This PR extracts Elixir support into an extension and removes the
built-in Elixir support from Zed.
As part of this, [Lexical](https://github.com/lexical-lsp/lexical) has
been added as an available language server for Elixir.
Since the Elixir extension provides three different language servers,
you'll need to use the `language_servers` setting to select the one you
want to use:
#### Elixir LS
```json
{
"languages": {
"Elixir": {
"language_servers": [ "elixir-ls", "!next-ls", "!lexical", "..."]
}
}
}
```
#### Next LS
```json
{
"languages": {
"Elixir": {
"language_servers": [ "next-ls", "!elixir-ls", "!lexical", "..."]
}
}
}
```
#### Lexical
```json
{
"languages": {
"Elixir": {
"language_servers": [ "lexical", "!elixir-ls", "!next-ls", "..."]
}
}
}
```
These can either go in your user settings or your project settings.
Release Notes:
- Removed built-in support for Elixir, in favor of making it available
as an extension.
If the assistant has already emitted some text, we will leave the
assistant message but maintain the cursor on the previous user message,
so that the user can easily discard the message by submitting again.
If no output was emitted yet, we simply delete the empty assistant
message.
Release Notes:
- N/A
This PR extracts Deno support into an extension and removes the built-in
Deno support from Zed.
When using the Deno extension, you'll want to add the following to your
settings to disable the built-in TypeScript and ESLint language servers
so that they don't conflict with Deno's functionality:
```json
{
"languages": {
"TypeScript": {
"language_servers": ["deno", "!typescript-language-server", "!eslint", "..."]
},
"TSX": {
"language_servers": ["deno", "!typescript-language-server", "!eslint", "..."]
}
}
}
```
Release Notes:
- Removed built-in support for Deno, in favor of making it available as
an extension.
This PR adds a new `language_servers` setting underneath the language
settings.
This setting controls which of the available language servers for a
given language will run.
The `language_servers` setting is an array of strings. Each item in the
array must be either:
- A language server ID (e.g., `"rust-analyzer"`,
`"typescript-language-server"`, `"eslint"`, etc.) denoting a language
server that should be enabled.
- A language server ID prefixed with a `!` (e.g., `"!rust-analyzer"`,
`"!typescript-language-server"`, `"!eslint"`, etc.) denoting a language
server that should be disabled.
- A `"..."` placeholder, which will be replaced by the remaining
available language servers that haven't already been mentioned in the
array.
For example, to enable the Biome language server in place of the default
TypeScript language server, you would add the following to your
settings:
```json
{
"languages": {
"TypeScript": {
"language_servers": ["biome", "!typescript-language-server", "..."]
}
}
}
```
More details can be found in #10906.
Release Notes:
- Added `language_servers` setting to language settings for customizing
which language server(s) run for a given language.
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
Release Notes:
- Made remote projects per-user instead of per-channel. If you'd like to
be part of the remote development alpha, please email hi@zed.dev.
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
I saved the `file_types.json` file and got a diff because it had some
trailing whitespace. I ran
[`lineman`](https://github.com/JosephTLyons/lineman) on the codebase.
I've done this before, but this time, I've added in the following
settings to our `.zed` local settings, to make sure every future save
respects our desire to have consistent whitespace formatting.
```json
"remove_trailing_whitespace_on_save": true,
"ensure_final_newline_on_save": true
```
Release Notes:
- N/A
This PR makes it so the HTML extension will be installed in Zed by
default.
We feel we should keep HTML available out-of-the-box, but we want to do
so while still keeping it as an extension (as opposed to built-in to Zed
natively). There may be a world where we bundle the extension in with
the Zed binary itself, but installing it on startup gets us 99% of the
way there.
The approach for making HTML available by default is quite general, and
could be applied to any extension that we choose (likely other languages
that we want to come out-of-the-box, but that could then be moved to
extensions).
If you do not want the HTML extension in Zed, you can disable the
auto-installation in your `settings.json` and then uninstall the
extension:
```json
{
"auto_install_extensions": {
"html": false
}
}
```
Release Notes:
- Added auto-installation for the HTML extension on startup.
- This can be disabled by adding `{ "auto_install_extensions": { "html":
false } }` to your settings.
