Commit graph

97 commits

Author SHA1 Message Date
Nate Butler
8b0a0dfb11
gpui: Update Shadow Example (#22434)
This PR adds a more comprehensive shadow example to gpui:

![CleanShot 2024-12-26 at 13 54
05@2x](https://github.com/user-attachments/assets/452fb8a1-d294-4b56-b0e0-f4e4ca6c29d4)

This is prep to work on the following issues:

- Shadows with a blur of 0 do not render. Expected: A shadow with sharp
edges (#22433)
- Spread does not correctly conform to the shape the shadow is cast from

Release Notes:

- N/A
2024-12-26 19:23:10 +00:00
Marshall Bowers
a8afc63a91
gpui: Remove use of use gpui::* in examples (#22311)
This PR removes the use of `use gpui::*` in the GPUI examples, as this
is not how consumers should be importing GPUI.

Release Notes:

- N/A
2024-12-20 23:09:30 +00:00
Michael Sloan
fc5a810408
Add Corner to geometry and make names of corner methods consistent (#22119)
Release Notes:

- N/A
2024-12-16 22:57:15 -07:00
Jason Lee
de89f8cf83
gpui: Add linear gradient support to fill background (#20812)
Release Notes:

- gpui: Add linear gradient support to fill background

Run example:

```
cargo run -p gpui --example gradient
cargo run -p gpui --example gradient --features macos-blade
```

## Demo

In GPUI (sRGB):

<img width="761" alt="image"
src="https://github.com/user-attachments/assets/568c02e8-3065-43c2-b5c2-5618d553dd6e">

In GPUI (Oklab):

<img width="761" alt="image"
src="https://github.com/user-attachments/assets/b008b0de-2705-4f99-831d-998ce48eed42">

In CSS (sRGB): 

https://codepen.io/huacnlee/pen/rNXgxBY

<img width="505" alt="image"
src="https://github.com/user-attachments/assets/239f4b65-24b3-4797-9491-a13eea420158">

In CSS (Oklab):

https://codepen.io/huacnlee/pen/wBwBKOp

<img width="658" alt="image"
src="https://github.com/user-attachments/assets/56fdd55f-d219-45de-922f-7227f535b210">


---

Currently only support 2 color stops with linear-gradient. I think this
is we first introduce the gradient feature in GPUI, and the
linear-gradient is most popular for use. So we can just add this first
and then to add more other supports.
2024-12-11 21:52:52 +02:00
Jason Lee
e9e260776b
gpui: Fix default colors blue, red, green to match in CSS default colors (#20851)
Release Notes:

- N/A

---

This change to let the default colors to 100% match with CSS default
colors.

And update the methods to as `const`.

Here is an example:

<img width="338" alt="image"
src="https://github.com/user-attachments/assets/dd17b46a-3ad4-4122-8dca-e800644c75b0">

https://codepen.io/huacnlee/pen/ZEgNXJZ

But the before version for example blue: `h: 0.6 * 360 = 216`, but we
expected `240`, `240 / 360 = 0.666666666`, so the before version are
lose the precision. (Here is a test tool: https://hslpicker.com/#0000FF)

## After Update

```bash
cargo run -p gpui --example hello_world
```

<img width="612" alt="image"
src="https://github.com/user-attachments/assets/97d479d8-9c71-4be3-95e0-09af45fe47e2">
2024-11-28 10:08:07 +02:00
Conrad Irwin
ebaa270baf
Clip UTF-16 offsets in text for range (#20968)
When launching the Pinyin keyboard, macOS will sometimes try to peek one
character back in the string.

This caused a panic if the preceding character was an emoji. The docs
say
"don't assume the range is valid", so now we don't.

Release Notes:

- (macOS) Fixed a panic when using the Pinyin keyboard with emojis
2024-11-20 22:04:26 -07:00
Conrad Irwin
e062f30d9e
Rename ime_key -> key_char and update behavior (#20953)
As part of the recent changes to keyboard support, ime_key is no longer
populated by the IME; but instead by the keyboard.

As part of #20877 I changed some code to assume that falling back to key
was
ok, but this was not ok; instead we need to populate this more similarly
to how
it was done before #20336.

The alternative fix could be to instead of simulating these events in
our own
code to push a fake native event back to the platform input handler.

