- [x] Fill in GPL license text.
- [x] live_kit_client depends on live_kit_server as non-dev dependency,
even though it seems to only be used for tests. Is that an issue?
Release Notes:
- N/A
This PR fixes an issue where having a lot of participants in a call
could cause the avatars/facepiles to overflow the title bar, pushing the
call controls off-screen.
The participant list will now scroll when it would otherwise exceed the
available space:
https://github.com/zed-industries/zed/assets/1486634/806c77e6-bd4c-4864-8567-92e0960734ee
Release Notes:
- Fixed participant list overflowing the title bar.
This PR styles the notifications for the notification panel.
These are the notification toasts you receive when you have a new
notification (e.g., a mention in chat):
<img width="423" alt="Screenshot 2024-01-19 at 11 39 16 AM"
src="https://github.com/zed-industries/zed/assets/1486634/a1fc7a67-5aad-4cb2-8dc9-35d302984fcb">
Release Notes:
- Improved the look of toasts for incoming notifications.
The layout of the chat panel wasn't correct but this visual glitch was
being masked by caching, because it seems like Taffy was rendering
things slightly differently when laying out the chat panel as a detached
layout node. This wasn't an issue with caching, but rather an
inconsistency with how Taffy lays things out.
Release Notes:
- N/A
The layout of the chat panel wasn't correct but this visual glitch
was being masked by caching, because it seems like Taffy was rendering
things slightly differently when laying out the chat panel as a detached
layout node. This wasn't an issue with caching, but rather an inconsistency
with how Taffy lays things out.
Co-Authored-By: Thorsten <thorsten@zed.dev>
Co-Authored-By: Piotr <piotr@zed.dev>
This PR enables cursors for remote participants.
They are shown for 2 seconds when you focus a buffer, and then on hover.
Release Notes:
- Added usernames next to remote cursors
This PR turns `FacePile` back into a component.
Our usage of it seemed a little weird, with us calling `render`
manually.
We're now implementing `Styled` on `FacePile` through its inner `Div` so
that we can apply the `p_1` at the call site.
Release Notes:
- N/A
This PR updates the speaker borders to use the regular `info` status
color instead of the `info_border` color.
This should provide more contrast and make it clearer as to who is
speaking.
Release Notes:
- Made the active speakers' borders more visible when in a call.
This PR increases the width of the border that we use to indicate when a
call participant is speaking.
This should make it more apparent in the UI when someone is speaking.
Release Notes:
- Increased the width of the ring used to indicate when someone is
speaking in a call.
This PR improves the muted indicators to make it clearer when a call
participant is muted.
Previously we used a red border color to denote when a participant was
muted.
Now we render an indicator with an icon to more clearly indicate the
participant's muted status:
<img width="303" alt="Screenshot 2024-01-16 at 4 05 15 PM"
src="https://github.com/zed-industries/zed/assets/1486634/d30fcd84-48e7-4959-b3c4-1054162c6bd6">
Hovering over the indicator will display a tooltip for further
explanation:
<img width="456" alt="Screenshot 2024-01-16 at 4 05 25 PM"
src="https://github.com/zed-industries/zed/assets/1486634/6345846f-196c-47d9-8d65-c8d86e63f823">
This change also paves the way for denoting the deafened status for call
participants.
Release Notes:
- Improved the mute indicator for call participants.
This PR adds a color ribbon for the local player in the current call.
This fixes the alignment of the local user's avatar so that it lines up
with the rest of the collaborators in the call:
<img width="307" alt="Screenshot 2024-01-16 at 2 56 04 PM"
src="https://github.com/zed-industries/zed/assets/1486634/979ee3fa-70c9-482a-9351-020402ad68b9">
Release Notes:
- Added a color ribbon for the local player when in a call.
This PR reworks the way we add indicators to `Avatar`s to make them more
general-purpose.
Previously we had logic specific to the availability indicator embedded
in the `Avatar` component, which made it unwieldy to repurpose for
something else.
Now the `indicator` is just a slot that we can put anything into.
Release Notes:
- N/A
Release Notes:
- Fixed a bug where the 'deafen' button would only apply to audio from
the call's current participants, but not any participants who joined
after the button was pressed.
- Fixed a bug where after being granted write access to a channel, the
microphone icon appeared non-muted, even though audio was not shared.
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.
We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.
Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.
Release Notes:
- N/A
- Update chat panel with current channel
- Open chat panel for guests
- Open chat when joining a channel with guests
- Some tweaks for chat panels
- Don't lose focus on default panel state
- Make chat prettier (to my eyes at least)
- Fix multiple mentions in one message
- Show a border when scrolled in chat
- Fix re-docking chat panel
- Move settings subscription to dock
[[PR Description]]
Release Notes:
- Opens chat by default when joining a public channel
- Improves chat panel UI
This PR changes the approach we're using to render the channel buttons
to use a more straightforward (and less hacky) approach.