I noticed the sidebar was using the fallback icons for woff/woff2
webfont files, instead of the font icon:
<img width="195" alt="CleanShot 2024-04-22 at 03 01 18@2x"
src="https://github.com/zed-industries/zed/assets/5074763/2e925c33-0be5-4ed9-ae87-ce72f95f8416">
With this PR, I'm hoping all those font files would use the A icon
instead.
Release Notes:
- Updated`.woff` & `.woff2` file types in the sidebar to display the
font icon.
This PR adds an action to expand the excerpts lines of context in a
multibuffer.
Release Notes:
- Added an `editor::ExpandExcerpts` action (bound to `shift-enter` by
default), which can expand the excerpt the cursor is currently in by 3
lines. You can customize the number of lines by rebinding this action
like so:
```json5
// In your keybindings array...
{
"context": "Editor && mode == full",
"bindings": {
"shift-enter": ["editor::ExpandExcerpts", { "lines": 5 }],
}
}
```
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
This introduces multiple improvements to the drop targets.
## Hitbox shape
Currently, hitboxes are rectangles, where the vertical ones reach all
the way to the ends, which reduces the space for the horizontal ones,
making the hitboxes a bit awkward in the corners. This new approach just
determines the closest side.
Visual representation:
![Frame
3](https://github.com/zed-industries/zed/assets/1282767/1cd2ca31-d9d4-41dd-87fb-1a8fbb8b7fcc)
## Hitbox size
The width of the hitbox was currently always 8 rem all around. In setups
with many columns or rows, or when the font size was very large, this
could potentially overlap the center hitbox, not allowing to drop a tab
without another split. Now the width of the hitboxes are a fraction of
the smaller size of its parents width and height. This makes sure the
hitboxes have the same width all around, but never fully block the
center hitbox.
I've also made this value configurable through the new
`drop_target_size` config which takes a `f32` fraction and is set to 0.2
by default.
Not sure if this is worth mentioning, but this technically allows to
remove the split hitboxes all together by setting it to `0.0`, or
removing the center hitbox by setting it to any value `>=0.5`. Not that
this is necessary, but it would be possible now.
## Larger visualization
The visual overlay when using one of the side hitboxes were also `8em`
wide. Since their logical size now changed, and it can't currently be
represented with GPUI (without abusing the `canvas` element), I made the
visual feedback take half of the width or height of the available space,
just like how other editors do this.
Also, the opacity/alpha value set by a theme is currently ignored. This
change now respects the themes opacity for it!
## Respect alpha value
Currently, the alpha value of `drop_target.background` is ignored. Even
the default themes set a value that is overwritten by a hard coded
value. I have removed this hard coded value and it now respects the
alpha value.
This change affects existing themes, see
https://github.com/zed-industries/zed/pull/10643#issuecomment-2059641528
## ~~No more lag while dragging over gutter~~ Extracted into #10737
~~It looks like the editor had a small optimization to drop events when
hovering the gutter. This also happens while dragging a tab over the
gutter, and causes some stuttering. Please correct me if this wasn't
just a small optimization, but I could not derive a different reason for
this code to exist.~~
Here is a video that tries to show all those changes with a before on
the left, and the after on the right:
https://github.com/zed-industries/zed/assets/1282767/f97f3420-513f-410f-a1c8-7966429ad348
Release Notes:
- Added `drop_target_size` setting. This should be a fractional percent
(e.g., `0.5`).
- Improved the hitboxes for drop targets.
- Updated drop targets to respect the alpha channel of the
`drop_target.background` color.
### What?
A setting has been added to control the visibility of the Project Panel
button in the status bar.
### Why?
I don't tend to use the Project Panel, but use a keyboard shortcut to
access if needed. Thus, the button in the status bar provides me little
more than visual clutter. Additionally, there is precedent for this
configurability with other panels (collaboration, chat, notification,
terminal, etc).
Release Notes:
- Added a setting to show/hide the Project Panel button in the status
bar. `{"project_panel": {"button": false}}`
This PR adds an editor controls menu to the tool bar. This menu will be
used to contain controls that toggle visual features in the editor, like
toggling inlay hints, showing git status or blame, hiding the gutter,
hiding or showing elements in the tool bar, etc.