Closes #ISSUE

Release Notes:

- Fixed a bug where tapping `shift` coudl type "shift" if you had a
binding on "shift shift"
2024-11-20 20:29:47 -07:00
Jason Lee
932c7e23c8
gpui: Fix SVG color render, when color have alpha (#20537)
Release Notes:

- N/A


## Demo

- [Source
SVG](https://github.com/user-attachments/assets/1c681e01-baba-4613-a3e7-ea5cb3015406)
click here open in browser.

| Before | After |
| --- | --- |
| <img width="1212" alt="image"
src="https://github.com/user-attachments/assets/ba323b13-538b-4a34-bb64-9dcf490aface">
| <img width="1212" alt="image"
src="https://github.com/user-attachments/assets/4635926a-843e-426d-89a1-4e9b4f4cc37e">
|

---------

Co-authored-by: Floyd Wang <gassnake999@gmail.com>
2024-11-16 16:53:57 +02:00
Jason Lee
792c1e4710
gpui: Add paint_path example (#20499)
Release Notes:

- N/A

---

```
cargo run -p gpui --example painting
```

I added this demo to verify the detailed support of Path drawing in
GPUI.

Because of, when we actually used GPUI to draw a 2D line chart, we found
that the straight line Path#line_to did not support `anti-aliasing`, and
the drawn line looked very bad.

As shown in the demo image, if we zoom in on the image, we can clearly
see that all the lines are jagged.

I read and tried to make some appropriate adjustments to the functions
in Path, but since I have no experience in the graphics field, I still
cannot achieve anti-aliasing support so far.

I don't know if I used it wrong somewhere. I checked `curve_to` and
found that the curves drawn have anti-aliasing effects, as shown in the
arc part of the figure below.

<img width="1136" alt="image"
src="https://github.com/user-attachments/assets/4dfb7603-e746-43e9-b737-cff56b56329f">
2024-11-16 13:36:13 +02:00
Mikayla Maki
516f7b3642
Add Loading and Fallback States to Image Elements (via StyledImage) (#20371)
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@iamnbutler edit:

This pull request enhances the image element by introducing the ability
to display loading and fallback states.

Changes:

- Implemented the loading and fallback states for image elements using
`.with_loading` and `.with_fallback` respectively.
- Introduced the `StyledImage` trait and `ImageStyle` to enable a fluent
API for changing image styles across image types (`Img`,
`Stateful<Img>`, etc).

Example Usage:

```rust
fn loading_element() -> impl IntoElement {
    div().size_full().flex_none().p_0p5().rounded_sm().child(
        div().size_full().with_animation(
            "loading-bg",
            Animation::new(Duration::from_secs(3))
                .repeat()
                .with_easing(pulsating_between(0.04, 0.24)),
            move |this, delta| this.bg(black().opacity(delta)),
        ),
    )
}

fn fallback_element() -> impl IntoElement {
    let fallback_color: Hsla = black().opacity(0.5);

    div().size_full().flex_none().p_0p5().child(
        div()
            .size_full()
            .flex()
            .items_center()
            .justify_center()
            .rounded_sm()
            .text_sm()
            .text_color(fallback_color)
            .border_1()
            .border_color(fallback_color)
            .child("?"),
    )
}

impl Render for ImageLoadingExample {
    fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
        img("some/image/path")
            .id("image-1")
            .with_fallback(|| Self::fallback_element().into_any_element())
            .with_loading(|| Self::loading_element().into_any_element())
    }
}
```

Note:

An `Img` must have an `id` to be able to add a loading state.

Release Notes:

- N/A

---------

Co-authored-by: nate <nate@zed.dev>
Co-authored-by: michael <michael@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-11-15 19:12:01 -08:00
Conrad Irwin
96deabfb78
Deadkeys 2 (#20612)
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Re-land of #20515 with less brokenness

In particular it turns out that for control, the .characters() method
returns the control code. This mostly didn't make a difference, except
when the control code matched tab/enter/escape (for
ctrl-y,ctrl-[/ctrl-c) as we interpreted the key incorrectly.

Secondly, we were setting IME key too aggressively. This led to (in vim
mode) cmd-shift-{ being interpreted as [, so vim would wait for a second
[ before letting you change tab.

