This PR adds an action and associated keybinding
(<kbd>Cmd+Shift+A</kbd>) to toggle the context picker.
This allows for adding context via the keyboard.
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/22004
* Reuse center terminals for tasks, when requested
* Extend task templates with `RevealTarget`, moving it from
`TaskSpawnTarget` into the core library
* Use `reveal_target` instead of `target` to avoid misinterpretations in
the task template context
* Do not expose `SpawnInTerminal` to user interface, avoid it
implementing `Serialize` and `Deserialize`
* Remove `NewCenterTask` action, extending `task::Spawn` interface
instead
* Do not require any extra unrelated parameters during task resolution,
instead, use task overrides on the resolved tasks on the modal side
* Add keybindings for opening the task modal in the
`RevealTarget::Center` mode
Release Notes:
- N/A
This reverts part of #21858 by changing how `tab` works again:
- If both, completions and inline completions, are visible, then `tab`
accepts the completion and `shif-tab` the inline completion.
- If only one of them is shown, then `tab` accepts it.
I'm not a fan of this solution, but I think it's a short-term fix that
avoids breaking people's `tab` muscle memory.
Release Notes:
- (These release notes invalidate the release notes contained in:
https://github.com/zed-industries/zed/pull/21858)
- Changed how inline completions (Copilot, Supermaven, ...) and normal
completions (from language servers) interact. Zed will now also show
inline completions when the completion menu is visible. The user can
accept the inline completion with `<shift-tab>` and the active entry in
the completion menu with `<tab>`.
When using inline assist, after successfully generating a transformation
it's not possible to generate a new transformation. Currently, you have
to modify the prompt (i.e. add a `<SPACE>` and hit `<ENTER>`) to
regenerate.
So, I changed the restart button to be visible after a successful
transformation. And in that case I map it to a different keyboard
shortcut because `menu::Confirm` is mapped to accept the current
suggestion.
Now, I can invoke a series of transforms back to back until I get what I
want!
It might also be desired to keep the accept button visible after
modifying the prompt (before submitting it). In that case we'll need to
remap accept to an alternate key (perhaps the same alt-shift-enter I am
using for restart. That wouldn't be too insane to remember. But maybe
someone has a better idea.
I don't care what the shortcut is, I just want the ability to regenerate
without adding/deleting spaces.
## Before
**Two choices** after a suggestions is presented. Also, a great example
of why I would want to regenerate the suggestion, it left some tokens
`<rewrite_this>`!
![CleanShot 2024-12-13 at 00 34
09](https://github.com/user-attachments/assets/3c1786ca-8ec5-48e2-b3dd-64de36e61f6a)
## After
**Three choices** after a suggestion is presented, the circular icon is
for regenerate, just like you see if you modify the prompt text.
![CleanShot 2024-12-13 at 00 37
58](https://github.com/user-attachments/assets/ceda300f-0851-48bf-ad3a-be44308c734e)
## Release Notes:
- Added Restart Button to Inline Assistant When Prompt Is Unchanged
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This changes the behavior of how we display inline completions and
non-inline completions (i.e. completion menu).
Previously we would never show inline completions if a completion menu
was visible, meaning that we'd never show Copilot/Supermaven/...
suggestions if the language server had a suggestion.
With this change, we now display the inline completions even if there is
a completion menu visible.
In that case `<tab>` then accepts the inline completion and `<enter>`
accepts the selected entry in the completion menu.
Release Notes:
- Changed how inline completions (Copilot, Supermaven, ...) and normal
completions (from language servers) interact. Zed will now also show
inline completions when the completion menu is visible. The user can
accept the inline completion with `<tab>` and the active entry in the
completion menu with `<enter>`. Previously, `<tab>` would also select
the active entry in the completion menu.
---------
Co-authored-by: Antonio <antonio@zed.dev>
This PR adds keyboard shortcuts to common interactions you might want to
do in the Zeta rating panel.
This PR also adds a way to fake inline completion requests, as well as
the test data used to create this PR, to make it easier to adjust the UI
in the future.
It also changes the status bar from the text "Zeta" to "ζ", because I
thought it looked cool.
Release Notes:
- N/A
Although I hoped we could keep the non-ascii alt characters, it turns
out this is not the case for all keyboards.