For the moment, this consolidates the new Inline Git Blame toggle and
the old Inlay Hints toggle. In the future it will contain additional
controls.
Before:
![CleanShot - 2024-04-16 at 16 38
53@2x](https://github.com/zed-industries/zed/assets/1714999/249e353f-786a-4391-8d49-66dd61feff8a)
After:
![CleanShot - 2024-04-16 at 16 38
43@2x](https://github.com/zed-industries/zed/assets/1714999/5b3cf4d5-855a-4475-ac05-8474b6c94b7b)
---
Release Notes:
- Added an editor controls menu to the tool bar. This will contain
visual, editor-specific options like toggling inlay hints, showing git
status or blame, etc.
- Removed the top level inlay hint toggle from the tool bar due to the
above change.
- Added the ability to toggle inline git blame from the new editor
controls menu.
---------
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
This PR implements the Centered Layout feature (#4685):
- Added the `toggle centered layout` action.
- The centered layout mode only takes effect when there's a single
central pane.
- The state of the centered layout toggle is saved / restored between
Zed restarts.
- The paddings are controlled by the `centered_layout` setting:
```json
"centered_layout": {
"left_padding": 0.2,
"right_padding": 0.2
}
```
This allows us to support both the VSCode-style (equal paddings) and
IntelliJ-style (only left padding in Zen mode).
Release Notes:
- Added support for Centered Layout
([#4685](https://github.com/zed-industries/zed/pull/9754)).
https://github.com/zed-industries/zed/assets/2101250/2d5b2a16-c248-48b5-9e8c-6f1219619398
Related Issues:
- Part of #4382
Add some keywords (bracket, quote, etc)to the comments describing
`use_autoclose` preference in the settings json.
This setting took me a while to find -- so now it'll be more easily
searchable for others.
Release Notes:
- N/A
Release Notes:
- Added a setting to show/hide the terminal button in the status bar:
`{"terminal": {"button": false}}` to hide it. (#10513)
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Zed displays scrollbar markers of three types: git diffs, background
highlights and diagnostics. At the moment, the "background highlights"
markers are displayed for all the supported highlights:
- Occurences of the symbol under cursor.
- Search results.
- Scope boundaries (only works when a symbol is selected).
- Active hover popover position.
They all use the same color, which leads to confusing results. For
instance, in the following case I expect to see markers for the
`new_anchor` occurences in lines 43 and 47. But besides them, there're
also scope-markers for `ScrollAnchor` initialization block in lines 46
and 49, which makes me think that there're four places where
`new_anchor` appears.
<img width="740" alt="zed-scrollbar-markers"
src="https://github.com/zed-industries/zed/assets/2101250/78700e6b-fdd1-4c2f-beff-e564d8defc13">
Existing settings `selection` and `symbol_selection` in the `scrollbar`
section [don't work as
expected](https://github.com/zed-industries/zed/pull/10080#discussion_r1552325493),
which increases confusion.
This PR only leaves two types of bg-highlight-markers and provides
dedicated settings for them:
- Occurences of the symbol under cursor. Setting: `selected_symbol`,
default is `true`.
- Search results. Setting: `search_results`, default is `true`.
The `selection` and `symbol_selection` settings are not used anymore.
Release Notes:
- Breaking changes. Settings `selection` and `symbol_selection` in the
`scrollbar` section renamed to `search_results` and `selected_symbol`
respectively. Fixed the effect of these settings on which markers are
displayed on the scrollbar.
Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.
- N/A
/cc @mrnugget
Some people (like myself) use touchpads for development and I find Zed's
default scroll sensitivity to be slower than I like. This change adds a
scroll sensitivity multiplier that allows users to customize the speed
of their scrolling.
Release Notes:
- Added a setting under "scroll_sensitivity" that allows user to control
the scroll sensitivity. This value acts as a multiplier for the
horizontal and vertical scroll speed.
This adds so-called "inline git blame" to the editor that, when turned
on, shows `git blame` information about the current line inline:
![screenshot-2024-04-15-11 29
35@2x](https://github.com/zed-industries/zed/assets/1185253/21cef7be-3283-4556-a9f0-cc349c4e1d75)
When the inline information is hovered, a new tooltip appears that
contains more information on the current commit:
![screenshot-2024-04-15-11 28
24@2x](https://github.com/zed-industries/zed/assets/1185253/ee128460-f6a2-48c2-a70d-e03ff90a737f)
The commit message in this tooltip is rendered as Markdown, is
scrollable and clickable.