Release Notes:

- N/A
2024-11-13 10:42:08 -07:00
Max Brunsfeld
55cd99cdc4
Revert "macOS: Improve deadkeys (#20515)" (#20570)
This reverts commit https://github.com/zed-industries/zed/pull/20515

I'm reverting for now to fix issues with key bindings on Nightly:
* `ctrl-c` and `ctrl-m` are being treated as `ctrl-enter`
* `ctrl-[` isn't working in vim mode
* there's a delay before `cmd-shift-[` switches tabs w/ vim mode enabled

Release Notes:

- N/A
2024-11-12 22:32:14 -08:00
Conrad Irwin
2ea4ede08e
macOS: Improve deadkeys (#20515)
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Closes #19738

This change refactors how we handle input on macOS to avoid simulating
our own IME. This fixes a number of small edge-cases, and also lets us
remove a bunch of code that had been added to work around bugs in the
previous version.

Release Notes:

- On macOS: Keyboard shortcuts are now handled before activating the IME
system, this enables using vim's default mode on keyboards that use IME
menus (like Japanese).
- On macOS: Improvements to handling of dead-keys. For example when
typing `""` on a Brazillian keyboard, you now get a committed " and a
new marked ", as happens in other apps. Also, you can now type cmd-^ on
an AZERTY keyboard for indent; and ^ on a QWERTZ keyboard now goes to
the beginning of line in vim normal mode, or `d i "` no requires no
space to delete within quotes on Brazilian keyboards (though `d f "
space` is still required as `f` relies on the input handler, not a
binding).
- On macOS: In the terminal pane, holding down a key will now repeat
that key (as happens in iTerm2) instead of opening the character
selector.
2024-11-11 16:34:36 -07:00
Conrad Irwin
ff4f67993b
macOS: Add key equivalents for non-Latin layouts (#20401)
Closes  #16343
Closes #10972

Release Notes:

- (breaking change) On macOS when using a keyboard that supports an
extended Latin character set (e.g. French, German, ...) keyboard
shortcuts are automatically updated so that they can be typed without
`option`. This fixes several long-standing problems where some keyboards
could not type some shortcuts.
- This mapping works the same way as
[macOS](https://developer.apple.com/documentation/swiftui/view/keyboardshortcut(_:modifiers:localization:)).
For example on a German keyboard shortcuts like `cmd->` become `cmd-:`,
`cmd-[` and `cmd-]` become `cmd-ö` and `cmd-ä`. This mapping happens at
the time keyboard layout files are read so the keybindings are visible
in the command palette. To opt out of this behavior for your custom
keyboard shortcuts, set `"use_layout_keys": true` in your binding
section. For the mappings used for each layout [see
here](a890df1863/crates/settings/src/key_equivalents.rs (L7)).

---------

Co-authored-by: Will <will@zed.dev>
2024-11-08 13:05:10 -07:00
Mikayla Maki
80f89059aa
Fix mouse clicks on remote-open-folder UI (#19851)
Also change Zed's standard style to use
`.track_focus(&self.focus_handle(cx))`, instead of
`.track_focus(&self.focus_handle)`, to catch these kinds of errors more
easily in the future.

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-10-28 12:55:55 -07:00
Jason Lee
72be8c5d14
gpui: Fix hide, activate method on Windows to hide/show application (#18164)
Release Notes:

- N/A

Continue #18161 to fix `cx.hide`, `cx.activate` method on Windows to
hide/show application.

## After


https://github.com/user-attachments/assets/fe0070f9-7844-4c2a-b859-3e22ee4b8d22

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-09-30 23:20:24 -07:00
Jason Lee
39be9e5949
gpui: Fix show: false support on Windows to create an invisible window (#18161)
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Release Notes:

- N/A
- 
The `show` of WindowOptions is valid on macOS but not on Windows, this
changes to fix it to support create an invisible window.

```bash
cargo run -p gpui --example window
```

## Before



https://github.com/user-attachments/assets/4157bdaa-39a7-44df-bbdc-30b00e9c61e9


## After



https://github.com/user-attachments/assets/d48fa524-0caa-4f87-932d-01d7a468c488


https://github.com/user-attachments/assets/dd052f15-c8db-4a2a-a6af-a7c0ffecca84
2024-09-30 18:25:02 -07:00
Jason Lee
938a0679c0
gpui: Fix img element to auto size when only have width or height (#17994)
Release Notes:

- N/A

---

We may only want to set the height of an image to limit the size and
make the width adaptive.

In HTML, we will only set width or height, and the other side will adapt
and maintain the original image ratio.

I changed this because I had a logo image that only to be limited in
height, and then I found that setting the height of the `img` alone
would not display correctly.

I also tried to set `ObjectFit` in this Demo, but it seems that none of
them can achieve the same effect as "After".

