Before the change to `script/clippy`, bash ignored first `clippy`
invocation failure and CI moved on with Linux errors and warnings
emitted.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
On macOS, this will enable or disable the Metal HUD at runtime. Note
that this only works when Zed is bundled because it requires to set the
`MetalHudEnabled` key in the Info.plist.
Release Notes:
- Added a new `ToggleGraphicsProfiler` command that can be used as an
action (or via the `Help -> Toggle Graphics Profiler` menu) to
investigate graphics performance.
Previously we wouldn't handle Backspace in dead key state correctly:
instead of removing what was typed, we'd insert the text that was in the
dead key state.
Example: on a US English layout, press `opt-u` to end up in a dead key
state with `¨` waiting for the next character to be typed. Type
`backspace`. The `¨` should be removed, but it's not.
With this change, the `backspace` is interpreted instead of being
ignored.
Release Notes:
- Fixed backspace not working for dead keys (i.e. when typing accents or
umlauts)
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
This is a rebase of @gabydds text_system updates. with some small
cleanups.
Currently cannot test this as build is not working in linux. Im just
putting it up here before I forget about it.
---------
Co-authored-by: gabydd <gabydinnerdavid@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Release Notes:
- N/A
Hello everyone,
glad to be contributing to this awesome project! This just fixes a
simple todo!(linux) in gpui.
I also considered setting the window title in the hello world example,
let me know if I should add it in this PR as well.
Best Regards,
Christian Bergschneider
Release Notes:
- Fixed a bug that caused Zed to render at 60fps even on ProMotion
displays.
- Fixed a bug that could saturate the main thread event loop in certain
circumstances.
---------
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
This PR adds the initial support for loading extensions in Zed.
### Extensions Directory
Extensions are loaded from the extensions directory.
The extensions directory has the following structure:
```
extensions/
installed/
extension-a/
grammars/
languages/
extension-b/
themes/
manifest.json
```
The `manifest.json` file is used internally by Zed to keep track of
which extensions are installed. This file should be maintained
automatically, and shouldn't require any direct interaction with it.
Extensions can provide Tree-sitter grammars, languages, and themes.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
This PR changes our approach to initializing the `SystemAppearance` so
that we can do it earlier in the startup process.
Previously we were using the appearance from the window, meaning that we
couldn't initialize the value until we first opened the window.
Now we read the `window_appearance` from the `AppContext`. On macOS this
is backed by the
[`effectiveAppearance`](https://developer.apple.com/documentation/appkit/nsapplication/2967171-effectiveappearance)
on the `NSApplication`.
We currently still watch for changes to the appearance at the window
level, as the only hook I could find in the documentation is
[`viewDidChangeEffectiveAppearance`](https://developer.apple.com/documentation/appkit/nsview/2977088-viewdidchangeeffectiveappearance),
which is at the `NSView` level.
In my testing this makes it so Zed appropriately chooses the correct
light/dark theme on startup.
Release Notes:
- N/A
Reverts zed-industries/zed#7481
This would regress performance because we'd be using the standard
library's hash maps everywhere, so reverting for now.
With upcoming release of 1.76 I did a check of current +beta (which
seems to already be at 1.77). These would cause CI pipeline failures
once 1.77 is out.
Release Notes:
- N/A
This takes down LLVM IR size of theme_selector from 316k to ~250k. Note
that I do not care about theme_selector in particular, though it acts as
a benchmark for smaller crates to me ("how much static overhead in
compile time does gpui have").
The title is a bit dramatic, so just to shed some light: by leaking a
type I mean forcing downstream crates to codegen it's methods/know about
it's drop code. Since SubscriberSet is no longer used directly in the
generic (==inlineable) methods, users no longer have to codegen `insert`
and co.
Release Notes:
- N/A
This was causing an issue where windows about 1/10 of the way across the
display would hang for a fully second after being deactivated.
Release Notes:
- N/A
Co-authored-by: max <max@zed.dev>
Co-authored-by: nathan <nathan@zed.dev>
Co-authored-by: antonio <antonio@zed.dev>
This fixes `cmd+k` in the terminal taking 1s to have an effect. It is
now immediate.
It also fixes#7270 by ensuring that we don't set a bad state when
matching keybindings.
It matches keybindings per context and if it finds a match on a lower
context it doesn't keep pending keystrokes. If it finds two matches on
the same context level, requiring more keystrokes, then it waits.
Release Notes:
- Fixed `cmd-k` in terminal taking 1s to have an effect. Also fixed
sporadic non-matching of keybindings if there are overlapping
keybindings.
([#7270](https://github.com/zed-industries/zed/issues/7270)).
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
It allows us to receive messages from the dispatcher,
which breaks us out of waiting and lets us execute
main thread runnables as a part of the main loop.
This re-introduces the changes of #7305 but this time we create a
display link using the `NSScreen` associated with the window. We're
hoping we'll get these frame requests more reliably, and this seems
supported by the fact that awakening my laptop restores the frame
requests.
Release Notes:
- See #7305.
Co-authored-by: Nathan <nathan@zed.dev>