The tooltip is now also the tooltip used in the gutter:
![screenshot-2024-04-15-11 28
51@2x](https://github.com/zed-industries/zed/assets/1185253/42be3d63-91d0-4936-8183-570e024beabe)
## Settings
1. The inline git blame information can be turned on and off via
settings:
```json
{
"git": {
"inline_blame": {
"enabled": true
}
}
}
```
2. Optionally, a delay can be configured. When a delay is set, the
inline blame information will only show up `x milliseconds` after a
cursor movement:
```json
{
"git": {
"inline_blame": {
"enabled": true,
"delay_ms": 600
}
}
}
```
3. It can also be turned on/off for the current buffer with `editor:
toggle git blame inline`.
## To be done in follow-up PRs
- [ ] Add link to pull request in tooltip
- [ ] Add avatars of users if possible
## Release notes
Release Notes:
- Added inline `git blame` information the editor. It can be turned on
in the settings with `{"git": { "inline_blame": "on" } }` for every
buffer or, temporarily for the current buffer, with `editor: toggle git
blame inline`.
Fixed auto folded dirs which caused significant performance issues #8476
(#7674)
Moved from iterating over snapshot entries to use `child_entries`
function from `worktree.rs` by making it public
@maxbrunsfeld
Release Notes:
- Fixed a bug where project panel settings changes would not be applied
immediately.
- Added a `project_panel.auto_fold_dirs` setting which collapses the
nesting in the project panel when there is a chain of folders containing
a single folder.
<img width="288" alt="Screenshot 2024-04-12 at 11 10 58 AM"
src="https://github.com/zed-industries/zed/assets/2280405/efd61e75-026c-464d-ba4d-90db5f68bad3">
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This implements some of #10457.
Release notes:
- Added `g c c` and `g c` to Vim keybindings to toggle comments in
normal and visual mode respectively.
- Added `g ]` and `g [` to Vim keybindings to go to next and previous
diagnostic error.
- Changed `[ x` and `] x` (which select larger/smaller syntax node) in
Vim mode to also work in visual mode.
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.
Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.
Showcase:
https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86
TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs
Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")
Release Notes:
- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
As of #10393 some icons in the chat were invisible, looking at the icons
I noticed that the viewport was actually 800x800, I scaled that down to
16x16 and now they work fine again.
Also remove the `reply_arrow_left` icon because it is not used at all.
Thanks to @RemcoSmitsDev for noticing.
I don't have any expertise in svg's, so if something is off about the
svg markup reach out to me.
Release Notes:
- N/A
Fixes#7694
The new setting accepts "last_workspace" (default) and "none" as
options.
In a follow-up PR I'll add a new option that re-launches all of the Zed
windows and not just the last one.
Release Notes:
- Added `restore_on_startup` option, accepting `last_workspace`
(default) and `none` options. With `none`, new Zed instances will not
restore workspaces that were open last.
In addition to `ctrl-tab` and `ctrl-shift-tab`, VS Code allows changing
the selection in the tab switcher via the up and down arrow keys.
Release Notes:
- Added bindings to allow `up` and `down` arrow keys to be used while
the tab switcher is open.
Followup to #10327
It can be enabled with the following setting:
"line_indicator_format": "short"
No release note, as the original change didn't go out to Preview yet.
/cc @bartekpacia @0x2CA
Release Notes:
- N/A
To reference the system font, use the special ".SystemUIFont" family
name.
/cc @PixelJanitor
Release Notes:
- Switched to the system UI font for user interface elements on macOS.
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
This PR changes ways the Find/Replace functionality in the
Buffer/Project Search is accessible via shortcuts. It makes those panels
work the same way as in VS Code and Sublime Text.