Fixes#21175
Release Notes:
- (breaking change) editor::ShowInlineCompetion is now `option-tab` on
macOS
(not `option-/`). editor::{Next,Previous}Completion are `option-tab` and
`option-shift-tab` (not `option-[` and `option-]`). This fixes typing
characters generated by option-{/,[,]} on keyboards like Croatian.
When revamping international keyboard shortcuts I wanted to make the
default to use key equivalents; in hindsight, this is not what people
expect.
Release Notes:
- (Breaking) In keymap.json `"use_layout_keys": true` is now the
default. If you want to opt-out of this behaviour, set
`"use_key_equivalents": true` to have keys mapped for your keyboard. See
[documentation](https://zed.dev/docs/key-bindings#non-qwerty-keyboards)
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
This reverts commit 614b3b979b.
This conflicts with the macOS `ctrl-fn-left/right` bindings for moving
windows around (new in Sequoia).
If you want these use:
```
{
"context": "Editor",
"bindings": {
"ctrl-home": "editor::MoveToBeginning",
"ctrl-end": "editor::MoveToEnd"
}
},
```
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/4351
![it_splits](https://github.com/user-attachments/assets/40de03c9-2173-4441-ba96-8e91537956e0)
Applies the same splitting mechanism, as Zed's central pane has, to the
terminal panel.
Similar navigation, splitting and (de)serialization capabilities are
supported.
Notable caveats:
* zooming keeps the terminal splits' ratio, rather expanding the
terminal pane
* on macOs, central panel is split with `cmd-k up/down/etc.` but `cmd-k`
is a "standard" terminal clearing keybinding on macOS, so terminal panel
splitting is done via `ctrl-k up/down/etc.`
* task terminals are "split" into regular terminals, and also not
persisted (same as currently in the terminal)
Seems ok for the initial version, we can revisit and polish things
later.
Release Notes:
- Added the ability to split the terminal panel
Change the "Apply" and "Discard" buttons to match @danilo-leal's design!
Here are some different states:
### Cursor in the first hunk
Now that the cursor is in a particular hunk, we show the "Apply" and
"Discard" names, and the keyboard shortcut. If I press the keyboard
shortcut, it will only apply to this hunk.
<img width="759" alt="Screenshot 2024-11-23 at 10 54 45 PM"
src="https://github.com/user-attachments/assets/68e0f109-9493-4ca2-a99c-dfcbb4d1ce0c">
### Cursor in the second hunk
Moving the cursor to a different hunk changes which buttons get the
keyboard shortcut treatment. Now the keyboard shortcut is shown next to
the hunk that will actually be affected if you press that shortcut.
<img width="749" alt="Screenshot 2024-11-23 at 10 56 27 PM"
src="https://github.com/user-attachments/assets/59c2ace3-6972-4a60-b806-f45e8c25eaae">
Release Notes:
- Restyled Apply/Discard buttons
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Fix cmd-pipe
Remove redudnant jetbrains/sublime keybinds (these exist as `cmd-{` and `cmd-}` under default vscode keymap) and were broken as part of the recent keybind changes.
Remove excess JSON whitespace from tests to make them more readable.
Closes https://github.com/zed-industries/zed/issues/21077
* BREAKING: rename `file_finder::OpenMenu` into
`file_finder::ToggleMenu`
* Display the keybinding for menu toggling when the menu is open
* Fix `enter` not working in the menu
Release Notes:
- Fixed enter not working and menu toggle binding not shown in the file
finder menu
Follow-up of https://github.com/zed-industries/zed/pull/20507
Release Notes:
- (breaking Preview) Adjusted file finder split keybindings to be less
conflicting
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Both `editor::AcceptPartialInlineCompletion` and the keybinding for
`editor::MoveToEndOfLine` had the same keybinding inside the editor, and
with Supermaven's fast proposals, it's been very frequently used
incorrectly.
Closes #ISSUE
Release Notes:
- (breaking change) Use `ctrl-right` instead of `cmd-right` as a macOS
default for `editor::AcceptPartialInlineCompletion`
Closes https://github.com/zed-industries/zed/issues/20187
Make outline panel more eager to open its entries:
* scroll editor to selected outline entries (before it required an extra
`"outline_panel::Open", { "change_selection": false }` action call)
* make any `Open` action call to behave like `"outline_panel::Open", {
"change_selection": true }` and remove the redundant parameter.