### Motivation
Even with the variety of hacks that were employed to make the current
approach work, there are still a number of issues with the current
solution:
- Hovering in the empty space to the left of a channel doesn't correctly
apply the hover background to the container for the channel buttons
- Hovering to the very right of the collab panel (right on top of the
drag handle) causes the channel button container to apply its hover
background without applying it to the rest of the row
- The buttons would still get pushed off to the right by the indent
space in the channel tree, resulting in jagged indicators at small sizes
Additionally, the rectangular background placed behind the channel
buttons still didn't look great when it overlapped with the channel
names.
### Explanation
For these reasons, I decided to explore a simpler approach that
addresses these issues, albeit with some tradeoffs that I think are
acceptable.
We now render the absolutely-positioned button container as a sibling
element of the `ListItem`. This is to avoid issues with the container
getting pushed around based on the contents of the `ListItem` rather
than staying absolutely positioned at the end of the row.
We also have gotten rid of the background for the button container, and
now rely on the background of the individual `IconButton`s to occlude
the channel name behind them when the two are overlapping.
Here are some examples of the new UI in various configurations:
#### When the channel entry is hovered
<img width="270" alt="Screenshot 2024-01-09 at 6 15 24 PM"
src="https://github.com/zed-industries/zed/assets/1486634/0207a129-30eb-4067-8490-3b6c9cbf75ea">
#### Overlapping with the channel name
<img width="229" alt="Screenshot 2024-01-09 at 6 15 43 PM"
src="https://github.com/zed-industries/zed/assets/1486634/0a67507e-45c8-4325-a71e-d416edc3a115">
#### Narrow collab panel
<img width="116" alt="Screenshot 2024-01-09 at 6 16 07 PM"
src="https://github.com/zed-industries/zed/assets/1486634/887ebaa3-e4d6-4497-9141-afcc8b7cd356">
### Tradeoffs
The new approach comes with the following tradeoffs that I am currently
aware of:
The occlusion can look a little weird when the icons are in the middle
of a channel name (as opposed to fully occluding the end of the channel
name):
<img width="190" alt="Screenshot 2024-01-09 at 6 24 32 PM"
src="https://github.com/zed-industries/zed/assets/1486634/0062b806-1b8f-47eb-af8d-f061d9829366">
Hovering one of the icons causes the icon to be hovered instead of the
row:
<img width="232" alt="Screenshot 2024-01-09 at 6 31 38 PM"
src="https://github.com/zed-industries/zed/assets/1486634/cbcc1a45-64d2-4890-8ad6-c5a5ee961b86">
Release Notes:
- Improved the way channel buttons are displayed.
This PR renames the `IconElement` component to just `Icon`.
This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.
The `Icon` enum has been renamed to `IconName` to free up the name.
I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.
Release Notes:
- N/A
This PR adds some basic stories for collab notifications to make them
easier to work on:
<img width="1076" alt="Screenshot 2024-01-08 at 9 43 39 PM"
src="https://github.com/zed-industries/zed/assets/1486634/4a0adcfa-1134-49c2-b589-74ac1d52af4c">
I factored out a `CollabNotification` component that defines the general
structure for one of these notifications, and this is the component that
we use in the stories, with representative values passed to it to
simulate the different instances of the notification.
We can't use the actual notification components in the stories due to
their data dependencies.
Release Notes:
- N/A
This PR improves the empty states for the chat panel:
- The signed-out state has been updated to match our other signed-out
panel states.
- A new state has been added to account for the case where a user is
signed in but doesn't have an active chat.
Release Notes:
- Improved the design of empty states in the chat panel.
This PR fixes the layout shift that would occur in the channel list when
opening a rename editor for a channel.
Release Notes:
- Fixed layout shift when opening a rename editor for a channel.
This PR adjusts the spacing of the indicator showing the number of extra
call participants that appears after the facepile:
<img width="242" alt="Screenshot 2024-01-08 at 1 09 39 PM"
src="https://github.com/zed-industries/zed/assets/1486634/6d9cbefa-3b4e-4501-ab11-51026dfb5b6c">
Release Notes:
- Added more space between the call participant facepile and the number
indicating additional call participants.
This commit mostly fixes invalid URLs in docstrings. It also
encapsulates crates we reexport (serde stuff + linkme) into a public
module named "private" in order to reduce the API surfaced through docs.
Moreover, I fixed up a bunch of crates that were pulling serde_json in
through gpui explicitly instead of using Cargo manifest.
Release Notes:
- N/A
This PR tidies up the styling of the connection status indicators in the
title bar.
Removed some debug styles and tweaked the styling to match the rest of
the title bar overall.
Release Notes:
- Improved the connection status indicators in the title bar.