## Before
<img width="809" alt="before 2024-09-18 164029"
src="https://github.com/user-attachments/assets/7ba559ed-e53b-43e6-a072-93c8ba5b14ee">

## After
<img width="749" alt="after 2024-09-18 172003"
src="https://github.com/user-attachments/assets/51ee2eba-76b3-400a-abbf-de0e9c4021e2">
2024-09-30 16:39:19 -07:00
Piotr Osiewicz
2c8a6ee7cc
remote_server: Remove dependency on libssl and libcrypto (#15446)
Fixes: #15599
Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-09-18 23:29:34 +02:00
Jason Lee
345efa4e36
gpui: Fix img element to render correct SVG color (#15488)
Release Notes:

- N/A


It should convert RGBA to BGRA.

> I added an example color svg, that was I make based on [Lucide grip
icon](https://lucide.dev/icons/grip).

## Before

<img width="692" alt="image"
src="https://github.com/user-attachments/assets/5eb03606-76ce-4049-b3ad-8d1084a4fa55">


## After

<img width="695" alt="image"
src="https://github.com/user-attachments/assets/650dd411-2095-4e92-b3fd-8e91c6954aa3">

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-09-17 13:50:36 -04:00
Zhang
00c0a7254a
gpui: Allow TextInput example to lose and gain focus (#17823)
Improved the input.rs example file in gpui crate.

The new code 
* allow this text field to lose and gain input focus.
* change TextInput's height from full to fix.

Release Notes:

- N/A
2024-09-14 15:49:53 -04:00
Jason Lee
ee96d69e37
gpui: Fix CJK line wrap for GPUI text render (#17737)
Release Notes:

- N/A

This changes is going to let GPUI render correct text wrapping for CJK
characters. We was done this in PR #11296 for Editor, but this is also
need support for other text renders.

| Before | After |
| --- | --- |
| <img width="488" alt="SCR-20240912-jtvo"
src="https://github.com/user-attachments/assets/d061669c-62ab-4a7e-a724-2df84815d1ed">
| <img width="438" alt="image"
src="https://github.com/user-attachments/assets/ec27fd80-69db-48b6-8ade-694cd65d1843">
|
2024-09-12 15:55:03 -04:00
Piotr Osiewicz
e6c1c51b37
chore: Fix several style lints (#17488)
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It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
秦宇航
94b6d06a72
gpui: Add example for uniform_list (#17421)
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GPUI: Add example for `uniform_list`

- Added example for `uniform_list`
  - Run `cargo run --example uniform_list`  to fire up the example
-
https://github.com/user-attachments/assets/bb554fbc-c097-4ce5-8077-782dc4c5c398

Release Notes:

- N/A


https://github.com/user-attachments/assets/bb554fbc-c097-4ce5-8077-782dc4c5c398

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-09-05 14:24:10 -04:00
Jason Lee
a092ff0c4f
gpui: Add opacity to support transparency of the entire element (#17132)
Release Notes:

- N/A

---

Add this for let GPUI element to support fade in-out animation.

## Platform test

- [x] macOS
- [x] blade `cargo run -p gpui --example opacity --features macos-blade`

## Usage

```rs
div()
    .opacity(0.5)
    .bg(gpui::black())
    .text_color(gpui::black())
    .child("Hello world")
```

This will apply the `opacity` it self and all children to use `opacity`
value to render colors.

## Example

```
cargo run -p gpui --example opacity
cargo run -p gpui --example opacity --features macos-blade
```

<img width="612" alt="image"
src="https://github.com/user-attachments/assets/f1da87ed-31f5-4b55-a023-39e8ee1ba349">
2024-09-04 12:53:45 +02:00
Marshall Bowers
12341e518e
gpui: Add svg example (#17315)
This PR adds an example for working with SVGs.

Release Notes:

- N/A
2024-09-03 13:15:37 -04:00
Jason Lee
0835d456dc
gpui: Fix text ellipsis appearing even the flex element has space (#17149)
Release Notes:

- N/A

There was a calculation bug before. When we added `text_ellipsis` to the
flex element, it would always show ellipsis no matter how long it was.

Actually we can't use `flex` and `text_ellipsis` at same time, the CSS
also not support this. But this bug will let user confuse.