Now opening an entry is equal to double clicking the same entry: the
editor gets scrolled and its selection changes
* add a way to open entries the same way as excerpts are open in multi
buffers (will open the entire file, scroll and place the caret)
* additionally, fix another race issue that caused wrong entry to be
revealed after the selection change
Release Notes:
- Improved outline panel keyboard navigation
Closes#7688
Release Notes:
- (breaking change) Stop binding keyboard shortcuts to alt-[a-z]. These
get in the way of typing characters. This is usually not an issue for
English speakers because we don't use many characters; but for other
Latin-based languages with diacritics our shortcuts prevent them typing
what they need to type.
This primarily affects Zed's extra features:
* `alt-q` => `cmd-k q` on maOS, `ctrl-k q` on Linux for `editor::Rewrap`
* `alt-z` => `cmd-k z` on macOS `ctrl-k z` on Linux for
`editor::ToggleSoftWrap`
* `alt-m` => `ctrl-shift-m` for `assistant::ToggleModelSelector`
* `alt-v` => `ctrl-shift-v` for `["editor::MovePageUp", {
"center_cursor": true }]` (macOS only)
* `alt-t` => `cmd-shift-r` on maOS, `ctrl-shift-r` on Linux for
`task::Spawn` (The previous binding for `editor::RevealInFileManager`
now only applies in the project panel)
* `alt-shift-t` => `alt-cmd-r` on maOS, `ctrl-alt-r` on Linux for
`task::Rerun`
* `alt-shift-f` => `ctrl-shift-f` for
`project_panel::SearchInDirectory`.
But also overrides some bindings from Readline.
* `alt-h` => `alt-backspace` for `editor::DeleteToPreviousWordStart`
* `alt-d` => `alt-delete` for `editor::DeleteToNextWordEnd`
* `alt-f` => `ctrl-f` for `editor:: MoveToNextWordEnd` (`ctrl-f` was
previously `editor::MoveRight`)
* `alt-b` => `ctrl-b` for `editor::MoveToNextWordStart` (`ctrl-b` was
previously `editor::MoveLeft`)
Note that `alt-t` and `alt-shift-t` have been kept as aliases (because
no-one complained about `t` yet; but we may remove them completely in
the future).
Add an edit button to the assistant. This is totally hacked in for now,
just to see how this would feel rendered simply in the UI.
![CleanShot 2024-10-24 at 16 26
14@2x](https://github.com/user-attachments/assets/e630d078-78b7-42d7-93f1-cf61c00bd20e)
cc @as-cii @danilo-leal
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
I went with Cmd-Shift-Y on macOS (Ctrl-Shift-Y on Linux) for "yes accept
this individual hunk" - both are currently unused.
I went with Cmd-Shift-A on macOS (Ctrl-Alt-A on Linux) for "accept all
hunks" - both are unused. (Ctrl-Shift-A on Linux was taken, as is
Ctrl-Alt-Y, so although the pairing of Ctrl-Shift-Y and Ctrl-Alt-A isn't
necessarily obvious, the letters seem intuitive - "yes" and "all" - and
those key combinations don't conflict with anything.)
Release Notes:
- Added keybindings for applying hunks in Proposed Changes
<img width="247" alt="Screenshot 2024-10-25 at 12 47 00 PM"
src="https://github.com/user-attachments/assets/d6355621-ba80-4ee2-8918-b7239a4d29be">
This PR changes the SSH modal design so its more keyboard
navigation-friendly and adds the server nickname feature.
Release Notes:
- N/A
---------
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Closes#7417
Release Notes:
- Added basic support for Alacritty's [vi
mode](https://github.com/alacritty/alacritty/blob/master/docs/features.md#vi-mode)
to the built-in terminal (which is using Alacritty under the hood.) The
vi mode can be activated with `ctrl-shift-space` and then supports some
basic motions to navigate through the terminal's scrollback buffer.
## Details
Leverages existing selection functionality from mouse_drag and the
ViMotion API of alacritty to add basic vi motions in the terminal.
Please note, this is only basic functionality (move, select, and yank to
system clipboard) and not a fully functional vim environment (e.g.
search, configurable keybindings, and paste). I figured this would be an
interim solution to the long term, more fleshed out, solution proposed
by @mrnugget.
