Also, add completion requests to the randomized collaboration integration test,
to demonstrate that this is valid.
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Some types of messages, which entail state updates on the host, should be
processed in the order that they were sent. Other types of messages should
not block the processing of other messages.
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
* On the server, spawn a separate task for each incoming message
* In the peer, eliminate the barrier that was used to enforce ordering
of responses with respect to other incoming messages
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Using a bounded channel may have blocked the collaboration server
from making progress handling RPC traffic.
There's no need to apply backpressure to calling code within the
same process - suspending a task that is attempting to call `send` has
an even greater memory cost than just buffering a protobuf message.
We do still want a bounded channel for incoming messages, so that
we provide backpressure to noisy peers - blocking their writes as opposed
to allowing them to buffer arbitrarily many messages in our server.
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
We hold these locks for a short amount of time anyway, and using an
async lock could cause parallel sends to happen in an order different
than the order in which `send`/`request` was called.
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
The main reason for this is that we need to include information about
a buffer's UndoMap into its protobuf representation. But it's a bit
complex to correctly incorporate this information into the current
protobuf representation.
If we want to continue reusing `Buffer::apply_remote_edit` for
incorporating the historical operations, we need to either make
that method capable of incorporating already-undone edits, or
serialize the UndoMap into undo *operations*, so that we can apply
these undo operations after the fact when deserializing. But this is
not trivial, because an UndoOperation requires information about
the full offset ranges that were undone.
This will make it possible for us to render their avatars. Previously we only had the user ids. During rendering, everything needs to be available synchronously. So now, whenever collaborators are added, we perform the async I/O to fetch their user data prior to adding them to the worktree.
This will allow us to use the word "collaborator" to describe users that are actively collaborating on a worktree.
Co-Authored-By: Antonio Scandurra <me@as-cii.com>