### Before

<img width="731" alt="image"
src="https://github.com/user-attachments/assets/b7d60017-6785-45f5-8b40-dd5efa154a1e">

### After

<img width="521" alt="image"
src="https://github.com/user-attachments/assets/a3117793-284e-48d4-8c15-059fe61abe60">
2024-08-30 09:01:46 -04:00
Fernando Tagawa
8e8927db4b
linux: Fix IME panel position while enumerating input methods (#12495)
Release Notes:

- N/A

This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.

TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 19:58:40 -07:00
Jason Lee
938d93a64c
gpui: Add truncate and text_ellipsis to TextStyle (#14850)
Release Notes:

- N/A

Ref issue #4996

## Demo

```
cargo run -p gpui --example text_wrapper 
```



https://github.com/user-attachments/assets/a7fcebf7-f287-4517-960d-76b12722a2d7

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-08-23 14:02:51 -04:00
Son
f24f601e05
Adjust erf estimation function (#15423)
Release Notes:

- Fixed a (potential) small error in erf estimation. Technically, the
error is negligible.

I am not sure where the current calculation for erf come from and if it
is intended or a simple mistake. However it looks slightly different
from the official calculation, notably
[this](https://en.wikipedia.org/wiki/Error_function#Approximation_with_elementary_functions)
from Wikipedia.

I will add a comment if it is intended.
2024-08-07 14:12:26 +02:00
Jason Lee
1982a5aed1
gpui: Improve img element to support load from Assets (#15482)
Release Notes:

- N/A


Currently, the `img` element provided by GPUI only supports FilePath or
URL, but in actual applications we need to let `img` load an image
embedded in Assets.

The `svg` element can currently support this, but `img` cannot.

For example:

We have such an Assets directory:

```
assets
|- icons
|- images
|--- foo.png
```

```rs
// If give a path, considered an Asset
img("images/foo.png");
// If give a URI, considered a Remote image
img("https://foo.bar/images/foo.png");
// If give a PathBuf, considered a Local file
img(PathBuf::from("path/to/foo.png"));
```


## Example test

```
cargo run -p gpui --example image 
```

<img width="827" alt="image"
src="https://github.com/user-attachments/assets/e45dcf7f-4626-4fb0-aca9-9b6e1045a952">

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-07-30 10:55:48 -04:00
Matin Aniss
4bd935b409
gpui: Add support for animated images (#13809)
This PR adds support for animated images. The image requires a id for it
to actually animate across frames.

Currently it only has support for `GIF`, I tried adding decoding a
animated `WebP` into frames but it seems to error. This issue in the
image crate seems to document this
https://github.com/image-rs/image/issues/2263.

Not sure if this is the best way or the desired way for animated images
to work in GPUI but I would really like support for animated images.
Open to feedback.

Example Video:


https://github.com/zed-industries/zed/assets/76515905/011f790f-d070-499b-96c9-bbff141fb002



Closes https://github.com/zed-industries/zed/issues/9993

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-07-27 14:05:37 +02:00
Jason Lee
fb541accb2
gpui: Update Menu name to use SharedString type to support more types (#14791)
Release Notes:

- N/A
2024-07-19 08:51:31 -04:00
Conrad Irwin
1856320516
Add mouse handling to gpui input example (#14350)
Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2024-07-15 12:10:25 -06:00
Thorsten Ball
ff1dcff2fb
gpui example: Add reset button to Input example (#14163)
Extracted from #14051 which I don't want to merge in its current state.


Release Notes:

- N/A
2024-07-11 11:46:47 +02:00
Jason Lee
d4ddc4c62c
gpui: Fix cx.bounds, cx.open_window position on macOS (#14044)
Release Notes:

- gpui: Fixed `cx.bounds` method to get correct `y` position on macOS.
- gpui: Fixed `cx.open_window` position when macOS Dock is existed.
- Fixed call notification and reopen window position.

## Before


![image](https://github.com/zed-industries/zed/assets/5518/4a435ffd-d7ef-4de7-a7de-44d21db4a719)


https://github.com/zed-industries/zed/assets/5518/ab925779-4253-4b27-9084-01023888087f


## After

<img width="533" alt="image"
src="https://github.com/zed-industries/zed/assets/5518/142e9aaa-ae82-4a72-9acf-04097c545bf0">


https://github.com/zed-industries/zed/assets/5518/8793824a-8b74-4913-8204-7b39649aeeed


---

The case is I have made a Popover by use child window, the coordinate of
the window is always can't placement a right position.

So, I make this example to test the `cx.bounds` and set bounds to
window.

