentation.
…#16184)"
This reverts commit c3edbd7d9a, which
caused a regression that leaked chatter into inline assist replacements
and <rewrite_this> tags into insertions.
Release Notes:
- N/A
This PR:
- Makes slash commands easier to compose by adding a concept,
`CompletionIntent`. When using `tab` on a completion in the assistant
panel, that completion item will be expanded but the associated command
will not be run. Using `enter` will still either run the completion item
or continue command composition as before.
- Fixes a bug where running `/diagnostics` on a project with no
diagnostics will delete the entire command, rather than rendering an
empty header.
- Improves the autocomplete rendering for files, showing when
directories are selected and re-arranging the results to have the file
name or trailing directory show first.
<img width="642" alt="Screenshot 2024-08-13 at 8 12 43 PM"
src="https://github.com/user-attachments/assets/97c96cd2-741f-4f15-ad03-7cf78129a71c">
Release Notes:
- N/A
Some prompt changes to highlight:
- Removes `<rewrite_section>` rendering, preferring to just show
`<rewrite_section_with_selections>`
- Concise, terse instructions throughout
I'd like to have experimented with prefilling the assistant response,
but I don't think OpenAI allows for that and wouldn't want to break
compatibility with gpt-4 et al.
Release Notes:
- N/A
- Make `ctrl-a` and `ctrl-e` ignore soft_wraps on MacOS, matching the behavior of VSCode.
- Unchanged: `home`, `end`, `cmd-left`, `cmd-right` respect softwrap (both in Zed and VSCode).
This PR simplifies our approach to indentation in the inline assistant
in hopes of improving our experience for Python. We tell the model to
generate the correct indentation in the prompt, and always start
generating at the start of the line. This may fall down for less capable
models, but I want to get a solid experience on the best models and then
figure the rest out later.
Also: We now prefer `./assets/prompts` as an overrides directory when
stdout is a PTY, so you can do `cargo run` and then iterate prompts for
the current run inside the current working copy.
cc @trishume @dsp-ant
Release Notes:
- Zed now allows the model to control indentation when performing inline
transformation. We're hoping this improves the indentation experience in
Python and other indentation-sensitive languages, but it does require
more from the model.
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Fixes#15923
Release Notes:
- Assistant workflow steps can now be applied and reverted directly from
within the assistant panel.
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Antonio <antonio@zed.dev>
This PR opens workflow step editors as preview tabs and closes them upon
exiting the step if they are still in preview mode and they weren't
already open before entering the step.
Making this work was tricky, because we often edit the buffer as part of
displaying the workflow step suggestions to create empty lines where we
can generate. We undo these edits if the transformation is not applied,
but they were causing the preview to be dismissed.
After trying a few approaches, I decided to give workspace `Item`s a
`preserve_preview` method that defaults to false. When the workspace
sees an edit event for the item, it checks if the item wants to preserve
its preview. For buffers, after editing, you can call `refresh_preview`,
which sets a preview version to the current version of the buffer. Any
edits after this version will cause preview to not be preserved.
One final issue is with async auto-indent. To ensure these async edits
don't dismiss the preview, I automatically refresh the preview version
if preview was preserved prior to performing the auto-indent. The
assumption is that these are edits created by other edits, and if we
didn't want to dismiss the preview with the originating edits, then the
auto-indent edits shouldn't dismiss it either.
Release Notes:
- N/A
---------
Co-authored-by: Jason <jason@zed.dev>
This will help us as we hit issues with the /workflow and step
resolution. We can override the baked-in prompts and make tweaks, then
import our refinements back into the source tree when we're ready.
Release Notes:
- N/A
I need this to refine our prompts on the fly as I work.
Release Notes:
- Templates for prompts driving inline transformation in editors and the
terminal can now be overridden in the `~/.config/zed/prompts/templates`
directory. This is an advanced feature, and prevents you from getting
upstream changes. It's intended for use by Zed developers.
Adds support for [Goto
Declaration](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#textDocument_declaration)
LSP command.
I am particularly interested in [this for Rust
projects](https://rust-analyzer.github.io/manual.html#go-to-declaration),
to be able to navigate to the place where a trait method is declared,
coming from a trait method implementation.
I noticed this was something I could do in VSCode before, but was
somehow missing is Zed. Thanks to the already existing infrastructure
for Goto Definition, I just followed and copy-paste-adapted it for Goto
Declaration.
