This PR does a little bit of a touch-up on the copywriting on the
assistant config UI. I had friends reporting to me that some of the
writing could be clearer, and hopefully, this goes into that direction!
Release Notes:
- N/A
This PR improves adding and working with icons by using the new
`DerivePathStr` to derive icon paths.
This means paths no longer need to be manually specified, and the
`IconName` and file name will always be consistent between icons.
This PR does not do any work to standardize icons visually, remove
unused icons, or any other such cleanup.
Release Notes:
- N/A
This PR pulls non-icon assets out of `ui::components::icon` in
preparation for icon standardization.
In the future icons will have standard names and sizes, and these image
assets won't conform to those constraints.
We can also add a `ui::components::image::Image` wrapper around the
`gpui::img` element in the future for any Zed-specific image styling we
want to enforce.
Of note:
```rust
#[derive(Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr)]
#[strum(serialize_all = "snake_case")]
#[path_str(prefix = "images", suffix = ".svg")]
pub enum VectorName {
ZedLogo,
ZedXCopilot,
}
```
You can see in the above code we no longer need to manually specify
paths for image/icon enums like we currently do in
`ui::components::icon`.
The icon component will get this same treatment in the future, once we:
- do the design work needed to standardize the icons
- remove unused icons
- update icon names
Release Notes:
- N/A
This PR adds the `ui_macros` crate to allow building supporting macros
for the `ui` crate.
Additionally, it implements the `DerivePathStr` derive macro and the
`path_str` attribute macro. These macros work together to generate a
`path` method for enum variants, which is useful for creating
standardized string representations of enum variants.
The `DerivePathStr` macro provides the following functionality:
- Generates a `path` method for each enum variant.
- Allows specifying a prefix (required) and suffix (optional) for all
paths.
- Supports `strum` attributes for case conversion (e.g., snake_case,
lowercase).
Usage example:
```rust
#[derive(DerivePathStr)]
#[path_str(prefix = "my_prefix", suffix = ".txt")]
#[strum(serialize_all = "snake_case")]
enum MyEnum {
VariantOne,
VariantTwo,
}
// Generated paths:
// MyEnum::VariantOne.path() -> "my_prefix/variant_one.txt"
// MyEnum::VariantTwo.path() -> "my_prefix/variant_two.txt"
```
In a later PR this will be used to automate the creation of icon & image
paths in the `ui` crate.
This gives the following benefits:
1. Ensures standard naming of assets as paths are not manually
specified.
2. Makes adding new enum variants less tedious and error-prone.
3. Quickly catches missing or incorrect paths during compilation.
3. Adds a building block towards being able to lint for unused assets in
the future.
Release Notes:
- N/A
Some super subtle refinement opportunities I spotted while playing
around with this flow. There are mostly copywriting tweaks and some UI
tweaks here and there (including editing the modal horizontal padding).
---
Release Notes:
- N/A
As a part of https://github.com/zed-industries/zed/pull/17488 I
flattened module structure of ui crate to fix module_inception lint.
However, that's actually unnecessary as we can pass that lint via a
custom knob for clippy.
Closes #ISSUE
Release Notes:
- N/A
This PR adds new SVGs for the pin and unpin icons, using a custom-made
one in a smaller size, and thus removing the `PinAlt` one I added just
recently. I also tweak the outline panel pin icon button tooltip strings
a bit.
Release Notes:
- N/A
Prototypes a way to display new entities in the outline panel, making it
less outline.
The design is not final and might be adjusted, but the workflow seems to
be solid enough to keep and iron it out.
* Now, when any project search buffer is activated (multi buffer mode),
or buffer search is open (singleton buffer mode, but is available for
search usages multi buffer too — in that case buffer search overrides
multi buffer's contents display), outline panel displays all search
matches instead of the outline items.
Outline items are not displayed at all during those cases, unless the
buffer search is closed, or a new buffer gets opened, of an active
buffer search matches zero items.
https://github.com/user-attachments/assets/4a3e4faa-7f75-4522-96bb-3761872c753a
* For the multi buffer mode, search matches are grouped under
directories and files, same as outline items
![Screenshot 2024-08-21 at 14 55
01](https://github.com/user-attachments/assets/6dac75e4-be4e-4338-917b-37a32c285b71)
* For buffer search , search matches are displayed one under another
![image](https://github.com/user-attachments/assets/9efcff85-d4c7-4462-9ef5-f76b08e59f20)
For both cases, the entire match line is taken and rendered, with the
hover tooltip showing the line number.
So far it does not look very bad, but I am certain there are bad cases
with long lines and bad indents where it looks not optimal — this part
most probably will be redesigned after some trial.
Or, maybe, it's ok to leave the current state if the horizontal
scrollbar is added?
Clicking the item navigates to the item's position in the editor.
Search item lines are also possible to filter with the outline panel's
filter input.