---

By this test, is the `cx.bounds` have a bug?

For example the **Top Left** window, we give it origin (150,150), but it
`cx.bounds()` returns (150,262)

> On the window label, middle line is the `bounds` that we set to the
window, last line is `cx.bounds()` result.

Display 1:

<img width="1512" alt="CleanShot 2024-07-10 at 14 52 26@2x"
src="https://github.com/zed-industries/zed/assets/5518/3adf9e79-f237-431a-a72b-02face7b2361">


---

Or is there something I missed. Is it correct to use `cx.bounds` method
to get the bounds of the current window?

At the same time, I also found that when there are multiple screens, the
information obtained by cx.bounds is very different on different
screens, and it seems that the origin is not relative to the screen.

Display 2:

<img width="2560" alt="SCR-20240710-nkmq"
src="https://github.com/zed-industries/zed/assets/5518/d87d4151-0562-4bf8-b3b3-5da3b4d09d82">
2024-07-10 09:52:33 -06:00
Conrad Irwin
bc0359a474
gpui: Input example log keystrokes (#13963)
Release Notes:

- N/A
2024-07-09 08:33:29 -06:00
Conrad Irwin
2e7db8f855
Add mouse handling to gpui input example (#13960)
Release Notes:

- N/A
2024-07-08 20:04:28 -06:00
Mikayla Maki
47aa761ca9
Linux window decorations (#13611)
This PR adds support for full client side decorations on X11 and Wayland

TODO:
- [x] Adjust GPUI APIs to expose CSD related information
- [x] Implement remaining CSD features (Resizing, window border, window
shadow)
- [x] Integrate with existing background appearance and window
transparency
- [x] Figure out how to check if the window is tiled on X11
- [x] Implement in Zed
- [x] Repeatedly maximizing and unmaximizing can panic
- [x] Resizing is strangely slow
- [x] X11 resizing and movement doesn't work for this:
https://discord.com/channels/869392257814519848/1204679850208657418/1256816908519604305
- [x] The top corner can clip with current styling
- [x] Pressing titlebar buttons doesn't work
- [x] Not showing maximize / unmaximize buttons
- [x] Noisy transparency logs / surface transparency problem
https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030
- [x] Strange offsets when dragging the project panel
https://github.com/zed-industries/zed/pull/13611#pullrequestreview-2154606261
- [x] Shadow inset with `_GTK_FRAME_EXTENTS` doesn't respect tiling on
X11 (observe by snapping an X11 window in any direction)

Release Notes:

- N/A

---------

Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: Owen Law <81528246+someone13574@users.noreply.github.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-03 11:28:09 -07:00
Thorsten Ball
3cabd4bf64
gpui example: Fix SVG not showing up when running from root (#13648)
Took me a while to figure out that I can't run

    cargo run -p gpui --example animation

and that it has to run in the `gpui` crate.

So I thought I'd fix this.

Release Notes:

- N/A
2024-06-28 15:58:19 +02:00
Jason Lee
6cedfa0ce7
example: Fix Input example mistake (#13574)
![CleanShot 2024-06-27 at 15 52
48](https://github.com/zed-industries/zed/assets/5518/71b25759-0cd5-40ed-b7c2-2f1045f81683)

Release Notes:

- N/A
2024-06-27 11:28:44 +03:00
Conrad Irwin
b43df6048b
Add an input example to gpui (#13534)
Add a single-line text input example to gpui

(I'm hoping to be able to debug keyboard issues without rebuilding the
whole
app every time)

Release Notes:

- N/A
2024-06-25 22:06:50 -06:00
张小白
d1a55d64a8
Change window_min_size from Size<Pixels> to Option<Size<Pixels>> (#13501)
Now we can set `window_min_size` to `None` instead of `Size::default()`.
I think this makes more sense.

Release Notes:

- N/A
2024-06-25 12:09:08 -06:00
Aaron Ruan
93a5d0ca29
Add limit to minimum window size (#13126)
Release Notes:

- Add a limit to the minimum window size on macOS.

Here's the minimum window before change:
<img width="121" alt="image"
src="https://github.com/zed-industries/zed/assets/38318044/9e907194-42e5-457e-91ea-96613426b479">

After change:
<img width="410" alt="image"
src="https://github.com/zed-industries/zed/assets/38318044/6e9c3057-9860-4f4b-9a73-c158ebac5ba9">
2024-06-24 21:26:13 -06:00
Max Brunsfeld
da281d6d8f
Fix issues where screen and window sizes contained Pixels, but were declared as DevicePixels (#12991)
On most platforms, things were working correctly, but had the wrong
type. On X11, there were some problems with window and display size
calculations.