As a bonus, I added `ctrl-F12` and `alt-ctrl-F12` as default macOS
keybindings for `GoToDeclaration` and `GoToDeclarationSplit`,
respectively. They are not keybindings from another editor, but I
figured they made sense to be grouped along with the other *F12
commands.
### Release Notes:
- Added "Go to declaration" editor action.
- vim: Breaking change to keybindings after introduction of the `Go to
declaration` editor action. The new keybindings are the following (and
can be found [here](https://zed.dev/docs/vim), alongside the other key
bindings):
- `g d` - Go to definition
- `g D` - Go to declaration
- `g y` - Go to type definition
- `g I` - Go to implementation
https://github.com/user-attachments/assets/ee5c10a8-94f0-4e50-afbb-6f71db540c1b
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Release Notes:
- Added `ctrl-alt-enter` keybinding for `repl::RunInPlace`
(`ctrl-option-enter` on MacOS). Keeps your screen position and cursor in
place when running any block.
Built-in prompts can still be removed from the default prompt, but they
can't be edited and are automatically updated with new Zed releases.
Release Notes:
- N/A
---------
Co-authored-by: Antonio <antonio@zed.dev>
- Disable Terminal ctrl-a (conflicts with readline).
- Standardize modifier order to use ctrl-shift instead of shift-ctrl to match existing keys.
- Move ctrl-shift-c (collab) to \!Terminal context (fix flickering in terminal right click menu).
- Consolidate two Terminal blocks in linux keybind
Vim digraphs are a way to insert special characters using sequences of
two ASCII characters. I've implemented the feature using a new `Digraph`
operator, following the example of `AddSurrounds`. There are still a few
issues that I'm not sure what the best way to resolve them is.
- To insert `ş`, the user must pause between pressing `ctrl-k` and `s
,`, otherwise it triggers the binding for `ctrl-k s`. Is there a way to
disable `ctrl-k *` bindings while in insert, replace or waiting mode?
- Is there a better way to insert a string at all of the cursors? At the
moment I'm constructing the edits manually.
- The table of default digraphs is a 1.4k line rust expression. Is this
okay as long as it's in its own module?
- I'd like a second opinion on how best to structure the settings.json
entry.
- I have omitted the "meta character" feature as I don't think it makes
sense when editing UTF-8 text.
Release Notes:
- Added support for Vim digraphs.
Resolves#11871
In this pull request, we change the zed.dev protocol so that we pass the
raw JSON for the specified provider directly to our server. This avoids
the need to define a protobuf message that's a superset of all these
formats.
@bennetbo: We also changed the settings for available_models under
zed.dev to be a flat format, because the nesting seemed too confusing.
Can you help us upgrade the local provider configuration to be
consistent with this? We do whatever we need to do when parsing the
settings to make this simple for users, even if it's a bit more complex
on our end. We want to use versioning to avoid breaking existing users,
but need to keep making progress.
```json
"zed.dev": {
"available_models": [
{
"provider": "anthropic",
"name": "some-newly-released-model-we-havent-added",
"max_tokens": 200000
}
]
}
```
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Supersedes https://github.com/zed-industries/zed/pull/12090fixes#5180fixes#5055
See original PR for an example of the feature at work.
This PR changes the settings interface to be backwards compatible, and
adds the `ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks` settings.
Release Notes:
- Added support for font fallbacks via three new settings:
`ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks`.(#5180, #5055).
---------
Co-authored-by: Junkui Zhang <364772080@qq.com>
Still TODO:
* [x] hide this UI unless you have some ssh projects in settings
* [x] add the "open folder" flow with the new open picker
* [ ] integrate with recent projects / workspace restoration
Release Notes:
- N/A
When pressing <kbd>control</kbd> + <kbd>enter</kbd>, the AI-powered
inline transformation input displays an icon button and a token count,
which should show roughly the same numbers you'd see on your assistant
panel. At a first glance, though, the token count not being zero can be
confusing, where you'd wonder where that's coming from. That's because
the inline input uses whatever piece of context and/or information of
the currently selected assistant tab to suggest more accurate edits.
So, this PR introduces an informative piece of text to the
`ModelSelector` menu, on the inline transformation input, which delivers
exactly this bit of info, aimed at clarifying the connection between
these two methods of interacting with LLMs.
I've also took the opportunity to change the icon button's icon to one
that's a bit easier to see, still representing the affordance of "click
to configure something".
Release Notes:
- Add note about how inline edits consume context from the assistant
panel to clarify interaction with LLMs.
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>