* Inline panel is now possible to "pin" to track a currently active
editor, to display outlines/search results for that editor even if
another item is activated afterwards:
![image](https://github.com/user-attachments/assets/75fb78c3-0e5f-47b4-ba3a-485c71d7e342)
This is useful in combination with project search results display: now
it's possible to leave the search results pinned in the outline panel
and jump to every search result and back.
If the item the panel was pinned to gets closed, the panel gets back to
its regular state, showing outlines/search results for a currently
active editor.
Release Notes:
- Added a way to display buffer/project search entries in the outline
panel
Release Notes:
- Adds UI affordances to the assistant panel to show which messages have
been cached
- Migrate cache invalidation to be based on `has_edits_since_in_range`
to be smarter and more selective about when to invalidate the cache and
when to fetch.
<img width="310" alt="Screenshot 2024-08-16 at 11 19 23 PM"
src="https://github.com/user-attachments/assets/4ee2d111-2f55-4b0e-b944-50c4f78afc42">
<img width="580" alt="Screenshot 2024-08-18 at 10 05 16 PM"
src="https://github.com/user-attachments/assets/17630a60-7b78-421c-ae39-425246638a12">
I had originally added the lightening bolt on every message and only
added the tooltip warning about editing prior messages on the first
anchor, but thought it looked too busy, so I settled on just annotating
the last anchor.
This commit adds a custom icon for Anthropic hosted models.
![CleanShot 2024-08-18 at 15 40
38@2x](https://github.com/user-attachments/assets/d467ccab-9628-4258-89fc-782e0d4a48d4)
![CleanShot 2024-08-18 at 15 40
34@2x](https://github.com/user-attachments/assets/7efaff9c-6a58-47ba-87ea-e0fe0586fedc)
- Adding a new SVG icon for Anthropic hosted models.
- The new icon is located at: `assets/icons/ai_anthropic_hosted.svg`
- Updating the LanguageModel trait to include an optional icon method
- Implementing the icon method for CloudModel to return the custom icon
for Anthropic hosted models
- Updating the UI components to use the model-specific icon when
available
- Adding a new IconName variant for the Anthropic hosted icon
We should change the non-hosted icon in some small way to distinguish it
from the hosted version. I duplicated the path for now so we can
hopefully add it for the next release.
Release Notes:
- N/A
- [x] Put the slash command popover on the footer
- [x] Refine the popover (change it to a picker)
- [x] Add more options dropdown on the assistant's toolbar
- [x] Add quote selection button on the footer
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
I've looked for other instances of the popover component where this change could cause a spacing regression but couldn't find any yet. Let me know if you do! Intuitively, I wouldn't change this padding directly on the component container, but I didn't find any other way to tackle it.
Release Notes:
- N/A
This adds a pulsating effect to the assistant header in case the message
is pending.
The pulsating effect is capped between 0.2 and 1.0 and I tried (with the
help of Claude) to give it a "breathing" effect, since I found the
normal bounce a bit too much.
Also opted for setting the `alpha` on the `LabelLike` things, vs.
overwriting the color, since I think that's cleaner instead of exposing
the color and mutating that.
https://github.com/user-attachments/assets/4a94a1c5-8dc7-4c40-b30f-d92d112db7b5
Release Notes:
- N/A
Fixes#15923
Release Notes:
- Assistant workflow steps can now be applied and reverted directly from
within the assistant panel.
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Antonio <antonio@zed.dev>
This PR polishes elements around setting up LLM providers on the
Assistant panel, including:
- [x] Adding banners for promoting Zed AI and to deal with the "No
provider set up" scenario
- [x] Tweaking the error popover whenever there's no API key added
- [ ] Making configuration panel scrollable
---
Release Notes:
- N/A
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
This PR changes the `SettingsContainer` component such that the
elevation styles are applied by the parent instead of
`SettingsContainer` itself.
This means that components using `SettingsContainer` can be embedded in
different contexts, like the settings UI or a popover containing the
settings.
Release Notes:
- N/A
This PR gives the `NumericStepper` component an ID.
This prevents the UI and buffer font size settings controls from having
their increment/decrement buttons visually change when the other one is
pressed.
Release Notes:
- N/A
This PR adds some helper functions in the `ui` crate that can be used to
get textural representations of keystrokes or key bindings.
Release Notes:
- N/A
When pressing <kbd>control</kbd> + <kbd>enter</kbd>, the AI-powered
inline transformation input displays an icon button and a token count,
which should show roughly the same numbers you'd see on your assistant
panel. At a first glance, though, the token count not being zero can be
confusing, where you'd wonder where that's coming from. That's because
the inline input uses whatever piece of context and/or information of
the currently selected assistant tab to suggest more accurate edits.
So, this PR introduces an informative piece of text to the
`ModelSelector` menu, on the inline transformation input, which delivers
exactly this bit of info, aimed at clarifying the connection between
these two methods of interacting with LLMs.
I've also took the opportunity to change the icon button's icon to one
that's a bit easier to see, still representing the affordance of "click
to configure something".
Release Notes:
- Add note about how inline edits consume context from the assistant
panel to clarify interaction with LLMs.
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>