Release Notes:

- Fixed issues with window positioning on X11

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-06-13 10:48:37 -07:00
Mikayla Maki
80c14c9198
Pull app / OS info out of GPUI, add Linux information, make fallible window initialization (#12869)
Some checks are pending
CI / Check formatting and spelling (push) Waiting to run
CI / (macOS) Run Clippy and tests (push) Waiting to run
CI / (Linux) Run Clippy and tests (push) Waiting to run
CI / (Windows) Run Clippy and tests (push) Waiting to run
CI / Create a macOS bundle (push) Blocked by required conditions
CI / Create a Linux bundle (push) Blocked by required conditions
Deploy Docs / Deploy Docs (push) Waiting to run
TODO:
- [x] Finish GPUI changes on other operating systems 

This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-11 11:43:12 -07:00
Mikayla Maki
5a149b970c
Make tests less noisy (#12463)
Some checks are pending
CI / Check formatting and spelling (push) Waiting to run
CI / (macOS) Run Clippy and tests (push) Waiting to run
CI / (Linux) Run Clippy and tests (push) Waiting to run
CI / (Windows) Run Clippy and tests (push) Waiting to run
CI / Create a macOS bundle (push) Blocked by required conditions
CI / Create a Linux bundle (push) Blocked by required conditions
Deploy Docs / Deploy Docs (push) Waiting to run
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders

Release Notes:

- N/A
2024-05-29 18:06:45 -07:00
张小白
63a5f46df4
Remember window restore size (#10429)
Now, regardless of how the Zed window is closed, Zed can remember the
window's restore size.

- [x] Windows implementation
- [x] macOS implementation
- [x] Linux implementation (partial)
- [x] update SQL data base (mark column `fullscreen` as deprecated)

The current implementation on Linux is basic, and I'm not sure if it's
correct.

The variable `fullscreen` in SQL can be removed, but I'm unsure how to
do it.
edit: mark `fullscreen` as deprecated

### Case 1

When the window is closed as maximized, reopening it will open in the
maximized state, and returning from maximized state will restore the
position and size it had when it was maximized.



https://github.com/zed-industries/zed/assets/14981363/7207752e-878a-4d43-93a7-41ad1fdb3a06


### Case 2

When the window is closed as fullscreen, reopening it will open in
fullscreen mode, and toggling fullscreen will restore the position and
size it had when it entered fullscreen (note that the fullscreen
application was not recorded in the video, showing a black screen, but
it had actually entered fullscreen mode).



https://github.com/zed-industries/zed/assets/14981363/ea5aa70d-b296-462a-afb3-4c3372883ea3

### What's more

- As English is not my native language, some variable and struct names
may need to be modified to match their actual meaning.
- I am not familiar with the APIs related to macOS and Linux, so
implementation for these two platforms has not been done for now.
- Any suggestions and ideas are welcome.

Release Notes:

- N/A
2024-05-07 23:29:03 -06:00
Marshall Bowers
f658af5903
Make border methods always require an explicit width (#11450)
This PR makes the `border` methods require an explicit width instead of
defaulting to 1px.

This breaks convention with Tailwind, but it makes GPUI more consistent
with itself. We already have an edge case where the parameterized method
had to be named `border_width`, since `border` was taken up by an alias
for the 1px variant.

### Before

```rs
div()
    .border()
    .border_t()
    .border_r()
    .border_b()
    .border_l()
    .border_width(px(7.))
```

### After

```rs
div()
    .border_1()
    .border_t_1()
    .border_r_1()
    .border_b_1()
    .border_l_1()
    .border(px(7.))
```

Release Notes:

- N/A
2024-05-06 13:22:47 -04:00
Jakob Hellermann
2386ae9f0e
Set appid/wmclass for zed window (#10909)
fixes https://github.com/zed-industries/zed/issues/9132

By setting the app id, window managers like `sway` can apply custom
configuration like `for_window [app_id="zed"] floating enable`.
Tested using `wlprop`/`hyprctl activewindow` for wayland, `xprop` for
x11.


Release Notes:

- Zed now sets the window app id / class, which can be used e.g. in
window managers like `sway`/`i3` to define custom rules
2024-04-29 09:27:25 -07:00