Ctrl+Shift+Space to enter Vi mode while in the terminal (Same default
binding in alacritty)
Fixes some missing shortcuts from Tooltips like the project search,
buffer search, quick action bar, ....
https://github.com/user-attachments/assets/d3a0160a-8d6e-4ddc-bf82-1fabeca42d59
This should hopefully help new users learn and discover some nice
keyboard shortcuts
Release Notes:
- Display keyboard shortcuts inside tooltips in the project search,
buffer search etc.
Closes#6822
Updates #5142
Release Notes:
- Added new fold actions to toggle folds (`cmd-k cmd-l`), fold every
fold (`cmd-k cmd-0`) unfold every fold (`cmd-k cmd-j`) to fold
recursively (`cmd-k cmd-[`) and unfold recursively (`cmd-k cmd-]`).
- vim: Added `za` to toggle fold under cursor.
- vim: Added `zO`/`zC`/`zA` to open, close and toggle folds recursively
(and fixed `zc` to not recurse into selections).
- vim: Added `zR`/`zM` to open/close all folds in the buffer.
Release Notes:
- Added a new `assistant.inline_alternatives` setting to configure
additional models that will be used to perform inline assists in
parallel.
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Roy <roy@anthropic.com>
Co-authored-by: Adam <wolffiex@anthropic.com>
Some notes:
- You can put the cursor on the start or end line with triple backticks,
it doesn't actually have to be inside the block.
- Placing the cursor outside of a code block does nothing.
- Code blocks are determined by counting triple backticks pairs from
either start or end of buffer, and nothing else.
- If you manually select something, the selection takes precedence over
any code blocks.
Release Notes:
- Added the ability to copy surrounding code blocks in the assistant
panel into the clipboard, or inserting them directly into the editor,
without manually selecting. Place cursor anywhere in a code block
(marked by triple backticks) and use the `assistant::CopyCode` action
(`cmd-k c` / `ctrl-k c`) to copy to the clipboard, or the
`assistant::InsertIntoEditor` action (`cmd-<` / `ctrl-<`) to insert into
editor.
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Bennet <bennet@zed.dev>
This PR adds a keybinding for the `editor: rewrap` command.
It is bound to `alt-q`, by default. In Vim mode, it is bound to `g q`.
Release Notes:
- N/A
Prototypes a way to display new entities in the outline panel, making it
less outline.
The design is not final and might be adjusted, but the workflow seems to
be solid enough to keep and iron it out.
* Now, when any project search buffer is activated (multi buffer mode),
or buffer search is open (singleton buffer mode, but is available for
search usages multi buffer too — in that case buffer search overrides
multi buffer's contents display), outline panel displays all search
matches instead of the outline items.
Outline items are not displayed at all during those cases, unless the
buffer search is closed, or a new buffer gets opened, of an active
buffer search matches zero items.
https://github.com/user-attachments/assets/4a3e4faa-7f75-4522-96bb-3761872c753a
* For the multi buffer mode, search matches are grouped under
directories and files, same as outline items
![Screenshot 2024-08-21 at 14 55
01](https://github.com/user-attachments/assets/6dac75e4-be4e-4338-917b-37a32c285b71)
* For buffer search , search matches are displayed one under another
![image](https://github.com/user-attachments/assets/9efcff85-d4c7-4462-9ef5-f76b08e59f20)
For both cases, the entire match line is taken and rendered, with the
hover tooltip showing the line number.
So far it does not look very bad, but I am certain there are bad cases
with long lines and bad indents where it looks not optimal — this part
most probably will be redesigned after some trial.
Or, maybe, it's ok to leave the current state if the horizontal
scrollbar is added?
Clicking the item navigates to the item's position in the editor.
Search item lines are also possible to filter with the outline panel's
filter input.
* Inline panel is now possible to "pin" to track a currently active
editor, to display outlines/search results for that editor even if
another item is activated afterwards:
![image](https://github.com/user-attachments/assets/75fb78c3-0e5f-47b4-ba3a-485c71d7e342)
This is useful in combination with project search results display: now
it's possible to leave the search results pinned in the outline panel
and jump to every search result and back.
If the item the panel was pinned to gets closed, the panel gets back to
its regular state, showing outlines/search results for a currently
active editor.
Release Notes:
- Added a way to display buffer/project search entries in the outline
panel