The details are described in the issue: [Make Find/Replace easier to
use](https://github.com/zed-industries/zed/issues/9142)
There's a difficulty with the Linux keybindings:
VS Code uses on MacOS (this PR replicates it):
| Action | Buffer Search | Project Search |
| --- | --- | --- |
| Find | `cmd-f` | `cmd-shift-f` |
| Replace | `cmd-alt-f` | `cmd-shift-h` |
VS Code uses on Linux (this PR replicates all but one):
| Action | Buffer Search | Project Search |
| --- | --- | --- |
| Find | `ctrl-f` | `ctrl-shift-f` |
| Replace | `ctrl-h` ❗ | `ctrl-shift-h` |
The problem is that `ctrl-h` is already taken by the `editor::Backspace`
action in Zed on Linux.
There's two options here:
1. Change keybinding for `editor::Backspace` on Linux to something else,
and use `ctrl-h` for the "replace in buffer" action.
2. Use some other keybinding on Linux in Zed. This PR introduces
`ctrl-r` for this purpose, though I'm not sure it's the best choice.
What do you think?
fixes#9142
Release Notes:
- Improved access to "Find/Replace in Buffer" and "Find/Replace in
Files" via shortcuts (#9142).
Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.
- N/A
This PR adds the ability for extensions to provide certain language
settings via the language `config.toml`.
These settings are then merged in with the rest of the settings when the
language is loaded from the extension.
The language settings that are available are:
- `tab_size`
- `hard_tabs`
- `soft_wrap`
Additionally, for bundled languages we moved these settings out of the
`settings/default.json` and into their respective `config.toml`s .
For languages currently provided by extensions, we are leaving the
values in the `settings/default.json` temporarily until all released
versions of Zed are able to load these settings from the extension.
---
Along the way we ended up refactoring the `Settings::load` method
slightly, introducing a new `SettingsSources` struct to better convey
where the settings are being loaded from.
This makes it easier to load settings from specific locations/sets of
locations in an explicit way.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
For #4965
There are still some minor issues:
1. When change the surround and delete the surround, we should also
decide whether there are spaces inside after deleting/replacing
according to whether it is open parentheses, and replace them
accordingly, but at present, delete and change, haven't done this
adaptation for current pr, I'm not sure if I can fit it in the back or
if it needs to be fitted together.
2. In the selection mode, pressing s plus brackets should also trigger
the Add Surrounds function, but this MR has not adapted the selection
mode for the time being, I think we need to support different add
behaviors for the three selection modes.(Currently in select mode, s is
used for Substitute)
3. For the current change surrounds, if the user does not find the
bracket that needs to be matched after entering cs, but it is a valid
bracket, and will wait for the second input before failing, the better
practice here should be to return to normal mode if the first bracket is
not found
4. I reused BracketPair in language, but two of its properties weren't
used in this mr, so I'm not sure if I should create a new struct with
only start and end, which would have less code
I'm not sure which ones need to be changed in the first issue, and which
ones can be revised in the future, and it seems that they can be solved
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
We want Zed to be opinionated and low-configuration. Your code editor
should get out of the way, and just do the right thing.
However, some ecosystems aren't opinionated enough for us to
automatically detect the right way to format your code, so let's turn it
off.
Release Notes:
- Disabled `format_on_save` by default in C and C++.
Release Notes:
- Resolves#4273
@algora-pbc /claim #4273
This is a work-in-progress. The process for `gn` command is:
- maintain updated vim.workspace_state.search.initial_query
- modify editor.select_next_state with
vim.workspace_state.search.initial_query
- use editor.select_next()
- merge selections
- set editor.select_next_state to previous state
To make this possible, several private members and editor structures are
made public. `gN` is not yet implemented and the cursor still does not
jump to the next selection in the first use.
Maybe there is an better way to do this?
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
If you use soft tabs by default, editing Makefiles will be broken as
they require tab indentation to parse correctly.
Release Notes;
- Changed default settings for `Makefile`s to use hard tabs.
This PR updates the color of the label used for Git-aware items to use
the `ignored` color from the theme when the item is ignored by Git.
The built-in themes have had their `ignored` color updated to match
`text.disabled`, as the existing `ignored` color did not sufficiently
differentiate from non-ignored items.
Fixes#9976.
Release Notes:
- Updated items in the project panel to use the `ignored` color from the
theme when they are ignored by Git
([#9976](https://github.com/zed-industries/zed/issues/9976)).